Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by Kyleran One question to all the people claiming AA is dying,is there now lots of available land,even in the safe zone?
If not, your claims lack some credibility.
Im my server, Lucius (one of the most reported as "dying"), still there is not free land available. I have the money to purchase land, but i am waiting to 1 week after day 20 (when the launch patrons expires) to see if free land appears.
Originally posted by Kyleran One question to all the people claiming AA is dying,is there now lots of available land,even in the safe zone?
I think even if a lot of people is leaving game no one is going to abandon their land.
They will just try to sell it and if not successful give it to friends in their guild.
The Alpha access guys still have 2 more months before they need to sub for patron so they are not in a hurry.
Either that or bot will gobble it in seconds.
So there will never be free land, regardless.
This. I had 4 farms and a beach house and all of them will be moved to my guild.
As far as land opening up, I'm seeing a much higher turn over and far less people showing up to compete over them. Our guild picked upwards of 10 8x8s in our area on Ollo (high pop server) completely uncontested, and we've also seen a number of 16xs go uncontested as well.
Fact still remains, theres really a lack of properties vs the number of players on even the low pop servers.
What happened to all the fanboi's constantly screaming how this is the best game since EQ Classic? Brought down to earth already?
I thought it would take longer oh well.
AA is still one of the best MMOs I've played in years personally, but Trion/XL Games done screwed up beyond repair. Far too much p2w, hacks and exploits. I don't even mind the server issues. I have loads of land, so it's not that either. I most likely will not be continuing patron after my free time expires due to the above three things
Wife and I played on Calliel and while we had fun we stopped playing before we it 50. Labor points usage was just too restrictive but mostly we could see there was no point to keep on playing and deal with the frustration of trying to compete against bots, cheaters and the like.
We stopped playing before the auroria fiasco and that fudge up just seems to indicate to us we made the right call.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
What happened to all the fanboi's constantly screaming how this is the best game since EQ Classic? Brought down to earth already?
I thought it would take longer oh well.
AA is still one of the best MMOs I've played in years personally, but Trion/XL Games done screwed up beyond repair. Far too much p2w, hacks and exploits. I don't even mind the server issues. I have loads of land, so it's not that either. I most likely will not be continuing patron after my free time expires due to the above three things
Agreed.
I'm tired of talking about how games have potential, but this one had it in spades. It lacked depth beyond its basic sandbox components, but the amount of fun that could be had in world pvp was unparalleled in any MMO, ever.
Take that game, port it over horribly leaving all the RNG bull$hit, content that existed out of time (Hasla weapons), and make it as pay to win as possible and then you have what ArcheAge became. Its really quite depressing.
I'm guessing people left because of the lack of anything to do at max level.
It's pretty much worse than GW2 at "endgame", but the GW2 haters would never admit this. As far as i know, there isn't any instanced pvp or raids. It's mostly openworld content, with few instanced dungeons.
This is what Black Desert is looking to be too. Openworld pvp and bosses.
Ya, the open world pvp aspect just wasnt viable from a progression standpoint. Our guild stole red tradeships and fishing boats every night, as well as those of other hostile same-faction guilds, but the amount of money made per person each night was considerably less than what one would make just running the packs or fishing yourself.
Basically if you weren't satisfied with 2 level 50 dungeons, 1 lvl 50 10-man dungeon and world pvp, you were getting bored sooner rather than later. Unless of course you were in 1 of 4 mega zerg guilds who owned a castle, because somehow XL thought it was OK that the average guild had no hope of working towards a castle, even a smaller one in a less sought after area, ala Age of Wushu (dont people even bother to research the features their games incorporate? 32 castles in AoW and even with smaller pop servers there was still plenty of competition for them all. And somehow 4 castles should be enough to sustain 10k people without any other end game?)
Ya, the open world pvp aspect just wasnt viable from a progression standpoint. Our guild stole red tradeships and fishing boats every night, as well as those of other hostile same-faction guilds, but the amount of money made per person each night was considerably less than what one would make just running the packs or fishing yourself.
Basically if you weren't satisfied with 2 level 50 dungeons, 1 lvl 50 10-man dungeon and world pvp, you were getting bored sooner rather than later. Unless of course you were in 1 of 4 mega zerg guilds who owned a castle, because somehow XL thought it was OK that the average guild had no hope of working towards a castle, even a smaller one in a less sought after area, ala Age of Wushu (dont people even bother to research the features their games incorporate? 32 castles in AoW and even with smaller pop servers there was still plenty of competition for them all. And somehow 4 castles should be enough to sustain 10k people without any other end game?)
While reading, I was going to comment on the Wushu guild keep system, but you nailed it. So many alliances made and betrayed. A enemy of a enemy became a friend. So much right in that game.
Am playing Tera Rising. Much much better game than AA. Dont have property issues, whales, or people trying to cheat. A great gaming community and better overall experience.
Sorry Trion lost my support for all its games. Thanks to its scrupulous CC transactions and a very fail customer support.
Server populations are best guesses for the most part.
But I imagine with all of the dramas and crises plaguing this game that the population has at least leveled off. I am/was F2P. Decided to stop reading the AA main site forums because it was next to impossible to get through the hatefest for any number of sins that Trion and XL or both are guilty of.
Now I just login occasionally to play for the story (haven't even made it to level 30 yet.) Most of the [Insert Drama/Scream/Hate Trion/Hate XL Topic Here] haven't affected me (so far) so I've just been trying to enjoy it. Having said that, I don't have any huge compulsion to keep playing extensively.
Hopefully Trion can get through this by early next year, and/or the scream threads start to die down. :-)
Am playing Tera Rising. Much much better game than AA. Dont have property issues, whales, or people trying to cheat. A great gaming community and better overall experience.
Sorry Trion lost my support for all its games. Thanks to its scrupulous CC transactions and a very fail customer support.
I'm sorry to say that I've recently had a very similar experience.
I've been following the gameplay stats over at Raptr.com, and tracking a few manually, including Archeage.
Since hitting a high of almost 940k hours played/week at the end of Sept, it has been falling steadily. Today, that number stood at 282k hrs/week. Now while that is quite a drop, it's still good enough for 7th place overall, though with daily drops in the vicinity of 0.3-0.5%, that position will likely erode.
Also, given the initial problem with login queues (the Raptr app likely counts the time the client is running, logged in or not), and the incentives to stay logged in, I don't think it's accurate to compare its playtime to other MMOs and make any estimates for the size of the playerbase. At the time, WoW's stats were 1.080M hrs/week.
But in any case, currently WoW stands at 3.07M hrs/week (yes, it has gone up that much...), FF XIV at 163k, SWTOR at 135k, Eve at 52k, and ESO at 21k.
I've been following the gameplay stats over at Raptr.com, and tracking a few manually, including Archeage.
Since hitting a high of almost 940k hours played/week at the end of Sept, it has been falling steadily. Today, that number stood at 282k hrs/week. Now while that is quite a drop, it's still good enough for 7th place overall, though with daily drops in the vicinity of 0.3-0.5%, that position will likely erode.
Also, given the initial problem with login queues (the Raptr app likely counts the time the client is running, logged in or not), and the incentives to stay logged in, I don't think it's accurate to compare its playtime to other MMOs and make any estimates for the size of the playerbase. At the time, WoW's stats were 1.080M hrs/week.
But in any case, currently WoW stands at 3.07M hrs/week (yes, it has gone up that much...), FF XIV at 163k, SWTOR at 135k, Eve at 52k, and ESO at 21k.
And we all know that so many people actually use Raptr. I installed it way back in the day for Rift goodies, but haven't used it nor had it installed in years now.
I was on Calliel, or however the fuck its spelled. I got banned for pissing someone off at Trion on the forums. My appeal was autoresponded by a bot saying go fuck yourself. So! I decided to take my money elsewhere! Good luck!
Playing: Smite, Marvel Heroes Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge Waiting On: Nothing. Mmorpg's are dead.
And we all know that so many people actually use Raptr. I installed it way back in the day for Rift goodies, but haven't used it nor had it installed in years now.
Admittedly, it's a sample, and an "unscientific" sample at that. But I also doubt it's a fatally biased sample either for or against certain games. And even if that were the case, what you look for is trends within those who actually played the game, even if comparisons between games with respect to relative playtime might be due to a bias of player types.
At the end of Sep., of those players who have Raptr installed, they ran the AA client enough to rack up about 940,000 hours in a week. In that same week, WoW managed to total 1,080,000 hours. You don't do that with a handful of people. If you presume an average of 20 hrs played per person per week (which might be high), you still get 50,000 people. Now, that might be only 1-5% of the total playerbase, but that's still pretty high as things go.
Currently, AA's numbers have decreased by 70%. I would have to doubt that this is because a large number of AA's players uninstalled/stopped running Raptr while still playing AA. A chunk of that is probably due to reduced queues maybe, as people don't sit in the client as much waiting to play. But on the other hand, the LP mechanic encourages people to stay logged in more than in other games (and of course, since it is F2P, it has an advantage over sub-only games). This is why I said I don't have a lot of confidence in making any comparisons between it and other games.
BTW, almost certainly because of its expansion, WoW has tripled its numbers since Sep, currently sitting at about 3,000,000 hours played per week. Many other games have started off big, then faded. Wildstar hit a high of about 600k hrs, and has now dropped so low it's no longer in the top 100 so it's not reported (which means less than 17k hrs/week, basing that on the game at #100). I didn't track ESO from the beginning, but in mid-May it was at 160k hrs/week, and is now at 21.
The question is where will AA stabilize at, if ever. Wildstar never stabilized, and that's why it's dropped from the top 100. ESO managed to mostly stabilize, but is still inching lower it seems. But of course, since AA is F2P, the amount it's played is only partially relevant as to whether it is a financial success. With no numbers coming out these days from just about any game, one of the few metrics to what's happening with the playerbase comes from something like Raptr, imperfect though it is.
Are people using Raptr of some other kind that we cant suspect similiar drop across all playerbaase?
I'm not really sure what you're asking, but if it's whether all games have been dropping, the answer is no. WoW, FF XIV, SWTOR, and Eve all have had their ups and downs, but mostly stayed in level range except for when events or expansions got released. Like I've said elsewhere, WoW has just tripled its weekly playtime since Sep.
Wildstar dropped pretty fast after its launch, losing about half its playtime each month. ESO dropped fairly fast in the beginning, but at least is now dropping only very slowly.
Those are the only games I take the time to trend.
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If not, your claims lack some credibility.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Im my server, Lucius (one of the most reported as "dying"), still there is not free land available. I have the money to purchase land, but i am waiting to 1 week after day 20 (when the launch patrons expires) to see if free land appears.
I think even if a lot of people is leaving game no one is going to abandon their land.
They will just try to sell it and if not successful give it to friends in their guild.
The Alpha access guys still have 2 more months before they need to sub for patron so they are not in a hurry.
Either that or bot will gobble it in seconds.
So there will never be free land, regardless.
This. I had 4 farms and a beach house and all of them will be moved to my guild.
As far as land opening up, I'm seeing a much higher turn over and far less people showing up to compete over them. Our guild picked upwards of 10 8x8s in our area on Ollo (high pop server) completely uncontested, and we've also seen a number of 16xs go uncontested as well.
Fact still remains, theres really a lack of properties vs the number of players on even the low pop servers.
AA is still one of the best MMOs I've played in years personally, but Trion/XL Games done screwed up beyond repair. Far too much p2w, hacks and exploits. I don't even mind the server issues. I have loads of land, so it's not that either. I most likely will not be continuing patron after my free time expires due to the above three things
Wife and I played on Calliel and while we had fun we stopped playing before we it 50. Labor points usage was just too restrictive but mostly we could see there was no point to keep on playing and deal with the frustration of trying to compete against bots, cheaters and the like.
We stopped playing before the auroria fiasco and that fudge up just seems to indicate to us we made the right call.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Agreed.
I'm tired of talking about how games have potential, but this one had it in spades. It lacked depth beyond its basic sandbox components, but the amount of fun that could be had in world pvp was unparalleled in any MMO, ever.
Take that game, port it over horribly leaving all the RNG bull$hit, content that existed out of time (Hasla weapons), and make it as pay to win as possible and then you have what ArcheAge became. Its really quite depressing.
I'm guessing people left because of the lack of anything to do at max level.
It's pretty much worse than GW2 at "endgame", but the GW2 haters would never admit this. As far as i know, there isn't any instanced pvp or raids. It's mostly openworld content, with few instanced dungeons.
This is what Black Desert is looking to be too. Openworld pvp and bosses.
Ya, the open world pvp aspect just wasnt viable from a progression standpoint. Our guild stole red tradeships and fishing boats every night, as well as those of other hostile same-faction guilds, but the amount of money made per person each night was considerably less than what one would make just running the packs or fishing yourself.
Basically if you weren't satisfied with 2 level 50 dungeons, 1 lvl 50 10-man dungeon and world pvp, you were getting bored sooner rather than later. Unless of course you were in 1 of 4 mega zerg guilds who owned a castle, because somehow XL thought it was OK that the average guild had no hope of working towards a castle, even a smaller one in a less sought after area, ala Age of Wushu (dont people even bother to research the features their games incorporate? 32 castles in AoW and even with smaller pop servers there was still plenty of competition for them all. And somehow 4 castles should be enough to sustain 10k people without any other end game?)
While reading, I was going to comment on the Wushu guild keep system, but you nailed it. So many alliances made and betrayed. A enemy of a enemy became a friend. So much right in that game.
Am playing Tera Rising. Much much better game than AA. Dont have property issues, whales, or people trying to cheat. A great gaming community and better overall experience.
Sorry Trion lost my support for all its games. Thanks to its scrupulous CC transactions and a very fail customer support.
Server populations are best guesses for the most part.
But I imagine with all of the dramas and crises plaguing this game that the population has at least leveled off. I am/was F2P. Decided to stop reading the AA main site forums because it was next to impossible to get through the hatefest for any number of sins that Trion and XL or both are guilty of.
Now I just login occasionally to play for the story (haven't even made it to level 30 yet.) Most of the [Insert Drama/Scream/Hate Trion/Hate XL Topic Here] haven't affected me (so far) so I've just been trying to enjoy it. Having said that, I don't have any huge compulsion to keep playing extensively.
Hopefully Trion can get through this by early next year, and/or the scream threads start to die down. :-)
I'm sorry to say that I've recently had a very similar experience.
Trion's loss... not mine.
"Be water my friend" - Bruce Lee
I've been following the gameplay stats over at Raptr.com, and tracking a few manually, including Archeage.
Since hitting a high of almost 940k hours played/week at the end of Sept, it has been falling steadily. Today, that number stood at 282k hrs/week. Now while that is quite a drop, it's still good enough for 7th place overall, though with daily drops in the vicinity of 0.3-0.5%, that position will likely erode.
Also, given the initial problem with login queues (the Raptr app likely counts the time the client is running, logged in or not), and the incentives to stay logged in, I don't think it's accurate to compare its playtime to other MMOs and make any estimates for the size of the playerbase. At the time, WoW's stats were 1.080M hrs/week.
But in any case, currently WoW stands at 3.07M hrs/week (yes, it has gone up that much...), FF XIV at 163k, SWTOR at 135k, Eve at 52k, and ESO at 21k.
And we all know that so many people actually use Raptr. I installed it way back in the day for Rift goodies, but haven't used it nor had it installed in years now.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
Admittedly, it's a sample, and an "unscientific" sample at that. But I also doubt it's a fatally biased sample either for or against certain games. And even if that were the case, what you look for is trends within those who actually played the game, even if comparisons between games with respect to relative playtime might be due to a bias of player types.
At the end of Sep., of those players who have Raptr installed, they ran the AA client enough to rack up about 940,000 hours in a week. In that same week, WoW managed to total 1,080,000 hours. You don't do that with a handful of people. If you presume an average of 20 hrs played per person per week (which might be high), you still get 50,000 people. Now, that might be only 1-5% of the total playerbase, but that's still pretty high as things go.
Currently, AA's numbers have decreased by 70%. I would have to doubt that this is because a large number of AA's players uninstalled/stopped running Raptr while still playing AA. A chunk of that is probably due to reduced queues maybe, as people don't sit in the client as much waiting to play. But on the other hand, the LP mechanic encourages people to stay logged in more than in other games (and of course, since it is F2P, it has an advantage over sub-only games). This is why I said I don't have a lot of confidence in making any comparisons between it and other games.
BTW, almost certainly because of its expansion, WoW has tripled its numbers since Sep, currently sitting at about 3,000,000 hours played per week. Many other games have started off big, then faded. Wildstar hit a high of about 600k hrs, and has now dropped so low it's no longer in the top 100 so it's not reported (which means less than 17k hrs/week, basing that on the game at #100). I didn't track ESO from the beginning, but in mid-May it was at 160k hrs/week, and is now at 21.
The question is where will AA stabilize at, if ever. Wildstar never stabilized, and that's why it's dropped from the top 100. ESO managed to mostly stabilize, but is still inching lower it seems. But of course, since AA is F2P, the amount it's played is only partially relevant as to whether it is a financial success. With no numbers coming out these days from just about any game, one of the few metrics to what's happening with the playerbase comes from something like Raptr, imperfect though it is.
I'm not really sure what you're asking, but if it's whether all games have been dropping, the answer is no. WoW, FF XIV, SWTOR, and Eve all have had their ups and downs, but mostly stayed in level range except for when events or expansions got released. Like I've said elsewhere, WoW has just tripled its weekly playtime since Sep.
Wildstar dropped pretty fast after its launch, losing about half its playtime each month. ESO dropped fairly fast in the beginning, but at least is now dropping only very slowly.
Those are the only games I take the time to trend.