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Vanguard: Saga of Heroes: Interview & Screens

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  • n2soonersn2sooners Member UncommonPosts: 926


    Originally posted by chaintm

    Aye, that is the problem I see as well. There is nothing new here. He talks about factions like it is something new and most of his points are rambled on about how interesting the quest system is. Everything he mentioned is in eq, got me what so great here, I looked at the site a few times now , checked out all the info out there on it. Some will like this, but for me, I am like many, looking for innovations and new, then the same o'l same o'l.

    Yep, getting sick and tired of games with the same old crap like diplomacy. ::::12::

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  • rpgthegreatrpgthegreat Member Posts: 31



    Originally posted by Wizardry

    game routing/ mapping....this is a real neat trick companies like to do.They take a very small map and make it seem huge by routing you in ridiculous directions ,back and forth ,taking an hour to get across an area that shoulda taken 5 minutes.



    I can tell you that the game is huge. Just how huge? Well, a great many people consider World of Warcraft to be a large world, yet just one of the four starting continents of Vanguard:Saga of Heroes is twice the size of the entire World of Warcraft. Here is a pretty accurate picture that shows the sizes of the continents to scale:  http://img315.imageshack.us/my.php?image=wownthestra6wz.jpg  He stated that every inch of the world will be full of content.  I doubt there will be much routing back and forth.  They do not need to.  Matter of fact, the caravan system and they way traveling works goes against back and forth type of traveling.  You do not hearth back to town at the end of every play session, as there is no teleporting.  There are also no flight paths right now, and there won't be unless the devs feel they are neccesary.  There are mounts, very early on in the game, and ships that you can build, sail, upgrade, fight with, and go in between the continents yourself with no zoning al la WoW.
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