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RFOnline - Don't Bother

kyrionkyrion Member Posts: 5

Well, I've been playing the beta and I have to say...don't bother.

Graphics: Everyone says how great the game looks.  I keep reading that.  Really? The landscapes look blocky, with poor ground textures, sparse to no low level foliage, and poorly executed trees. (oh, the mountains in the distance look nice)  Water looks absolutely awful.  I have graphics turned all the way (what options they bother to provide you with) on an ATI x850 card, so it's not hardware.  Yes, the character models are nice (especially if you like scantily clothed women) and the mobs look really interesting, but honestly the graphics just aren't that good.

Quests: I've been reading how it's a Korean game and their MMOs are more grinding than western ones.  Well, this is the grindiest.  This one plays like DAoC did in the very beginning.   No real content, no sense of involvement.

Grouping: What a joke.  The only reason to group is a slight xp bonus you receive while grouped.  You get xp by the number of swings you take, spells you cast, etc.  There's no strategy, as the game is specifically designed to just get everybody swinging.  If you are working on the countless boring "kill x number of y" quests, then watch out.  ONLY the person who lands the killing blow gets credit. Please note, that person doesn't have to be in your group.  Kill stealing is the worst I've seen in any game ever.

UI: Awful.  The control scheme has so many issues.  The sklls cue up, and if you don't have enough "Force" (Who sees the George Lucas lawsuit coming?), the cursor will switch to targeting for a skill you can't use.  Double clicking is too easy and the UI will register both.  You have to right click on the skills to fire them, left clicking will lift them from the bar (counter-intuititive anyone?).  Finally, there are no options for remapping keybinding whatsoever and no in-game listing of what keys do what.

Character development: Skills.  I've been seeing people talk about "I have 3 skills, 2 buffs and one attack" etc.  Well, I've tried all the classes and it's sad.  The only class that has any diversity is the Spiritualist.  Warriors may have 2 skills that apply to a chosen weapon (1 if it's maces) BUT they do the same thing exactly, even down to the animation (the color of the highlight might be different).  And they're on the same timer so can't be used while the other one is recharging.  (like the spells from different categories can be).  You basically swing wildly and wait for the opportunity to press you "skill" and swing a bit MORE wildly.  Take a potion for health.  Take a potion for Force. Rinse, repeat.

Character customization: What customization? There are so few appearance choices that it is impossible not to look like everybody else.  As new armor becomes available, you can change but since the armor looks the same for everybody around your level for your class, you look even more like everybody else.  There are NO development choices whatsoever, other than spells for the spiritiualist, which type of weapon to specialize in for the warrior, etc.  Once that's settled, and it is at the very beginning of the game, then there's nothing left to do but stick with it.  That leaves the options of which weapons to use, which are the most diverse part of the game.  Unfortunately, you'll find that only one weapon of your type at a time is worth bothering with.

Translation: Apparently, they've not bothered to do much work on this.  I found spelling and grammatical errors in every quest, spelling errors on the map and in the menu that pops up for the teleport portals, and terrible word construction that made some sentences virtually unintelligible in English.  Some of these are merely annoying or sad but at least a few are almost insulting: An early armor range for warriors of the Cora are the "Glow" sets.  On several pieces they're the "Grow" sets. 

Mobs: Look great but have no particular AI.  They attack whoever's closest to them in a fight (if you're in a party), and are easily trainable. (I saw people training high level monsters right through Cora HQ and right through the Accretian HQ pretty much constantly).  Training guide: Attack the monster, run, when you get to where you want it to be, use a town teleport and leave it there.  No guards to stop them either.  Pretty easy to grief under those circumstances isn't it?  Add to the kill stealing already mentioned and this is the game for griefers.  Finally, mobs have been named things like "Vaffer Nipper" and "Bulky Lunker".  It's difficult to get excited about killing admittedly fierce looking alien warriors whose name reminds one of "Waffle Nipples".

So, if you just have to have a game where you look a little anime, carry a sword or axe that's 3 times larger than you are, or are a giant robotic creature that shoots things...with a bow and arrow, then this is the game for you.  But I would highly recommend you stay away from this one.

Comments

  • DefluxDeflux Member Posts: 20

    I for one like this game, but I do like mmorpgs which have a bit of a grind fest to it.

    I wanted to comment on the party system. Up until yesterday I had been playing solo, and at lvl 21 the exp had really slowed down, less than than 1% per mob. I then joined a full party (8 people) and we went to hunt the hardest mob we could. I was the tanker and normally there would be no chance of me hunting this particular mob on my own because I wouldn't be able to pot fast enough, but because 8 people were attacking the mob was stunned alot which gave me enough time to out pot the attacks. Each member was getting about 6-7% per mob (all party members get the bonus exp when the mob dies) and we were killing them quite fast. I did 4 levels in about 4 hours, where normally just 1 lvl would take about 2-3 hours.

    Therefore grouping is definately worth it in this game. Also because the mob was hard, my PT points were increasing extremely fast so there wasn't the problem of my PT points dropping behind.

    *edit* As for KSing, there is bound to be alot of it as it is in beta and there is gonna be a wipe so people don't care if their character gets a bad rep cos they can just pick a different name when it goes to retail. Because everyone is roughly the same level most hunting areas are packed. Give it a couple of weeks and there will be hardly any KSing. From lvl 20-25 I didn't see any KSing in any of the areas I hunted in.

  • tinytink2001tinytink2001 Member Posts: 42

    They are doing a wipe? Dang, that sux. I didn't know that. I will stop lvling now lol.

  • SquallFFVIIISquallFFVIII Member Posts: 6

    the game aint intersting untill you hit 25.

    lvl25 can be achieved in a couple of days with relitive ease. i suggest if any1 wants to see what the games really like they get level 30 at the least then judge it.

  • pingofdeathpingofdeath Member Posts: 83

    Set me get this straight: bore myself near to the point of suicide for a few days, then I might be able to have fun? (At least until I get to the chip wars and are immediately one-shotted by a level 30 enemy. ::::12::) This game is pathetic. Stop kidding yourselves.

    Insert generic anime quote/My Chemical Romance lyrics here.

  • GameloadingGameloading Member UncommonPosts: 14,182



    Originally posted by pingofdeath

    Set me get this straight: bore myself near to the point of suicide for a few days, then I might be able to have fun? (At least until I get to the chip wars and are immediately one-shotted by a level 30 enemy. ::::12::) This game is pathetic. Stop kidding yourselves.



    please do us all a favor and never touch a korean mmo again, they're definitly not your thing. please stay at your western mmorpg's and leave the people who actually enjoy this game alone and stop scaring away people who want to try it.
  • Romulan78Romulan78 Member UncommonPosts: 99

    Ya I agree with those that said you need to get to 30 before you bash this game. I just started playing it and still have not played enough to judge it but then again you cant judge a game unless you get closer to the EndGame levels.

  • Sin316Sin316 Member Posts: 53

    quote from other thread , with bad title (written by me)



    ok i played a few days now.

    - storyline : not existing
    - rp : not existing
    -pve : boring
    -quests : where ? kill 20 this kill 20 of that ... i dont call that a quest
    -pvp : who has more potions
    -mining : in this mmo people dont even need bots anymore ... to make i cash to sell on ebay rofl


    btw i dont play WoW (i tried , didnt liked it, but then , i dont like most medival setting mmos)

    i gonna make some comparision with Anarchy Online (imo comes closest to what rf tries to be)

    -storyline : Anarchy Online has a great Storyline , a solid Story Background and makes you believe it (i suggest watching the AO movies on their website , they also have Timelines etc).

    -RP : alltho i was never the rp playing kinda guy 8im more the d2 kinda guy , get high level and kickass items :p) i still enjoed the casual rp in AO. For example you have tons and TONS of outfits (with no effect whatsoever , just for the look). You can have Marriages ingame (with gm0s assisting and declaring them husband and wife + they have same last name then). You have houndreds of ways to customize your character (size , sex, face etc)

    -pve : pve is probably the most difficult part of any mmorpg. How to make it not boring , yet lasting. I dont say , AO has the ultimate pve , no , but a lot more diverted then rf , which has like no diversion (in rf , you basicly kill one kind of mob each level, then next level you walk 100 m to next group of mobs of next level ..) Also in AO there are a lot of bosses around to kill (there are different kinds , like "Unique Bosses" like tara etc, which respawn every 9 hrs or so after being killed) and there are "Dyna Bosses" which are basicly Dynamic spawned Bosses with minions (they drop special loot like End Bosses in team missions).

    -quests : like pve , this is also a difficult thing to make for mmorpgs. And ive to say , AO simply has the best of any mmorpg i know of (i dont know al mmo's or did i play them all) First off there are difference kinda quests/mission. You can modify missions to your own preference. Like more stealthy ? more head on ? Missions can be to find an item , or to bring an item, kill a boss. There are Quest where you have to find a number of bosses etc etc. (or quests that give you unique items etc). Also Missions give you "tokens" which you can use to upgad a board which gives you bonuses to your abilitys/hp etc.

    pvp : pvp in AO is totally optional. You dont have to , if you dont want (besides a few areas which are always pvp enabled , like tararasque ( a level 300 Unique Boss) where clan and omni (the 2 Main factions in AO) can fight for the right to kill the Boss (which has very powerfull Unique items) There is also same in shadowlands, but for High end level chars (210+ i think). If someone wants to pvp however, you can attack enemy turrets (so called Notum Mining Turrets , which give bonuses to owner/guild, both permanent bonuses and "stationary bonuses for being nearby (giving an edge to defender). And i can say , PVP in AO is fun. There is no pot spawn (first aid pots have recharge time of like 40 something seconds) while health kits can only be used when sitting and not in combat) Also there is a level restriction , of who can kill who (not like in most asian mmos , where a level 60 can kill a level 10 in a blow lol). Which makes it all more challenging. Especially since there are so many different items and skills that are involved, so it doesnt feel as generic as rf for example.

    someone on rf board told me "rf graphics -> Ao graphics"

    here my reply

    Ao is from 2001 (with graphics improved in 2003 or 2004) and sorry, rf doesnt look better then AO. Ao has a lot more details (more objects , animations etc etc). RF does look ok, but by no means more advanced then todays games ...

    check this
    out.

    Also it has wildlife animations (like animals n stuff flying and hopping around) real time rendered clouds, Spaceships flying above, real time weather (with rain , storms , sandstorms etc) i didnt see any of this in rf. And dont get me wrong , i dont try to convince anyone to play AO. But AO imo is THE game rf will stand against the most (as being similar) more even then it stands against WoW (since its a totally different setting). And also AO is making a new Expansion , which once again will improve graphics. So all i say is, better do something , or youll lose this war.

    anyway my fazit : i rather play Anarchy Online (which has new Expansion coming + huge content patch) then playing rf online.

    btw im in no way affilated with anarchy online or funcom whatsoever. Also i dont play AO regulary anymore , due to real life time consumtion (i play every now and then , so i keep updated hehe).


    Sin316

  • vanvenvanven Member Posts: 21



    Originally posted by Romulan78

    Ya I agree with those that said you need to get to 30 before you bash this game. I just started playing it and still have not played enough to judge it but then again you cant judge a game unless you get closer to the EndGame levels.



    I have to LMAO at this quote.  When a game starts sucking I reserve the right to make a decision at that exact point, sepecially when I am PAYING TO PLAY.  I have no interest in spending months torturing myself to figure out that the game still sucks at 50 as much as it did at 12.

    Vanven

  • ArbrynArbryn Member UncommonPosts: 29

    To many people play the game once or for 1-2 hours and turn around and bash the game. That is a little bit rediculous. Most console games take longer then that to get to real content and this is a MMO, made for months of play of course the start is going to be a learning curve. I have seen many people complain and bitch about something not existing or being a certain way and it IS there and they just dont know it yet because they looked at the game 30 minutes. Not to mention people complaining about something that is clearly being tested and fixed because it is in Beta and thats what they are testing. I myself was uncertain of my opinion for the first 2 days I played, about 8 hours total before I started really getting into the groove. And even then it took me about 4 days and getting to mid 20's lvl before I really experienced what this game was about with the Core Battles. This game is a PVP game designed for PVP players. If you are a person interested primarily in PVE then sure this game prolly isn't for you. But it is nothing new in the MMO market for a game to be geared towards PVP or PVE. Pick your poison and play that type of game but just because the game doesn't suit your playing style doesn't automatically mean "OMG THIS GAMZ0R SUXX0RZ". Just move on if it doesn't suit you, don't sit here and be a retard bitching in l33t about why you hate a game you played for 1 hour so much about.

    Are there exceptions? Sure many people have disliked the game and posted legitimate reasons why it was not to their liking, but at least 80% of the complaints I see around this forum are very moronic sadly to say.

    Is this game the next hot new thing? No probably not, but it will provide many people with several months of a good time until they get into whatever next new game is out and in the end that is the whole purpose of these games we play is it not?

    Personally I find this game above par compared to a lot of the "easy" games that have been being released as of late. At least there is some form of challenge here. Even if most of it lies in PVP format.

  • Sin316Sin316 Member Posts: 53

    months of play ? rf online ? rofl.

    must be fun ... grind for 6 months to get some mediocre pvp....

  • fungusmongofungusmongo Member Posts: 6

    I don't know about you guys, but saying RF is pure PvP is a bit of an exaggeration. Strategy is non-existent. It's a zerg fest with high levels owning low levels. Waiting for end game content is like waiting for nothing. Here in the Philippines most gamers already reached the point of the "end game" and sad to say, it is nothing. It is really pointless grinding killing the same monsters all over again. There is content, though lacking, yet it doesnt give you a feel of other things to do other than kill monsters named "Bunky Lunker" (small dino) and "Bulky Lunker" (big dino) <<< thats content! To each their own but I wont be playing this.

  • sedatedsedated Member Posts: 23

    I agree with kryion and sin (number...number) do i have to be in 30 to just feel the "enjoy!!" part of this game??::::12:: I reached lv 32 and i'm still looking for what rf enthusiasts have been saying. RF's PVP?: more money - more potions - more success... It looks good but it's not kind of the game that will make my jaw drop.

    "It's definitely better to be lazy than being tired of doing all the chores!"

  • Sin316Sin316 Member Posts: 53

    i still laughing at the part "learning curve" .. what the heck is there to learn in rf online ? you do the same with level 1 as you do with level 30 lol.

    and pvp hasnt anything to do with skills here, its "High Level -> Low Level" and "Who has more pots left"

  • ThunderballsThunderballs Member Posts: 365


    Originally posted by tinytink2001
    They are doing a wipe? Dang, that sux. I didn't know that. I will stop lvling now lol.

    muppet ! ::::31::

    Caveat Emptor

  • amesh321amesh321 Member Posts: 1

    Name a game that doesnt involve grind until upper levels

    whenever you have a large group in a FFA situation it will always be that large guild who is managing its members, melee / ranged / casters. in pvp i know alot of groups that are smart enough to focus fire. kinda like archers in warcraft3 :P

  • GameloadingGameloading Member UncommonPosts: 14,182

    the one major mistake people make are the complaints about potion spamming. they try to kill someone 1 vs 1, doesn't work, quit and come here to cry. this game is NOT about 1 vs 1, I repeat, NOT 1 vs 1. its about Faction vs Faction.your not supposed to kill someone 1 vs 1, it has to be group vs group. result are major battles everywhere. don't like the zerg? TO BAD FOR YOU, there is the door. knock yourself out.

     




    Originally posted by Sin316

    i still laughing at the part "learning curve" .. what the heck is there to learn in rf online ? I do the same with level 1 as you do with level 30 lol.
    and pvp hasnt anything to do with skills here, its "High Level -> Low Level" and "Who has more pots left"



    I fixed it, now it explains why YOU don't like the game ;).
  • BlueDaggerBlueDagger Member Posts: 58

    I love the fact that everyone states that the game isn't truely going on till you hit lvl 30 (first class change). When the F**K has a game been good that the first 30 lvls of a 50 lvl cap game being a grind fest constitutes good? The game has crap for content and the missions are lame kill X of Y in which partying is gimped for the missions because of the killshot rule. Most people in the game group and powerlvl through the first 30 lvls and don't even do the quests. The game has NO purpose besides a zerg fest call "Chip Wars" which consists of a mass of people running around hit in a 1v1v1 with all the races, which to base the entire game on it is not impressive.

     

    Don't waste your time and for god sake don't get locked into a pre-order like I did just to play the joke of a beta.

    ... gamer forever

  • Havoc11Havoc11 Member Posts: 95
    The game is going to be the exact seem thing 30+, just you have more skills. Lame missions, huge grind, bad pvp. This game has nothing going for it but its look, but even then the enviroments look like crap.
  • Sin316Sin316 Member Posts: 53

    Im a Anarchy Online Player , and there the game is fun from level 1 on.... not from level 100+ lol.

    just to list some stuff :

    "Noob Area" has its own missions , own bosses.

    with level 5 already you have access to a dungeon for low levels (the subway) which is for level 5 -24, or you can make missions for rewards, or hunt outside for minibosses (dynabosses) or whatever.

    with level 20 there is another dungeon opening for you (The Temple of three Winds) for 20-60 , btw this dungeons are big and very nicely done and have growd avoiding system (every dungeon has several "dimensions, with a max of around 60 players in the same dimension , if youre in a party before entering , you will be in the same dimension , but satill have other people (from own and other faction). Again there are many Mini and Big Bosses with great loot (and unique drops) Mix this with making missions (team or solo) hunting for loot outdoors (dynacamps (its a boss with minions who drops better loot and "boss only" loot) and youre not restricted to 1 place , there are dozens of places you can go at any given level for hunting (AO world is very huge compared to rf online)

    anyway this keeps going on , and btw the above is what you can access with the free game. When you have the expansions , there is a huge other world (the Shadowlands) with more Bosses , Quests (for any level) etc etc.


    grinding for level ? you can , but you dont have to.

    oh and the pvp in AO is 1000x more fun ( and there is 1v1 pvp aswell as big scale pvp (with 100+ people). W/o potion spamming lol.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Gameloading

    the one major mistake people make are the complaints about potion spamming. they try to kill someone 1 vs 1, doesn't work, quit and come here to cry. this game is NOT about 1 vs 1, I repeat, NOT 1 vs 1. its about Faction vs Faction.your not supposed to kill someone 1 vs 1, it has to be group vs group. result are major battles everywhere. don't like the zerg? TO BAD FOR YOU, there is the door. knock yourself out.




    *Exit by the door and lock it!  Start barricading the door!*  image

     

    Devs are funny!  I am sure there is a MAJORITY of players enjoying that!  *sacarms off*

    - "If I understand you well, you are telling me until next time. " - Ren

  • Alexis598Alexis598 Member Posts: 111



    Originally posted by BlueDagger

    I love the fact that everyone states that the game isn't truely going on till you hit lvl 30 (first class change). When the F**K has a game been good that the first 30 lvls of a 50 lvl cap game being a grind fest constitutes good? The game has crap for content and the missions are lame kill X of Y in which partying is gimped for the missions because of the killshot rule. Most people in the game group and powerlvl through the first 30 lvls and don't even do the quests. The game has NO purpose besides a zerg fest call "Chip Wars" which consists of a mass of people running around hit in a 1v1v1 with all the races, which to base the entire game on it is not impressive.
     
    Don't waste your time and for god sake don't get locked into a pre-order like I did just to play the joke of a beta.



    I feel your pain. I pre-ordered this and I can't cancel it no wand I don't want it!

    image

  • ThunderballsThunderballs Member Posts: 365

    I feel your pain. I pre-ordered this and I can't cancel it no wand I don't want it![/b][/quote
    same here, i will be selling mine on ebay - and if they crap themselves and dont wipe beta the millions of cash i have ammassed from afk mining in a few days.

    Caveat Emptor

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