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https://www.youtube.com/watch?v=o-xvCg8CI9U&index=6&list=UUTeLqJq1mXUX5WWoNXLmOIA&hd=1
they posted a version without live stream lag and direct audio from the game. Great music too which was not audible on the livestream. Sounds fantastic
Comments
This isn't the Persistent Universe Demo.
It's the Planetside Demo. Both are different terms. PS will be coming first (if it ever comes although there is a good chance it might come since most of it is in-game rendered cut-scene and a small map) and then it will be merged with the PU.
anyway the video title says so ;D Planetside demo at the end.
and running around the Constellation flying through space is an awesome sight.
Planetside First Person Shooter MMO demo will be shown at PAX
What happens if this does not launch will folks get there money back ?
MAGA
they already launched the first combat module Arena Commander and the FPS module will be released early 2015.
They have 61 million $, that is enough to release the game twice. Of course it will launch.
Explorer 73% Achiever 53% Socializer 53% Killer 20%
and this is just a small demo of what will be coming
most interesting will be what their AI will do with the NPC population, they will all have a daily business routine
https://www.youtube.com/watch?v=lUDfQjGVmn4
skip to 4:20 for an early demo of NPC avatars intelligence
they have now 10 different types of character routines for NPCs on planets
"More Detailed AI Activities – we’ll add ten distinct types of AI character roles on planetside environments! At $54 million, this includes Bartender, Doctor, Entertainer, Nurse, Sanitation Worker, Security Guard, Shopper, Tourist, Vagrant and Vandal. Future AI roles will be added with future stretch goals! Each additional ‘class’ of character will be fully expressive and have a role to play in Star Citizen’s planetside interaction AND the game’s greater economy."
http://www.polygon.com/2014/11/11/7193591/star-citizen-persistent-world
http://www.gamestar.de/spiele/star-citizen/news/star_citizen,48820,3080259.html
More magazine articles about the SC persistent universe (one english, one German) ... speaking about 800+ unique locations in the final version, crafted in different styles but also applying some procedural generation principles.
Have fun
excellent stuff, haven´t read that before.
I like the ideas of the PU game director, so finally we´re getting believable NPCs doing things that make sense