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I thought a couple years ago after playing the Secret World, that no games combat could be less interesting, until I played this. What a waste. My only hope is I can somehow get my money back. This is the worst game I have encountered. I tried to give it a few days, but I could tell in the first two minutes this game was horrid. It feels just like playing Ages of Conan, but worse somehow. Combat feels like that dream where you are running in slow motion and cant wake up.
Don't buy this game.
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Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This game does remind me of Age Of Conan a lot also due to great graphics but tons of bugs and class balance issues. I think the big difference though is that Age Of Conan didn't have a few great games using the Conan IP before it released like ESO did.
After playing ESO for a week after release and then another week about a month ago all this game seems to do is make me play Skyrim. They do a great job with promising things though but so did Funcom with AOC and they both seem to only provide promises with "soon" attached to try and keep people subbed.
The console versions seem to be cancelled so I think that says a lot about the current state of the game.
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Console versions cancelled? LOL
This game is pretty fail though. Like a very watered down version of an Elder Scrolls game. And the combat is some sort of weird mix between tab target and action combat. Pretty crappy too.
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Well I for one can rest much easier now after reading such an in-depth and informational thread. You could tell in a WHOLE two minutes, man it takes alot of other people at least an hour, or 10-20 hours or a week/month, but you obviously have mad skills.
I have been playing mmo's since UO. I know enough about what I like and what I don't to tell very quickly. Glad to know you can rest easy now, it gives me a warm fuzzy to know I wil help a complete stranger rest easy lol.
To the rest of you guys, thank you for the tactful replies. There seemed to be a great community in game, something that is lacking in a lot of others. I t just felt like something was missing for me in combat. Same with TSO, I wanted to love that game, and just couldn't.
I simply prefer more ease of movement, something that feels more fluid like UO, Wildstar, Vanguard SoH, Rift, etc.... This combat system feels forced and like walking through mud. Not trying to hurt anyone's feelings, it's just not my style, at all.
Other than the name this MMO is nothing like ES games.
You say the combat in ESO feels like walking through mud and then you list Vanguard as feeling more fluid? We are thinking about the same Vanguard aren't we? The one Brad McFail screwed up and then sold to SOE to die a slow death right? If so, I loved the game, but that combat system was soo slow and combat seemed to take forever because the animations always seemed to be a half second or so behind. I'd select my attack, here the audio ques and then... I'd start moving. My favorite was watching my Ranger go through one of the chains and all of a sudden it all ends because I had killed the mob already.
Don't get me wrong me wrong though. No game is for everyone and if ESO isn't for you then it isn't for you. I just found it strange that you talk about slow and forced and then list Vanguard is all.
It's about as exciting as watching PGA.
I never had that problem amigo. I played a Bard and was always moving very quickly.
While I found many flaws in TESO (mostly grouping wise) combat was none of them.
Combat in TESO felt so visceral & right...responsive and intense.
Must disagree with OP in this subject.
I love this response. I am right with ya. Anytime I hear "you have to play for XX amount of time before you get to the good stuff. Or, you cannot judge something on the first hour of game play. You can. People, nothing much has changed in MMOs for almost a decade! You play one you played them all. You have a few instances where there are different features here and there, but you can get a general feel of an MMO without needing 100+ hours anymore.
S.C.I.F.I
<Sights, Clouded, In, False, Illusions>
So please tell us all how it should have been done and make ESO feel like every other ES game and explain in detail how every single mechanic should have been implemented while keeping everyone happy with the end product. That's both the single player RPG fans and MMO gamers, not either or.
Better yet, please tackle how ESO should have been a sandbox. Should it have been open world PVP? Full loot? No forced PVP? Maybe not have any PVP at all because it wasn't in ES games right outta the box? How do you balance a game where any character can have any skill because balancing the game "as is" is difficult enough just like most if not all MMOs? Should there be instances? If not, is a cave/dungeon only allowed to be cleared once? Do the mobs in dungeons respawn? What if I already cleared that dungeon, how can I kill the same named mob multiple times because I didn't get to clear every dungeon thousands of times in ES games? Keep in mind, you have to make a game that feels just like all other ES games but not alienate players with your game mechanics and choices of implementation.
I could go on and on. The point is simple. It would have been extremely difficult to make ESO just like every ES game. The individual player's expectations of what ES is to them and what ESO had to be to EXACTLY meet those expectations is the real problem, not the game (bugs excluded of course).
What's the over/under on whether he's even played the game?
I'm betting less than 50/50 at all. And less than 1/10 anything more than a level 1 beta experience.
On the bright side - any good recipes for people to swap?
I have a good one - roast a chicken with a lemon in the cavity. Tasty, simple, good!
Here in lies the issue. There is a reason why each singleplayer ES game has increased in sales over the previous versions and even Bethesda lets us know at least how many copies of Skyrim sold on their news feed here:
http://bethsoft.com/en-us/news (hint: you will have to click "See More" at the bottom a few times to get to the 04.04.2014 date of the article then hit Ctrl+F and type in "20 million" to find it easier)
There is also a reason why they are silent about how well or not well ESO is doing. The problem is they made compromises in order to shoe-horn a great singleplayer IP into a mediocre MMO. They stripped out to much of what made an ES game, an ES game. The only thing that is left are lore books and a world map labeled Tamriel. Everything else about ESO is standard MMO fare to include the standard sub costs. There are better ES games already made and don't cost anything after the box price to play. There are better MMOs that charge subs and offer more content and better combat. Sure, you could tell me to just go back to those, and my answer will be that I have. Apparently so have many others and by judging Steam and Raptr numbers and trends, many continue to do so as well and at a steady rate.
I don't blame Bethesda for wanting to cash in on the IP's success over these past 20 years, however they should have waited until they knew what they were doing and gave the IP the full treatment it deserves. This game could have been, and still can be, a great one but it needs work and at least they seem to know what it needs by the stuff they promise to add. The question is, will it be done in time? Other game studios are still making games and not waiting to see what ZOS does and neither are a lot of players willing to wait and see also. They might need time to implement their laundry list, but not sure they will have that time.
TLDR: A lot of people play Elder Scrolls games because there are certain mechanics that are just not seen or done well in other games. If ESO doesn't have those mechanics then why play it? A lot of people play MMOs for certain mechanics and playing with friends. If another MMO has done those mechanics better, then why play ESO? All that's left are people who are willing to compromise Elder Scrolls mechanics for generic MMO features. Something tells me (http://bethsoft.com/en-us/news) that there are many more who enjoy ALL aspects of the ES games and not just a game that shares the name for the sake of playing with friends. To that end they should have waited to make ESO until they knew how to add ALL or at least MOST of the mechanics seen in other Elder Scrolls games. If it can't be done, then wait until it can. Don't push a mediocre product out just for the sake of cashing in.
EDIT: By no means do I feel ESO is the worst game out there. More like the one with biggest potential.
"If I offended you, you needed it" -Corey Taylor
I disagree with the OP. I've been having a good bit of fun with it lately.
But I suppose that's subjectivity for ya.
I guessed when I saw the 'Worst game out' that my hyperbole detector would be kicking right in. And yes, it seems like another one of those 'I didn't like it, so it must be terrible' threads. Our particular likes and dislikes do not really determine the design quality of a game. You can like a badly designed game and dislike a well designed one.
I am comfortable soloing a good bit of the time. But for me, the grouping aspects of ESO were what eventually killed it. Horribly flawed, making it incredibly difficult for me to play with my friends. For someone else, this might not be a consideration at all.
If you are holding out for the perfect game, the only game you play will be the waiting one.
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I kind of wish the OP gave some better examples of what fluid mechanics are. Not to try to convince the OP why he's wrong, but rather to give a useful review to people who share the same game play style. What people like in mechanics are very subjective. I actually prefer the mechanics of ESO only because there aren't that many non-tab targeting MMOs out there at the moment. For me, it offers a little more of a challenge without feeling like I'm dealing with the aiming issues of an FPS such as CoD. But, there are times when I want the good old tab targeting too. So, I continue to play other games as well.
Even the word, fluid, is very subjective on what the OP is applying it to. What does that mean? I have been playing UO back in the day as well. I loved it and started to lose interest when Trammel was introduced and haven't had interest in returning since it's heavily gear based now, rather than skill based as it used to be. That being said, I would have never called UO fluid. Even with a decent connection, server side lag was always an issue until the population began to decline. So, for me, the game was much more about freedom rather than being boxed into invisible walled off zones like EQ1 (which I also played for a short time - until I played DAoC nearly exclusively).
ESO feels like the character (and vehicles such as horses) has momentum - very similar to how DAoC had momentum. When I'm running in a direction, I can't stop on a dime the second I make the decision to stop. This is similar to real life. Start running at full speed... one.. two .. three.. red light! You'll end up sliding a few feet after you wanted to stop unless you anticipated the stop. The same holds true for horses. It takes even longer for a horse to stop going full stride.
For me, games like WoW and Rift felt fluid. Animations that would blend into the moment of your character. However, these games lack momentum. I always thought it was rather strange that I could jump up and spin in multiple 360 circles mid air so easily. This added interesting, but unrealistic, PvP kiting tactics and even PvE kiting tactics.
I don't think it's less fluid, but rather less twitch based. And when I say twitch based, I'm not saying that as an insult as some do - because I enjoy both types of mechanics. But, for RvR style games - I prefer momentum over twitch. On the flip side, for quick match based games or duels, I prefer twitch over momentum (i.e. WoW over ESO).
But - for the worst game out? I dunno, I played Darkness & Light, Horizons (before it was renamed to Istaria), WWII Online and Mortal Online. All of which had amazing ideas, but some of the worst execution of those ideas I have ever seen. The only way they could have been worse is if they had the concept of the $150 founders packs at the time they were in development years ago.