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EVE Online: Ready to Strike Out in Bold New Directions

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The EVE Online Fanfest held last weekend in Las Vegas contained surprises for longtime players and fans alike when it was announced that EVE will be moving in new directions to support more sandbox like play. Starting with the next two updates, Phoebe and Rhea (November and December respectively), the game will be showing off new changes and herald 'drastic' changes coming to EVE in 2015.

Specifically she emphasized two key design intentions: that changes to EVE should have a degree of unpredictable outcomes and that gameplay within EVE should mean “leaving room for players to be innovative and come up with ways to outplay each other.” Proof of these intentions come as early as Phoebe on November 4th, with an alteration to an unlimited character skill queue and a significant change as to how the universe’s most powerful ships deploy throughout the stars. The contentious travel changes have already caused significant upheaval in the player-controlled areas of space ahead of their live date, as massive alliances and coalitions anticipate that more meaningful military and logistic choices will have to be made in Phoebe and that territory will either have to be taken, fortified or abandoned in advance of early November.

EVE Game Designer Joshua “CCP Fozzie” Bayer also revealed unannounced features for Phoebe in new exploration content which will bring a line of “glass cannon” weapons and in the first of many steps for a planned corporation and alliance overhaul. Looking a bit ahead to Rhea in December, he revealed a new line of Tech 3 tactical destroyers, a massive “tug” industrial ship that can haul several battleships at once, and an updated look for the Blackbird hull. These all come amidst dozens of other features and improvements for both Phoebe and Rhea, some of which are aimed at directly improving the new player experience and easing the learning curve.

Find out more by watching the keynote address below or by visiting the EVE Online site.






¯\_(ツ)_/¯ 


Comments

  • BeezowDooDooZopittyBeezowDooDooZopitty Member CommonPosts: 4
    I cannot emphasize how happy these upcoming changes have made me. I quit EVE in March because the game was stagnant with the exception of a handful of meaningful events a year and told myself I would only come back if certain changes were made. Kuddos to CCP for making the needed changes to make the game more interesting for both old and new players. Hopefully they stick to this line of thinking and keep shaking things up.
  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Eve I feel needs this.  While its still a fantastic game, its gotten a fair share of rust on it and could use a refresher to bring back old subs/influence new subs.

    Played-Everything
    Playing-LoL

  • GdemamiGdemami Member EpicPosts: 12,342

    Big empty words, another pointless revamp supposedly ingratiate with "community" and of course new shiny.

    Still no true exansion of EVE Universe...

    /yawn

  • OzmodanOzmodan Member EpicPosts: 9,726

    What they really need to do is fix mining.  Most broken mechanic in the game and always has been.   They fixed scanning.  Make the asteroid areas not fixed but scannable.  Completely ridiculous that entire belts get mined out in a day.    All they have to do is just add a mining scanner on all mining ships instead of making it a module.

    Certainly would make those that hunt miners have to work for their thrill.  CCP could vary what is in the asteroid fields this way as it should be.

  • ArchlyteArchlyte Member RarePosts: 1,405

    Did you see the line, "easing the learning curve" ?

    That's scary, because language like that usually precedes destruction.

    Changing EVE in a significant way is a dangerous idea, that community tends to be Volcanic when angered.

    MMORPG players are often like Hobbits: They don't like Adventures
  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530

    Good god I wish I "wanted to play EVE"; the idea of this game is truly awesome. When I hopped in so many years ago, I just couldn't handle the boredom. I hopped in just recently to see if 1) possibly the game had changed, or 2) I had matured enough to accept and fully appreciate the game play. Unfortunately, neither was happening and the boredom sank back in.

    This presentation, while showing interesting 'potential' for the upcoming changes, was... oddly enough, just as boring as the actual game (to me). Hopefully the changes will have a strong enough impact on the game to make another foray into EVE pleasurable this time. Odds are, however, it's just not for me. image

  • KazuhiroKazuhiro Member UncommonPosts: 608
    Originally posted by SBFord
    and a significant change as to how the universe’s most powerful ships deploy throughout the stars.

    I just watched the entire video, and not "ONCE" was this mentioned in any form, shape or way. So where the hell did this information even pop up?

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Kazuhiro

    I just watched the entire video, and not "ONCE" was this mentioned in any form, shape or way. So where the hell did this information even pop up?

    First notion is right at 1:30..Of course there are no details but from the speech they make it apparent they are going to waste some significant development time on this pointless changes...

  • MukeMuke Member RarePosts: 2,614
    Originally posted by Gdemami

     


    Originally posted by Kazuhiro

    I just watched the entire video, and not "ONCE" was this mentioned in any form, shape or way. So where the hell did this information even pop up?

     

    First notion is right at 1:30..Of course there are no details but from the speech they make it apparent they are going to waste some significant development time on this pointless changes...

    Jump Drive nerf and Jump fatigue added is not pointless.

     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by MukeJump Drive nerf and Jump fatigue added is not pointless.

    Of course they are, they are focused on symptoms, ignoring the root cause - power blocks will remain in control regardless of game mechanics. That is afterall what makes them powerful - ability to work out any game mechanics and conditions into their favour.

    Power blocks are controling 0.0 because they are simply power blocks - they are big. They have the numbers, they have resources.

    And that premise isn't changing.


    In fact, it will be even worse because at the end, it will be smaller entitites that will be hurt the most...


    CCP lost their course with EVE very long time ago.

  • OlgarkOlgark Member UncommonPosts: 342
    Originally posted by Gdemami

     


    Originally posted by Muke

     

    Jump Drive nerf and Jump fatigue added is not pointless.


     

    Of course they are, they are focused on symptoms, ignoring the root cause - power blocks will remain in control regardless of game mechanics. That is afterall what makes them powerful - ability to work out any game mechanics and conditions into their favour.

    Power blocks are controling 0.0 because they are simply power blocks - they are big. They have the numbers, they have resources.

    And that premise isn't changing.


    In fact, it will be even worse because at the end, it will be smaller entitites that will be hurt the most...

     


    CCP lost their course with EVE very long time ago.

    Gdemami is correct.

    This only means we are now going to have super carrier battles at gates as they wait for players trying to get into null sec with carriers using the gates to save on jump fatigue.

     

    I played Eve Online since 2003 on and off the longest period of my stint in that game was 6 years, I can see how players are going to manipulate this new mechanic without even logging into the game.

    CCP are trying to make the Eve universe larger by making travel harder to accomplish because player numbers have out grown the 5000  solar systems in the game. Rather than add more solar systems to the game which would require a huge amount of money and resources they are applying a bandaid to the problem. This will only drive the older players away though and could cause a cascade as influential players leave the game so will their followers.

     

    What they should do is add features to the game to allow players to build stargates to wormhole systems, this would expand the game universe and give those power blocks something to do other than camp gates with titans and super carriers waiting for the freighters and carriers.

     

    I left Eve a while back due to them forgetting about walking in stations and the lack of development for wormholes, roll on Elite Dangerous and Star Citizen.

    image

  • kosackosac Member UncommonPosts: 206
    so nothing why return..
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Originally posted by Kazuhiro
    Originally posted by SBFord
    and a significant change as to how the universe’s most powerful ships deploy throughout the stars.

    I just watched the entire video, and not "ONCE" was this mentioned in any form, shape or way. So where the hell did this information even pop up?

    The quote you reference was taken directly from a provided email press release.


    ¯\_(ツ)_/¯ 


  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    Originally posted by Gdemami

     


    Originally posted by Muke

     

    Jump Drive nerf and Jump fatigue added is not pointless.


     

    Of course they are, they are focused on symptoms, ignoring the root cause - power blocks will remain in control regardless of game mechanics. That is afterall what makes them powerful - ability to work out any game mechanics and conditions into their favour.

    Power blocks are controling 0.0 because they are simply power blocks - they are big. They have the numbers, they have resources.

    And that premise isn't changing.


    In fact, it will be even worse because at the end, it will be smaller entitites that will be hurt the most...

     


    CCP lost their course with EVE very long time ago.

    I agreed here,but  I still playing EVE coz , on market EVE is stil one unique game in genre and none on horizon what can replace EVE ,yet

  • JedirenJediren Member UncommonPosts: 26

    Yes, they will work on walking in stations and among other things as mentioned. They said there is going to be significant changes in the next year. They have too, cause, Elite: Dangerous and Star citizen are just around  the corner, they are going to have big competition   when these games come out. You will find the game getting easier to get into and easing the learning curve over time, cause, the other aforementioned games will be.

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361

    if you think SC & Elite D can replace EVE,be sure EVE is not game for you, EVE is not game about space ships it is game about players interactions.

    Maybe Repopulation ,but I am not too much optimistic ,it may to be as with Perpetuum,Face of Mankind ,  Earthise  or some another sandbox games.

     

     

  • CalfisCalfis Member UncommonPosts: 381
    Originally posted by Gdemami

     


    Originally posted by Muke

     

    Jump Drive nerf and Jump fatigue added is not pointless.


     

    Of course they are, they are focused on symptoms, ignoring the root cause - power blocks will remain in control regardless of game mechanics. That is afterall what makes them powerful - ability to work out any game mechanics and conditions into their favour.

    Power blocks are controling 0.0 because they are simply power blocks - they are big. They have the numbers, they have resources.

    And that premise isn't changing.


    In fact, it will be even worse because at the end, it will be smaller entitites that will be hurt the most...

     


    CCP lost their course with EVE very long time ago.

    They will try, I'm not sure they will succeed, I think initally blocs will stay together believing the alliance in control are still in control but once the smaller alliances realize the big alliances are unwilling/unable to commit to every piece of real estate they will break off and delcare independence.

    I think you will start to see a fracturing of the universe into little fiefdoms with new major players emerging locally.

    image

  • BladestromBladestrom Member UncommonPosts: 5,001
    Ah this was discussed in another thread where posters argues blind fast travel does not give an advantage to the powerful - looks like ccp has been reading up or finally gets it :)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • mayito7777mayito7777 Member UncommonPosts: 768
    When the devs decide to create an option for PVE players to play the game and have a on/off attack flag the game will have millions of players joining but as long as it is a gank fest the devs are going to miss millions of $ in revenew.

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  • TyggsTyggs Member UncommonPosts: 456
    Originally posted by mayito7777
    When the devs decide to create an option for PVE players to play the game and have a on/off attack flag the game will have millions of players joining but as long as it is a gank fest the devs are going to miss millions of $ in revenew.

    That one option would change almost everything about EVE. No Thanks.

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