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Can we have and alternate reallity of earth that crosses steampunk, with stargate, with superheroes, with magic, with horor, where all major cultures survived their downfall.... Make it dark and erotic, and not a childrens game.....Just make Luis Royo the art director, and the atmosphere will be awesome....
just my two cents
what would you like to see....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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He-Man. That's pretty much it. Uninspired, I know. Same art style, too.
Crazkanuk
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- Albert Einstein
I'm thinking Morticia Addams wielding a whip.
New races. Different classes. Different landscapes. Focused all on an Underwater world.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
An actual "good" fantasy world.
I've yet to play one in an mmo. Could happen. But maybe not.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
See, here's the thing. We've never actually had a fantasy world. We've had a few fantasy cutouts, but never a well-realized setting that actually attempts to wrap our characters in a believable culture.
In every situation, MMO developers have attempted to follow in the footsteps of the past by pasting elves, dwarves, beast people, and magical lolicons onto the terrain without actually thinking about who their races are, how they interact, or why they belong. The result is that these are largely interchangeable. We've attempted (and often failed) to innovate with new races, but these rarely end up being more than physical innovations - and never SUBSTANTIALLY more than that. Don't get me wrong, it's important to create new species and new locations rather than stealing from the creations of the past, but it is much more important for a game writer to take the choices that they have selected or created and FLESH THEM OUT in new ways.
For a fantasy setting to be more than just a template, the player needs to be a part of something bigger. Politics should be important. Religion (including non-religion) should be an important part of npc lives. Believable festivals and recreational activities should be something players can witness and participate in. Different locations have different tastes in music, humor, and performance arts, and there is a sort of value in seeing how one race perceives the culture of another. And all of these factors should intertwine, with a great many others, to create a fantasy world.
The common sentiment here has always seemed to be that player interactions should be everything and that the importance of npc's should be downplayed, but the truth couldn't be farther from that. NPC's should be important, and they should play much bigger roles than they ever have. NPC's, after all, are our connection to the game world.
I agree. That's why I was so excited to hear about Wildstar earlier this year. Then well ......
I had designed an alternate reality of Earth (post apocalyptic) for the 22 century.. I called it "Aftermath" where pockets of survivors used genetic splicing with non humanoid species to make a new human race that is more resilient to the post nuclear fallout..
I had 8 unique races to start, a few examples were an aquatic race that lived underwater. Another race was one crossed with plants giving them an Ivy like appearance, and another that was crossed with polar bears living on the ice caps in the far north.. Each race had racial penalties and bonuses..
Each pocket (race) of survivors lived in a former major city that had adequate missile defense.. The polar race was the north side of Moscow, the aquatic race calls Sydney home, and the plant race called Paris home.. Yes, I had an avian race and lizard race as well, however I think my favorite was my mole race.. Yes, short pudgy guys that lived underground..
The game is based on horizontal progression, with some vertical progression as well, but NO big power gaps.. I do not want areas of the world to become obsolete, and I want newbies to have a little more freedom as they progress.. Factions play a huge role in the game.. Each race is their own faction, then you have 3 major global factions.. Each individual race can ally themselves with 1 of the 2 global faction (political or economical) Here is the catch tho, these are not permanent allies.. Your starting faction for example the Sydney Aquatic, may be allied with the political faction this calendar quarter, but that might not hold true next quarter.. Being an ally in my game changes from quarter to quarter, which means your enemies change too.. There is a ton more details how I structures all the factions and splinter factions.. So much so it needs it's own thread..
OH.. I mentioned 3 global factions.. YES, that 3rd one is similar to organized crime syndicate that NO one likes and are like zombies as they were genetically altered by the radiation fallout.. Only the strong will survive is their motto.. They hate any and ALL others.. So even tho the political and economic factions banter back and forth with their policies, they both are at war with the zombie like syndicate..
Player economy is focused on player crafted items.. Their will be default NPC vendor items that are low priced, and be entry level quality.. I have every intention to keep inflation in check.. I hate it when games allowed the most basic items to become insanely priced because everyone is a millionaire.. Trust me, I have plenty of money sinks too, such as housing that can be rented similar to EQ2.. Multiple options at multiple locations.. Ever imagine a 3 bedroom condo in Moscow? or a flat in London? Now it's possible..
Now as for the combat.. I visioned it to be a cross between Star Wars sci-fi, and Lord of the Rings.. There will be technical gear and equipment from body armor, guns and tools, to magic, swords and dreams.. Somehow, somewhere magic that wa once lost and forgotten and deemed to be a myth, is back.. Maybe it was due from the nuclear winter, or gene splicing, but select individuals are now able to tap into magic powers, like a Jedi taps into the force.. Combat will be tab targeting that supports melee action combat, but allows for range support players that don't have to spend all their time tuck, dodge and rolling for no reason.. LOL Combat will not be fast like current games that a mob can be taken out in 4 seconds, nor will it be slow like it was in EQ.. I want a fight to be around the 30 second mark, some harder mobs might be 45 to a minute.. As I said, I want players to THINK on their feet, but also allow for twitch reactions as well..
As for skills and classes.. This is also a bigger topic.. but I'll just say it's a combination of class and skill design.. You choose a base class such as Fighter, and with that you get basic skills and abilites, but there are sub skills you must earn.. similar to SWG or WoW's talent trees.. AND.. NO, you can not just switch from being a super D duper tank fighter, to an expert DPS fighter with a flick of the switch like WoW.. You can change your rolls and skills, but it's a process, not just a click away..
Anyways
PS.. Yes, in my game you can have a polar bear race lightsaber carrying fighter tanking, while having his partner mole race buddy summoning undead minions up from the ground to aid.. might even toss in a plague or two as well..
I agree with this. There have been a few single player games with more fully realized and self-consistent fantasy worlds, but mostly we get the ridiculously convoluted world histories that come of being the 4th game in an IP, when the original content for the IP was written in the 90s based on regurgitated Tolkien and D&D, or in the rare case of something like the Star Trek IP, was written in the 60s based on 40s/50s spaghetti westerns moved to space. Literal snidely whiplash stuff. The concept of good SF worldbuilding was still developing in the 80s, and was available in the 90s, as can be seen in some single player games, notably the Final Fantasy series and other squeenix games like Vagrant Story. But the first few MMOs had more roots in western tabletop games than japanese single player games. And the genre missed the window, as deep worldbuilding was dropped by the wayside by most commercial entertainment companies in the 00-10 period.
I think to many people still think that every fantasy world should be a Tolkienesk world....
they are so wrong, a fantasy world can be everything you can imagine... If you cant think out of the lines, you end up with elves and dwarves in a medieval setting. remember however, thats not the type of world i am asking for..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I'd really like to see an MMORPG that had a more mature, modern, and dark atmosphere that didn't break immersion for dumb cash shop items and real world holidays.
Right now, I'm really tired of the dragon/elf/dwarf/troll atmospheres. I'm tired of the asian emo goth race/child like pedo race/furry race/big dumb slow ppl race atmosphere. I'm absolutely tired of medieval "real" atmosphere for sure.
I really liked the direction The Secret World was going, but I feel like that could be refined and made way better.
¯\_(ツ)_/¯
Or they like elves, dwarves and a medieval setting. I know I do.
I've yet to play a good game with dwarves, elves and a medieval setting.
so I'm still waiting for a good fantasy world mmo.
Closest was Vanguard.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Ya for me the last good fantasy MMO was EQ1. I have enjoyed some fantasy games after EQ1 but the lore did not grab me like EQ1 did. I kinda hope for something better. I have been enjoying EQN Lore so far but that game has yet to prove it will make it.
i think lotro and EQ2 also comes close to these two typical medieval elves and dwarves fantasy setting... But in the end i agree, EQ being the best of them all
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
There are some impressive Earth sized world engines in development as we speak.
Imagine a single server game world where you could never see or do it all. One that would always be mysterious.
Hopefully we'll get there one day in the not too distant future, no matter the theme.
"Be water my friend" - Bruce Lee
This isn't a signature, you just think it is.
The fastest flop of all time. People totally love underwater combat.
/sarcasm off
Funny how most gamers hate underwater content but in Super Hero games Flight is the most selected travel power. Really not much difference really. Wonder why that is lol I will admit I hate underwater zones as well but I love Flight lol
I thought for sure "Titan" was going to be like...
http://en.wikipedia.org/wiki/Rifts_(role-playing_game)
I think that's the game we need right now, a "high magic" set in a realm of "high tech" and varying degrees in-between. Cross Wildstar with something with "real" stark brutality and neon-mindf@#%.