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How have zenimax progressed with balancing magicka/stamina builds atm?

Do you still have to use a stick and a dress to be raid worthy?

I haven't subbed since around 1.2.6 and I understand there's been some improvements since then but has it all made a real difference?

Comments

  • GrunimGrunim Member UncommonPosts: 172
    Patch 1.5 is scheduled to be released on November 3 and that's only a few days away, so it might make sense for someone to answer this question a week from now when they've had a chance to play with the changes to some of the stamina weapon skills.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Sounds like a not yet.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by hg2012

    Do you still have to use a stick and a dress to be raid worthy?

    what do you mean using a stick and a dress to be "raid worthy"? Is it Elitist players not accepting members using other type of gear or Is it that gear is too OP its the most commonly chosen?

    If its the second option then i dont need to have the best gear in the game to have fun. Thats just me.... The best gear makes the game easier, and faceroll boring.





  • bcbullybcbully Member EpicPosts: 11,843

    It's progressed a lot. Pound for pound Magicka is still best though, just not buy as much. PvP wise what magicka had on stamina builds was survivability. Mondays patch should go a long way to evening things out. A couple of the stamina skill lines are getting really nice buffs and design changes. 

     

  • MikehaMikeha Member EpicPosts: 9,196
    What are some of the new things coming with 1.5?
  • ohioastroohioastro Member UncommonPosts: 534

    They raised the soft caps quite a bit; before you could get protection from light armor comparable to heavy without too much effort.  Now there is more of a difference (and it will continue to grow), and medium armor has really been beefed up too.  There are real buffs to Bow and 2H Weapons in the next patch (snipe is no longer slow!)

    They are overhauling even more of the delves, adding Undaunted and crafting dailies, chat bubbles, and there is now level scaling for dungeons (so you can take the group dungeons at the leader level, e.g. get actual loot, rather than at a fixed encounter level.)

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Jockan
    What are some of the new things coming with 1.5?
    • Two Hand
      • Carve (Cleave morph): This ability now gives two Ultimate per target hit instead of three Ultimate.
      • Cleave: Fixed an issue where this ability could not critically hit. We also increased the initial hit damage by approximately 10%.
      • Critical Charge: Reduced damage of this ability by approximately 10%.
      • Critical Rush (Critical Charge morph): Increased the ranged damage bonus for this ability to 68%.
      • Dizzying Swing (Uppercut morph):
        • Reduced the debuff for this ability to 15% from 20%.
        • This ability now has an increased duration, and applies to stun-immune monsters.
        • The debuff no longer stacks with similar effects such as Low Slash.
      • Forceful: This passive now applies splash damage to two targets instead of one.
      • Heavy Weapons:
        • This passive now causes axes to deal bleed damage over 6 seconds instead of 10.
        • Increased the damage per tick, though the total damage dealt remains unchanged.
        • This passive now causes maces to ignore 20% of your target’s armor at Rank II.
      • Momentum: This ability now gives a flat 20% bonus to power instead of increasing over time. This ability also heals you while it’s active, and the duration has been increased to 30 seconds.
      • Rally (Momentum morph): This ability now gains an increased heal value over time, instead of healing for a flat value. This ability can also be activated at any time to instantly heal you.
      • Reverse Slice (Reverse Slash morph): Increased the area damage of this ability by approximately 100%, and it can now hit up to 6 targets.
      • Stampede (Critical Charge morph): This ability now snares targets by 60% instead of immobilizing them.
      • Uppercut: Reduced the cast time for this ability by approximately 12%. We also increased the damage by approximately 2%.
      • Replaced the Arcane Fighter passive with Follow Up. This will increase your damage by 5%/10% for 7 seconds after activating a fully charged heavy attack.
    • Destruction Staff
      • Elemental Ring (Impulse moprh): Fixed an issue where this ability’s damage over time wasn’t triggering Destruction Expert.
      • Force Pulse (Force Shock morph): This ability’s area damage can now critically hit.
      • Force Pulse Rank I: Fixed an issue where this ability didn’t have a chance of proc’ing elemental status effects.
      • Impulse: Reduced the radius of this ability to 6 meters from 8 meters.
      • Pulsar (Impulse morph): Lower ranks of this ability no longer remove the debuff created by higher ranks of Pulsar.
      • Tri Focus Rank II: Fixed an issue where this ability wasn’t providing an increased critical strike chance for fire staff users.
      • Weakness to Elements: This ability will no longer agro monsters. Using this ability on a target that is already affected now properly refreshes the duration instead of removing it. This ability also now has a graphical effect.
      • Reduced the lens flare on fire staff heavy attacks.
      • The Lightning Staff can now switch targets in the middle of a heavy attack.
    • Restoration Staff
      • Conjured Ward: Fixed an issue where this ability’s shield value wasn’t refreshing when the ability was recast on a target before expiring.
      • Fixed an issue where the graphical effects on Ranks III-IV were not playing correctly.
    • Dual Wield
      • Blinding Flurry (Flurry morph): This ability now gives a 7% off balance chance per hit and increases in damage at all ranks instead of increasing this value on rank up.
      • Rapid Strikes (Flurry morph): This ability now deals 2% increased damage per hit instead of increasing your attack speed.
      • Rending Slashes (Twin Slashes morph): This ability now also increases the initial hit damage by 10%.
      • Twin Blade and Blunt:
        • The axe bleed now deals damage over 6 seconds instead of 10.
        • Increased the damage per tick, though total damage done remains the same.
        • The mace bonus now causes you to ignore up to 20% of your target’s armor.
      • Twin Slashes:
        • This ability no longer gives you a speed bonus when activated with an enemy targeted that is out of melee range.
        • Increased the tick damage for this ability by approximately 10%.
        • The morphs for this ability now increase in damage as the ability is ranked up.
    • Bow
      • Acid Spray (Arrow Spray morph): This ability now determines critical strikes based on the weapon critical rating instead of the spell critical rating.
      • Arrow Spray: Fixed an issue where hitting a target with this ability wasn’t removing the target’s stealth effect. We also increased the area effect arc to better match the size of the effect.
      • Bombard (Arrow Spray morph): This ability now applies a snare after the immobilize ends.
      • Focused Aim (Snipe morph): The damage bonus from this ability now only applies to bow attacks. We also fixed an issue where this passive wasn’t applying to heavy attacks.
      • Hawk Eye: This passive now has a unique icon.
      • Poison Arrow: Increased the damage over time for this ability by approximately 30%.
      • Poison Injection (Poison Arrow morph): This ability now starts dealing bonus damage on targets under 50% health instead of 35% health.
      • Snipe:
        • Reduced the cast time for this ability by approximately 40%
        • Reduced the damage done by this ability by 5%
        • Removed the minimum range from this ability.
      • Volley: This ability now deals damage for 5 seconds instead of 3. We also increased the damage per tick by 20%.
      • Fixed an issue where arrows would disappear if your bow was drawn while equipping armor or a disguise.
      • Fixed an issue where the animation for your bow drawn sometimes wouldn’t play if you rapidly sheathed/unsheathed your weapon while attacking.
      • Fixed an issue where you couldn’t fire a heavy attack while panning the camera.
    • One Hand and Shield
      • Absorb (Defensive Posture morph): This ability now absorbs 100% of damage caused, and also heals for 15% of your maximum health.
      • Battlefield Mobility: Increased this ability’s speed bonus from 25%/50% to 30%/60%.
      • Crippling Slash (Low Slash morph): This ability now adds 5 Ultimate on hit.
      • Deep Slash (Low Slash morph): This ability now hits up to three enemies.
      • Defensive Stance (Defensive Posture morph): This ability now stuns your target for three seconds at all ranks.
      • Low Slash: This ability now reduces enemy damage by 15%.
      • Power Slam (Power Bash morph): This ability now increases the stun duration on rank up instead of disorient duration.
      • Puncture: Reduced the cost of this ability by approximately 30%.
      • Ransack (Puncture morph): This ability now provides armor if used while blocking.
      • Reverberating Bash (Power Bash morph): This ability now reduces healing taken by 40% for 8 seconds; this effect applies even if your target is stun immune.
      • Shielded Assault (Shield Charge morph): Increased the damage shield duration to 6 seconds from 4 seconds. We also fixed an issue where this ability was not refreshing the value of the damage shield when the ability was recast.
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