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Well it's been some time since I've been hooked to a game,
Over the years I've played an absolute tonne of games, and my total gaming in hours must be over 30000 dating back to before UO, but the last 5 years I've not been able to find a MMO game that has really hooked my soul in such a hard way.
Every game I've tried recently has either felt static and empty, or has been the typical amusement park rides that I've seen and played before in many games. While a lot of them were very good games, including nice graphics and good game play, rich environments, good stories, deep and strong character systems, they all lacked something for me. It could be that I have been down this road before and knew what was coming and in many cases it has been.
In recent times implementations of game mechanics have been established to very controlled environments, allowing developers to build and construct dedicated mechanisms seen in many games previous to them. Even in some games such where the term "Sandbox" was used, but in reality the game still conformed to a controlled environment with fixed mechanisms to coerce game play, player interaction and confrontation.
It's a hard place to be in the current market, there are 100's if not 1000's of games out there, and if you're young or new to gaming, you are in the prime to explore enjoy games at a very fundamental level, with many experiences being the "firsts" for you. But in a competitive market developers need to attract and influence the "old guard", and that old guard is ever increasing in mass.
A key mechanic I look for in games is emergent game play, I feel this possibly one of the most important aspects of any game, it's extremely common in PvP games, where players provide the dynamic from" moment to moment" game play, but emergent environments have been somewhat in the shadow and have mostly found their place in single player games.
So why am I posting this? Well in reality it's a gloating post, I've found a game, it's not a perfect game and its clearly unfinished, but for me it has that emergent game play, not only in the "moment to moment" but within the environment, allowing players to make changes that impact the dynamic surroundings and will only get better and better.
For me personally Elite: Dangerous is a breath of fresh air in the current market of games, and yes it is a niche game, but it has proven to me that not only are there developers willing to take a risk, but also that there is hope in kickstarter to actually produce games that can actually push the games industry forward.
I hope all of you, if you're still looking for that ONE game, that you find it!
Comments
E:D is not a MMO tho. It's a heavily instanced multiplayer game, where you actually can chose to play totally alone in your own instance by flagging all other players, denying them access to your instance.
I tried the beta and it's totally overhyped imho. Not worth spending money or time on.
ED?
Erectile Dysfunction? Isn't that what Viagra is for?
Sigmund Freud would have had a field day with you....
There was a TV commercial for Viagra on while I was reading this board.
Yeah you would need to define what MMO actually means to you, I understand if you don't consider it as one, but it clearly is one (we could argue this all day and get nowhere), and while yes it does use instancing, it's not typical in the way instancing is handled, it's actually a breath taking piece of tech, knowing that in just one system they could be 10000 players, but ok they are limited to 32 player instances, you could jump out of one, and into another instance.
In addition to that, all these players can have an impact on the universe and it freely allows players to travel in between single player and multiplayer, what's not to like about that !
Well there's was more in this, emergent game play, kickstarter, old guard etc... but yeah maybe your right.
Ikeda, it's called a forum, not a thread. You may as well get that right when criticizing people I think the thread could very well belong in both, although the subject line said "E:D". When do we get threads with symbolic links
That being said, I think it is an interesting game in those aspects, but we have to keep in mind it's still very much in its infancy; there's a lot of work left for all those elements to truly come together in the way they could.
Yes yes yes... and potato and potato. The point is at no point did I criticize, I just stated it was in the wrong area. Which mods must have agreed with as it was moved.
I'm all about talking about games but when I scan forums, games that I'm not interested in can be looked over. That's just me. I have no issues with people talking about their games and I'm glad that the OP found their game.
no we don't. elite dangerous is NOT an mmo, it's a multiplayer game.
"I'll never grow up, never grow up, never grow up! Not me!"
b-b-but it's massive, multiplayer and online? (
how many mmos can you play offline or in a world of your own?
"I'll never grow up, never grow up, never grow up! Not me!"
ED can't be played offline nor are you ever really alone.
Even in 'solo' mode, the market is still effected by players etc. The players are there, you just can't see 'em. it's a 100% online game I'm pretty sure.
Agreed with Sarariel. Its online. Its multiplayer. Hundreds of thousand of players can intermingle and have gameplay impact each other (although in a small fashion for the most part at this point, I agree).
You cannot play offline at this point and the actions of the other players actually influence your world (factions, pricing, etc.).
Online + Multiplayer + Massive = ______
I agree it is non-traditionnal that you can make it so you avoid everyone else, but on the flip side, some people manage to do that pretty well in larger cities IRL
That was more of a tongue-in-cheek comment I made, yours was in no way aggravating as we so often see around the interwebs
How is the market affected by players? I was under the impression that payers will have 0 impact on prices or anything considering the market is NPC run only and nothing is crafted at all whatsoever and sold by the player to any other player or traded? So how do players have any impact on the game at all?
If you sell a lot of computers in the same system, prices on computers in that system will go down as the demand is lower. Players have a weighted effect on this compared to NPCs in order to make the effect more noticeable.
So if too many people are selling computers, people will need to find other trade routes or trade other commodities. Or perhaps buy the now cheap computers and sell them in a system with a higher demand.
Ahh got it, but hmm.. is that the extent of it at this point, though? Doesn't that extend to player gears, fuel, etc.?
That is really miniscule to EVES trading platform doesn't seem very MMORPG at all but more just multiplayer online. So theres no way to beat the markets before the prices are auto changed yea? Theres no way to see current market data and how much volume is going into or out of a commodity is there? How often would the price be adjusted by the NPC traders if too many people were selling computers? Weekly? Daily?
I think it's the same with ships and ship equipment. You can also affect the political power in systems by aiding one faction over another. See the player run Crimson State event, for example.
Hmm... anything passes for an MMO these days... It's kind of weird and I don't really understand. Basically diablo 3 is an MMO since the auction house links everyone together as well?
Besides that, cool video game.
I'm interested to know for sure. If you can actually impact the pricing of something that impact people's gameplay, that's more significant than.. coffee, lol.