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The World of Warcraft site has been updated with a new post that takes a brief look back at 2014 in WoW and, even more interestingly, a gigantic look ahead at what 2015 will bring for players.
The team threw out several very interesting peeks at the coming year including:
New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.
Read the rest on the World of Warcraft community site.
Comments
If they end up doing this there going be a big gold sink very soon in the game, to get people to buy more of them, but this should help attack the gold farmer. But I am sure there be people not happy about it.
I guess the best thing to do is just point them at EVE Online, which has been doing it for quite a while and is neither pay-to-win nor free-to-play.
Pirate MMO Tattered Sails https://store.steampowered.com/app/2883040/Tattered_Sails/
Assuming the game time token will be for 1 month and looking at the current price of gold by sellers I estimate that it will cost somewhere between 20 to 30k gold.
Stupid idea. Such system promotes gold farming, botting and multiboxing.
They will also need to create more gold sinks in order to sell more sub tokens which is really toxic game development. Sad to see WoW change from legit P2P.
You beat me to it.
Are you related to The Flash?
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
How does it promote gold farming?
I'd say it'll be more around the 40 to 50K mark. Developers tend to inflate the cost of the tokens over sub fees to (a) cover processing fees and (b) create a price gap that makes subscribing more attractive to paying players. They want people to subscribe in an ideal world, not pay through tokens. This is how it is in both Rift and Eve, where paying for a sub costs less than buying PLEX or REX by a good margin.
The price of such items for in-game currency tends to stay fairly stable, so the fluctuation once the gold prices settle will be in the region of 1000 - 2000 gold either way.
30K gold is overly optimistic. I'll say 45K seems like the safest gamble.
The system in and of itself is a massive gold sink, and in order for players to buy the tokens someone has to buy them for real currency. Blizzard doesn't need to put a gold sink in the game, and indeed doing so would serve only to narrow down the number of players who could buy the tokens.
Instead, they'll launch the tokens with a higher price tag than we're anticipating, people will still buy them as demand will be high, gold will "move around the table", and Blizzard will make a HUGE pile of money.
That makes no sense what so ever. Think about it. Think about what you're saying from a business perspective...
If Blizzard only want people to make gold from selling tokens, who exactly is going to buy the tokens in game if the only way you can make enough gold to buy tokens for gold is to buy them for irl money? It makes absolutely no sense.
Blizzard made the changes to professions for the same reason they put restrictive gates in for pretty much every single aspect of the game in Warlords of Draenor: to slow us all down. WoW had become a zerg grind, and Blizzard fixed it by forcefully slowing us down. The profession changes have been designed to do that, so that players can't just go and buy out all of the shit on the AH with all the gold they made in MoP to level up profs to max level before hitting 100, which is what happened in MoP and why MoP suffered so badly for it.
I'm still in shock.
And why would anyone want to spend their gold for leveling up profs when Blizzard have made clear you can hardly make any profit with them?
All those profs you used to be able to make tons of gold with are now more or less destroyed. The most important glyphs are now free, the amount of gem slots in your gear have been decreased, and most of the stuff can now be made in your own garrison, by everybody.
They have done this to make sure they can pretty accurately define the value of monthly subscription cost in gold, and to make sure most casuals will log on every day and do their daily garrison activities, since it's the main source of gold for them aside of grinding mobs. And we all know how much these players love grinding.
This is smart move from Blizzard, they have seen many of their players are unhappy with the new expansion and have unsubbed. In order to keep them playing and keep the official sub figures near 10 mil. they now offer game time for in-game gold, but you have to do your daily chore regularly to make the gold for next month. Hardcore players will gladly pay some extra bucks for gold they can spend for whatever they need. Casual players can play for free, hardcore players can buy gold legally, and blizzard makes $$ and keeps sub numbers relatively high for marketing purposes.
Everybody wins, except the quality of WoW.