Battlefield 2 medic. Running and diving on a downed friend to bring them back under fire was a great 'healing' feeling. Using the shock paddles on enemies was the best. The weapon types they had (assault rifles) were also great in that they were pretty well balanced with their healing abilities compared to the medic with full-on machine gun from recent battlefields.
My Disco priest in Wrath was also super fun, after you hit 1000 resilience. Kinda sucked before that point. The clerics and their chaos counterparts in Warhammer were pretty good representations of melee healers as well. Fucking annoying to play against though.
What is the best healer class in a mmo, moba, fps? What did it do differently? How did it make it fun?I was just going to say something like WoW made it extremely dull as a priest healing but then I remembered, that was the holy route- there was actually quite a fun alternative route, shadow route. Damage opponents it healed your teammates- that was a relatively fun mechanism.Other types?
Not an mmo, but Maya in borderlands 2 was great, she could heal, cc, and dps and I never felt like I was giving up dps for the sake of healing, I simply did what was needed at the moment. Epic saves with healing, cc a mob and having teammates snipe thier face off, Maya is a bad ass for being of the healing classification.
I always had a soft spot for the EQ1 Shaman. They weren't the strongest healer in the game, but they were fun to play - particularly when their role was "Debuffer" and it was dangerous and essential, not so much the "Healer" as it is today.
That being said, I don't often heal in MMOs, but I thought the Minstrel in LOTRO was a unique take on it.
I always enjoyed healing via unconvetional means. I've never liked the standard hotbar type healers. That's why I think prot monk (RoF) might be one of my fav healers of all time. The ability to predict damage, and reverse it as healing made that class / build amazing, and also rewarded player skill more than most games with healers. Also having the ability to inject a chunk of your own HP into a target for massive healing was an interesting tradeoff. One that came with pleanty of risk, but could save many lives if used wisely.
Well my best healer was my rej cleric in DAoC (my name sake). The healers I enjoyed most where my Warrior Priest in WAR, like the mechanics of doing damage to build healing and in CoH and I really enjoyed my Storm Defender. While not the best healer, it was a great debuffer and was good at damage mitigation.
i never play as a healer but i always like to have off-heals with any dps class i can make that offer healing skills. With that said i recommend Shaman healer spec in WoW.
I also liked the Templar in ESO. I didnt use healing staff so i only relied on a few off-healing skills from the Templar while being mainly dps and it was pretty good for me, so im sure if you make it a full healer with staff it would be a pretty good option.
My suggestions are based on my experience as main dps with off heals, so being full healer build would obviously make much better.
It was the most fun healer i ever played, no matter if in duo, party, raid, pve or pvp. I just love that class and every minute i played, i really love it.
The priest was my favorite and also in tera. Hated the mystic mechanics, but priest was just plain fun with AOE circle heals, it was both a challenge and great fun.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
Originally posted by Nyghthowler I enjoyed the Disciple of Khaine in Warhammer Online. Having to fight to build your healing pool was a lot of fun.
To go the flip side I loved the Warpriest in WAR (But they were the same class)
Similar(ish) mechanics yes, but Warpriests were freaking godmodes compared to deciples. I really loved WAR and would have played it till it closed down had it not been for such HORRIBLE class balance. Warpriests and those flame wizards were so brokenly overpowered because the devs liked to play them, and them only. One of the main reasons I still don't trust mark jacobs to make a balanced game with the new camelot game.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
they were not the best healer but they were the most fun i've ever had playing a healer
It was my frist class in EQ, as a newbee I realised I could heal others who arrived at the freeport gate with low health, later I could turn others into a wolf and throw a DS on them. Never had more fun with a class. Newbees loved druids and it made me feel appreciated.
I think a lot of people played or play healers because you can help others and you feel like you're an asset to someone.
Originally posted by Nepheth Warhammer Online : Warrior Priest, Shaman and Zealot
+
FFXIV : Scholar
A few have mentioned Scholar but sadly NONE fo those classes played a swell as FFXI classes ,all of their classes were great with some intuitive ideas.
FFXI Scholar was pretty cool but i doubt many healers had as much fun as the old school WHM wielding a Kraken club and a Pirate club for tons of TP gain and fast weapon skills unleashing it's 5 fold weapon skill every few seconds because of the fast TP gain of the K club.
Sub Ninja and you had a decent force to reckon with tons of continuous damage while taking little to no damage in return,get in a jam Repose/sleep the enemy and load up again for another onslaught.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
Battlefield 2 medic. Running and diving on a downed friend to bring them back under fire was a great 'healing' feeling. Using the shock paddles on enemies was the best. The weapon types they had (assault rifles) were also great in that they were pretty well balanced with their healing abilities compared to the medic with full-on machine gun from recent battlefields.
My Disco priest in Wrath was also super fun, after you hit 1000 resilience. Kinda sucked before that point. The clerics and their chaos counterparts in Warhammer were pretty good representations of melee healers as well. Fucking annoying to play against though.
Warhammer Online : Warrior Priest, Shaman and Zealot
Debuff/Healer Priest in Knight Online World
No game compares PvP wise.
Combat medic in star wars galaxies
I always had a soft spot for the EQ1 Shaman. They weren't the strongest healer in the game, but they were fun to play - particularly when their role was "Debuffer" and it was dangerous and essential, not so much the "Healer" as it is today.
That being said, I don't often heal in MMOs, but I thought the Minstrel in LOTRO was a unique take on it.
In no particular order
Shaman /Archmage in WAR
Chloro in Rift
Monk (especially prot/ RoF monk) in GW1
Defiler in EQ2
Engineer in GW2
I always enjoyed healing via unconvetional means. I've never liked the standard hotbar type healers. That's why I think prot monk (RoF) might be one of my fav healers of all time. The ability to predict damage, and reverse it as healing made that class / build amazing, and also rewarded player skill more than most games with healers. Also having the ability to inject a chunk of your own HP into a target for massive healing was an interesting tradeoff. One that came with pleanty of risk, but could save many lives if used wisely.
two way tie between :
cardinal in lineage 2. balance life
and
chloro in rift
Monk - GW1
Dok, shaman, warrior preiest - WAR
Disciple, blood mage - Vanguard
Mine too.
+1
To go the flip side I loved the Warpriest in WAR (But they were the same class)
i never play as a healer but i always like to have off-heals with any dps class i can make that offer healing skills. With that said i recommend Shaman healer spec in WoW.
I also liked the Templar in ESO. I didnt use healing staff so i only relied on a few off-healing skills from the Templar while being mainly dps and it was pretty good for me, so im sure if you make it a full healer with staff it would be a pretty good option.
My suggestions are based on my experience as main dps with off heals, so being full healer build would obviously make much better.
The priest was my favorite and also in tera. Hated the mystic mechanics, but priest was just plain fun with AOE circle heals, it was both a challenge and great fun.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
Similar(ish) mechanics yes, but Warpriests were freaking godmodes compared to deciples. I really loved WAR and would have played it till it closed down had it not been for such HORRIBLE class balance. Warpriests and those flame wizards were so brokenly overpowered because the devs liked to play them, and them only. One of the main reasons I still don't trust mark jacobs to make a balanced game with the new camelot game.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
+
FFXIV : Scholar
It was my frist class in EQ, as a newbee I realised I could heal others who arrived at the freeport gate with low health, later I could turn others into a wolf and throw a DS on them. Never had more fun with a class. Newbees loved druids and it made me feel appreciated.
I think a lot of people played or play healers because you can help others and you feel like you're an asset to someone.
This right here. Miss it so much.
Priest - Vanilla/BC WoW. I liked downranking spells for efficiency, and paying attention to my mana pool.
Mystic - Tera. The healer for groups that don't suck. And the self heals are lower than a Priest, so you had to avoid the bad more than anybody else.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
A few have mentioned Scholar but sadly NONE fo those classes played a swell as FFXI classes ,all of their classes were great with some intuitive ideas.
FFXI Scholar was pretty cool but i doubt many healers had as much fun as the old school WHM wielding a Kraken club and a Pirate club for tons of TP gain and fast weapon skills unleashing it's 5 fold weapon skill every few seconds because of the fast TP gain of the K club.
Sub Ninja and you had a decent force to reckon with tons of continuous damage while taking little to no damage in return,get in a jam Repose/sleep the enemy and load up again for another onslaught.
Never forget 3 mile Island and never trust a government official or company spokesman.