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[Column] Star Citizen: Change is in the Air

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

My feelings on the subject of Star Citizen are shrouded in more shades of grey than the murkiest Seattle skyline.  I’m a Golden Ticket holder, Imperator, High Admiral, and very nearly the first writer to report on the game as being a major movement in the gaming community.  If I wasn’t the first to point out how it’d shape the future of the industry, I was dang close.  Beyond seeing the historical impact this game was bound to have, I’m also a straight up fan.  I’ve been a fan of Chris Roberts and his games since senior developers were few enough that we actually knew most of their names.

Read more of Red Thomas's Star Citizen: Change is in the Air.

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The LA office felt like a satellite office as it opened, but it’s become much more central to the development since.


¯\_(ツ)_/¯ 


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Comments

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Every major project takes on a life of it's own after awhile.  That's why I like this planet so much.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • DrealgrinDrealgrin Member UncommonPosts: 156

    this article oozed of conservative disdain and self approval.

     

    Which sucks, Also Wasn't expecting an article full of unfounded and unnecessary theory crafting.

     

    The criticism basically amounted to "This game has gotten big for its britches" and "I wish my people had a galaxy to call home"

     

    But in the end the author acknowledges that the exponential increase in supporters gave the game a potential that it would likely never have even dreamed of in the past. 

     

    I wonder how common this sentiment is throughout the Star Citizen community.

  • ErillionErillion Member EpicPosts: 10,328

    Star Citizen is no longer the (small) kickstarter game of 2012 - its a "victim" of its own success .... and I like it even more than before for those very same reasons. Its more of everything and its (even more) daring ... and that takes time and causes friction. Perhaps in the team, for sure in the community. IMHO they will pull it off ... and given time it will be a milestone in game development.

     

    Have fun

  • Ket_VilianoKet_Viliano Member UncommonPosts: 271

    The attitude here in Cali is not about making sure "no one acts too mean or  finds too much success", it's about making sure that no one is successful at screwing other people over. Author is way too full of himself, thinking he is a "rugged individual", in the tech industry where everyone is dependent on everyone else.

     

    "this article oozed of conservative disdain and self approval." Yes, I do agree, time for the author to take a good look at himself.

     

    And as far as song is concerned, don't be worried about Folk, worry about someone playing Dubstep.

     
  • unclemounclemo Member UncommonPosts: 462
    Interesting and well written article. I never cared for Eric the Wingman. His was annoying on his videos and his personality never seemed like a good fit with the rest of the (more intelectual) staff. I wish him well with his next project, but what better project is there to work on as a developer than Star Citizen? Rabid fans with deep pockets and no oversight from greedy investers? It doesn't get any better than that.

    I would also mention the Chris Roberts et. al. never anticipated this level of backing during the initial funding of the game. The planned iterations were designed to attract more funding by releasing the game in modules. Now there is plenty of funding and CIG had the ability to revamp how the game would be made. Fans shouldn't expect CIG to stick to original 'promises' to be delivered exactly as originally planned.

    I am excited for the future of this title and I hope it sends a clear message to other developers that gamers are tired of lousy, rushed products.
  • WizardryWizardry Member LegendaryPosts: 19,332

    I am not sure what this article was trying to achieve but it sort of gave me nothing.

    I have actually watched what limited game play some select few have been allowed inside of Twitch streaming and all that matters is what i see and what i have seen looks really weak.

    You argue whatever,it's not near finished,not even open Beta or Alpha or like i said whatever excuse,it still looks very weak.

    It actually looks exactly what my gut told me it would look like even as a finished product.

    I am not sure how this game ever got the hype or support it got but then again i still can't fathom supporting Eve either.I guess it comes down to a VERY weak market segment that many are dying to play ,so the competition is almost null and void.

    Personally i never fall for a game just because,it still has to do what i want from a video game be it pvp,PVE,sci-fi/space RPG whatever it still has to be good at what i want.

    I very honestly could support a game such as this ,a Sci-fi or Space game but it has to be good and i have seen absolutely nothing in those markets that i would even consider playing.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DrealgrinDrealgrin Member UncommonPosts: 156
    Originally posted by Wizardry

    I am not sure how this game ever got the hype or support it got

     

    if Star Citizen doesn't excite you, you simply don't know enough about it.

     

     

  • AngryCujoAngryCujo Member Posts: 22

    Wingan's "John Candy-esque" personality has been missed since June when Around the Verse took over as SC's main web video show.

    Eric Peterson is a showman, he's the kind of personality you just don't see that often.

    But he's not angry with Chris Roberts and he's still apart of the SC community, though he's busy with a new studio of his own and a new game... with many of those same team members who also left Cloud Imperium.

  • Red_ThomasRed_Thomas Member RarePosts: 666
    Originally posted by AngryCujo

    Wingan's "John Candy-esque" personality has been missed since June when Around the Verse took over as SC's main web video show.

    Eric Peterson is a showman, he's the kind of personality you just don't see that often.

    But he's not angry with Chris Roberts and he's still apart of the SC community, though he's busy with a new studio of his own and a new game... with many of those same team members who also left Cloud Imperium.

    Ah!  Someone has been reading my notes for an article in progress!  =)

  • ArglebargleArglebargle Member EpicPosts: 3,483
    Boy, when even your long term sycophants are bailing on the project, maybe it means something.....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • DarLorkarDarLorkar Member UncommonPosts: 1,082
    Originally posted by Drealgrin
    Originally posted by Wizardry

    I am not sure how this game ever got the hype or support it got

     

    if Star Citizen doesn't excite you, you simply don't know enough about it.

     

     

    Talk about disdain and self approval:P

    just maybe, someone knows how many games promise and fail to deliver? As always talk is cheap..and yes that includes mine.

    There are so many people riding the hype train into outer space.  Trust but verify.  Sound sentiment.  Until we get to a beta phase that puts the WHOLE playable game together and it works..we have exactly nothing to verify. 

    I have hope...i also have a healthy dose of realism to go along with that hope as well. Sounds a lot like  what the author was talking about yes? Hope ...and a bit of worry.

     

  • NitthNitth Member UncommonPosts: 3,904
    Originally posted by Drealgrin

    But in the end the author acknowledges that the exponential increase in supporters gave the game a potential that it would likely never have even dreamed of in the past. 

    For people haven't already realized potential is worthless.

    What does have worth is what a game IS, and not what it could be.

     

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by DarLorkar
    Originally posted by Drealgrin
    Originally posted by Wizardry

    I am not sure how this game ever got the hype or support it got

     

    if Star Citizen doesn't excite you, you simply don't know enough about it.

     

     

    Talk about disdain and self approval:P

    just maybe, someone knows how many games promise and fail to deliver? As always talk is cheap..and yes that includes mine.

    There are so many people riding the hype train into outer space.  Trust but verify.  Sound sentiment.  Until we get to a beta phase that puts the WHOLE playable game together and it works..we have exactly nothing to verify. 

    I have hope...i also have a healthy dose of realism to go along with that hope as well. Sounds a lot like  what the author was talking about yes? Hope ...and a bit of worry.

     

    Just responding to the part in orange.  BTW i say this not as a backer, or even a fan of chris roberts or the wingman series (I played more x-wing and tie fighter back in that time of PC gaming, but regardless).

    This is just a total BS statement.  You don't have to have the entire product to know that quality work is being done.  Thats like comissioning a coach builder to make a custom car for you, and they advertised one of their specialties as being lets say a computer controlled ride/dampening system, and they invite you by during the build to show you the suspension on the frame, and show you how the computer can control the different aspects such as ride height, rebound, dampening, etc, and it all works flawlessly, and then you go off and say "well, until i see the whole car, this is meaningless and i have no reason to trust that you know what you're doing!"

    Its just ridiculous.  Everything they've put out thus far looks amazing, the graphics engine clearly is well coded and efficient, yes they need some work on the animations, but that is obviously an early sample of the FPS portion of the game.  But from everything ive seen the dog fighting portion of it is just about flawless.

    Does that mean there is no reason to keep a healthy level of concern, no, but what you guys are doing is essentially throwing the baby out with the bathwater.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Drealgrin
    Originally posted by Wizardry

    I am not sure how this game ever got the hype or support it got

     

    if Star Citizen doesn't excite you, you simply don't know enough about it.

     

     

    What if one doesnt care about the space sim genre?  There is no reason to get excited about a game in a genre you don't enjoy.

  • JonBonJawaJonBonJawa Member UncommonPosts: 489

    Wingman is not DEAD he is making his own game, he always wanted to do that, he wanted to do some Comquest Wars sequel or something else, now he makes a type of Descent/Miner Wars according to his new site

    No SC is not Wingman's Game it's Wing Commander Privateer and therefore Chris Roberts' game

     

    and for the love of god 2 VIDEO SHOWS a week and several blog posts often on the same day is not enough communication? Name the game company on this planet that does more communication...LOL

    oh wait there is more, the monthly Jump Point Magazine and Citizen Con.

    if they would do any more fan pleasing communication would there be anyone left finalizing the game?

     

  • DarLorkarDarLorkar Member UncommonPosts: 1,082
    Originally posted by Hrimnir
    Originally posted by DarLorkar
    Originally posted by Drealgrin
    Originally posted by Wizardry

    I am not sure how this game ever got the hype or support it got

     

    if Star Citizen doesn't excite you, you simply don't know enough about it.

     

     

    Talk about disdain and self approval:P

    just maybe, someone knows how many games promise and fail to deliver? As always talk is cheap..and yes that includes mine.

    There are so many people riding the hype train into outer space.  Trust but verify.  Sound sentiment.  Until we get to a beta phase that puts the WHOLE playable game together and it works..we have exactly nothing to verify. 

    I have hope...i also have a healthy dose of realism to go along with that hope as well. Sounds a lot like  what the author was talking about yes? Hope ...and a bit of worry.

     

    Just responding to the part in orange.  BTW i say this not as a backer, or even a fan of chris roberts or the wingman series (I played more x-wing and tie fighter back in that time of PC gaming, but regardless).

    This is just a total BS statement.  You don't have to have the entire product to know that quality work is being done.  Thats like comissioning a coach builder to make a custom car for you, and they advertised one of their specialties as being lets say a computer controlled ride/dampening system, and they invite you by during the build to show you the suspension on the frame, and show you how the computer can control the different aspects such as ride height, rebound, dampening, etc, and it all works flawlessly, and then you go off and say "well, until i see the whole car, this is meaningless and i have no reason to trust that you know what you're doing!"

    Its just ridiculous.  Everything they've put out thus far looks amazing, the graphics engine clearly is well coded and efficient, yes they need some work on the animations, but that is obviously an early sample of the FPS portion of the game.  But from everything ive seen the dog fighting portion of it is just about flawless.

    Does that mean there is no reason to keep a healthy level of concern, no, but what you guys are doing is essentially throwing the baby out with the bathwater.

    Umm yes you Do need the total COMPLETE product.  Until then it is all just hype. Making "modules" that look wonderful does not mean they will all just work together perfectly or at all. Most likely they will...but saying they will for sure is the real BS here.

    Any time you need to think up some crazy example to try to make a point...just reaching there. 

  • TheYear1500TheYear1500 Member UncommonPosts: 531
    Originally posted by MoreOfTheSame

    Wingman is not DEAD he is making his own game, he always wanted to do that, he wanted to do some Comquest Wars sequel or something else, now he makes a type of Descent/Miner Wars according to his new site

    No SC is not Wingman's Game it's Wing Commander Privateer and therefore Chris Roberts' game

     

    and for the love of god 2 VIDEO SHOWS a week and several blog posts often on the same day is not enough communication? Name the game company on this planet that does more communication...LOL

    oh wait there is more, the monthly Jump Point Magazine and Citizen Con.

    if they would do any more fan pleasing communication would there be anyone left finalizing the game?

     

    Just because they put out hype shows and self promoting PR shows does not mean they are communicating.  

  • TheOctagonTheOctagon Member UncommonPosts: 411
    I find it funny that this game is nowhere near complete but they can churn out $100 spacecraft every month or so...XD
  • WolfClawsWolfClaws Member UncommonPosts: 638

    I am bummed about Eric's departure.  

    Fact of the matter is... I felt the decline with the changes in Wingman's Hangar... then when Wingman's Hangar ended.... and well... I dunno.. just... an odd feeling of emptiness.

    I have met Chris Roberts, twice, and he is an amazing guy.  So is his team, but there is something dark lurking there... Can't put my finger on it.

  • VorthanionVorthanion Member RarePosts: 2,749
    I had a hard time getting past the snide remarks about Californians, even though I am a Texan myself.  That kind of sentimentality was incredibly inappropriate for an article on this site.

    image
  • ThaneThane Member EpicPosts: 3,534
    Originally posted by SBFord

    (...)  If I wasn’t the first to point out how it’d shape the future of the industry, I was dang close.  (...)

    on the internet, we just say "FIRST!", saves us time :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • mightpyromightpyro Member UncommonPosts: 23
    Originally posted by WolfClaws

    I am bummed about Eric's departure.  Fact of the matter is... I felt the decline with the changes in Wingman's Hangar... then when Wingman's Hangar ended.... and well... I dunno.. just... an odd feeling of emptiness.I have met Chris Roberts, twice, and he is an amazing guy.  So is his team, but there is something dark lurking there... Can't put my finger on it.

     

    It's pretty simple really when you just look at the videos again. CIG's development is really based on crunch development 100% of the time which is something the industry is trying to get out of. I'm not surprised that people end up leaving just because of how stressful that becomes.
  • Originally posted by TheOctagon
    I find it funny that this game is nowhere near complete but they can churn out $100 spacecraft every month or so...XD

    And you hit the main reason why I'm leery of this game.  Crowdfunding is good and all, but I have no interest in a game where you have to pay hundreds of dollars for ships.  Is this game pay to win? Are the ships people are paying for now immediately available to others as soon as the game launches?  If not, then it's pay to win up until the point they release the ships.   If so, then it means it's a money grabbing scheme to get as much money off backers as possible.

     

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by Cervani

    And you hit the main reason why I'm leery of this game.  Crowdfunding is good and all, but I have no interest in a game where you have to pay hundreds of dollars for ships.

    --> No one forces you to pay hundreds of dollars. The game costs 30 $. 45 $ if you want to actively test in Alpha. Bigger voluntary pledge donations are appreciated, but not necessary.

      Is this game pay to win?

    --> IMHO no. And there is a TON of official communications that say its NOT planned as a P2W game (with reasons given). There is a lot of speculation from others that it IS a P2W game, but when you get down to facts all these claims fall apart (this point has been discussed ad nauseum in dozens of gaming sites and forums).

    Are the ships people are paying for now immediately available to others as soon as the game launches? 

    --> Yes.

    --> There is official communication from CIG that they do NOT plan to have any items exclusively available through external cash shop. Everything will be available in game for in game money.

    --> Example: By official communication from Chris Roberts it will take about 60 hours of game time to get enough in game cash to buy a multi crew ship like the Constellation.

    If not, then it's pay to win up until the point they release the ships.   If so, then it means it's a money grabbing scheme to get as much money off backers as possible.

    --> Once again. No one holds a gun to your head and says "You must buy 'em all !". Thats NOT Pokemon.

    --> Have fun

     

     

  • DarLorkarDarLorkar Member UncommonPosts: 1,082
    Originally posted by Erillion
    Originally posted by Cervani

     

    Are the ships people are paying for now immediately available to others as soon as the game launches? 

    --> Yes.

    --> There is official communication from CIG that they do NOT plan to have any items exclusively available through external cash shop. Everything will be available in game for in game money.

    --> Example: By official communication from Chris Roberts it will take about 60 hours of game time to get enough in game cash to buy a multi crew ship like the Constellation.

    If not, then it's pay to win up until the point they release the ships.   If so, then it means it's a money grabbing scheme to get as much money off backers as possible.

     

    Misleading. Yes ships are available, BUT you need to gather the in-game coin to buy them.  Which could take quite a while. And the people that have bought the ships will be flying more powerful and larger ships all that time you are gathering funds.

     

    So yes pay to win for early game IMO BUT you can eventually catch up and have the same ships and systems at late game. So the early advantage will be heavily on the side of people paying cash for ships. But will not last forever.

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