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Some might ask, “Why bother with story? I just want to fight monsters.” I’ve always believed that good story can only help a game, even for players who don’t consciously pay attention to it. A cohesive, compelling world seeps into your unconscious mind, making the game more immersive, more intriguing, and ultimately more fun to hang out in for hours and hours.
Read more of our exclusive developer diary Building the World of Moonrise.
Comments
I second Causs' emotion!
I'm soooo ready to play this game!
[mod edit]
Sanya M. Weathers
Director of Community
Undead Labs
Great. You just made me bid on a secondhand iPad.
You guys do realize the generation of gamers who actually have and spend money real money on games is getting older right?
When you make games for the X generation, you are making the choice to fail from the start.
In essence you are trying to sell to two generations that think they deserve everything for free, have zero attention span, and are angry before you ever do anything to make them angry.
Old gamers like me who actually buy games, piss money away on kickstarters, and generally buy every dlc you can come up with, well we don't play games on ipads and smart phones.
After a lifetime as gamers, most of us are blind as bats and can hardly see to game on a 60 inch screen.
You wanna be a success and make a ton of money?
Develop a gaming platform for us old blind financially secure gamers that doesn't give us migraines or make us struggle to read.
This.
*** salutes psiic ***
You cannot play a MMO on a phone. Screen is way too small even on the big ones. Tablets will work, but there is a huge difference between processing power between the old ones and the new ones. I have some friends writing a tablet app and they are having huge issues with the older ipads or older android tablets. They are at the point of considering not supporting the older tablets, trouble is people with the older tablets will still buy it because they really don't know the difference.
Hopefully you can work out these issues.
Clash of clans cleary disproves your point as they just reached the 50 million mark in paying customers. Since the minimum payment is 10 dollars that clearly shows what a large success mobile games can be given the relatively small amount of money they take to develop.
Mobile games actually appeal more to the real crowd of 30-50 year old gamers because they generally require less time and after spending 10-12 hours working alot of us have no trouble blowing 10 bucks here and there for enjoyment that is fast and simple.
You are reference a crowd of hardcore older gamers and that crowd is not very large. True its large enough for every everquest game that will ever come out. But not large enough to delve into the fast simple game market that is mobile gaming.
There is another crowd that mobile game like this can get that you also forget about and that is the very young crowd like 5-12 years old. This crowd is not really able in bulk to play large hardcore games as the require too much skill but they also have the advantage that there parents will also throw away 10 bucks here and there to get them out of their hair.
Too often gamers get trapped into this mentality that only games that are right for me are good. Its a large part of the reason why so little innovation is being done in gaming right now and its refreshing for me to see people changing focus and sending some of that innovation into mobile gaming where it might be more appreciated.
This is a great post and i just want to add one addition. Sometimes people, including this oldish gamer, like to play different games on different devices. I love PC games when I have the time and ability to play them; however that does not mean that when i am sitting on the subway I do not play mobile games. If anything I wish that more games where interconnected over various platforms.
@OP games look interesting and am looking forward to it release on android.
Revrent
I've tried playing MMOs on my iPad (most recently Order & Chaos) and I've got to say that I found it pretty much impossible to get into. The biggest issue for me was the lack of real estate on the screen. I could never really tell where I was or where I was going because you just can't see a lot of the surrounding area at one time. I'm not sure why, or even how to explain it, I just felt lost most of the time.
I guess I'm probably just short-sighted, but I really see tablets (and especially phones) as exclusively the realm of casual gaming. I have trouble imagining an 'epic' experience being conveyed via a 5 to 10 inch screen.
I will definitely try this game out though. Perhaps I will eat my words