Also to say that having no help from guild is absurd - what my guild is doing is pulling mats together everyone shares the cost of mats, makes a massive difference.
Yup, sure does. Plus, just making gold in an organised guild is just so much easier.
Ok this is how it is. Most of you people who are defending the game haven't reached the wall. So when anyone decides to climb over the wall it costs a LOT. And there are 7 walls not 1 or 2. And they get harder and harder to climb exponentially. So the first wall costs about 1k gold to climb over the next will costs 5-7k gold.
How does that sound?
It sounds fine.
AA isn't game designed to be 'beaten' in a month. Saying that, 1k gold isn't that much already.
No one is entitled to great gear just because they show up and feel like they should be given it.
But, wait... your thread title was 'Pay to Wind and Money Hungry Trion'... This sounds like whining about play to win rather than pay to win tbh. What has the cost of in game items in terms of in game gold got to do with 'pay to win'?
Are we here to talk about that, or the seeming fact that you find the gear too hard to get?
Why do you only quote half his post?
He did say that you can pay real money to get over the walls, and getting over the walls is clearly a winning condition for him personally.
That is not the same as him saying "I want it all now, for free"
And last, arguing that other people paying to get over the walls doesn't affect his game at all, is the same as saying people who gain gold or items in illegitimate ways doesn't affect other players either.
Can you pay to win in this game, I'm personally leaning more towards yes than no, the winning conditions for me is being able to beat me in PvP with little effort due to gear being obtained from converting real money to gold.
These winning conditions are different for everyone, someone farming or running safe tradepacks all day obviously isn't affected by this in the same way.
I'm a gamer and I play games, not virtual vending machines.
Originally posted by maji Of course it's pay 2 win. You pay real money to have an advantage over other players. If you and other players are the same good, then the one paying the most will win. Be it PvP or any other race of sort.
I bought my donkey in the cash shop before you. Ha ha! I win!
AA is so clearly not 'P2W' that insisting it is at this point must because of some kind of agenda, ...
Of course the haters have an agenda. They can't stand that other people might enjoy something they don't.
The self-absorbed personality at its finest...
All you emotionally vested people crack me up, youve thrown your credibility away, people in other threads laugh at your absurdity now. Poor DM is the butt of several jokes.
Youve gone so far no one can take anything you say seriously about AA.
Theres a simple way to determine if the game is pay to win.
Take two 50 man guilds, give them a time frame in which to craft gear and supplies. One guild spends nothing at all, while the other spends $10k. At the end of the time frame have them fight. Now tell me AA fans, in all honesty who wins?
Whoa there lil cowpoke. Let's be fair here. You are just as emotionally invested in this game as these other guys. Just because your emotions over the game happen to be negative doesn't make you sound any less obsessed with AA.
As I've said before I feel there are many relevant points of criticism for the game, and I understand why you're angry with Trion/XL, but if you are going to continue to attack the players who feel differently than you instead of the game itself, you are making it very hard for people to take your side of the argument seriously.
That's 1k for each item not each set of items. You need what 15 items that are going to cost approx. 1k gold each. Just for the first tier set. The pay to win model is exactly like this. You buy ingame items for ridiculously high prices or you spend the rest of your life farming for those items. People giving examples of a 2 year old game that doesn't have people who have reached the top tier gear. Look at Shaiya for example. It costs about 10k$ to get a top tier weapon and everyone in the game has them. So if you don't fork over the money then you just get rolfstomped in pvp. This game will end with a few elite players who are forking over major cash at the expense of their normal life.
I'm not a fanboy and I really like this game. However once I fully understand their pay to win model it has ruined a lot of what I was planning on enjoying. I will probably play the game for another month or two then I'm gone and I definitely am not spending any more money on this game. I don't like gambling its a waste of money and this game is currently full of gambling.
I was looking forward to playing AA...paid $50 to play early even.
I loved the idea of multi classing and open world land ownership.
Well...the multi classing is very limited and the open world land ownership is well.....a clusterfuck.
Even the player towns are a clusterfuck with houses and farms all over with no order or logic or structure....just a mass of house and farms. it's like some massive Asian ghetto.
I wanted to love the game, I was fully intending to find some land and settle in and build myself a nice little virtual life for the next few years..BUT...after lv 42, I just couldn't take it anymore.
The game is all force play....after lv 30 you are forced to farm and pvp
in fact...its like pvp Farmville...that's IF you get some land...good luck with that. I wasn't able, even with head start play.
AA is a job...it's a chore....I quit playing with 25 days left on my sub.
I already have a job, I play mmo's to relax and escape life and its pressures for awhile...not to relive em all from scratch
AA is the worst parts of sandbox combined with the worst parts of thempark....throw in some Farmville for seasoning.
I definitely agree with you Thamoris,
Even me being in a fantastic guild in AA, the game became a job, there is a lot of dependency between guild mates and if you do like constant guild interaction, well this is your game. I do like to do things on my own in a mmo as well, but I don't want to have to rely all the time on my guild and bother them with every little detail in game. To me the game is to dependent on guild mates to accomplish even the simplest tasks (but that is my personal game style).
Even though AA may not be for the masses, it does have a following for those that are dedicated to this time of game play.
I definitely think that there is some personal involvement on all ends here.
I don't usually like to play crystal ball with the future of games, but quite apart from the payment model, I think that the treatment of land in this game has been badly botched and that it will have a huge negative impact on the game going forward.
Games always have churn, and they rely on new paying players. With the current setup the prime draw for new subscribers is land, and that's not realistic. You will therefore have the usual loss of burned out players - and your main new income source will be severely limited. And the Farmville-like trap (log out for two weeks, lose you land) is also going to breed real resentment - and will lean players towards cashing their characters out when they quit, thus again reducing the crucial game source of returning players.
Furthermore, the anti-AFK rules are going to bite hard when people are in the game awhile and need labor for advanced crafting. People will resent having to pay sub+cash shop over the longer term. This will lead to a small population of whales, with PvP focused free players and a steadily shrinking subscriber base.
They chose to allow unlimited and quick land ownership per account; they didn't close botting loopholes for grabbing land; and they chose a setup where people could block others from land that was otherwise logical. None of these things are required for an open-world land model, and none of them have anything to do with "a healthy economy". 10 players owning 10 lots has the same economic ceiling as one player with 10 lots. I think that this is a serious structural flaw and that we'll see dramatic shrinkage of the player base going forward as a direct consequence. And the sad thing is that this really was preventable, and that fixing it really wouldn't have compromised the core features of the game. The other sad thing is that the "haves" in the current setup - the ones lucky enough to not get randomly blocked from logging in early on, for example - don't seem to recognize just how unfair and deadly to the long term prospects of the game this setup is.
I was looking forward to playing AA...paid $50 to play early even.
I loved the idea of multi classing and open world land ownership.
Well...the multi classing is very limited and the open world land ownership is well.....a clusterfuck.
Even the player towns are a clusterfuck with houses and farms all over with no order or logic or structure....just a mass of house and farms. it's like some massive Asian ghetto.
I wanted to love the game, I was fully intending to find some land and settle in and build myself a nice little virtual life for the next few years..BUT...after lv 42, I just couldn't take it anymore.
The game is all force play....after lv 30 you are forced to farm and pvp
in fact...its like pvp Farmville...that's IF you get some land...good luck with that. I wasn't able, even with head start play.
AA is a job...it's a chore....I quit playing with 25 days left on my sub.
I already have a job, I play mmo's to relax and escape life and its pressures for awhile...not to relive em all from scratch
AA is the worst parts of sandbox combined with the worst parts of thempark....throw in some Farmville for seasoning.
I definitely agree with you Thamoris,
Even me being in a fantastic guild in AA, the game became a job, there is a lot of dependency between guild mates and if you do like constant guild interaction, well this is your game. I do like to do things on my own in a mmo as well, but I don't want to have to rely all the time on my guild and bother them with every little detail in game. To me the game is to dependent on guild mates to accomplish even the simplest tasks (but that is my personal game style).
Even though AA may not be for the masses, it does have a following for those that are dedicated to this time of game play.
Heck if Darkfall is still around I can see AA doing allright as a niche game.
That's 1k for each item not each set of items. You need what 15 items that are going to cost approx. 1k gold each. Just for the first tier set.
Yep, getting fully geared up is a long term project. I am cool with that though. I like playing to achieve.
I don't like gambling its a waste of money and this game is currently full of gambling.
I agree that it is heavy on RNG and that people not comfortable with that are probably better off not playing.
I went into it assuming it would be though, mainly because it is Korean, so it doesn't bother me. In fact, I actually quite the gamble... Must admit. I have been doing it since day one in EQ nack in the day, where I gambled using time as my currency (nameds, drops etc). Getting a pay off is still an awesome feeling, especially as I don't gamble at all on things in RL.
So, why not just play and earn it instead of whining about it?
1k REALLY isn't that much even now. Good gear is realistically achievable with no real cash being spent. Spending real money will NOT earn you any advantage in PvP over the guys that have played to achieve.
Less energy complaining on forums, more on earning in game is my advice.
It's not whining, it's a concern of his and there is reason behind it, it's not just random babble.
I agree that it is possible to earn everything playing the game, the difference is, converting real money to gold gives you the opportunity to jump not just the first wall (estimated in this thread to be ~1000 gold) but all the other ones as well, there is not just one wall, you aren't done after earning 1000 gold which your post assumes.
A player earning his way through will have to battle not just the cost of crafting, but the RNG as well, the RNG aspect is easily beat by converting more real money to gold.
So the gap between the two players is rather big.
Again, I'm gonna argue with anyone if that is P2W or not, since I believe that is based on personal opinion, but I do see his point.
I'm a gamer and I play games, not virtual vending machines.
there is a lot of dependency between guild mates and if you do like constant guild interaction, well this is your game. I do like to do things on my own in a mmo as well, but I don't want to have to rely all the time on my guild and bother them with every little detail in game.
Even though AA may not be for the masses, it does have a following for those that are dedicated to this time of game play.
Yup, AA is not for the guy that wants a casual drop in solo game, for sure. There are better titles for that style of play.
It is a social interdependent guild based thing that the market is sorely lacking for those that like that.
In AA, I have found cooperation, social networking and reputation to be key to success, and I have been looking for that since the heady days of classic EQ.
Ok this is how it is. Most of you people who are defending the game haven't reached the wall. So when anyone decides to climb over the wall it costs a LOT. And there are 7 walls not 1 or 2. And they get harder and harder to climb exponentially. So the first wall costs about 1k gold to climb over the next will costs 5-7k gold.
How does that sound?
It sounds fine.
AA isn't game designed to be 'beaten' in a month. Saying that, 1k gold isn't that much already.
No one is entitled to great gear just because they show up and feel like they should be given it.
But, wait... your thread title was 'Pay to Wind and Money Hungry Trion'... This sounds like whining about play to win rather than pay to win tbh. What has the cost of in game items in terms of in game gold got to do with 'pay to win'?
Are we here to talk about that, or the seeming fact that you find the gear too hard to get?
He did say that you can pay real money to get over the walls, and getting over the walls is clearly a winning condition for him personally.
So, why not just play and earn it instead of whining about it?
1k REALLY isn't that much even now. Good gear is realistically achievable with no real cash being spent. Spending real money will NOT earn you any advantage in PvP over the guys that have played to achieve.
Less energy complaining on forums, more on earning in game is my advice.
I agree that it is possible to earn everything playing the game, the difference is, converting real money to gold gives you the opportunity to jump not just the first wall (estimated in this thread to be ~1000 gold) but all the other ones as well, there is not just one wall, you aren't done after earning 1000 gold which your post assumes.
I will repeat.
Spending real money will not give a PvP advantage over the play to achieve guy. At best it can probably bring you even with him.
I didn't say you was done after earning 1k gold, I just said that it wasn't that much even in the first month. And it isn't.
Ok this is how it is. Most of you people who are defending the game haven't reached the wall. So when anyone decides to climb over the wall it costs a LOT. And there are 7 walls not 1 or 2. And they get harder and harder to climb exponentially. So the first wall costs about 1k gold to climb over the next will costs 5-7k gold.
How does that sound?
It sounds fine.
AA isn't game designed to be 'beaten' in a month. Saying that, 1k gold isn't that much already.
No one is entitled to great gear just because they show up and feel like they should be given it.
But, wait... your thread title was 'Pay to Wind and Money Hungry Trion'... This sounds like whining about play to win rather than pay to win tbh. What has the cost of in game items in terms of in game gold got to do with 'pay to win'?
Are we here to talk about that, or the seeming fact that you find the gear too hard to get?
He did say that you can pay real money to get over the walls, and getting over the walls is clearly a winning condition for him personally.
So, why not just play and earn it instead of whining about it?
1k REALLY isn't that much even now. Good gear is realistically achievable with no real cash being spent. Spending real money will NOT earn you any advantage in PvP over the guys that have played to achieve.
Less energy complaining on forums, more on earning in game is my advice.
I agree that it is possible to earn everything playing the game, the difference is, converting real money to gold gives you the opportunity to jump not just the first wall (estimated in this thread to be ~1000 gold) but all the other ones as well, there is not just one wall, you aren't done after earning 1000 gold which your post assumes.
I will repeat.
Spending real money will not give a PvP advantage over the play to achieve guy. At best it can probably bring you even with him.
I didn't say you was done after earning 1k gold, I just said that it wasn't that much even in the first month. And it isn't.
Making gold in this game is easy.
Again take 2 guys, give them a 1 month time frame and they play the exact same amount of hours. Neither player gets any outside help. One spends 1k in that month on all the cash shop pots, bells and whistles. The other nothing, who do you think ends up with the better gear and supplies at the end of that month?
again the difference, Ive got maybe 100 posts on the subject of AA, my counterparts are in the thousands. And again, people arent busting jokes at my expense in other threads.
Like I said before, theyre on par with creationists, and people who say global warming isnt real compartively. Theyre a small minority being mocked for lacking nothing but faith in their argument in spite of empirical evidence.
This is off topic however, sorry mods.
There is no empirical evidence to global warming....just sayin...
again the difference, Ive got maybe 100 posts on the subject of AA, my counterparts are in the thousands. And again, people arent busting jokes at my expense in other threads.
Like I said before, theyre on par with creationists, and people who say global warming isnt real compartively. Theyre a small minority being mocked for lacking nothing but faith in their argument in spite of empirical evidence.
This is off topic however, sorry mods.
There is no empirical evidence to global warming....just sayin...
again the difference, Ive got maybe 100 posts on the subject of AA, my counterparts are in the thousands. And again, people arent busting jokes at my expense in other threads.
Like I said before, theyre on par with creationists, and people who say global warming isnt real compartively. Theyre a small minority being mocked for lacking nothing but faith in their argument in spite of empirical evidence.
This is off topic however, sorry mods.
There is no empirical evidence to global warming....just sayin...
again the difference, Ive got maybe 100 posts on the subject of AA, my counterparts are in the thousands. And again, people arent busting jokes at my expense in other threads.
Like I said before, theyre on par with creationists, and people who say global warming isnt real compartively. Theyre a small minority being mocked for lacking nothing but faith in their argument in spite of empirical evidence.
This is off topic however, sorry mods.
There is no empirical evidence to global warming....just sayin...
Spending real money will not give a PvP advantage over the play to achieve guy.
When it takes "play to achieve guy" a lot longer, then there's gonna be advantages gained by the guy spending real money.
I doubt there is anyone in full divine without spending $1000's, I mean short of the guy who build a guild of crafters whose sole purpose is to gear him up.
It's fine if you disagree.
I'm a gamer and I play games, not virtual vending machines.
again the difference, Ive got maybe 100 posts on the subject of AA, my counterparts are in the thousands. And again, people arent busting jokes at my expense in other threads.
Like I said before, theyre on par with creationists, and people who say global warming isnt real compartively. Theyre a small minority being mocked for lacking nothing but faith in their argument in spite of empirical evidence.
This is off topic however, sorry mods.
There is no empirical evidence to global warming....just sayin...
That's 1k for each item not each set of items. You need what 15 items that are going to cost approx. 1k gold each. Just for the first tier set. The pay to win model is exactly like this. You buy ingame items for ridiculously high prices or you spend the rest of your life farming for those items. People giving examples of a 2 year old game that doesn't have people who have reached the top tier gear. Look at Shaiya for example. It costs about 10k$ to get a top tier weapon and everyone in the game has them. So if you don't fork over the money then you just get rolfstomped in pvp. This game will end with a few elite players who are forking over major cash at the expense of their normal life.
I'm not a fanboy and I really like this game. However once I fully understand their pay to win model it has ruined a lot of what I was planning on enjoying. I will probably play the game for another month or two then I'm gone and I definitely am not spending any more money on this game. I don't like gambling its a waste of money and this game is currently full of gambling.
You dont know this neither do i.
When i play in other region, with a more stable economy, its was really cheap to buy a hole epic craft set lvl 44, i know is not 50 but still playable and good enouph to fight back even those who had the 50 one. lvl 50s was more expensive but nothing the end of the world if you continue produce gold in any of many ways exist in-game.
A final opinion about the economy in AA can only be archive 1 month or so after auroria release, untill then, if you want keep playing and want my advice, forget about high end gear for now and do other stuff in-hgame while waiting for a more stable economy, might get better, might get worse. My opinion based in my experience from other region is will get better, but i play per-1.0 there and here is 1.2.
I keep leveling non-combat skills while waiting to see whats going to hapened few weeks after Auroria. For now, the quest gear is enouph for me.
Comments
Yup, sure does. Plus, just making gold in an organised guild is just so much easier.
Of course the haters have an agenda. They can't stand that other people might enjoy something they don't.
The self-absorbed personality at its finest...
Why do you only quote half his post?
He did say that you can pay real money to get over the walls, and getting over the walls is clearly a winning condition for him personally.
That is not the same as him saying "I want it all now, for free"
And last, arguing that other people paying to get over the walls doesn't affect his game at all, is the same as saying people who gain gold or items in illegitimate ways doesn't affect other players either.
Can you pay to win in this game, I'm personally leaning more towards yes than no, the winning conditions for me is being able to beat me in PvP with little effort due to gear being obtained from converting real money to gold.
These winning conditions are different for everyone, someone farming or running safe tradepacks all day obviously isn't affected by this in the same way.
I'm a gamer and I play games, not virtual vending machines.
I bought my donkey in the cash shop before you. Ha ha! I win!
Pot, meet kettle.
You are so intent on discrediting a game and its players, you can't see past the end of your nose.
But please, carry on....you too are the butt of many jokes.
Whoa there lil cowpoke. Let's be fair here. You are just as emotionally invested in this game as these other guys. Just because your emotions over the game happen to be negative doesn't make you sound any less obsessed with AA.
As I've said before I feel there are many relevant points of criticism for the game, and I understand why you're angry with Trion/XL, but if you are going to continue to attack the players who feel differently than you instead of the game itself, you are making it very hard for people to take your side of the argument seriously.
Just a friendly piece of advice.
That's 1k for each item not each set of items. You need what 15 items that are going to cost approx. 1k gold each. Just for the first tier set. The pay to win model is exactly like this. You buy ingame items for ridiculously high prices or you spend the rest of your life farming for those items. People giving examples of a 2 year old game that doesn't have people who have reached the top tier gear. Look at Shaiya for example. It costs about 10k$ to get a top tier weapon and everyone in the game has them. So if you don't fork over the money then you just get rolfstomped in pvp. This game will end with a few elite players who are forking over major cash at the expense of their normal life.
I'm not a fanboy and I really like this game. However once I fully understand their pay to win model it has ruined a lot of what I was planning on enjoying. I will probably play the game for another month or two then I'm gone and I definitely am not spending any more money on this game. I don't like gambling its a waste of money and this game is currently full of gambling.
I definitely agree with you Thamoris,
Even me being in a fantastic guild in AA, the game became a job, there is a lot of dependency between guild mates and if you do like constant guild interaction, well this is your game. I do like to do things on my own in a mmo as well, but I don't want to have to rely all the time on my guild and bother them with every little detail in game. To me the game is to dependent on guild mates to accomplish even the simplest tasks (but that is my personal game style).
Even though AA may not be for the masses, it does have a following for those that are dedicated to this time of game play.
I definitely think that there is some personal involvement on all ends here.
I don't usually like to play crystal ball with the future of games, but quite apart from the payment model, I think that the treatment of land in this game has been badly botched and that it will have a huge negative impact on the game going forward.
Games always have churn, and they rely on new paying players. With the current setup the prime draw for new subscribers is land, and that's not realistic. You will therefore have the usual loss of burned out players - and your main new income source will be severely limited. And the Farmville-like trap (log out for two weeks, lose you land) is also going to breed real resentment - and will lean players towards cashing their characters out when they quit, thus again reducing the crucial game source of returning players.
Furthermore, the anti-AFK rules are going to bite hard when people are in the game awhile and need labor for advanced crafting. People will resent having to pay sub+cash shop over the longer term. This will lead to a small population of whales, with PvP focused free players and a steadily shrinking subscriber base.
They chose to allow unlimited and quick land ownership per account; they didn't close botting loopholes for grabbing land; and they chose a setup where people could block others from land that was otherwise logical. None of these things are required for an open-world land model, and none of them have anything to do with "a healthy economy". 10 players owning 10 lots has the same economic ceiling as one player with 10 lots. I think that this is a serious structural flaw and that we'll see dramatic shrinkage of the player base going forward as a direct consequence. And the sad thing is that this really was preventable, and that fixing it really wouldn't have compromised the core features of the game. The other sad thing is that the "haves" in the current setup - the ones lucky enough to not get randomly blocked from logging in early on, for example - don't seem to recognize just how unfair and deadly to the long term prospects of the game this setup is.
Heck if Darkfall is still around I can see AA doing allright as a niche game.
Yep, getting fully geared up is a long term project. I am cool with that though. I like playing to achieve.
I agree that it is heavy on RNG and that people not comfortable with that are probably better off not playing.
I went into it assuming it would be though, mainly because it is Korean, so it doesn't bother me. In fact, I actually quite the gamble... Must admit. I have been doing it since day one in EQ nack in the day, where I gambled using time as my currency (nameds, drops etc). Getting a pay off is still an awesome feeling, especially as I don't gamble at all on things in RL.
It's not whining, it's a concern of his and there is reason behind it, it's not just random babble.
I agree that it is possible to earn everything playing the game, the difference is, converting real money to gold gives you the opportunity to jump not just the first wall (estimated in this thread to be ~1000 gold) but all the other ones as well, there is not just one wall, you aren't done after earning 1000 gold which your post assumes.
A player earning his way through will have to battle not just the cost of crafting, but the RNG as well, the RNG aspect is easily beat by converting more real money to gold.
So the gap between the two players is rather big.
Again, I'm gonna argue with anyone if that is P2W or not, since I believe that is based on personal opinion, but I do see his point.
I'm a gamer and I play games, not virtual vending machines.
Yup, AA is not for the guy that wants a casual drop in solo game, for sure. There are better titles for that style of play.
It is a social interdependent guild based thing that the market is sorely lacking for those that like that.
In AA, I have found cooperation, social networking and reputation to be key to success, and I have been looking for that since the heady days of classic EQ.
I will repeat.
Spending real money will not give a PvP advantage over the play to achieve guy. At best it can probably bring you even with him.
I didn't say you was done after earning 1k gold, I just said that it wasn't that much even in the first month. And it isn't.
Making gold in this game is easy.
Again take 2 guys, give them a 1 month time frame and they play the exact same amount of hours. Neither player gets any outside help. One spends 1k in that month on all the cash shop pots, bells and whistles. The other nothing, who do you think ends up with the better gear and supplies at the end of that month?
There is no empirical evidence to global warming....just sayin...
Do you have any evidence to support your claim?
well my point still stands lol.
http://nsidc.org/arcticseaicenews/
http://www.weather.com/news/winter-ncdc-state-climate-report-2013-2014-20140313
Took me maybe 10 seconds to look up....
When it takes "play to achieve guy" a lot longer, then there's gonna be advantages gained by the guy spending real money.
I doubt there is anyone in full divine without spending $1000's, I mean short of the guy who build a guild of crafters whose sole purpose is to gear him up.
It's fine if you disagree.
I'm a gamer and I play games, not virtual vending machines.
You dont know this neither do i.
When i play in other region, with a more stable economy, its was really cheap to buy a hole epic craft set lvl 44, i know is not 50 but still playable and good enouph to fight back even those who had the 50 one. lvl 50s was more expensive but nothing the end of the world if you continue produce gold in any of many ways exist in-game.
A final opinion about the economy in AA can only be archive 1 month or so after auroria release, untill then, if you want keep playing and want my advice, forget about high end gear for now and do other stuff in-hgame while waiting for a more stable economy, might get better, might get worse. My opinion based in my experience from other region is will get better, but i play per-1.0 there and here is 1.2.
I keep leveling non-combat skills while waiting to see whats going to hapened few weeks after Auroria. For now, the quest gear is enouph for me.
I'm a gamer and I play games, not virtual vending machines.