Well, Secret World obviously. The only game that ever managed to make me WANT to quest. SWTORs class quests where solid as well, nowhere near what TSW offered, but nice enough.
Any other game? Some single quests in between maybe. But nothing to wrote home about. I hate questing with a passion. I want to use my TOON and learn how to play it. Fedex quests don't help with that. Neither do they help with socialization.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
I don't care about the quality of quests as much i care about the choices. That's why i choose Vanila WoW.
Different race zones with different quests, which you could skip and go to another area you liked more. No driven quests, not anything like that. I felt freedom and the need to explore the world, in order to find more quests to do.
These things are more important than the quality of the quests themselves.
All Time Favorites: EQ1, WoW, EvE, GW1 Playing Now: WoW, ESO, GW2
Originally posted by Razeekster I have yet to find that an MMORPG that has lore and quests that really engage me and make me invested into that particular world. I am curious to see if others have because maybe I'm missing out on an MMORPG I've yet to try. That's not to say I haven't played any good MMORPGs, just not any MMORPGs that have quests that are above the "kill 10 rats" experience. I'm not even sure if such an MMORPG exists to be honest since it seems like all MMORPGs use that questing formula.
marvel heroes .. lore is basically marvel stuff. Quests ... standard ARPG kill everything quests with nice comic book story in between. The key is that combat is fun.
and no .. you don't kill 10 rats in the story mode.
Originally posted by Hariken How interesting to someone is tricky. I have found them all interesting if one really wants to take the time to read them instead of just clicking through them like most players today do. You have to be willing to engage in the lore instead of just grabbing all the quest in an area without reading just to level up quickly. Its like with all these post here with people saying they are sick of questing and want mmo's without quest. I have found that the pre Wow mmo's have the best lore in them. Its why i like them so much better. No one wants to take the time on reading they just play mmo's to kill stuff and level up to get to end game. One of the reasons why i hate grouping with players today. They could care less about reading a quest story in an mmo. Just click , click , click and go kill stuff. Ask them what the world is about and they couldn't tell or care about it.
I actually always take the time to read the quests, I just usually find them really boring and unexciting.
As to the games mentioned here The Secret World sounds like it's the best for what I want followed by TESO and SWTOR. I already know GW2 is horrible quest wise (the writing feels so painfully mediocre, I've seen better fan-fiction) so kind of surprised to see it mentioned, but I guess different folks, different strokes.
Originally posted by Razeekster I have yet to find that an MMORPG that has lore and quests that really engage me and make me invested into that particular world. I am curious to see if others have because maybe I'm missing out on an MMORPG I've yet to try. That's not to say I haven't played any good MMORPGs, just not any MMORPGs that have quests that are above the "kill 10 rats" experience. I'm not even sure if such an MMORPG exists to be honest since it seems like all MMORPGs use that questing formula.
TSW
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Originally posted by envydust well, the only MMO with good quests i ever played was Guild Wars 2, its really nice and different : )
shambles of a design,they don't have anything to do with the game or lore,they are instead like mines games.Stuff like ""timed" or jump puzzles are not rpg gaming,they belong in adventures of Jaxx or something.
The closest i have seen is far and few between,usually the interest is in only two ways,there is some interaction "usually very cheese or very little" or the quest has multiple branches and is long.
However i think the bottom line is this,if a quest is long and drawn out ,players ONLY do it for the expected loot.
There is one variance but again not sure many would cal lit interesting but in FFXI we actually had to learn the world and think for ourselves,no markers or arrows telling us where to go,no hand holding at all.That is the biggest and lamest flaw in game design today,the hand holding,there is no interest there,i already know how to follow an arrow or a marker on a map,i don't pay money and spend time to follow hand holding.
I can't even think of a game outside of FFXI that does not hand hold your way through an entire quest.Matter of fact it is so bad,i have even see games flash big sparklies around a lever....oh ya that lever is not there to use it was just an ornament lol,sad really sad,no wonder quests are so boring.I rather go kill 10 rats if there is no hand holding than follow markers around all game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Overarching storyline in LotRo is simply fantastic, for each new area of the original game and after that for each new expansion the storyline makes sense, is engaging and has shades of grey instead of being simply heroicly black and white.
TSW has the best individual quests, but to a large degree enhanced by the cut scenes. My god those cutscenes, what excellent work, simply unbeaten by any MMO or single player game that I know of.
While I really enjoyed some of the story arcs in City of Heroes, the only game that has really interesting quests through and through is The Secret World, as many others have mentioned here. The number of mentions it has in this thread is no accident; the missions in that game are leagues better than anything else in the genre.
I actually always take the time to read the quests, I just usually find them really boring and unexciting.
As to the games mentioned here The Secret World sounds like it's the best for what I want followed by TESO and SWTOR. I already know GW2 is horrible quest wise (the writing feels so painfully mediocre, I've seen better fan-fiction) so kind of surprised to see it mentioned, but I guess different folks, different strokes.
I am going to suggest Fallen Earth then. If you don't mine the post apocolyptic setting etc. It is an open world type of game but I found the quests truly interesting if you read them. After that, like most others, I would say secret world.
ESO is pretty good, but like many mmos there seems to be a lot of unfun "filler" to extend the length of the game. No mmo has really caught me up like a good single player rpg in terms of quest/story, but ESO comes close.
This is a flawed question. You cannot have a game with hundreds of quests and have every quest be interesting. The only reason people look back on classic EQ for its amazing quests is because there were so few of them that they HAD to be epic legendary quests that felt just as much.
The only way you're going to find a non-bias answer to this question be yes is if the game has a very low amount of over all quests like classic EQ. Other games with hundreds/thousands of quests, the best answer you're going to get for those are "there are a few quests that are awesome". But as you continue to do hundreds of quests, and eventually do the various quest types multiple times while leveling, they start to bleed together and lose their luster.
Mainly because they weren't systemized as a part of the leveling system. As soon as that happens, all mystery is gone, and any decent quests are buried in a million fetch quests with rigid systems that remove all immersion and mystery.
That being said, GW2's live events are the closest to proper quests I've seen since the MMO Golden Age (1997-2004)
Mainly because they weren't systemized as a part of the leveling system. As soon as that happens, all mystery is gone, and any decent quests are buried in a million fetch quests with rigid systems that remove all immersion and mystery.
That being said, GW2's live events are the closest to proper quests I've seen since the MMO Golden Age (1997-2004)
There is a simple solution. Just do what Diablo does. Have a story campaign (and i am sure the length is dictated by resources). After that, forget about quests, and use random dungeons & bounty to level up.
In fact, people do complain you have to gone through the same story campaign multiple times in the beginning. Then they put in adventure mode, and solve the problem.
Comments
Well, Secret World obviously. The only game that ever managed to make me WANT to quest. SWTORs class quests where solid as well, nowhere near what TSW offered, but nice enough.
Any other game? Some single quests in between maybe. But nothing to wrote home about. I hate questing with a passion. I want to use my TOON and learn how to play it. Fedex quests don't help with that. Neither do they help with socialization.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Well, I have never found a game where EVERY quest was interesting but the three games where I very much enjoyed the quests are:
Star Wars, Old Republic
The Secret World
Elder Scrolls Online
In no particular order.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I don't care about the quality of quests as much i care about the choices. That's why i choose Vanila WoW.
Different race zones with different quests, which you could skip and go to another area you liked more. No driven quests, not anything like that. I felt freedom and the need to explore the world, in order to find more quests to do.
These things are more important than the quality of the quests themselves.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
marvel heroes .. lore is basically marvel stuff. Quests ... standard ARPG kill everything quests with nice comic book story in between. The key is that combat is fun.
and no .. you don't kill 10 rats in the story mode.
the secret world.
also, the main story line in old republic is quite neat too for each char
"I'll never grow up, never grow up, never grow up! Not me!"
I actually always take the time to read the quests, I just usually find them really boring and unexciting.
As to the games mentioned here The Secret World sounds like it's the best for what I want followed by TESO and SWTOR. I already know GW2 is horrible quest wise (the writing feels so painfully mediocre, I've seen better fan-fiction) so kind of surprised to see it mentioned, but I guess different folks, different strokes.
Smile
TSW
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
shambles of a design,they don't have anything to do with the game or lore,they are instead like mines games.Stuff like ""timed" or jump puzzles are not rpg gaming,they belong in adventures of Jaxx or something.
The closest i have seen is far and few between,usually the interest is in only two ways,there is some interaction "usually very cheese or very little" or the quest has multiple branches and is long.
However i think the bottom line is this,if a quest is long and drawn out ,players ONLY do it for the expected loot.
There is one variance but again not sure many would cal lit interesting but in FFXI we actually had to learn the world and think for ourselves,no markers or arrows telling us where to go,no hand holding at all.That is the biggest and lamest flaw in game design today,the hand holding,there is no interest there,i already know how to follow an arrow or a marker on a map,i don't pay money and spend time to follow hand holding.
I can't even think of a game outside of FFXI that does not hand hold your way through an entire quest.Matter of fact it is so bad,i have even see games flash big sparklies around a lever....oh ya that lever is not there to use it was just an ornament lol,sad really sad,no wonder quests are so boring.I rather go kill 10 rats if there is no hand holding than follow markers around all game.
Never forget 3 mile Island and never trust a government official or company spokesman.
LotRo and TSW
Overarching storyline in LotRo is simply fantastic, for each new area of the original game and after that for each new expansion the storyline makes sense, is engaging and has shades of grey instead of being simply heroicly black and white.
TSW has the best individual quests, but to a large degree enhanced by the cut scenes. My god those cutscenes, what excellent work, simply unbeaten by any MMO or single player game that I know of.
I second this, though only about.... a third of TSW's quests are really fascinating.
Agree. Mostly good quests, probably best I've seen too.
Unfortunately, not enough to make the game fun to play for long, but I think that is more to do with fighting zombies and more zombies -- gets boring.
TSW and ESO
AND becoming force sensitive in SWG.
I am going to suggest Fallen Earth then. If you don't mine the post apocolyptic setting etc. It is an open world type of game but I found the quests truly interesting if you read them. After that, like most others, I would say secret world.
Wa min God! Se æx on min heafod is!
I don't like the normal quests, but some semi-quests are fun.
EQ's battle arena quest in Freeport was really fun.
Vanguard's diplomacy was fun too.
Some of FFXIV quests are fun.
What I don't like is the regular errands quests.
"Oh I need a flower to bake my cake for my sister...and I need a mixing bowl with a blue lotus and 2 cups of flower"
no, bake your own cake
The last quest I gave even thought about was in Swotor. Plenty interesting.
too bad about the rest.
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This is a flawed question. You cannot have a game with hundreds of quests and have every quest be interesting. The only reason people look back on classic EQ for its amazing quests is because there were so few of them that they HAD to be epic legendary quests that felt just as much.
The only way you're going to find a non-bias answer to this question be yes is if the game has a very low amount of over all quests like classic EQ. Other games with hundreds/thousands of quests, the best answer you're going to get for those are "there are a few quests that are awesome". But as you continue to do hundreds of quests, and eventually do the various quest types multiple times while leveling, they start to bleed together and lose their luster.
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
Pre 2004 MMOs had good quests.
Mainly because they weren't systemized as a part of the leveling system. As soon as that happens, all mystery is gone, and any decent quests are buried in a million fetch quests with rigid systems that remove all immersion and mystery.
That being said, GW2's live events are the closest to proper quests I've seen since the MMO Golden Age (1997-2004)
There is a simple solution. Just do what Diablo does. Have a story campaign (and i am sure the length is dictated by resources). After that, forget about quests, and use random dungeons & bounty to level up.
In fact, people do complain you have to gone through the same story campaign multiple times in the beginning. Then they put in adventure mode, and solve the problem.
It is the same set-up in marvel heroes.