As to the topic at hand, I don't know why UI gets overlooked, sure you can add something cool in your game that your players might spend a couple hours interacting with. UI, however, is something that your players interact with the entire time they play your game. May as well polish the hell out of it.
You perfectly capture my point here Rusque. This is exactly what I have been thinking lately!
Originally posted by Edli Because if they knew any better they would be working in a big company by now
umm... then why are there documented cases of Industry vets leaving AAA Companies so they can become Indies? Working for a Company you have backers breathing down your back telling you exactly how to do your job. You have no freedom to be creative because it's all about the money and how your backers can get the most Return on their investment. As a Indie you have the freedom to be creative and work on the Projects you care about.
To me good UI is very different from good looking UI. UI is a tool. It shouldn't aim to be aesthetically pleasing it should aim primarily to be functional. I hate some of the newer UIs which are very minimalistic and were seemingly designed by artists to try to look pretty - Skyrim for example has a really bad UI. Form follows function, not the other way around.
Maybe if you went into detail about what you disliked in the UIs of those particular games it would be easier to discuss?
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You perfectly capture my point here Rusque. This is exactly what I have been thinking lately!
umm... then why are there documented cases of Industry vets leaving AAA Companies so they can become Indies? Working for a Company you have backers breathing down your back telling you exactly how to do your job. You have no freedom to be creative because it's all about the money and how your backers can get the most Return on their investment. As a Indie you have the freedom to be creative and work on the Projects you care about.
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MMO Interactive
To me good UI is very different from good looking UI. UI is a tool. It shouldn't aim to be aesthetically pleasing it should aim primarily to be functional. I hate some of the newer UIs which are very minimalistic and were seemingly designed by artists to try to look pretty - Skyrim for example has a really bad UI. Form follows function, not the other way around.
Maybe if you went into detail about what you disliked in the UIs of those particular games it would be easier to discuss?
Was thinking about the same thing.