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I find it a pain in the butt that in every MMO game that has two factions, there's always faction imbalance where people favour one side other the other, usually it's an "evil" side most people play of which I tend to not like because I prefer being on the side of good and it's a nightmare if you play on the side that has the least players and when you PvP they are like a swarm of bees, you can't beat them and your going to have a bad time...
It's like, if you can't beat them, join them.
Comments
Imo there are three solutions for this problem:
- dev balancing, server restrictions
or
- no factions
or
- a third (non) playable faction
- Albert Einstein
DAoC
TESO
Anarchy Online
My experience with 3 way world PVP is that imbalance happens in them too.
People want to be on the side of the winners, and in MMOs the wining side is the side with the numbers. So the smaller factions bleed fighters to the larger faction and soon the large faction has world pvp on farm status.
But as an underdog you have no chance fighting back and that too is not fun. Like in WoW, you die to a swarm of Horde players in Warsong Gulch and your left waiting in the Graveyard for your resurrection but at the same time while you wait the Horde players are "Grave Ganking", not even allowing you to have a chance and so it just becomes boring.
Well if everyone only rolled on one faction, how would PvP work if there's no-one to fight?
Good thing there are people who enjoy being facerolled I guess, not everyone goes to the bigger side.
I really don't know what the answer would be to prevent people from re-rolling to join the zerg. Maybe diminished rewards, or a stat boost that would make the smaller side better 1 on 1, but I'm sure those would end up just being exploited somehow.
The only real answer to the imbalance is instanced pvp, with is more fair just less exciting.
The Secret World ( Illuminati, Templars, and Dragon )
One more solution ... no pvp .. just pve.
It's really just not fun. I play on a server and the server group has more active Alliance players than Horde players. It doesn't balance out, even in instanced PvP. It seems like the imbalance could be addressed in instanced PvP with match making, but it doesn't seem to be working. At least not in WoW. It doesn't matter that much in PvE though.
Personally, I just keep playing whatever faction I'm playing if I've invested some time into it. Being the 'underdog' has it's own kind of feel and can contribute to immersion in a game, even if you're not a role player. But then I tend to play solo no matter what, so what happens with the larger groups tends to not have too much impact on my game time.
I can not remember winning or losing a single debate on the internet.