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An Honest Review

DreamionDreamion Member UncommonPosts: 287

So, after playing the game for a while now, I've come to a conclusion, this game ain't for me.

I currently have:

  • All Classes at 50
  • All Hasla Weapons
  • Thatched Farmhouse / Aquamarine Farm near  the Villanelle lighthouse.

I came here for the PvP, I expected massive PvP Action in the warzones, lets take a look what's there.

  • Arena - The arena only got 1v1 and 5v5 (unorganized) modes. There's no leaderboards or ranking systems in place, even though they're in the korean version. It feels like it's not "Worth" doing.
 
  • Warzones - Halcyona "Battle for the golden plains", it's awesome, a large scale pvp event, a lot of action and alot of fun, but it's only active every 3 hours, the rest of the time you wander through the other warzones practically without getting much action or seeing anyone at all. Warzones = Deadzones
 
  • Honor - You only gain Honor Points in a warzone (WTF is up with that?) but Halcyona is the only active one in the game, so there's that.

So all that's left to do for me is pretty much, play the "Battle for the golden plains" every 3 hours.

The arena feels really bland with no ranking systems or 2v2 and 3v3's in place. I can somehow understand why they dont have more than 1v1's, XL Games wants you to go out in the world and PvP in the warzones, but that isn't the outcome now is it. 

With TRION not running the show, I don't expect this game to change a lot over time.

That's my take on ArcheAge at the moment, I'll have a look at what's in Auroria, but i guess the game will stay more or less the same, more hasla upgrades ftw?

Comments

  • Tracho12Tracho12 Member UncommonPosts: 136
    Nobody in my guild will PvP due to the massive gear disparity.

    Delphinad - 400+ DPS
    Hasla - 180 DPS
    Quest - 120 DPS

    One person having the ability to kill an entire group by themselves is ridiculous. That's not PvP and its certainly not fun.
  • DaikuruDaikuru Member RarePosts: 797
    I think the real PvP starts tomorrow with the opening of Auroria. But yeah, they need to add a real Arena System (2v2, 3v3,5v5) where you can queue with a group, and a battleground could be add some good pvp fun too.
    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Count yourself lucky.  I can't even play Halcyona.  It's never been won by my faction as it's always a 5to1 numbers disadvantage.
  • JDis25JDis25 Member RarePosts: 1,353

    No battlegrounds are needed in this game, that takes players out of the persistent world which is not was AA is about, nor is ranked Arena. Auroria will bring more PvP options as well.

     I agree they should make other Warzones more appealing than just Halcyona.

    To me, PvP in this game doesn't correlate to how much Honor I can acquire per hour, and I am not saying that is your vision of it either, just that PvP is more of a spuradic, spontaneous event. Something to add a bit of excitement/risk when venturing out of safe zones to pursue trade pack running, fishing, mining starshard ore, searching for treasure, Hasla, etc. 

    The meat and potatoes in AA will always be crafting and gathering, business and commerce, and guild politics. I think this game would be better with less grind, but it ultimately does what it sets out to do with a few misteps imo which I have pointed out.

     

     

     

     

    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • sketocafesketocafe Member UncommonPosts: 950
    Halcyona is the only active war zone in the game? Are you fucking kidding?
  • DreamionDreamion Member UncommonPosts: 287
    Originally posted by holdenhamlet
    Count yourself lucky.  I can't even play Halcyona.  It's never been won by my faction as it's always a 5to1 numbers disadvantage.

    Actually it's been the same on my server aswell, we (Haranya Faction) only just recently started winning in Halcyona.

  • DreamionDreamion Member UncommonPosts: 287
    Originally posted by JDis25

    No battlegrounds are needed in this game, that takes players out of the persistent world which is not was AA is about, nor is ranked Arena. Auroria will bring more PvP options as well.

     I agree they should make other Warzones more appealing than just Halcyona.

    To me, PvP in this game doesn't correlate to how much Honor I can acquire per hour, and I am not saying that is your vision of it either, just that PvP is more of a spuradic, spontaneous event. Something to add a bit of excitement/risk when venturing out of safe zones to pursue trade pack running, fishing, mining starshard ore, searching for treasure, Hasla, etc. 

    The meat and potatoes in AA will always be crafting and gathering, business and commerce, and guild politics. I think this game would be better with less grind, but it ultimately does what it sets out to do with a few misteps imo which I have pointed out.

    I agree no battlegrounds are needed.

    I think you're spot on, the game is heavily based around crafting and trading with PvP being a sidedish at the moment, something that you should be wary of in your journeys. I just expected more, but don't we always do that ^^.

    We'll see what Auroria brings to the table, maybe things will change with the GvG implemented. Though we could just look over to the korean servers and see how things are there I guess.

  • farbegefarbege Member UncommonPosts: 305
    Its perefectly balanced regions going into peace times giving traders a chance for business and allows for the game to be enjoyable for more playstyles then PvP.
    constant PvP and no peace will be in nothern continent. 
     
    PS: its not a review of the whole game, the subject is missleading
     
  • asdarasdar Member UncommonPosts: 662

    They'll have more war zones after today. If that's your only gripe then I think you should probably stick around.


    If they tried Arena could be a huge success here, but not in any form they have it now. I think GW 1 should be the model for all Arena games.

    I'm not sure fixing the arena portion would help the game. After the new PvP continent is open an Arena would draw away people that might go fight otherwise.

    Asdar

  • JabasJabas Member UncommonPosts: 1,249
    If you stay in-game untill now, at least try Auroria befor leave for good.
  • DaikuruDaikuru Member RarePosts: 797
    Originally posted by JDis25

    No battlegrounds are needed in this game, that takes players out of the persistent world which is not was AA is about, nor is ranked Arena. Auroria will bring more PvP options as well.

     I agree they should make other Warzones more appealing than just Halcyona.

    To me, PvP in this game doesn't correlate to how much Honor I can acquire per hour, and I am not saying that is your vision of it either, just that PvP is more of a spuradic, spontaneous event. Something to add a bit of excitement/risk when venturing out of safe zones to pursue trade pack running, fishing, mining starshard ore, searching for treasure, Hasla, etc. 

    The meat and potatoes in AA will always be crafting and gathering, business and commerce, and guild politics. I think this game would be better with less grind, but it ultimately does what it sets out to do with a few misteps imo which I have pointed out.

     

     

     

     

    Imo AA has the same problem Aion had after release, more or less only open pvp and mass fights, which are for some people are unplayable (halconya for example) because of the huge amount of players. 

    I like open pvp but i also like competitive pvp like ranked arena.

    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • BeowulfsamBeowulfsam Member UncommonPosts: 145

    I don't even...if you want massive pvp, well, there isn't much to automatically (important part) organise massive pvp as u figured it out. Pretty much only Halcyona. Castle sieges will be 70 (100) vs 70 (100), and they're rare so I guess you can't count those.

     

    Arenas were never high on XL priority list. I guess more ppl will play after ranks come out, but still, 1v1 suffers from massive gear and class disparity. It's never gonna be balanced. But I guess all tryhards will play some kind of OP class in there.

     

    As for all other pvp...there is shitton of it. And if you can't find it, idk, you're doing something wrong. Just stay on freedich, there, pretty much 24/7 pvp. Run tradeships through war zones. Go fish. Or go attack fishers. Or go gank in Hasla, sooner or later they'll start to hunt you down. Go hunt for tree farms in pvp zones, record times, return when they proc. If all the above fails, just go and gank ur own faction. 

    All the above can be like small scale which often just escalates. You wipe em, they come with more, you get more, they get more...zerggggs or massive naval battles that come from idk stealing 1 fish boat. I guess doing or creating your own fun would fall under the sandbox part of AA. If you expect the game to do shit for you, well, you'll be bored imo. But then again, I'm lucky enough to be part of a leading guild (not by numbers though) and we're  hated enough by the opposing faction which guarantees wherever we go they try to zerg us down. Hm, yeah, being a part of a decent guild is perhaps also important for full enjoyment of AA. 

  • KyleranKyleran Member LegendaryPosts: 44,098
    Originally posted by farbege
    Its perefectly balanced regions going into peace times giving traders a chance for business and allows for the game to be enjoyable for more playstyles then PvP.
    constant PvP and no peace will be in nothern continent.  - Probably should have been in at launch, mistake by Trion to hold off on it for those who are focused on PVP primarily. (was available in alpha)
     
    PS: its not a review of the whole game, the subject is missleading - No it's not, he said an "honest" review, not "full", "in-depth", "comprehensive", or "formal" review. 
     

    Sounds like with the release of the northern continent the PVP options should open up quite a bit so the OP should probably give it a go and see if his experience improves some.

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  • IselinIselin Member LegendaryPosts: 18,719

    Yeah the quantity and quality of PVP in this game is disappointing. The incredibly huge bias toward gear, the ridiculous RNG game of crafting such gear and the limited Wintergrasp-like nature of large scale PVP all conspire to never let this game achieve its potential as a good PVP game.

     

    It's funny how a game like ESO, that is generally slammed for its lack of open world PVP, warts and all, has far more enjoyable PVP 24/7 whenever you feel like joining in. Even the level power imbalances there (sort of remedied by limited level 10-50 only campaigns now) are nothing compared to the gear-based gigantic imbalances here.

     

    I'm still playing AA but a lot of the shine has worn off - especially the PVP. Maybe Aurora will make a positive difference... we shall see.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • jonp200jonp200 Member UncommonPosts: 457
    One would think with the playtesting, betas etc. they would have uncovered the balance issues.  The game overall seems unbalanced.  I'm not playing either.  This one just didn't do it for me. I quit long before maxing a character.

    Seaspite
    Playing ESO on my X-Box


  • BeowulfsamBeowulfsam Member UncommonPosts: 145
    Originally posted by Iselin

    Yeah the quantity and quality of PVP in this game is disappointing. The incredibly huge bias toward gear, the ridiculous RNG game of crafting such gear and the limited Wintergrasp-like nature of large scale PVP all conspire to never let this game achieve its potential as a good PVP game.

     

    It's funny how a game like ESO, that is generally slammed for its lack of open world PVP, warts and all, has far more enjoyable PVP 24/7 whenever you feel like joining in. Even the level power imbalances there (sort of remedied by limited level 10-50 only campaigns now) are nothing compared to the gear-based gigantic imbalances here.

     

    I'm still playing AA but a lot of the shine has worn off - especially the PVP. Maybe Aurora will make a positive difference... we shall see.

     

    Hm, I guess it's personal opinion. But TESO pvp made me want to cut my wrists. Boring, broken, unplayable. Everytime it was remotely fun (our 1 raid vs the server) it lagged and ppl started to DC left and right, let alone when forces of all 3 servers clashed. Pretty much whole guild quit even before the 1st month was up (and we had server first commander or whatever the rank 1 player was,  and in total 6 or 7 of top 10 players in RvR score).

     

    But in AA, we're still going strong. Looking forward to castle sieges o/. And as I said in my previous post: you can literally pvp 24/7...so quantity should never ever be a problem at this stage of the game. As for quality...well, it could've been better, can't argue with that :D 

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Beowulfsam
    Originally posted by Iselin

    Yeah the quantity and quality of PVP in this game is disappointing. The incredibly huge bias toward gear, the ridiculous RNG game of crafting such gear and the limited Wintergrasp-like nature of large scale PVP all conspire to never let this game achieve its potential as a good PVP game.

     

    It's funny how a game like ESO, that is generally slammed for its lack of open world PVP, warts and all, has far more enjoyable PVP 24/7 whenever you feel like joining in. Even the level power imbalances there (sort of remedied by limited level 10-50 only campaigns now) are nothing compared to the gear-based gigantic imbalances here.

     

    I'm still playing AA but a lot of the shine has worn off - especially the PVP. Maybe Aurora will make a positive difference... we shall see.

     

    Hm, I guess it's personal opinion. But TESO pvp made me want to cut my wrists. Boring, broken, unplayable. Everytime it was remotely fun (our 1 raid vs the server) it lagged and ppl started to DC left and right, let alone when forces of all 3 servers clashed. Pretty much whole guild quit even before the 1st month was up (and we had server first commander or whatever the rank 1 player was,  and in total 6 or 7 of top 10 players in RvR score).

     

    But in AA, we're still going strong. Looking forward to castle sieges o/. And as I said in my previous post: you can literally pvp 24/7...so quantity should never ever be a problem at this stage of the game. As for quality...well, it could've been better, can't argue with that :D 

    Are you saying AA doesn't have lag and crashes many more years down the road than the 6-month old ESO? Crashes in dungeons... crashes that make me lose 2 tradepacks from my cart... inexplicable periods of lag accross the whole server... full server crashes... maybe it's just Kyrios but I don't think so lol

     

    You're talking to someone who does play AA right now and played ESO for 6 months. Lag and crashes are still very much part of AA today on a fairly regular basis.

     

    ESO is also not perfect but it's hard to deny that if access to large scale PVP is your thing, which the OP seemed to indicate, ESO's imperfect PVP is more readily available than AA's imperfect one.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • OnigodOnigod Member UncommonPosts: 756

    This is a opinion on 1 aspect of the game NOT a review.

     

    Anyways the game is not for everyone, they cant make things to EVERYONE likes it. Move on.

  • JacobinJacobin Member RarePosts: 1,009

    Arenas suck bad. 1v1 is pretty much rock-paper-scissors balance among 3-4 overpowered builds. PvP in general sucks due to OP RNG / P2W gear, massive CC stacking, and extremely short 2-5 second time to kill (ttk).

    I have no idea how a PvP focused player can actually enjoy this game.

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Originally posted by jonp200
    One would think with the playtesting, betas etc. they would have uncovered the balance issues.  The game overall seems unbalanced.  I'm not playing either.  This one just didn't do it for me. I quit long before maxing a character.

    F2P games are purposefully unbalanced in order to encourage people tp spend $$$ to make sure they're the ones on top of the food chain, not the bottom.  This was explicitly stated in R2Games' business presentation.

     

    Hey there, whale.  Do you want to get owned by people doing more than 2.5x damage as you?  Better start buying those labor pots and regrade scrolls to ensure you're the one with the better equipment!

     

    (seriously Trion and XLGames, you got a good starting point for some nice whale hunting but at this point you're supposed to constantly release new servers so that whales keep jumping ship to there hoping they can be top dog there where they failed in other places.  You're totally doing it wrong...)

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