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ArenaNet has announced that the next installment in the Living Story Season 2 for Guild Wars 2 will launch today. Seeds of Doubt keeps the story moving along as heroes chase down leads to find Caithe. The update features some new content in the Silverwastes during the journey.
Lastly, PvP fanatics will be interested to discover the new improvements to the system.
PvP Updates: Player vs. Player infrastructure is seeing massive changes this month, including a new map voting system, match prompts and alerts, reworked matchmaking, service NPCs in the Heart of the Mists, and the introduction of the Ladder Test Season.
Find out more on the Guild Wars 2 site.
Comments
We'll have that too. This is just a "press release" we get from A-Net. I might stream the content tonight, actually. If there'd be interest.
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The Chinese press release is much more detailed this time,
That is your issue, you crave guildwars with guildwars 2 graphics. Guildwars 2 was never ment to be orignal Guildwars 2.0. I miss GW as well but i have found ways to enjoy GW2
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You must not have paid any attention during the years-long hype train. The game was explicitly advertised as "everything you love about Guild Wars in an open world."
Fans of the first game have every goddamn right to be angry, especially seeing as how there is no living (defined as still running AND updated with new content) replacement to the game they loved.
Sigh. GW2 is like an ex girlfriend.
There will be days, like today that I stumble across a photo or video and reminisce of good times past.
Then I stumble into her at the grocery store and realize...she's really not all that great.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Even if you're not a fan of the first game you have every right to be angry. They didn't deliver a tiny ounce of anything they were promising prelaunch, then mid way they had another series of promises they put out to the public that they never delivered and would love nothing more than for people to forget about. Now because they can't seem to keep their promises like a group of 4 year olds, they are playing the hush hush game thinking that's going to make everything all better. Nope we need to know what you're going to do to fixitall. At this point all hope is gone that they'll actually be mature about it. I doubt they'll ever fix all of the things wrong with PVE and I'm moving on to other projects that actually seem to care about their consumer base.
I'm burning to know which project that could be.
You mad because she moved on with out you? GW2 also seems to have that same effect.
"If I offended you, you needed it" -Corey Taylor
Not quite. The Guild Wars series (and Arenanet) is like an ex girlfriend, but it was the perfect girlfriend. She really was that great, and a large part of you still feels for her, but something in her has changed for the worse. There isn't an ounce of remorse or regret in those eyes. She still holds an eerie amount of similarities to her old self, but these only serve to highlight just how much she's fallen.
Well for one, GW had a better sense of accomplishment, to me at least. SOOOOOOOOOO many skills to get and yet you could only have like 8. Individuality out the wazoo plus if you were dedicated, you would want to get them all, which had a lot draw in, to me. GW2 just makes me feel like there's no real point in the game, just to play dora the explorer. Why am I collecting gear? Just to use the same skills or change how my character looks. To me GW2 just lacks depth. The story is ok, just the game is lacking in everything else in comparison. Again, just my opinion.
Edit: Not just GW is going with the whole less individuality train in builds. Alot of games are including blizzard (but they have been doing it with wow since the end of cata, maybe earlier taking out the skill point tree). Every class feels like it plays the same exact way, like companies are trying to shape how players are supposed to play. Less isn't always more. Having different skills for different situations is always nice imo. I get that newer people think they need to have every single skill just in case but they need to learn for themselves how they would like to play rather than a company manipulating how they should play.
Generally it's not about manipulating how they should play. It's about redundancy and needless complexity in some systems. WoW specifically had a talent system that pretty much required you to build a certain way or you were going to be a gimp. People like to pretend like there was some big magic complex system but it was just a bunch of points that you had to put in the obvious choices.
Btw is this meant to a pun by MMORPG.COM?
The update is called: Seeds of Truth