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In what is becoming sadly normal on a game's launch day, Blizzard has confirmed that World of Warcraft servers are under DDOS attack from an outside source that is resulting in server disconnects and lag rendering the Warlords of Draenor expansion unplayable by many. Blizzard is undertaking a series of fixes in order to return server stability and will be keeping the community informed.
We’re excited to finally launch Warlords of Draenor and explore this new world with you, but we know that the experience has been less than ideal as we approach our first full day of launch.
Europe was our first region to launch, and we encountered a few issues due to the sheer number of players attempting to enter Draenor from a single location. We worked to add multiple new ways to access Draenor, and this helped ease some of the initial rush into the new expansion as players were able to access it from their capital cities, as well as from the shrines in Pandaria.
While that solution helped a ton for our North American launch, we ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency.
To help correct for this and other issues, we’ve temporarily lowered maximum realm populations. This means there will be high queue times experienced on high-population realms.
Here are some of the other important issues we’re currently working to address:
Instance servers timing out, which may impact dungeon access
Continent server issues, which are resulting in Player Not Found and disconnection issues
Garrison server issues, which are resulting in phasing and performance issuesWe’ll post updates here as we make progress against these issues. Thank you for your zeal to face down the tyranny of the Iron Horde—and for your continued patience as we work to improve the current experience.
Check out the forum thread on the World of Warcraft forum.
Comments
It already exists. But it's too expensive for most companies to justify subscribing to for one time every few years when they launch a new product.
Granted the software I'm talking about does A LOT more than just prevent and help shut down attacks. Blizzard could probably swing it...but why bother? It's not going to make more people play the game...and the server attacks aren't going to make anyone quit the game either.
Bot-nets cost almost nothing to operate. I have no clue how much people pay for access to bot-nets, though.
There is no "magic sauce" to make a DDOS attack fail. You can have more bandwidth and server capacity than your attackers, or you can fail on either and your services will suffer. Sometimes, the attacking packets have a pattern in them which is distinguishable from normal traffic and a packet filtering rule can be created to prevent those packets from hitting your server capacity, but that requires you to have more bandwidth than the attackers have.
My guess is they found a vulnerability in the server code that if they send a certain packet or series of packets, it causes the server(s) to become fully-loaded. A patch in the servers and/or clients can help remove or reduce the vulnerability, if that is the case.
Are you really applauding Zenimax for this after all of the countless other issues they had at launch?
ROFL.
http://us.battle.net/wow/en/forum/topic/15270577008 It's starting.
Logging into game server.....5 mins.....Success.......5 mins....10 mins...........15 mins.....Disconnected from server.....
Blizzard knew how many people were going to log in, Blizzard knew that a train wreck like this was probably going to happen. The options they had were to spend money and time augmenting servers to handle the load, that would be unnecessary in 2 months, or to have pissed off customers if the launch went bad.
They chose to let it roll and now are just riding it out. not sure I believe the DDOS attack after seeing the same thing at every other xpac they've ever launched.
ESO best launch of the year whomp whomp!
I get why new games get ddos'ed but WoW? WoW/Blizz has been around for a decade and its reputation wont be crushed like it may be the case with new games/companies by one "small" ddos. That would be the only reason I'd say they lie about it, it just doesnt make sense to run an attack.
This isn't a signature, you just think it is.
Wildstar's launch was actually much better than ESO's. But don't let facts get in the way of your argument. And ESO was riddled with bugs after the first couple of days.
So happy I stopped MMOs and started playing Single Player Games.
Far Cry 4 and Dragon Age: Inquisition will be great! No queues, monthly fees anymore.
Yay!
There has to be a really innovative MMO in the future to get me back.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
+++ this and all other speculations are invalid. wanna be safe from this? then you need to play indie mmos with fanbase 1000 people.
http://wow.joystiq.com/2014/11/13/blizzard-confirms-world-of-warcraft-target-of-ddos-attack/
http://map.ipviking.com/
This shows the attack.
That map is very interesting. Never knew it existed.
I never knew until I saw it on joystiq.com.
One of the major reasons why I didn't even try to log in yesterday...no launch or major patch will be without issues for the first 24-48 hours.
It's probably why Blizz decided to roll out the patch mid-week anyway. This gives them some time to fix any issues before prime-time (woohoo Friday evening + weekend!)