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After a promising testing period, WildStar’s third content update will soon be going live. Along with a ton of new content, Carbine’s also been working hard on a number of ‘quality-of-life’ updates to the MMO. For this week’s column, Gareth Harmer took a tour of the upcoming patch with Content Designer Morgan Brown.
Read more of Gareth Harmer's WildStar: Facing the Black Focus.
Comments
ive been fortunate enough never to run into those bugs that has kept carbine from releasing drops, therefore my only bug in this game is the lack of content released on a timely manner for the monthly sub.
the quality of life improvements seems to me like a rush order to announce a new game model in the new year...
bottom line i welcome new content-and look forward to playing WS.
What QoL improvements seem like it's a new game model? Everything that has been released was on the docket before launch. Unless I have missed something.
Fix the combat how? is it broken?
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
In a theme park, the main reason people repeat content they already did is for the progression. Otherwise, why bother when you already did that content? (Maybe it was fun the first time, the second time, even the third time, but eventually...)
In Wildstar, there's no reason to do most of the content, because the best gear besides raiding gear is easily crafted or brought from crafters. And the loot from any thing else that isn't a raid is awful 99.9999999% of the time thanks to the lousy RNG itemimization in the game. Even most raid loot is worthless a large chunk of the time, putting raids mostly into this "no reason to do the content" category for most people too.
No reason to do the content = no reason to play the game = everyone leaves.
The Itemization system overhaul which was supposed to be in this Drop was delayed to Drop 4. That's currently slated for January (even if it doesn't get any delays). That's FOUR MONTHS.
RIP, Wildstar.
Carbine's failure to understand that the itemization should have been TOP priority is yet another example of why the game's direction led it to this current situation, unfortunately. Fixing the bugs when none of the ones currently live were really game-BREAKING in the first place (just annoying at most, really) and adding new content that will likely only be done once (because the loot will probably still be awful because they'll be going by the same itemization system. Even in this interview, the only reason they mention to do it is so you get a house trinket) is sadly still missing one of the core issues with the game.
Still nothing to do in Wildstar...*maybe in January* hahahaha...
Yah releasing an mmo without itemization= failure.
seems too late.
U summed the state of the game in the past 5 months pretty well. And the fact that Pvp dosent exist in the game isn't helping.
This part is fixed on Tuesday. Itemization fix will be a big deal, but in no way is it primary to them fixing this part. Dungeon drops will be sought after because they will have more rune slots in them. Still have the RNG of slot type, but that can also be dealt with after this patch.
Regardless, the gear from crafting is usually NOT better than the purples that you can get out of dungeons. Sure, you can get ~30 more of your main stat, but at the expense of ANY OTHER STAT. And after Tuesday, crafted gear will have 2 rune slots (unless you pay out the rear for a 3rd), and purple drops will have 5. Which allows you to get more rune sets, which are an enormous boost.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
a boost for what? entering 40man raids? - no thanks.
they left so much out in this mmo only to focus on attunement and 40 man raid content,and killing pvp.
that anyone interested in the game should just check up on it 6 to 9 months from now, if its still around.
Been a whlie since I've played the game, but all posts I've seen on the forums indicate that "at the expensve of ANY OTHER STAT" doesn't really matter when any stat besides the primary stat are insignificant. I suppose the jury's out on how hard it'll be to get gear that's better than crafted finally drop from the dungeons, but the vast majority of posters on the matter on the official forums believe that it'll still be like pulling teeth and rare to the point of not being worth it.
yes, the new popular 'dungeon and adverture' in this game for the last 4 months has been the AH -as where you can find the best gear n weps drops from crafters...sad but true.
A boost for the 20 man raid. You're not going to be doing 40 mans without doing the 20.
But it sounds like you are only in mmorpgs for the PvP, so the purples you would get from the pvp vendor would also have 5 rune slots and blues will have 2. Open world pvp is non existent since there isn't a point right now. Not even reasonable prestige gains. And their queue system seems to not work so well. I cannot defend the pvp issues, but that's not my main focus so it's not a big deal to me personally.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
Jury is not out. it's the same chance as it is now. It'll just be pretty much a guarantee that it will be better than crafted. And you can just ask the other DPS medic in my raid who has 2.5% less hit chance if going for all Attack Power is a good idea. He's doing a whole lot less DPS than I am with all other stats being fairly similar. Same rotation and quantity of casts and everything. Or you can ask the people that get 1 shotted by abilities that I can survive. Being a glass cannon looks good when everything goes perfect, which doesn't happen on progression.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
And false.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
No, it's perfectly fine if you like Dance Dance Revolution. Look at the ground, jump around in ridiculous patterns to avoid shit, mash buttons. Repeat until the boss is dead, your fingers are too sore to move, or you pull your hair out and go play something which has combat that's actually fun and doesn't require you to stare at the ground.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
It's no Tera, I'll give you that. But just because you don't like something, doesn't mean it needs to be fixed. It's just not going to change at this point. And if it bothers you that much, you can just not play it and have a wonderful afternoon elsewhere.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
The main issue (and recurring theme with Wildstar) is, judging by the number of posts I've seen from people who say they left because of the combat system, that's exactly what a lot of people did.
I'm still a active WS player and while I am not a fan of red filters they like to use a lot, especially on enemies in PVP, I find if you turn off telegraphs the game is just as fun and if you're experienced it doesn't make much of a difference. I did so within the first month and have never turned them back on for PVP. PVE they're necessary but if they bother you in PVE then yea this game just wasn't for you. A lot of players have quit because they feel the combat is too difficult but I like the challenge.
To be fair, a vast majority of players don't like action combat of any flavor. Like it or not, people LOVE their no-aiming tab-target.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
I will always have a soft spot for this quirky little gem.
Too bad it's being run down by a studio of unable amatuers who thought that having a rockstar attitude and mocking the majority of today's mmorpg demographic is the best recipe to establish a new IP. Looking at the lack of content and hurruble engine i imagine that 9 years of development included 5 years of partying.
Last time i saw a bunch wannabe rockstars releasing a game was Mythic with WAR..and we know how that turned out.
That's also true. As again, judging from the many posts I've seen that brought it up. They explicitly stated they realized they much preferred tab targetting. There were some people who did like action combat too but couldn't stand the telegraphs, though. I guess another unfortunate recurring theme for Wildstar is that it kinda asks for a "niche in a niche".
I am dissapointed no one is predicting F2P transition in this thread...
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Game has been buy2play since launch, with the OPTION of no subscription. Game won't go F2P, they'll shut it down before that.
Game is esseentially F2P as it is. People that want F2P, simply are unemployed and don't have 60 bucks, which is chump change. I piss 100 bucks a day.