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Turn-based tactical combat (TTB), if anyone isn't familiar with the term, is the kind where there is a chessboard or hex grid and you have a small army of units. You might have direct control of all units, or you might only control an avatar unit, which can summon AI-controlled pet or follower units.
Collectible or Trading Card Game (CCG or TCG) combat involves deck-building and dueling with cards.
Aside from the poll question, I'd like to hear examples or descriptions of TTB or CCG combat systems you would love to see in an MMO. ^_^ What particular traits/features/mechanics do you prefer in your TTB or CCG combat?
Comments
Actually the same depth that these games have should be combined with a realtime system....
imagine you have 8 slots on your bar, that get filled with abbilities from your deck, and after each used, the spot is filled with a new abbility.... All in realtime
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
That's basically how Shroud of the Avatar works.
Makes me want to play SoTA now...
Also Wizard 101, Pirate 101, Dofus, and Wakfu are all games that use turn based/card based and they are successful.
Waiting for:
The Repopulation
Albion Online
Dofus and Wizard 101 are two of the games I enjoyed playing that inspired me to ask this question. (Along with some great single-player games with turn-based combat, like the Disgaea series). I don't think realtime combat is inherently superior to turn-based combat. Realtime combat tends to be strategically simpler than turn-based combat, and I get bored easily of overly-simple combat.
And Atlantica Online. And ecol tactics. Oh and I guess HoMM online would count in a way? Plus the whole ton of browser based games too, I guess.
Wizard101 works for Card Based Combat because all you have is spells. There is no dodging, no parrying, no movement, and no other "physical" combat aspects to deal with, just spells. It works very well, in my opinion.
Pirate101 I had troubles with. You had abilities and skills like usual, but not enough information about them to use them well. At least my own case I would click on an ability that I could not use (for some reason) and so then would move. Now, my abilities are grayed out, I guess because I moved. It was rare if I could get my Witchdoctor to cast their spells in the tutorial island.
Atlantica 2 I am having trouble recalling, but I do remember that I was not impressed with their turn based combat system.
I prefer combat that is not action packed, go-go-go based. I enjoy relaxed, well thought out strategic combat instead of constant reacting to constant input.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I have yet to find a good TTB system that I can deal with. The systems I have played lack information in game that helps a player do what they desire to do, at least for me. If I could move my character space by space and then use an ability, I would be happy. I have not seen this yet. I have seen ONE movement allowance and/or ONE ability usage. AND, not enough info about why I can not do something
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I've tried a few of the online TCG's. Something feels like it was lost in translation from the actual card game. Maybe it's that you're not holding real cards or not sitting across from a live opponent... I don't know. I don't find them as fun though.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville