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[Interview] Swordsman: Gilded Wasteland - Focused on Guild and Large Group Play

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Swordman is the new martial arts MMO from Perfect World Entertainment that just released in North America on July 29th of this year. It has so far enjoyed positive reviews from fans of the genre, but what's even more amazing is the fact that the game is already getting its first expansion this fall with Gilded Wasteland.

Read more of Shawn Schuster's Swordsman: Gilded Wasteland - Focused on Guild and Large Group Play.

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Comments

  • RazeeksterRazeekster Member UncommonPosts: 2,591
    Wonder if it's P2W like all the rest of the games developed by Perfect World...

    Smile

  • jaxomejaxome Member UncommonPosts: 76
    I play the game, some how I enjoy the game, even I wouldnt say it has enjoyed positive reviews... Any way like any game made by perfect world, this game has lost of p2w and is a text book example of why games like this fail so hard with western players. To bad to cause it has such amazing potential, and if you can stomach all of the crap that comes with a perfect world game it is actually really good... You would think perfect world would notice that most of its players are not american and make some adjustments to maybe get some of us playing their games
  • gunmanvladgunmanvlad Member UncommonPosts: 281

    The game isn't really P2W, the cash-shop is mostly cosmetic, and the things that are really useful cost very small sums of $$$ (e.g. inventory expansion is $10 for a 10x expansion...in most games you'd shell out $100+). From what I hear, it was P2W in Asia, where they sold skills and items unavailable elsewhere in the game, but no such thing has taken place on the Western servers.

     

    The combat is solid, visually and mechanically (hits connect very well, it's hard to master, etc.). The visuals are sometimes decent, sometimes amazing, sometimes boring. The classes are very varied and cool, nice options.

     

    But the gameplay is horrendous. The devs didn't want to spend the time developing it too much, so the "end-game" is PvP and senseless gear grind. 99% of the time you do the same 2 events over and over again for massive XP/money/etc.The mobs in the world are boring and senselessly placed (typical Asian F2P grinder), quests are mindless, etc. They even have auto-pathing and official botting...

     

    If you like PvP, good... it's probably cool. If you like PvP AND a Wuxia setting, with action combat, I don't think there's a better option out there.

    If you like PvE, a good storyline, a living world, then...sorry, you need to move on.

     

     

  • Felkin1Felkin1 Member UncommonPosts: 33

    Lel at the answers. They basicaly dodged every single question. "How are guilds more important now?" - You need to group up to do most of the new things. 

    Ok, you need to GROUP, not be in a GUILD, just GROUP... Basicaly the entire article/interview are talking about something nonexistant - the game did not get ANY new guild activities, its the absolute same as it was on release day. Only more group incentives, not guild incentives.

    We still have a broken guild war system, no other mass pvp incentives other than server vs server, no objectives to fight over. At the moment every server is losing all it's pvp players, cause there simply ain't any pvp to do. Only good thing this expansion did, was make gear passively obtainable and fix up some arena problems. Now a person can just bot out his world points and do arena all day and he WILL progress at a steady pace.

    I'm the hardcore player, the one that rushes lvl cap before you even finish the starting area.

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