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I basically have been working on getting my metalworking skill up. I figured maybe that is how I might be able to make some good gold in the game. I am now over 50k into the skill and have run into some road blocks.
First is the resources needed to craft the higher level parts of armor require dye which is from alchemy. These dye are expensive.
I could get alchemy up so I can make my own dye, but that is going to cost even more gold and looks like I would also need to get into heavy farming both on regular farm and underwater farming to get the needed dye.
Looking at that is appealing though since it looks like alchemy would be useful for endgame potions and other things as well that sell.
The second issue is higher level mats dropped from mobs. This also seems costly since the amount needed would be difficult for a single player to collect enough of.
So I find myself at a crossroads. Do I just stop the crafting and come back to it when I get more gold from trade runs and other sources?
It's just a bit frustrating to have this armor making skill and really not be able to generate income with it yet. Hoping to maybe get lucky enough to craft a higher end item and sell it to get back a good chunk of my investment thus far and continue. I stopped just short of the random generated stuff. Any tips on how to do the random generated for best results would be helpful.
Also I see there is a quest to make one of each of the plate armors to illustrious for 1000 to metal working. Sounds nice but that puts me further in debt before making any money with the skill.
Advice....thoughts...
Comments
Honestly, for almost every MMO, crafting is typically a gold SINK by nature, not a gold generator. If crafting were actually profitable in any MMO economy, everyone would be doing it, in which case supply and demand would make it not profitable anymore. As it is, crafting is always a lost until you reach the top levels that no one else has reached, in which case you can monopolize the market and then make tons of money (at least, until everyone else catches up to you). Assuming that the MMO makes getting the ingredients for the high end items feasible in the first place and monsters don't drop better gear.
In Archeage, where levelling crafting is arguably the true grind, the situation's probably even worse. Everyone wants to level crafting so they can make the best gear because that's where the best gear is. How can anyone else, who's levelling crafting (and not yet at the top to produce and sell that best gear) hope to make any sort of profit in this situation? People need mats to level, and they don't need finished products that aren't best of the best because they're producing those products themselves while they level. It's why mats typically sell for more than the end product (though this is usually the case for most MMOs in general)
Of course, there's your answer right there. In an economy where mats are worth more than finished products, the true money is found in getting mats. So start farming, fishing, and hunting down them thunderstruck trees!
Start a guild, get everyone to send everything to you and a few friends saying it will make the guild stronger. Use sent items to line your pockets and wait for more F2P players to join and repeat.
AA economy is out of whack imo because of the F2P nature of the game.
The fact you can turn real money into gold in various ways means some people are prepared to buy mats at a high price and make a loss on the products they create and just spend more $$$ till they level up crafting and/or create the armor/weapon they want.
Your better off farming mats and selling them and just buying what you want due to this and the RNDjesus factor imo.