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Star Citizen: New Trailer Packed with In-'Engine' Footage

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  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by GunFodder
    In addition to working with Warhorse Studios (creators of Kingdom Come: Deliverance) for the character models and customization, they've confirmed that they will be partnering with Andy Serkis' (of "Lord of the Rings" and "Planet of the Apes" fame) motion capture company, Imaginarium, for character motion capture.

    From their weekly Q&A show: 

    The game has nearly 300 people working on a subscription-free persistent universe (Austin studio), massive single-player game (Manchester studio), with both full-fledged space combat (LA studio) AND FPS (Illphonic) game components.

    The space combat is already solid, and it's not even half-way done. A group of redditors stopped by the FPS studio and said it was already an absolute blast, and that module should hit around March. The persistent universe team's demo blew people away two months ago, and they'll have more to share at the end of January. Finally, the single-player team, with the single largest studio in the mix, will host a huge preview event this June.


    A few individuals (who obviously have not been paying attention to this game's development) have been claiming it's vaporware. I think it's pretty clear by now that this is not the case.

    Vaporware companies tend to rake large amounts of cash and then go dark. They do not go on to produce weekly Q&A videos from president of the company, a 30+ minute weekly development update show, offer a weekly community hangout session on twitch to get to know the team and ask questions, constantly respond to concerns and ask for opinions/ideas on the forums, present bi-weekly design documents, publish a 60-70 page monthly magazine showing the concept work and progress, offer monthly Studio Reports, or release Letters from the Chairman at each milestone. Plus, there's a slew of community events coming up this year. This is absolutely NOT what vaporware companies do, because their product is exactly that: vapor. Nothing. People can, and continue to, go into the game files that we have on our computers RIGHT NOW, and look at parts of the game in development (i.e., FPS components, planetside locations, new character models). It's. Right. THERE.

    After getting burned by so many game publishers, who have insulted, ignored, or lied to the players supporting them, this level of communication is mind-boggling. I've sent messages and requests to individual developers on their team, and to my great surprise, have received friendly replies back. I've pledged about $100 since the kickstarter, and I already feel like every cent was worth it.

    Ambitious? Yes. Vaporware? Certainly not.

    Don't be too sure.

    Remember Titan?   If Blizzard can create Vaporware, I would say anything is possible.

    Not that I expect this to happen here, but my motto is:       never say never!

    Until a game is produced, it technically is vaporware.

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • ThasriThasri Member UncommonPosts: 90
    I hope LucasArts/Disney is watching. All you need to do is slap some Jedi and Sith with Light Sabers in there and we are good to go!
  • sacredfoolsacredfool Member UncommonPosts: 849
    Originally posted by rpmcmurphy

    Looks good, not sure the Apple-esque music and weird dubstep suit it though.

    Wonder how the final game will compare to "in-engine" renders?

    What? The music was the best part of the trailer. I also liked the few seconds of actual flight/space combat. The flashes of FPS looked incredibly clumsy and I don't have much hope for those.


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • HeretiqueHeretique Member RarePosts: 1,536
    It's definitely good to be a sci-fi fan. Elite Dangerous and Star Citizen, good times.
  • sacredfoolsacredfool Member UncommonPosts: 849
    Originally posted by Boneserino

    Remember Titan?   If Blizzard can create Vaporware, I would say anything is possible.

    Not that I expect this to happen here, but my motto is:       never say never!

    Until a game is produced, it technically is vaporware.

    Blizzard can afford to create vaporware. RSI really can not.


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • GunFodderGunFodder Member Posts: 28
    Titan was never viewed by human eyes outside of Blizzard's offices. They kept it in the dark for years, and wouldn't even confirm anything past the fact that it was to be an MMO for most of that time.

    Star Citizen has been openly developed since it began as a 5-person team with the kickstarter, and just released the biggest update to their alpha game client since they first it started. Just over two years ago, there was no game studio. Heck, they didn't even have their own office until the kickstarter concluded. In the past two years, they haven't just been designing their game. They've have had to build everything from their teams, to their business heirarchy, to their production pipelines.

    I can understand your caution, but vaporware means that there was NEVER a product, nor was there any intention to support its development. Vaporware is a scam perpetuated by the fewest people possible, with as little effort/money spent as possible, in order to maximize a short-term profit.

    As gamers, we've been burned more times than I can count. I feel ya when you say you'll wait until it's cooking. But calling it vaporware gives people the wrong impression, and is certainly not in keeping with the meaning of the term.

    Now, if you think the game will ultimately be underwhelming when it launches, well, we'll just have to wait and see. But my money is on the notion it'll be at least as good as any other AAA MMO that we've seen in years, with the scifi gameplay that I've been waiting for all too long.
  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by Thasri
    I hope LucasArts/Disney is watching. All you need to do is slap some Jedi and Sith with Light Sabers in there and we are good to go!

    I´m betting 100$ on a similiar game being in development with a Star Wars license

  • GunFodderGunFodder Member Posts: 28
    As an ex-SWG player, I would be very happy with this, so long as they went back to a fluid class system (or even NO classes), and made sure to include this type of free-roaming space game.

    I'm looking at you, SWTOR's Daniel "No one likes space games" Erickson.
  • delta9delta9 Member UncommonPosts: 358
    Brilliant trailer, the game has a long way to go to get rid of the nickel n dime feel I have for it though
  • LudoValiseekLudoValiseek Member UncommonPosts: 11

    The trailer is...very emotional...and very few games reach that level...

    Guys, do you think that Star Citizen could eventually make that EVE collapses? I dont see how a 10-year old sci-fi mmo is going to compete agaist this next-gen game when it releases...

     

     

     

     

     

     

  • ArglebargleArglebargle Member EpicPosts: 3,485
    Originally posted by SpottyGekko
    Originally posted by Arglebargle
    After a decade in Hollywood, you should be able to make a good trailer.  Otherwise,  you'd get drummed out of the movie business.   Oh, wait, he was!

    Lol, yeah, everyone knows that great game developers should naturally also be great movie producers, right ?!

     

    Skill and fame in one genre does not translate to skill in all of them. Failing at movie production does not invalidate your success in game design. In the case of Chris Roberts, he had the good sense to realise that he should go back to the things he's actually good at.

     

    It wasn't good sense, it was the drying up of prospects for any work.  Aside from being poor to (occasionally) mediocre, the movies he was associated with had the cardinal Hollywood sin of not making money.   You can buy the line of Roberts re-discovering his love of games, but that's really convenient.  Can't fault him for his business timing though.

     

    And some would say that he has fallen back onto what he's good at:  Hyperbole and PR.  

     

    No one I know who worked with him has that high an opinion of his game production genius. 

     

     

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Member EpicPosts: 3,485
    Originally posted by GunFodder
    ....
    I can understand your caution, but vaporware means that there was NEVER a product, nor was there any intention to support its development. Vaporware is a scam perpetuated by the fewest people possible, with as little effort/money spent as possible, in order to maximize a short-term profit.

    As gamers, we've been burned more times than I can count. I feel ya when you say you'll wait until it's cooking. But calling it vaporware gives people the wrong impression, and is certainly not in keeping with the meaning of the term.

    ....

    While I'm sure Roberts wants to make this a great game, and Star Citizen isn't some sort of money scam, but that's not what vaporware means in this instance. 

     

    Vaporware here is a ballyhooed game that doesn't come out for years after it was supposed to.   Duke Nukem is a fine example.   Chris Roberts DID helm two game that were considered Vaporware of the Year.   Strike Commander.   Freelancer.   I fully expect Star Citizen to be years late.  And if the game were to be as described, that might be worth the wait.  If it is as described.  Another thing that Roberts doesn't always manage so well.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • Asm0deusAsm0deus Member EpicPosts: 4,619

    I am a fan of both SC and ED that said I can't wait to see what SC will have to offer when it goes live. 

     

    As for all the ponzi scheme and vaporware comments well I can only say image and I will be happy to get back to you so I can say image

     

     

     

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Archaegeo
    Its already a game. You can dogfight, that makes it a game.Its not the full promised game yet,

    Curious, I doubt they have ever used the word "promised" anywhere. Chris being a lawyer would be to smart for that.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • ArglebargleArglebargle Member EpicPosts: 3,485
    So he's a lawyer now too??  I somehow missed that one.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • TerminalDeityTerminalDeity Member UncommonPosts: 133
    I can't wait until 5 years from now, when they finally patch in the last of the promised launch features.
  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Arglebargle
    So he's a lawyer now too??  I somehow missed that one.

    Apparently he holds a degree in law?

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • ArazaleArazale Member Posts: 348
    Originally posted by LudoValiseek

    The trailer is...very emotional...and very few games reach that level...

    Guys, do you think that Star Citizen could eventually make that EVE collapses? I dont see how a 10-year old sci-fi mmo is going to compete agaist this next-gen game when it releases...

     

     

     

     

     

     

    I know you don't realize the irony yet, you will one day. But i'll leave you with this bit of knowledge. People used to and still do say the same thing you're saying about other themepark mmos and WoW. And you want to know whats gonna happen? It's gonna crash and burn spectacularly and EVE won't even notice.

  • ErillionErillion Member EpicPosts: 10,329

    I like this IMAGINE trailer. The first half is a fan-made collection of Best Of  moments from previous trailers. The second half is all new stuff.  I showed it to friends and they said "Oh, nice pre-rendered trailer !"  And I said ... nope .. not pre-rendered ... thats pre-Alpha level in game engine  ;-)  Fun to watch their faces.

    Will it endanger EVE ? I don't think so. SC is a multiplayer game, but not a massively multi-player game. SC controls much more the influence of the players on the game, while EVE lets them do their worst (which is the good and bad thing about EVE).

    Is it vaporware ? Well, I am then playing several hours of vaporware a week, in PvE, PvP, Co-op PvE and racing mode. Oh, and the vaporware just got a huuuge update. At the moment the folder with the vaporware is 20.5 GB big. Yeah, definitely vaporware. Move on, nothing to see here.

    Is it a Ponzi scheme ? Has this guy who posted it ANY clue what a Ponzi scheme is ? Well, to answer it ... too bad I have not gotten any money from Chris Roberts yet ... wait ... i don't get ANYTHING for recruiting new people to this big bad pyramid scheme. Cry foul !  Let loose the Dogs of War ! The End is near !! *** waves his banner ***

    Does this game only live because of "whaling" ? Well, at the moment some 67.5 M$ and 690.000 backers, with the average pledge slightly below 100 $  (and a pledge consists of much more than an in game ship). That numbers don't really sound like the "Age of Whales".

    I guess some people have to first grasp the concept of crowdfunding (= backers finance development) and a 4-5 year development time  (and we are in the middle of it currently - so no, you DON'T get a full game yet - who would have thought .... ). They also have to grasp the concept of a gaming studio informing its backers in EXTREME detail ... but you have to READ the news yourself, its not shoved down your throat by an EA marketing department in the ad break of Superbowl ....

    And look whom they are recruiting .... Any Serkis ("Gollum") for mo--cap, MoonCollider for NPC AI, FPS experts Illfonic for the FPS module .... i like it when some of the best work on my future game.

     

    Have fun

  • hfztthfztt Member RarePosts: 1,401
    Originally posted by Erillion

    Does this game only live because of "whaling" ? Well, at the moment some 67.5 M$ and 690.000 backers, with the average pledge slightly below 100 $  (and a pledge consists of much more than an in game ship). That numbers don't really sound like the "Age of Whales".

    So your argument against them Whaling is that they "only" have ~700k people allready who have paid roughly twice the price of other B2P games like GW2 for this?

    Yeah, about that...

  • ErillionErillion Member EpicPosts: 10,329

    >>>

    So your argument against them Whaling is that they "only" have ~700k people allready who have paid roughly twice the price of other B2P games like GW2 for this?

    Yeah, about that...

    >>>

    You DO know the difference between buying a game and supporting a crowdfunding project, do you ?  If one wants SC at the minimum price, it was available at 20 $ at some point ... less than half of what you pay for a typical new game. At the moment its available for as low as 35 $, maybe 2/3 price of your typical box game.

    Yeah, about that ...

    Have fun

     
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    Originally posted by hfztt

    Originally posted by Erillion

    Does this game only live because of "whaling" ? Well, at the moment some 67.5 M$ and 690.000 backers, with the average pledge slightly below 100 $  (and a pledge consists of much more than an in game ship). That numbers don't really sound like the "Age of Whales".

    So your argument against them Whaling is that they "only" have ~700k people allready who have paid roughly twice the price of other B2P games like GW2 for this?

    Yeah, about that...

    Originally posted by Erillion

    >>>

    So your argument against them Whaling is that they "only" have ~700k people allready who have paid roughly twice the price of other B2P games like GW2 for this?

    Yeah, about that...

    >>>

    You DO know the difference between buying a game and supporting a crowdfunding project, do you ?  If one wants SC at the minimum price, it was available at 20 $ at some point ... less than half of what you pay for a typical new game. At the moment its available for as low as 35 $, maybe 2/3 price of your typical box game.

    Yeah, about that ...

    Have fun

     

    I would say a minimum of 80% of backers are in for just the basic $45 (which is $24,840,000 from 552,000 backers)

    Which leaves $42,160,000 from 138,000 backers

     

    Funny video comparing Cutlass in-game to Cutlass commercial - http://youtubedoubler.com/?video1=QAZpspa_LDU&start1=0&video2=qE7TFnSl9y4&start2=0&authorName=snoopsagan

  • ErillionErillion Member EpicPosts: 10,329

    In my experience around 80 $ is more typical ... almost everyone i spoke to also ordered a T-Shirt, alpha and beta level access and a few months of Jump Point magazine subscription in addition to the pledge package. The pledge package is more than a ship ... it usually includes various electronic documents (e.g. i get a "Modders Guide to SC" amongst other things), Making Of, music, deco items, hangar vehicle, upgraded hangars, ship skins etc.

    Sure .. there ARE some "whales" in SC. But you will see that the high end "whale" packages in the pledge store are "Out of Stock" for quite some time now.

    Have fun

  • ThasriThasri Member UncommonPosts: 90

    Originally posted by MoreOfTheSame

    Originally posted by Thasri
    I hope LucasArts/Disney is watching. All you need to do is slap some Jedi and Sith with Light Sabers in there and we are good to go!

    I´m betting 100$ on a similiar game being in development with a Star Wars license

     

     

     

     

     

    We can only hope.

  • DistopiaDistopia Member EpicPosts: 21,183

    I'm often amazed by the level of hate this project receives. TBH I don't even see what causes it, just about everything they show looks good, everything on paper sounds good, it's just a matter of delivering on it. You'd think by some of these posts, they'd have already failed in that regard.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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