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WildStar: Carbine Opens New Level 50 Zone, The Defile

BMunchausenBMunchausen Staff WriterMMORPG.COM Staff Posts: 400

Wildstar continues its quest to retain players with the release next week of The Defile as well as the next chapter of Wildstar's ongoing World Story.

Carbine assures solo players the update, which is set to go live Tuesday, November 11th,  will bring a flood of new quests and lore, and addresses group addicts' needs with The Black Focus and Siege of the Lightspire. The World Story takes a new turn that pesky villain "The Entity" conjures up a Primal Focus and some kind of "giant monstrosity."

For more information re: The Defile Deep Dive, check out this post on the official Wildstar website

To get a glimpse of the next hints re: the Mystery of Genesis Prime, check out the video below.



Comments

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    In before the "I'll wait for F2P" comments.

    image
  • ProGeeProGee Member UncommonPosts: 17
    Really cool game with probably most amazing combat I've tried in any MMO. Will be interesting to see the new patch :)
  • syltmackasyltmacka Member UncommonPosts: 404
    ill wait for f2p lol
  • VolgoreVolgore Member EpicPosts: 3,872

    The content comes way too late and will probably only last for 3 weeks. Then the game will be sitting in the same hole again, because they can't fix years of misdirection, bad management and messed up priorities with some patches.

    Don't quote me on that, but at some time pre-release i picked up a statement that Carbine has 1.5years of content ready at launch...?

    image
  • IncomparableIncomparable Member UncommonPosts: 1,138

    I think the problem with ws is they misunderstand the mmo market.

    1. Progression is only fun with a) good combat

    b) good quest mechanics such as chain quests, dynamic events, puzzles, among other possibilities and mini games

    c) good story

    d) dinging to next level

    they had this to a basic level that felt like good quality. However they misunderstood that once a player went through this progression they would be 'hooked' to play end game. That progression would increase the willingness to continue despite the formula changing.

    end game progression requiring groups and to a long grind to begin raids. Why add the grind?

    then they over emphasize the importance of their progression expecting ppl to alt if their end game is not enjoyable due to a different formula.

    imo. Mmos would do a lot better with less development in progression which seems to be over 80 % of their content and instead more towards repeatable content that is of higher quality and a variety of options at end game such as raiding, solo epic content, Pvp, world Pvp, war plots accessible much earlier, mini games and other mmo mechanics that add to a game that seems rewarding to travel through more than once to alting or exploring.

    the basic wow clone or theme park formula won't work because wow players are hooked on that content and quality. The alternative is to offer a substitute. A game that works along with wow clones. That is a game with very little gear grind, little down time ( maybe 20 hours per class to reach max level) progression to end game but a bigger focus on end game and horizontal progression.

     

    look at blizzards new game. It's not going to compete with their mmo market and offers alternative gameplay as a multi player game that is no mmo, as far as I know.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • VassagoMaelVassagoMael Member Posts: 555
    Originally posted by Incomparable

    I think the problem with ws is they misunderstand the mmo market.

    1. Progression is only fun with a) good combat

    b) good quest mechanics such as chain quests, dynamic events, puzzles, among other possibilities and mini games

    c) good story

    d) dinging to next level

    they had this to a basic level that felt like good quality. However they misunderstood that once a player went through this progression they would be 'hooked' to play end game. That progression would increase the willingness to continue despite the formula changing.

    end game progression requiring groups and to a long grind to begin raids. Why add the grind?

    then they over emphasize the importance of their progression expecting ppl to alt if their end game is not enjoyable due to a different formula.

    imo. Mmos would do a lot better with less development in progression which seems to be over 80 % of their content and instead more towards repeatable content that is of higher quality and a variety of options at end game such as raiding, solo epic content, Pvp, world Pvp, war plots accessible much earlier, mini games and other mmo mechanics that add to a game that seems rewarding to travel through more than once to alting or exploring.

    the basic wow clone or theme park formula won't work because wow players are hooked on that content and quality. The alternative is to offer a substitute. A game that works along with wow clones. That is a game with very little gear grind, little down time ( maybe 20 hours per class to reach max level) progression to end game but a bigger focus on end game and horizontal progression.

     

    look at blizzards new game. It's not going to compete with their mmo market and offers alternative gameplay as a multi player game that is no mmo, as far as I know.

    What is number 2?

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by VassagoMael
    Originally posted by Incomparable

    I think the problem with ws is they misunderstand the mmo market.

    1. Progression is only fun with a) good combat

    b) good quest mechanics such as chain quests, dynamic events, puzzles, among other possibilities and mini games

    c) good story

    d) dinging to next level

    they had this to a basic level that felt like good quality. However they misunderstood that once a player went through this progression they would be 'hooked' to play end game. That progression would increase the willingness to continue despite the formula changing.

    end game progression requiring groups and to a long grind to begin raids. Why add the grind?

    then they over emphasize the importance of their progression expecting ppl to alt if their end game is not enjoyable due to a different formula.

    imo. Mmos would do a lot better with less development in progression which seems to be over 80 % of their content and instead more towards repeatable content that is of higher quality and a variety of options at end game such as raiding, solo epic content, Pvp, world Pvp, war plots accessible much earlier, mini games and other mmo mechanics that add to a game that seems rewarding to travel through more than once to alting or exploring.

    the basic wow clone or theme park formula won't work because wow players are hooked on that content and quality. The alternative is to offer a substitute. A game that works along with wow clones. That is a game with very little gear grind, little down time ( maybe 20 hours per class to reach max level) progression to end game but a bigger focus on end game and horizontal progression.

     

    look at blizzards new game. It's not going to compete with their mmo market and offers alternative gameplay as a multi player game that is no mmo, as far as I know.

    What is number 2?

    usually "profit".

    image
  • ButeoRegalisButeoRegalis Member UncommonPosts: 594

    MMORPG on WoW: Exciting new expansion with loads of new, excellent content!

    MMORPG on Wildstar: "... continues its quest to retain players with the release next week of The Defile as well as the next chapter of Wildstar's ongoing World Story."

    image

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Originally posted by ButeoRegalis

    "... continues its quest to retain players with the release next week"

    Wow, I didn't notice that.  That's just... ye gods, I can't stop laughing at how they snuck that in there, that's so sick and wrong, lol

  • PioneerStewPioneerStew Member Posts: 874
    Originally posted by ButeoRegalis

    MMORPG on WoW: Exciting new expansion with loads of new, excellent content!

    MMORPG on Wildstar: "... continues its quest to retain players with the release next week of The Defile as well as the next chapter of Wildstar's ongoing World Story."

    Well, WOW is a hugely popular game with unprecedented success, whereas Wildstar is struggling (to put it mildly) and the studio has suffered a lot of senior resignations and redundancies.  

    However, I do remember some of the oddly titled articles about ESO on this site, many of which seemed to suggest the game was circling the drain when it was doing no such thing.    

  • AsamofAsamof Member UncommonPosts: 824
    did they announce f2p yet???
  • fobothfoboth Member UncommonPosts: 4
    no, they are shy, give them more time :D
  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by Asamof
    did they announce f2p yet???

    There wont be a F2P model on this one, more like a Tabula Rasa deja vu.  

  • DeeterDeeter Member UncommonPosts: 135

    I don't care

    I don't care

    I don't care

    Make the game F2P already, nobody needs to play this with WoW and FF14 on the market

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by ButeoRegalis

    MMORPG on WoW: Exciting new expansion with loads of new, excellent content!

    MMORPG on Wildstar: "... continues its quest to retain players with the release next week of The Defile as well as the next chapter of Wildstar's ongoing World Story."

    when i read this it sounded as funny as it is accurate, so im ok with that.





  • manowar88manowar88 Member UncommonPosts: 85
    That emty that it s

    x1muft.png

  • PioneerStewPioneerStew Member Posts: 874
    Originally posted by manowar88
    That emty that it sänds here Are not The reality. I nog becus i play wildstar. I think there Are as manny Players in wildstar as in for exempel rift,so there Are enoff Players to enjoy The game whit out problems. Offcurse there Are NO bad thing If it will be more Players ingame but not that bad as it sonds on this forum.

    Even if your comparison were accurate; Rift was released in early 2011....

  • manowar88manowar88 Member UncommonPosts: 85
    I compred The player Base not The how old The game Are.

    x1muft.png

  • azurreiazurrei Member UncommonPosts: 332
    All I know is that they better of waited for this week because they *wanted* to have some content released to "compete" with WoD.  In other words, the content was done, bug tested/fixed to the nth degree and polished to a pristine digital shine.  If they released it merely because they felt the need to get the Drop out prior to WoD launching...and it is riddled with bugs or bugged content was cut...it could be the nail in the coffin.
     
    Although, I suppose at this point there really isn't much left to lose...
  • PioneerStewPioneerStew Member Posts: 874
    Originally posted by manowar88
    I compred The player Base not The how old The game Are.

    They are two AAA games of similar budget, and they have declined to a similar player base in 3.5 years for Rift and 0.5 years for Wildstar.  I think that is quite a damning indictment on WS.  

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