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I decided to take a quick look at the us.battle.net forums and the mmo-champion forums just to see what players are talking about.
Surprisingly I saw several threads saying things like level 100 feels unfinished, just sitting in their garrison, lots of kill 100 mob rep grinds, no dailies ect. To top it of i heard raids aren't in yet. Is that true?
Sure people rushed to level cap, but that doesn't change the content that's there. What's going on?
Comments
Raids are purposely being held back for 2 weeks. Same thing they did with MoP so not sure why this is a surprise.
Also, there are a ton of things to do at max level, whether or not people actually do them is a personal choice.
Haven't bought WOD yet, waiting for queues to settle down. I play on high pop servers. But I saw this posted in the forums. Seems like there is a shitload to do if you ask me.
there's a LOT of pet battle achievements in draenor;
doing ALL of the above listed content actually results in easily 5+ hours spent. this is assuming that you play excessively. there's a lot of content to do, you just don't want to do it. LFR releases in a few weeks, and MC comes out soon. if you complain to complain, sorry, no one can help you.
there's reputations to grind via killing special rares who then drop account-bound rep tokens which will let you buy novelty items such as toys, mounts, etc.
SUPER RARE FUN-TIME MOBS: their spawn rates are assumed to be similar to TLPD, but they drop mounts for EVERY PLAYER who tags the kill (minus the wolf rare who only drops one which is personal loot so no one can ninja it if it's PL*) so you can camp these if you are that bored
Nice list...
I love it... and thats what 50% will do when they reach 100, then there is 40% that will go level their alts.. and then thee is 10% that start bitching that there is no content to do at max level...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Dont have that much time to play at the moment, but when I ding 100 with my main I will defintely level my alts.
For me it will not be a problem to fill the agenda, and if I will have som time over there are all the old dungeons and raids to run for trans.mog gear and mounts.
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Thank you for this. I was getting temped to get back into WoW but reading this reminded me how addicting and social life destroying this game can be. I'll stick to games that don't take over my life, thank you very much.
DAoC - Excalibur & Camlann
I considered coming back to wow but have done at every expansion since wotlk and never done so.
Personally, I think there are many mmos better than wow out there now or coming out soon and the fact that people can buy a level 90 boost really puts me off.
Buying a boost to 90 then playing 10 levels worth of oldschool content with quests which consist of go to this location and kill mob or collect item are boring now in my opinion.
I want to see improved ai where mobs actually have motives and quests aren't in the same location or the same quests available to all.
To my understanding, there are a couple of games coming out in 2015 which boast this, id rather wait.
I've got my Paly to 94 and I'm intimidated to even think about leveling one of my other toons.
So much to do between now and LFR / MC opening up...
This sounds like the standard complaint heard at every MMO and expansion launch.
Rushed to level-cap, not interested in doing any of the 100's of things available because they all "suck", so will just sit around whining loudly about the lack of content...
This is like blaming Golden Corral because you can't stop eating at an All-You-Can-Eat restaurant.
Grow some damned self control.
I, frankly, miss being able to devote days/whole weekends to gaming. But I've learned that I rather enjoy spending time with my not-so-little-anymore one. Do I still have days where I veg into a monitor? Yea. But more often I take my games in 1-2 hr chunks.
Weren't you the one of the diehard Archeage fans? How is WoW more time consuming?
Great list!
Lets be honest. WoD have tons of content for every one's tastes. From casual solo play, to hardcore raiding grp content.
I m not playing WoD at the moment, but content is not a reason. Mostly is that i don't want to sacrifice ALL my free time in a game and i have done this many times with WoW in the past.
Its not Blizz fault ofc, its my weakness, but due to this i choose to stay away from WoD...at least for now, as 80% of my rl and gaming friends are playing it right now
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
just wanted to post 1 correction to someones post.
Wow doesn't have something to cater to everyones taste, it only has things to offer to casual gamers who aren't interested in competitive gameplay.
Thanks for joining the site just to contribute an opinionated statement that is wrong. Let's look at the competitive PvP arenas both solo and team. Oh, those aren't competitive? Wow, someone should tell those people who are "pro" players who earn money by playing.
(see example: http://us.battle.net/wow/en/blog/11289177/BlizzCon_2013_World_of_WarCraft_Global_Invitational_Meet_the_Teams-10_23_2013)
Oh that professional teams like Team Razer include World of Warcraft on their list of competitive games?
(see example: http://www.razerzone.com/team)
Or Hardcore raiding guilds looking to take on some of the hardest bosses in games.
(see example: http://www.guildox.com/wow/guild/us/Illidan/Blood Legion)
For post #5.. you come on here and make a dumb statement. I hope your future with MMORPG is less clouded by your opinions and backed by more facts...
Just because a game caters to some casual things doesn't neglect the fact that it caters to things to do across the board. Just because I don't actively play WoW, doesn't mean I can't see the appeal to some people.
The definition of "casual gamer" has been severely twisted these days.
An actual casual gamer is someone who either has no interest in standard games or doesn't have enough time to dedicate to these because of real life commitments. Instead, they tend to focus their time on simple, usually addiction-based games. The stereotypical casual gamer is the tablet gamer.
These days, however, we're using the term "casual gamer" to refer to anyone who doesn't sell their soul to the game they are playing. We're using it to refer to people who don't care for the same mechanics that we do, or who weren't happy with the mechanics of older games. In other words, we've twisted it because we're closed-minded and often less intelligent than we think we are. Instead of accepting a game for what it is - something that may or may not appeal to our specific needs - too many of us refer to products as casual for entirely baseless reasons.
Its not wrong.
That's the very reason that I quit wow. I played it for years and it was great but it got dumbed down over and over till it was so casual there was no competitive element.
I like playing competitively and if it had stayed competitive, I would have carried on but a number of things made it uncompetitive such as the competitive aspect of building was removed by allowing people to inspect builds without asking and the raids were dumbed down to the point you don't need a good group to do it or many people.
The pvp and pve competitive elements were also dumbed down but the final nail in their coffin was the inspect thing.
It just became so casual that levelling and building your character topped mattering so the only competitive element left was how quick you can button mash.
It lost me at that point and this is a valid opinion. Ask anyone, they will say wow is an uber casual game designed for people to play without much thought.
Its easy to play and easy to master and easy to copy other peoples work, due to this the difference between the best and worst wow players is tiny because its almost impossible to do anything wrong or have difficulty and if you do somehow do something wrong like make a bad build and are losing to someone which is very difficult in wow, you can just inspect them and copy them.
Wow does not cater for the competitive or hardcore gamer at all.
If you mean combat as the competitive gameplay, then i might give you a point because i don't think tab target is that much competitive anymore. But if you mean competitive content then its out there.
Don't use LFR or wait to have, lets say 600 ilvl gear, in order to run raids that drops almost the same ilvl items. Go with greens as we did back in Vanilla-Tbc. Go Mythic mode, go rated battlegrounds, go arenas. Don't wait a few months doing LFR's, daily quests, getting shards etc in order to be max geared to enter in a raid. Try it now. The raids will get in game in 2 weeks, go play them, don't waste time if you want competitive play.
I m not saying that you must play like that. Everyone can play the game as he wants. I m saying that if you want, the challenge is there. It always was.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Ive got to go out so I wont spend long replying to this quote except to say that you have just made up your own definition of casual gamer here and tried to impose it on everyone else.
Even Blizzard admit wow is aimed at the mass market, casual gamer.
Personally I find the pet battles quite addiction-based lol. Reminds me of the good old Pokemon days :P
Hes absoluelty right. WoW used in his development process and all expansions high profile scientists to make people addicted to the game. Ofc AA has nowhere the same budget as Blizzard, thats why it has so many shitty elements implemented and they cant get the echo from those scientist to tell them that that feature wont make the kiddys addicted.
Another shady business of Blizzard is to bring the raidcontent way later then the release of the game. And probably its on a day where you need to resub to get to the new content. Its not about your amusement, its about how you get stuck into this game and spend money.
Yes, wow was designed to suck out your life and your pocked.
Top guilds compete for world firsts and progression status - some are even sponsored. Though you would be correct that there's currently no progression raid available at this time.
Arenas and Rated BG's are also competitive. Actually, it's one group competing against another group, the literal definition of competition. If ranked PvP isn't considered competitive in your eyes, then DotA2, LoL, SC, Counter Strike, et al are also not competitive.
I'm 92, almost 93. I'm having lots of fun so far. Mostly because I like the Garrison and Follower aspect. I also love, love, love the fact that I can go out and "capture" beats so I have skins for leatherworking. As an enchanter/leatherworker, skilling up leatherworking can be extremely cost prohibitive without a somewhat steady stream of leather coming in.
All and all, I think Blizzard did a decent job with this expansion. I dusted off my old Alliance Druid for it. (due in part that Area 52 is always, always locked, so I needed to play another toon from another server)
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
Here we go again with the "this is the devil, here to prey on the little children" loool.
Either there are alot of gifted and blessed people in the world that played/play and don't get sucked in or I dunno LOL... Just find this idea really interesting... We should call someone to exorcise the hell out of Blizzard XD
Seriously now... Self-control and responsability accounts for not getting sucked into wow (or any other game/hobbie for that matter). Not having it and being weak/susceptible for several reasons (which are too many to mention here) is not an excuse to blame it on the game or the company
"Nothing to do at 100"
Eventually this is 100% absolutely true for everyone... it just hits some people sooner than others. The reality is, they've done all they CARE to do at 100. You can lead a horse to water but you can't make him drink.
To address your 2 points.
1. World 1sts aren't competitive because its not doing something other people cant do its just trying to do something before another.
2. BGs are only competitive in the sense of a fps with no building. The reason for this is that the non optional inspect skill means that you cant compete by making a better build to play with because if you beat people, they will just inspect you and steal your build. So there is no competitive aspect in character building in wow which is stupid because that's the fundamental of a rpg. If you want a competitive game without levelling and character building, then you or I can play halo or any other clone shooter.
So to reiterate, bgs are only competitive in the sense of a clone shooter where character building doesnt matter and isn't competitive at all due to the non optional inspec. Thus I or any competitive rpg player cant play wow for a competitive mmo rpg because character building doesnt matter. Hence if I want to play a game where the only competitive aspect is button bashing or twitch skills then it definitely wouldn't be an rpg, I can just go play halo 5 when its out or counterstike source.
So I agree counterstrike is competitive but its a clone shooter where building doesnt matter, since wow is a rpg, I expect more, I expect character building to be fundamental.
Since it isn't in wow, WoW is not a competitive rpg. you could argue its a competitive clone shooter like counterstrike where all that matters is speed of button mashing and reflexes but not intellect or skill in building a character of your own which is what rpgs are all about.
I don't understand the fuss about the inspect thing.
Unless you have a game where there are secret weapons and skills or something like that, you can ultimately always copy another's build. Be it an RPG or not. There are only so many options for a determined class and spec, so even if you don't copy through inspect you can just google it or try out other setups untill you get it tuned up.
Take regular non-rpg games like league of legends for instance. The builds are usually out there for everyone to see. There are even guidelines on which items to pick in each situation. Yet, only a small few are actually "reallly good". Is it the mashing button speed? Dunno, but if the speed of the mashing was the only aspect to it, ALL competitive games including RPG's would eventually mean 95% of the players would be exactly as strong. Yet, there are ladders and stuff.... Why? Because the ability to quickly react against several different things, and all that is implicit to that ability is what determines the real PVP prowess. Not the build or skills you use (sure, those help, but when everyone can have the best, cause there is nothing hidden, there is more than that).
So i'm sorry, but i disagree with your opinion. I respect it of course, but i disagree. Everything in life is like this. Even in school college: everyone can have the same books, the same study methods, even be twin brothers... Yet somehow, when they get to the test, they score differently, even if the questions are the same.... Yet, they had the exact same "tools" as one another... Same in gaming. Put 100% of the people with equal gear and skills and you will see that you can still be competitive because there will always be different degrees of "gaming skill" to it
PS: not defending not criticizing WOW in this. Just saying it has the same possibilities as most other games in terms of "competitive pvp". Maybe a little bit less given the recent prunning of abilities ans stuff, but again, that just thins out probly alot of "work" in the "getting to the ideal setup" process, but the "mastering the pvp gaming skill" is still there, like most other RPG's ^^