5) If that's the initial theme park content, perhaps people can't grasp it because the game doesn't tell them that? I don't think a reviewer will be taking that into account in their review. Assuming you're right in the first place, of course. I'm starting to believe you're exaggerating things or just out right lying (as a sick joke, perhaps) because you're spewing nonsense that even AA's other white knight posters don't mention or agree with from what I've seen.
Pretty well sums up every post you have ever made .....you have no experience yourself but you have made all these posts with second hand info at best ?
I give the average mmo player a little more credit than "If that's the initial theme park content ,perhaps people can't grasp it because the game doesn't tell them that?" Perhaps that how it works for forum warriors ? no real need for experience just buy a book like Archeage for Dummies perhaps and follow your way through the game one step at a time
I've experienced the game just fine. That remark was commenting about the vast majority of posters who've clearly missed your own point, because when they did their mini reviews or talked about their game experiences, the vast majority of them didn't mentionyour little "technique". Again, if your way is the way the game is meant to be played, the game clearly is not conveying it to the vast majority of people. Probably because anyone new to the game doesn't know they're supposed to abuse overtuned side quests instead of the actual storyline content (which is, you know, the way most games are normally played when you are trying to actually experience it instead of powergame through it? Hell, even someone trying to play AA as a sandbox instead of a themepark with a "You don't have to do the story quests" mindset isn't going to think "Gee, I should level fast by doing Gilda star quests!")
It kinda falls under the "not exactly helping" category anyways, because you're basically saying Archeage's theme park content is so lousy that the only way(or worse, the intended way, which is practically the tone you're taking with it) is to make it bearable is to skip past it via some overtuned side quests. That's as telling of the excitement of the game as "Oh, gold is easy to get if you spend 4 hours a day walking around looking for thunder struck trees"
Getting back to the topic, there's a reason why most reviewers don't review a game with a "Oh, if you've read a guide and know how to thoroughly powergame your way through this game instead of just play through it..." mindset. Although I imagine most reviews that do start with a "fast track method to get to level cap" section likely won't be a particularly glowing one of the game.
The "you haven't experienced everything the game has to offer!/you're doing it wrong!" defence simply does not hold water. Sure, there is a reasonable threshold to judge something, but it's intuitive and subjective, rather than needing to adhere to some sort of an imaginary, strict convention. And I'm not even going to touch the "lol ur all juz post-wow plebeian playerz" argument ; it's juvenile and shallow.
Every post here is a review. Like it or not. If you expect or believe that a review from some tired old gaming mag/super site as some solid news....sorry...they have their daily quota and can't be bothered. And when they are bothered....it's for their own benefit.
Red the posts...take what you want from them...and play the damn game. Give your own feedback.
Why do we care what the outside mega gaming sites think? Still just 1 dude or chick playing it there and reviewing it half heartedly...
"This may hurt a little, but it's something you'll get used to. Relax....."
Its a F2P game and its been out since 2010. So why would you need a review for an old game. The fact that it has only just been released in the west is neither here nor there.
The core systems are well done but the cash shop is too intrusive and the handling of the game to this point has been disappointing.
If the game was rebuilt from ground up to be a sub game with less dependency on RNG and added more failsafes for bot/hack protection, I'd probably rate the game very highly.
But in its current state I'd have to give it an incomplete. The game is unplayable right now.
I've experienced the game just fine. That remark was commenting about the vast majority of posters who've clearly missed your own point, because when they did their mini reviews or talked about their game experiences, the vast majority of them didn't mentionyour little "technique". Again, if your way is the way the game is meant to be played, the game clearly is not conveying it to the vast majority of people. Probably because anyone new to the game doesn't know they're supposed to abuse overtuned side quests instead of the actual storyline content (which is, you know, the way most games are normally played when you are trying to actually experience it instead of powergame through it? Hell, even someone trying to play AA as a sandbox instead of a themepark with a "You don't have to do the story quests" mindset isn't going to think "Gee, I should level fast by doing Gilda star quests!")
It kinda falls under the "not exactly helping" category anyways, because you're basically saying Archeage's theme park content is so lousy that the only way(or worse, the intended way, which is practically the tone you're taking with it) is to make it bearable is to skip past it via some overtuned side quests. That's as telling of the excitement of the game as "Oh, gold is easy to get if you spend 4 hours a day walking around looking for thunder struck trees"
Getting back to the topic, there's a reason why most reviewers don't review a game with a "Oh, if you've read a guide and know how to thoroughly powergame your way through this game instead of just play through it..." mindset. Although I imagine most reviews that do start with a "fast track method to get to level cap" section likely won't be a particularly glowing one of the game.
Actually everyone that did the land grab at the start of every server opening knew all about doing the green quests for 50 gilda stars inside of 2 hours , this was a practiced and proven method that caused the land shortage . All of the organized guild were able to grab up 6 16*16 plots and 2 8*8 plots inside of 5 hours per player . so in reality the large 400+ guilds controlled 2400 16*16 lots and over a 1000 8*8 lots 5hrs in game time . The little "technique" was the standard method of playing this game and the vast majority of experienced players had this down to a science , the other quest are a tutorial at best but that point was often missed by the uninformed or novice player .
Playing a game like Archeage that's an economic pvp game with a mindset of a themepark warrior was a sure fire way to have lost the game inside of the first 5 hours a server was open , no offense this was a game not won in the first 4+ hours but unlike your regular themepark pve/raiding farce you could have lost the game in the first 5 hours .
AA just wasn't a game made for someone to follow the little colored arrows from quest to quest ,that's what the informed player did in beta in their spare time ,once the servers went live it was showtime baby grab your land , farm your land ,build your boat ,build your trade pack and lock and load em .
So many poster like yourself missed the most simple basic principal of this game from the very start , and sorry to say it is reflected by negative posts time and time again as hundreds of others are in the same boat "Sinking the minute they first step on a server "
I've experienced the game just fine. That remark was commenting about the vast majority of posters who've clearly missed your own point, because when they did their mini reviews or talked about their game experiences, the vast majority of them didn't mentionyour little "technique". Again, if your way is the way the game is meant to be played, the game clearly is not conveying it to the vast majority of people. Probably because anyone new to the game doesn't know they're supposed to abuse overtuned side quests instead of the actual storyline content (which is, you know, the way most games are normally played when you are trying to actually experience it instead of powergame through it? Hell, even someone trying to play AA as a sandbox instead of a themepark with a "You don't have to do the story quests" mindset isn't going to think "Gee, I should level fast by doing Gilda star quests!")
It kinda falls under the "not exactly helping" category anyways, because you're basically saying Archeage's theme park content is so lousy that the only way(or worse, the intended way, which is practically the tone you're taking with it) is to make it bearable is to skip past it via some overtuned side quests. That's as telling of the excitement of the game as "Oh, gold is easy to get if you spend 4 hours a day walking around looking for thunder struck trees"
Getting back to the topic, there's a reason why most reviewers don't review a game with a "Oh, if you've read a guide and know how to thoroughly powergame your way through this game instead of just play through it..." mindset. Although I imagine most reviews that do start with a "fast track method to get to level cap" section likely won't be a particularly glowing one of the game.
Actually everyone that did the land grab at the start of every server opening knew all about doing the green quests for 50 gilda stars inside of 2 hours , this was a practiced and proven method that caused the land shortage . All of the organized guild were able to grab up 6 16*16 plots and 2 8*8 plots inside of 5 hours per player . so in reality the large 400+ guilds controlled 2400 16*16 lots and over a 1000 8*8 lots 5hrs in game time . The little "technique" was the standard method of playing this game and the vast majority of experienced players had this down to a science , the other quest are a tutorial at best but that point was often missed by the uninformed or novice player .
Playing a game like Archeage that's an economic pvp game with a mindset of a themepark warrior was a sure fire way to have lost the game inside of the first 5 hours a server was open , no offense this was a game not won in the first 4+ hours but unlike your regular themepark pve/raiding farce you could have lost the game in the first 5 hours .
AA just wasn't a game made for someone to follow the little colored arrows from quest to quest ,that's what the informed player did in beta in their spare time ,once the servers went live it was showtime baby grab your land , farm your land ,build your boat ,build your trade pack and lock and load em .
So many poster like yourself missed the most simple basic principal of this game from the very start , and sorry to say it is reflected by negative posts time and time again as hundreds of others are in the same boat "Sinking the minute they first step on a server "
Aaaaaand absolutely none of that would apply to your typical reviewer, who wouldn't be doing a land grab at the start of the server, nor would the intended readers of the review be those who did the land grab at the start of the server (those who DID do the land grab at the start of the server wouldn't need a review. ...hell, by the time the review was finished, the land grab would be over, anyways)
Reviewers have other games to worry about. They are not a part of "the vast majority of experienced players that have things down to a science". People whom reviews are primarily meant for (IE, those trying to use it to help determine if they should bother getting the game themselves) are not a part of "the vast majority of experienced players that have things down to a science" either.
Hell, the vast majority of players in general are not experienced and are not a part of "the vast majority of experienced players that have things down to a science". Heck, even you yourself basically admit that in your last paragraph, "So many poster like yourself missed the most simple basic principal of this game from the very start , and sorry to say it is reflected by negative posts time and time again as hundreds of others are in the same boat "Sinking the minute they first step on a server ". In essence, you're agreeing with what I said. IF THAT REALLY IS THE BASIC PRINCIPAL OF THE GAME, THE GAME HAS FAILED TO COMMUNICATE IT TO THE VAST MAJORITY OF PEOPLE.
It probably only doesn't look that way to you because you're probably one of the minority that consists of those guys that brought $150 founders packs and analyzed the game like crazy "down to a science" so you'd know what to do. REVIEWERS, AND PEOPLE WHOM REVIEWS ARE MEANT FOR, are NOT people like you.
It probably only doesn't look that way to you because you're probably one of the minority that consists of those guys that brought $150 founders packs and analyzed the game like crazy "down to a science" so you'd know what to do. REVIEWERS, AND PEOPLE WHOM REVIEWS ARE MEANT FOR, are NOT people like you.
Well it sure looks like doing green quests wasn't missed by the informed .......I guess it's safe to assume then the informed are playing the game they were ready to play and the negative post are from folks that are uninformed about even the basic features of game play?
I'm starting to get a negative vibe here from you that you think the average mmo player isn't the sharpest knife in the drawer !!
It probably only doesn't look that way to you because you're probably one of the minority that consists of those guys that brought $150 founders packs and analyzed the game like crazy "down to a science" so you'd know what to do. REVIEWERS, AND PEOPLE WHOM REVIEWS ARE MEANT FOR, are NOT people like you.
Well it sure looks like doing green quests wasn't missed by the informed .......I guess it's safe to assume then the informed are playing the game they were ready to play and the negative post are from folks that are uninformed about even the basic features of game play?
I'm starting to get a negative vibe here from you that you think the average mmo player isn't the sharpest knife in the drawer !!
On this matter, we might agree on the surface as well (albeit possibly with different standards on what constitutes "sharpness" for a knife). After all, if you didn't also feel that way, you wouldn't be going to every Archeage thread informing everyone of the right way to play the game or mocking them for not doing it that way.
Comments
I've experienced the game just fine. That remark was commenting about the vast majority of posters who've clearly missed your own point, because when they did their mini reviews or talked about their game experiences, the vast majority of them didn't mentionyour little "technique". Again, if your way is the way the game is meant to be played, the game clearly is not conveying it to the vast majority of people. Probably because anyone new to the game doesn't know they're supposed to abuse overtuned side quests instead of the actual storyline content (which is, you know, the way most games are normally played when you are trying to actually experience it instead of powergame through it? Hell, even someone trying to play AA as a sandbox instead of a themepark with a "You don't have to do the story quests" mindset isn't going to think "Gee, I should level fast by doing Gilda star quests!")
It kinda falls under the "not exactly helping" category anyways, because you're basically saying Archeage's theme park content is so lousy that the only way(or worse, the intended way, which is practically the tone you're taking with it) is to make it bearable is to skip past it via some overtuned side quests. That's as telling of the excitement of the game as "Oh, gold is easy to get if you spend 4 hours a day walking around looking for thunder struck trees"
Getting back to the topic, there's a reason why most reviewers don't review a game with a "Oh, if you've read a guide and know how to thoroughly powergame your way through this game instead of just play through it..." mindset. Although I imagine most reviews that do start with a "fast track method to get to level cap" section likely won't be a particularly glowing one of the game.
The "you haven't experienced everything the game has to offer!/you're doing it wrong!" defence simply does not hold water. Sure, there is a reasonable threshold to judge something, but it's intuitive and subjective, rather than needing to adhere to some sort of an imaginary, strict convention. And I'm not even going to touch the "lol ur all juz post-wow plebeian playerz" argument ; it's juvenile and shallow.
Are you blind?
Every post here is a review. Like it or not. If you expect or believe that a review from some tired old gaming mag/super site as some solid news....sorry...they have their daily quota and can't be bothered. And when they are bothered....it's for their own benefit.
Red the posts...take what you want from them...and play the damn game. Give your own feedback.
Why do we care what the outside mega gaming sites think? Still just 1 dude or chick playing it there and reviewing it half heartedly...
"This may hurt a little, but it's something you'll get used to. Relax....."
The core systems are well done but the cash shop is too intrusive and the handling of the game to this point has been disappointing.
If the game was rebuilt from ground up to be a sub game with less dependency on RNG and added more failsafes for bot/hack protection, I'd probably rate the game very highly.
But in its current state I'd have to give it an incomplete. The game is unplayable right now.
Actually everyone that did the land grab at the start of every server opening knew all about doing the green quests for 50 gilda stars inside of 2 hours , this was a practiced and proven method that caused the land shortage . All of the organized guild were able to grab up 6 16*16 plots and 2 8*8 plots inside of 5 hours per player . so in reality the large 400+ guilds controlled 2400 16*16 lots and over a 1000 8*8 lots 5hrs in game time . The little "technique" was the standard method of playing this game and the vast majority of experienced players had this down to a science , the other quest are a tutorial at best but that point was often missed by the uninformed or novice player .
Playing a game like Archeage that's an economic pvp game with a mindset of a themepark warrior was a sure fire way to have lost the game inside of the first 5 hours a server was open , no offense this was a game not won in the first 4+ hours but unlike your regular themepark pve/raiding farce you could have lost the game in the first 5 hours .
AA just wasn't a game made for someone to follow the little colored arrows from quest to quest ,that's what the informed player did in beta in their spare time ,once the servers went live it was showtime baby grab your land , farm your land ,build your boat ,build your trade pack and lock and load em .
So many poster like yourself missed the most simple basic principal of this game from the very start , and sorry to say it is reflected by negative posts time and time again as hundreds of others are in the same boat "Sinking the minute they first step on a server "
Aaaaaand absolutely none of that would apply to your typical reviewer, who wouldn't be doing a land grab at the start of the server, nor would the intended readers of the review be those who did the land grab at the start of the server (those who DID do the land grab at the start of the server wouldn't need a review. ...hell, by the time the review was finished, the land grab would be over, anyways)
Reviewers have other games to worry about. They are not a part of "the vast majority of experienced players that have things down to a science". People whom reviews are primarily meant for (IE, those trying to use it to help determine if they should bother getting the game themselves) are not a part of "the vast majority of experienced players that have things down to a science" either.
Hell, the vast majority of players in general are not experienced and are not a part of "the vast majority of experienced players that have things down to a science". Heck, even you yourself basically admit that in your last paragraph, "So many poster like yourself missed the most simple basic principal of this game from the very start , and sorry to say it is reflected by negative posts time and time again as hundreds of others are in the same boat "Sinking the minute they first step on a server ". In essence, you're agreeing with what I said. IF THAT REALLY IS THE BASIC PRINCIPAL OF THE GAME, THE GAME HAS FAILED TO COMMUNICATE IT TO THE VAST MAJORITY OF PEOPLE.
It probably only doesn't look that way to you because you're probably one of the minority that consists of those guys that brought $150 founders packs and analyzed the game like crazy "down to a science" so you'd know what to do. REVIEWERS, AND PEOPLE WHOM REVIEWS ARE MEANT FOR, are NOT people like you.
Well it sure looks like doing green quests wasn't missed by the informed .......I guess it's safe to assume then the informed are playing the game they were ready to play and the negative post are from folks that are uninformed about even the basic features of game play?
I'm starting to get a negative vibe here from you that you think the average mmo player isn't the sharpest knife in the drawer !!
On this matter, we might agree on the surface as well (albeit possibly with different standards on what constitutes "sharpness" for a knife). After all, if you didn't also feel that way, you wouldn't be going to every Archeage thread informing everyone of the right way to play the game or mocking them for not doing it that way.
Probably not worth any reviewers time to review AA they are too busy
reviewing Shadow of Mordor and giving it a 9.5 oh and playing it
Some folks have good sex by themselves ,,,but many prefer the company of others