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Loremageddon has come to WildStar, revealing many secrets of Nexus and the wider fictional universe. In this week’s column, Gareth Harmer rounds up the news, gets the latest on Drop 3-4, and finds out how the community is coping with Megaservers.
Read more of Gareth Harmer's WildStar: Herald of Loremageddon.
Comments
Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
Poor guys don't have anything left to hype. Hype meter in now in the - .
I give up.It was a good fight.
How is it?
Mega servers haven't done anything, at least when it comes to PVP queues.....
Please do...u'll see that the queues have only gotten worse since I first posted about them.
What is it with you white knighting trying to discredit every valid concern and complaint anyone has about WS?
You can (and im sure you will again) attempt to dismiss this as "being normal" (your words last time), but there is not a single game on the market right now other than Wildstar where you can paste a screenshot of a 3 hour PVP queue for any bracket. When I made the thread you white knighted in ever so hard, I was told "wait until the mega servers, they are going to bring people back"...well....the queues are even longer now...
I don't think anyone is trying to discredit you. I think they are just sick of hearing you talk about the same thing over and over. We get it...there are queues. You started a thread on this very topic. So bringing it over to this particular thread is pointless, since it has nothing to do with PvP queues.
I started a thread on it 2 weeks ago...left it alone since then...this is the first time i'm posting a screenshot post megaservrs, simply to show that rather than fixing it (as I was told would happen in that thread), its pretty much worse.
If ur tired of "hearing me talk about it over and over and over" in the 2 total threads iv ever posted screenshots in, in my entire life, 2 weeks apart, all I can logically interperate that as is ur tired of anyone proving that the game is doing poorly, no matter how few or many times they show it...
Posting a screenshot of a long PvP queue isn't proof that a game is doing poorly. It's proof that the PvP is doing poorly. But I digress...
The point was that your post on this thread about the PvP queue had nothing to do with the thread topic. So, why don't we all just stick to the topic at hand?
Noone is grabbing this game and trying it, and there is no influx of new players. Megaservers didnt do much, as PvP queues are still indefinitely long, you will see noone in the leveling zones.
Wildstar is even off the boundaries of tools like steam/raptr/xfire, because its somewhere at place 150. On xfire its far below Runes of Magic or Star Trek Online, steering towards Age of Conan numbers. You wouldnt think one can crash a game like this in a few months. Well done Carbine!
Hodor!
Well put, it was amazing how crappy they were as developers!
Good new IP in terms of lore potential, decent setting, some nice ideas (PvE focus, raids, well designed dungeons WITH great combat mechanics), but then Carbine "devs" decided to take a piss on it all and did it with minimal effort or attention.
I don't see any drop really making this game as successful as carb/ ncsoft thought it could be. Tbh
i don't think they saw this coming it just seems like the biggest catastrophe in mmo history.
shame really- mmo generation is evolving and I don't think anyone really knows to what....
for the record- this is the only mmo I currently play n enjoy, but when the writings on the wall it needs to be read....
:-/
It was no surprise to any who played a 7 day trial.
The age of the WoW Clone is over. You can't develop a game that even slightly resembles WoW, add 1-2 token innovations, and expect it to make you a profit anymore... and I couldn't be happier.
The next gen MMOs will have to reinvent the genre, like EQ Next looks like it's attempting to do. If that one doesn't succeed, maybe the one after will.
yah coause thats what this industry needs= another fantasy mmo..
<.<
your comment sounds so disconnected to mmo's you really shouldn't be making any comments babt WS tbh..
What the hell did I just read
It's really not that bad of a game, infact most that play it actually liked it it's just missing something, and that "something" seems to be a thing that no one can agree on. I've played WoW on and off for years and Wildstar since it's first beta key invite, the simple fact is Wildstar is a great game at its core but it just has trouble keeping player interest. For those saying the game can't turn around they're more than wrong because once again it has a great CORE. I am for the most part from a PVP background and the issues with PVP tend to revolve around gear and rating. This season was a wash due to the unforseen exploitations of the arena system and poorly thought out design choices for the arena variations. If you give the same rewards for 2v2 that you would for 5v5, the vast majority will queue for 2v2 since it's much simpler. That has already been proven. They had battleground gear that wasn't equal to arena gear, Warplots were a pure zerg fest as much as they tried to avoid it and requires too many players to get a queue.
The PVE side the game seems to be difficult for the average PVEr and players felt the attunement process was too much of a hassle, I wouldn't have done it myself if my guild hadn't gone through the trouble of helping everyone get it done. 4 months later and I think there isn't any one player completely raid geared out, save for the 40 man raid which is hardly touched. They've recently added more incentive to get gold on the current dungeons, so that was a decent step in getting players back into that content but getting gold is pretty hard. The biggest issue was the leveling, I personally know so many players that think the game is good but just cannot stomach the bland questing experience. Optimization is also an issue but if anyone has quit because of that I am willing to bet it was the "final straw" scenario, they were already turned off by something else.
If they can somehow speed up and make the leveling experience more interesting I am sure players will come flocking in but the way they've set up the update schedule that won't happen for a long time. For the loyal players the update schedule change was probably the biggest turn off, they make it sound like the content they released was just too buggy and it drove players away but it seems more logical to assume that it was due to financial and staff issues after the recent carbine news. It's a great game at its core, once again, but they have a lot of fixing to do to separate it from the competition and the PVP rank reset / gear change coming soon should help a lot. They also need to nerf healing, again.
I feel for the people who spent years of their lives making Wildstar only to see it become irrelevant a few short months after launch.
Wildstar should be the last of the WoW clones, at least AAA ones. People have already played this game, many for years, we all want something drastically new. You can't beat WoW by mimicking it. At this point WoW has 10 years of added content that they offer for the same monthly fee, and the gap will continue to get worse for new theme park mmo's as WoW continues to add more diverse game mechanics and mini games with each expansion.
If you want a new mmo to succeed, you need to bring something entirely new to the table, and since I doubt any AAA Devs or producers want to take a risk with their $100 million dollar projects, we will need a relative unknown indie company to make it happen. At this point my only hope for the MMO industry is that a small dev studio comes up with a million dollar idea and is not afraid to take a chance, gets the financial backing they need, and delivers a relatively smooth and bug free experience, so basically I have no hope for the future of this gaming genre.
It is depressing to know that the golden age of MMO's is long gone, and there is nothing on the horizon that can bring it back, except maybe WoW...
You know the saying, "It has something for everyone"? Wildstar is a game that somehow managed to make it a case of "It was something for everyone."
I've already repeated it in other threads some weeks ago but I'll paraphrase it again.
Some people had the game lag horribly on their machines. So they quit.
Some people couldn't stand the telegraph combat system (some people hated it. Some people had their wrists hurt by it). So they quit.
Some people didn't have time to get into the raiding scene, which is all there is to really do at end-game because everything else gave worse equipment than they already had or whatever else. So they quit.
Some people couldn't stand the bugs that cropped up (including some people who were raiders and had their raids constantly changed on them). So they quit
Some people didn't like the art style or humour. So they quit (or never played in the first place)
Some people hated the RNG item system. So they quit.
Some people hated the simplistic classes. So they quit.
Some people hated that you only had a single toolbar. So they quit.
Some people hated how broken the PvP was. So they quit.
Some people didn't like the generic themepark nature of the game. So they quit.
Some people (who normally loved raising alts) hated that raising alts in Wildstar was the exact same levelling path. So they quit.
Some people hated the long attunement process. So they quit.
Eventually, you got some people who hated that there was no one else playing because all those other people quit, so they quit. But that had to come later for obvious reasons
and the list just keeps going on and on...
Really, Wildstar was the sort of game that even if you liked some aspects of it (for example, a person who liked the combat style, liked the humour, and liked raiding), you'd still probably find something in there that you hated (like that same person hating the itemization). I've read many threads of people saying they quit Wildstar and why, and it was usually some huge mish mash of "I loved the combat, but hated the art style" followed by "I loved the art style, but hated that you could only raid in the end" followed by "I loved the idea of raiding, but hated the combat system for it". Etc etc.
About the only thing in the game that didn't cause someone out there to quit was the housing.