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Dragon Age: Inquisition getting flamed!

124

Comments

  • SwaneaSwanea Member UncommonPosts: 2,401

    Great game so far.  There are a few minor things I've had problems with.  But considering how good it looks and the demand on my terrible graphics card...No crashes or anything.

    No autoloot (ie, I can't hit f and f again to loot it all?)

    I've noticed some tech things, like people porting around during cut scences...

    The change in controls was a little annoying at first.  Since as a DA game, space was pause but now it's jump! Sure in an MMO jump is space...but this is DA game, ie space is pause!

     

    I've been having fun in multiplayer, it's def not a cake walk like ME3 was. Getting gear/leveling matters a lot.

  • psiicpsiic Member RarePosts: 1,642

    Sorry I honestly think the people complaining about DAI are not really playing it. My experience is so far different than all the complainers that I can only assume they are intentionally lying for some reason.

     

     

  • sumdumguy1sumdumguy1 Member RarePosts: 1,373
    Originally posted by iridescence
    Originally posted by sumdumguy1

     and many others just like him.  Did you think that maybe many of the reviews are the same few people? 

     

    How about these scores below

    "Inquisition sets the bar for what a blockbuster RPG should be." 100 - Joystiq

    "Do yourself a favor and pick up the best RPG of the year." 100 - ZTGD / N4G

     

    100? As in perfection? These reviews should be required to list how long the reviewer actually played the game before writing it. Wouldn't give those any more credence than the users giving it 2/10.

     

     

    Exactly my point. 

     

  • psiicpsiic Member RarePosts: 1,642
    Originally posted by Swanea

    Great game so far.  There are a few minor things I've had problems with.  But considering how good it looks and the demand on my terrible graphics card...No crashes or anything.

    No autoloot (ie, I can't hit f and f again to loot it all?)

    I've noticed some tech things, like people porting around during cut scences...

    The change in controls was a little annoying at first.  Since as a DA game, space was pause but now it's jump! Sure in an MMO jump is space...but this is DA game, ie space is pause!

     

    I've been having fun in multiplayer, it's def not a cake walk like ME3 was. Getting gear/leveling matters a lot.

    Hit F then space seems to loot all for me

     

  • ZzadZzad Member UncommonPosts: 1,401

    Sooooo

    Finally i got my own hands on Dragon Age: Inquisition!!!  The game unlocked at 00.00h as promised in Europe...

    Now all my fears from Metacritic scores are gone with the wind....

    The game looks awesome, feels awesome, and plays awesome too!

    I must agree though on the control issues....it´s very different from previous DA games... takes a while to get used to them...

    specially the space bar for jumping hehe During fights i just keep on jumping pretending to pause game...i can´t help it! :D

    Other than that not having any problems at all. I didn´t find the tactical camera as bad as many commented...just diferent, i will surely master it soon ;)

    No crashes,no major bugs so far.... good story telling,very engaging...

    Oh boy! I´m liking it A LOT!!!

    Never gonna look back at Metacritic for a review :/

     

    PD: Just one question: Where do i get the burning weapons that came with the preorder? And those Red Lyrium reapers weapons we are supposed to get from doing the mini game in the official page?? :/

  • SovrathSovrath Member LegendaryPosts: 32,931
    Originally posted by DMKano

    As a melee character - I am not liking it. I have no interest in playing a ranged character and frankly melee controls are a mess on the PC.

    Has anyone figured out a solution to make melee playable?

     

    The only issue I have is that there is a bit of "locking" as you are fighting. I usualy watch the character carefully and either move when the animation is done or just press in the directon I want and when the animation is done the character moves.

    Also while you are swinging you can move in a direction while you are swinging. It's essentially a "walk" while you are fighting.

    It's not really an issue for me. I don't mind that the character doesn't auto follow the target.

    Perhaps you could be more specific as to what your issue is?

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  • grimgryphongrimgryphon Member CommonPosts: 682
    Originally posted by DMKano

    As a melee character - I am not liking it. I have no interest in playing a ranged character and frankly melee controls are a mess on the PC.

    Has anyone figured out a solution to make melee playable?

    I've tried everything and the controls still suck for melee. My solution was to uninstall the game and never look back.

    Bioware was a one-trick pony with Dragon Age. DA:O was the only tolerable game in the series.

    Optional PvP = No PvP
  • SovrathSovrath Member LegendaryPosts: 32,931
    Originally posted by Damedius

    This article confirms my suspicions.

    http://www.vg247.com/2014/11/19/dragon-age-inquisition-started-as-a-multiplayer-only-project/

    DA:I started out as a multi-player project, which is why this game resembles a F2P mmo, more than it does a single player rpg.

    “That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development, so we’ve actually been looking at this a long time,” Darrah continued.

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  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by DMKano
    Originally posted by Sovrath
    Originally posted by DMKano

    As a melee character - I am not liking it. I have no interest in playing a ranged character and frankly melee controls are a mess on the PC.

    Has anyone figured out a solution to make melee playable?

     

    The only issue I have is that there is a bit of "locking" as you are fighting. I usualy watch the character carefully and either move when the animation is done or just press in the directon I want and when the animation is done the character moves.

    It's not really an issue for me. I don't mind that the character doesn't auto follow the target.

    Perhaps you could be more specific as to what your issue is?

    Where to start - the lack of following the target or simply click to move to target.

    If the target moves I am hitting air.

    Removal of auto attack - why? Holding buttons to attack again why?

    Tactical camera view - what a mess 

    Melee combat is just NOT fun as I am fighting with controls more than actually enjoying the game.

    I just want to see the game actually designed for keyboard and mouse use - right now it is designed for controller use 

    I mean if you are going for that MMORPG single player feel - why can't I actually play it like a MMORPG with mouse and keyboard?

     

    Nowadays I never buy a game on launch for this reason.  Almost everything is destined for a console and as an afterthought they allow mouse and keyboard.  I hate this trend. I play with a mouse and keyboard and not a controller. 

  • adam_noxadam_nox Member UncommonPosts: 2,148

    On a scale of 1 to 10 when you compare to other releases within the last 2 years, it's a 10

     

    On a scale of 1 to 10 when you talk about value per hour of awesome gameplay, it's a 10

     

    It's only a 10 on these because 10 is the max.  That's all there is to it. 

     

    Measure it on some idealistic absolute nitpickery scale, and it's a 9.  People with that scale in mind have an agenda, are bitter PC'ers, or simply aren't fans of RPGs.

  • adam_noxadam_nox Member UncommonPosts: 2,148
    Originally posted by flizzer
    Originally posted by DMKano
    Originally posted by Sovrath
    Originally posted by DMKano

    As a melee character - I am not liking it. I have no interest in playing a ranged character and frankly melee controls are a mess on the PC.

    Has anyone figured out a solution to make melee playable?

     

    The only issue I have is that there is a bit of "locking" as you are fighting. I usualy watch the character carefully and either move when the animation is done or just press in the directon I want and when the animation is done the character moves.

    It's not really an issue for me. I don't mind that the character doesn't auto follow the target.

    Perhaps you could be more specific as to what your issue is?

    Where to start - the lack of following the target or simply click to move to target.

    If the target moves I am hitting air.

    Removal of auto attack - why? Holding buttons to attack again why?

    Tactical camera view - what a mess 

    Melee combat is just NOT fun as I am fighting with controls more than actually enjoying the game.

    I just want to see the game actually designed for keyboard and mouse use - right now it is designed for controller use 

    I mean if you are going for that MMORPG single player feel - why can't I actually play it like a MMORPG with mouse and keyboard?

     

    Nowadays I never buy a game on launch for this reason.  Almost everything is destined for a console and as an afterthought they allow mouse and keyboard.  I hate this trend. I play with a mouse and keyboard and not a controller. 

    Where to start - the lack of following the target or simply click to move to target.

    -  Um what?  You want click to move?  Geezus H what year is this?

    If the target moves I am hitting air.

    - Uh ok.  Is this a melee character problem?  I won't say it doesn't exist, I just haven't seen it as I'm a mage.

    Removal of auto attack - why? Holding buttons to attack again why?

    - What exactly are you doing when your character auto attacks, making popcorn?  How about playing the game instead of expecting it to play itself.

    Tactical camera view - what a mess 

    -  Of course no specifics given.  Works flawlessly for me.

    Melee combat is just NOT fun as I am fighting with controls more than actually enjoying the game.

    -  You can't just make up stuff and rant about problems that don't exist because you are bitter about one specific thing that may or may not (have no idea) be user error.

    I just want to see the game actually designed for keyboard and mouse use - right now it is designed for controller use 

    - you had ever opportunity to move onto the future of gaming, aka the PS4.

    I mean if you are going for that MMORPG single player feel - why can't I actually play it like a MMORPG with mouse and keyboard?

    -  Sorry to tell you, but mmo's in the future will be built for gamepads too.

  • AeanderAeander Member LegendaryPosts: 8,060

    - Not much character personality compared to Dragon Age: Origins.

    - Quests are often 1-dimensional MMO-style quests.

    - Melee combat is a chore and a half.

    - PC controls in general are poor, though you can get used to them for the most part.

    - Romance options are really poor (from a straight male character perspective). Obviously subjectivity is at work here, but there are only 3 female romance options, and one of them is a lesbian. I'm just fortunate that I rather like Josephine - though her not being a companion is sad.

     

    And my biggest problem with the game......

     

     

     

    This bollocks.

    I'm running a fantastic computer and can barely play the game thanks to Direct X crashes that are completely on EA/Bioware's end. And these issues are not at all uncommon, judging by the Bioware forums and a lot of those metacritic user comments.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by flizzer
    Originally posted by DMKano
    Originally posted by Sovrath
    Originally posted by DMKano

    As a melee character - I am not liking it. I have no interest in playing a ranged character and frankly melee controls are a mess on the PC.

    Has anyone figured out a solution to make melee playable?

     

    The only issue I have is that there is a bit of "locking" as you are fighting. I usualy watch the character carefully and either move when the animation is done or just press in the directon I want and when the animation is done the character moves.

    It's not really an issue for me. I don't mind that the character doesn't auto follow the target.

    Perhaps you could be more specific as to what your issue is?

    Where to start - the lack of following the target or simply click to move to target.

    If the target moves I am hitting air.

    Removal of auto attack - why? Holding buttons to attack again why?

    Tactical camera view - what a mess 

    Melee combat is just NOT fun as I am fighting with controls more than actually enjoying the game.

    I just want to see the game actually designed for keyboard and mouse use - right now it is designed for controller use 

    I mean if you are going for that MMORPG single player feel - why can't I actually play it like a MMORPG with mouse and keyboard?

     

    Nowadays I never buy a game on launch for this reason.  Almost everything is destined for a console and as an afterthought they allow mouse and keyboard.  I hate this trend. I play with a mouse and keyboard and not a controller. 

    I've learned that today you simply need to learn to adapt to the game. Especially if you have a KB&M set up preference. The more advanced consoles get, the more they take from PC development. It's a fact of life as a gamer in this day and age.. Otherwise you're limiting your title selection significantly (due more or less to stubbornness and a want for sameness),

    Most gamers today grew up with Atari's, NES's, Genisis', etc.. a Controller is pretty much second nature to them due to that.  Many of which demand controller support in their PC games . It's a matter of demographics, there's only so much dev time to go around. Someone comes up with the short end of the stick, that would be the smallest install base ( 9/10 that's going to be PC).

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SovrathSovrath Member LegendaryPosts: 32,931
    Originally posted by DMKano
    Originally posted by Sovrath
    Originally posted by DMKano

    As a melee character - I am not liking it. I have no interest in playing a ranged character and frankly melee controls are a mess on the PC.

    Has anyone figured out a solution to make melee playable?

     

    The only issue I have is that there is a bit of "locking" as you are fighting. I usualy watch the character carefully and either move when the animation is done or just press in the directon I want and when the animation is done the character moves.

    It's not really an issue for me. I don't mind that the character doesn't auto follow the target.

    Perhaps you could be more specific as to what your issue is?

    Where to start - the lack of following the target or simply click to move to target.

    If the target moves I am hitting air.

    Removal of auto attack - why? Holding buttons to attack again why?

    Tactical camera view - what a mess 

    Melee combat is just NOT fun as I am fighting with controls more than actually enjoying the game.

    I just want to see the game actually designed for keyboard and mouse use - right now it is designed for controller use 

    I mean if you are going for that MMORPG single player feel - why can't I actually play it like a MMORPG with mouse and keyboard?

     

    Out of curiosity do you like Tera?

    You see, I like Tera. A lot. There is no auto attack you have to hold the buttons down to attack. And, if the target moves you are hitting air.

    So my thought is that you are wanting this to be "one thing" when it is clearly another. In a way it's a bit like Tera. And if you didn't like that game then we have the culprit. At least on a surface level.

    The choice is either get on board and learn how the controls work or if you don't find it fun then that's pretty much it.

    My thought is stop fighting the controls and learn the controls. Don't insist that it should be one thing when it was never designed to be that way.

    This is why I can play it and have fun. Or why I could play the original dragon age and enjoy it. I learn the controls for the game at hand not play it as if it's another game.

    I don't know if that's a help but it's something to think about.

     

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • nebb1234nebb1234 Member Posts: 242
    Originally posted by Varex12
    Originally posted by Golelorn
    Then why do good games get good metacritic scores. You guys are hilarious.

     

    image

    that pic gave me a rare and ever so elusive actual factual LOL

     

    many thanks!

  • angerbeaverangerbeaver Member UncommonPosts: 1,273
    Originally posted by Aeander

     

    And my biggest problem with the game......

     

     

    I've had the same thing after looting a root. Mine is for the GTX 780 Ti. Only happened once so far in 3-4 hours though.

  • CelciusCelcius Member RarePosts: 1,878

    Review score averages are not going to give you an accurate representation of the quality of a game, even if they are an average by games journalists. Gamespot's version of a 7.5 if different then IGN's version of a 7.5. There may be a review of a game a few years old that got a lower score then a new game that got a higher score just due to the mood,bias, and perspective of the writer. There are also varying degrees of review scores. Some sites only do 1-10, some do 1-100, some do 1-5. All those sites have different meanings for their various scoring methods. You can't just say a 4 out of 5 is an 80% score because that may not be what it means to that site. A 4 out of 5 could be pretty awesome to some people. 

    Review scores are also highly subjective in terms of what people think is good in general. I may think 7.5 out of 10 is pretty good, while someone else thinks that is terrible, for example. This is not to mention that some guy who designed the algorithm behind the review scores on meta-critic has complete control over how they are handled on the site. Oh, did I mention meta-critic will not allow reviewers to update a previous score? So you can't go back and give a higher score to a game that makes good changes. That makes no sense in 2014 when even single player games get some pretty awesome updates a few months into the game's lifespan sometimes. 

    TLDR; Scores are highly subjective, read reviews not scores, look at people's perspective/biases before comparing them to your own, meta critic has a botched scoring system that does not accept review updates

  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Originally posted by DMKano
    Originally posted by Sovrath
    Originally posted by DMKano

    As a melee character - I am not liking it. I have no interest in playing a ranged character and frankly melee controls are a mess on the PC.

    Has anyone figured out a solution to make melee playable?

     

    The only issue I have is that there is a bit of "locking" as you are fighting. I usualy watch the character carefully and either move when the animation is done or just press in the directon I want and when the animation is done the character moves.

    It's not really an issue for me. I don't mind that the character doesn't auto follow the target.

    Perhaps you could be more specific as to what your issue is?

    Where to start - the lack of following the target or simply click to move to target.

    If the target moves I am hitting air.

    Removal of auto attack - why? Holding buttons to attack again why?

    Tactical camera view - what a mess 

    Melee combat is just NOT fun as I am fighting with controls more than actually enjoying the game.

    I just want to see the game actually designed for keyboard and mouse use - right now it is designed for controller use 

    I mean if you are going for that MMORPG single player feel - why can't I actually play it like a MMORPG with mouse and keyboard?

     

    Most of these sound like a L2P issue.

    As far as the game being designed for consoles, so were the last 2 DA games. PC is an after thought on most console releases, get with the times.

    As the other dude said, if you're not playing this game on PS4 you are a relic, and will be purged.

  • DamediusDamedius Member Posts: 346
    Melee is definitely much better and easier with a gamepad. This game was certainly made with consoles in mind first and then ported over to PC. 
  • miconamicona Member UncommonPosts: 677
    Originally posted by Dragnelus
    Graphics are not impressive but the gameplay is fun! Dialog also! Gonna try some multiplayer 2morrow.

       Really love the multiplayer it's kinda like Mass effect 3 multiplayer cant wait to unlock some of those other classes .

  • miconamicona Member UncommonPosts: 677
    Originally posted by Damedius
    Melee is definitely much better and easier with a gamepad. This game was certainly made with consoles in mind first and then ported over to PC. 

         You can definately play with mouse +keyboard i tried with my gamebox controller on PC and i found much more easier to manage .

  • RidrithRidrith Member RarePosts: 859

    Coming at this game and topic with almost 30 hours played at this point...  So for whatever thats worth, you know because I've played it pretty extensively.  Just to start things off I'd recommend you never go and search up reviews on metacritic (at least USER reviews).  I'd recommend looking at middle ground review scores from other larger, more maintained websites.  Look at the reviews where it's given 60-75, see why.

     

    My issues with the game so far are as follows:

    1.)  The PC controls do suck, it's that simple.  If you're going into this game thinking it's going to be similar to D-Age Origins and D-Age II you won't be totally off the mark.  However for whatever reason they've gone and added some arbitrary 'action' combat to the mix that pretty much forces you into either having to hold down R or your left mouse button to continue to 'auto attack' which based on CDs is where a lot of your damage is going to come from.  It's not that fun, it's not interesting and really...  I'm not sure why it made it in on PC.  At least give us the option to left click and have our guy simply attack like they did in DA 1 and 2.

     

    Despite those flaws - The combat in the game is visceral and solid.  But your right hand will get freaking tired.

     

    2.) The side quests, I'm one of those people who get caught up and go for 100% completion stuff in games, at least when it comes to big epic rpgs like this.  I've clocked hundreds of hours in D-Age Origins going through all the storylines and choices, and probably 60-70 in D-Age 2 is about all I could bare.  Though  I did complete it twice.  D-Age Inc actually suffers from too much "content".  Content = fetch quests/kill quests, which for a time are made interesting because of storyline elements but it comes to a point to where you're having to do these types of things over and over again in each and every zone.  Tedious after the first 10 hours of play.

     

    3.) Mounts - Not sure why they're in the game, they're clunky as hell unless you've got a straight path to follow.  If not you're better off on foot or fast traveling.  Not really an issue but it's just kind of one of those 'not sure why' moments.  Plus side:  I've got a War Nug.

     

    4.) Table missions - Not going to spoil anything, but pretty much there's a little 'facebook' game built into D-Age Inc.  You can go to your 'War Table' and come up with plans/strats and send your agents out on missions.  You generally choose between Cullen, Leliana or Josephine.  Long story short to complete these missions it's a matter of time ticking down, these aren't really REQUIRED but they're there.  Anyways most of them are a moot point.  Keep in mind that these keep track of time, REAL time.  So a mission that says it's going to take 8 hours to complete?  It's going to take a real 8 hours to finish.  I sent one of my agents on a mission that took 7 hours and when they came back I was greeted with a reward...  Of 128 gold.  The rewards are terrible from these missions and I think they're mostly just here to add more "content".  Something to do but provides no real value from what I can tell.

    I like to complain about games.
  • shamallshamall Member CommonPosts: 516
    Originally posted by Damedius

    Melee is definitely much better and easier with a gamepad. This game was certainly made with consoles in mind first and then ported over to PC. 

     

    How I knew this game was made for consoles, no option to mute your own mic in multiplayer. ..

    The Brave Do Not Fear The Grave

  • JjixJjix Member UncommonPosts: 142
    Gamers forget that there is a huge amount of money on the line for both the makers of DA:I and its competitors. Massive amounts of money can be gained or lost simply due to whether the game gets good or bad reviews. It seems inconceivable, to me, that with this kind of money at stake, interested parties would simply resist trying to manipulate the review ratings, especially given how trivial it is to accomplish this at a site like Metacritic where anyone can anonymously set up an account and start reviewing. This makes me think that over time, sites like Metacritic are going to have to devise a system that relies more heavily on user reputation and weighs reviews accordingly.
  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Franconstein

    Yes, the game sucks. It's a single-player MMO, complete with waiting queues and all! I mean, having to wait real time in-game for something to complete? It sucks even worse than an MMO, because time doesn't count if you're not in-game. Oh, and every action, even looting, takes time. Like, the characters actually bends stuff up. Lots of padding and filling. Even summoning your mount (which is actually not that fast), takes time, and doesn't mount you - it just calls the horse nearby. Just so people say "wow, it's a long game". 

     

    The combat is bland and stupid. It's a repetitive 2-skill system like most MMOs. Storyline sucks so far (20 hours in), and the writing is mediocre at best. 

     

    There's a LOT of grinding. The whole game is based on grinding. Whether it be Power or Influence or resources, you have to grind. There's plenty of content, that's for sure, but they're all repetitive and boring. 

     

    Maybe, as its own game, it could be a decent game, but it's not a Dragon Age game. It's... basically, it's what Sacred 3 was to the Sacred series.

     

    I honestly felt like this is the inbred child of Two Worlds II and Skyrim, but in an MMO context.

    This is exactly what I was afraid of and I have read several press reviews now stating the same thing.

    The world design is amazing. Good looking game. But story is subpar, disjointed and content highly repetitive.

    Basically, what other People have said. A single player MMO with a mediocre Multiplayer meta game attached.

    Bioware went for quantity, instead of quality, try to put in too much at once and as result the story element greatly suffered! /shrug

    And another, much more annoying and negative issue, is that the loot / reward system seems to be complete bullocks!

    It seems, with all the other issues People are Reporting, that this is yet another game rushed out of the door to meet the holiday sales deadline! /facepalm

     

    Highly dissapointing, as I want play Dragon Age for an engaging RPG story, like the DA:Origins was.

    If I want to play an MMO, I go play an MMO I am already currently playing. Don´t need another one.

    So I guess I am going to pass and wait out on this one, till it ends up on sale.

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