Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Looking for a new game (Crafter)

Hi

I finally gave up on SWG and am searching for a new game. I love playing crafters/traders. On SWG I played a top quality weaponsmith but now it is a lost cause there.

Can someone reccommend a good game that suits my play style? Things I liked best in the old SWG:

- Player driven economy where crafters could craft items that were actually useful to other players.

- A complex and challenging crafting system where players could create better quality goods based on their skill, knowledge and resources.

- Support for player run businesses with things like houses, factories, markets and vendors.

- Crafters exsisted as a stand alone class, instead of an addon skill set.

Is there a game around atm that might suit me? I don't mind the genre. Or is SWG still the best choice despite how they have butchered it?

Thanks for any help :]

Comments

  • Bane101Bane101 Member UncommonPosts: 108
    You can't beat SWG's all round crafting, merchant and shop system. It's the best. Other games have good crafting systems but it's not as easy to sell goods eg EQ2. But EQ2 is a better bet than say WoW, which has lightweight crafting.

    Raymondo

  • carebearcarebear Member Posts: 188

    Tale in the Desert or Seed

    Carebear
    *WoW = Level 60 Priest*
    *EQ2 = Level 25 Druid*

  • Nerf09Nerf09 Member CommonPosts: 2,953



    Originally posted by Tailspin

    Hi
    I finally gave up on SWG and am searching for a new game.  *looks at watch*  Some people are slow.  :)  I love playing crafters/traders. On SWG I played a top quality weaponsmith but now it is a lost cause there.
    Can someone reccommend a good game that suits my play style? Things I liked best in the old SWG:
    - Player driven economy where crafters could craft items that were actually useful to other players.
    - A complex and challenging crafting system where players could create better quality goods based on their skill, knowledge and resources.
    - Support for player run businesses with things like houses, factories, markets and vendors.
    - Crafters exsisted as a stand alone class, instead of an addon skill set.
    Is there a game around atm that might suit me? I don't mind the genre. Or is SWG still the best choice despite how they have butchered it?
    Thanks for any help :]



  • Nerf09Nerf09 Member CommonPosts: 2,953

    But seriously, No game exists today that has the depth of the SWG player driven economy, nothing even comes close so dont bother looking.

    That said, pretending the NGE didnt exist I still think the economy could have been improved.

    For one, I think all buildings and thumpers should be able to be destroyable by the opposing factino (PvP thing).  One day as a rebel I walked by an imperial thumper thinking to myself, "You know, damn, they are my enemy, I want those minerals, why cant I destroy my enemies thumper?"  Were at war, are we not? 

    Whatever.

     

     

     

    ANd watch out for the Eve online fanboys, what they wont tell you is that there is a hard-ceiling coded intot he game via real-time skill training.  You wont be able to mine and/or do business for over a year in the really lucrative areas, REAL TIME YEAR.

  • apertotesapertotes Member Posts: 363


    Originally posted by Nerf09

    ANd watch out for the Eve online fanboys, what they wont tell you is that there is a hard-ceiling coded intot he game via real-time skill training.  You wont be able to mine and/or do business for over a year in the really lucrative areas, REAL TIME YEAR.

    you are really short-sighted.

    what some people dont seem to realize is that EVE is a competitive game. that means not everybody wins always. for someone to win, someone must loose. just like in real life. it would be great if both Chelsea and Juventus could win the champions league. or maybe it wouldnt.

    so if you expect a game where it doesnt matter what other players do, then EVE is not for you. if you want to be the hero and the savior of the world like 5 more million players, then EVE is not for you.

    on EVE you can loose. you may never be the best at anything, but it will be completely your fault. the tools to become a legend are there for you. you just have to use them. the problem is that most people only know how to play games when they have lots of npcs telling them where to go and what to do to get to the next level.

    that is the greatest thing about EVE. if you get to the top, you will be respected by a whole community, because only the best arrive to the top. it doesnt matter how much time have you been playing. just what you did with that time.

    and dont believe that bull**** about real time. yes, skills are learnt on real time, but every skill has got only 5 levels, which will take you at most 40 days to complete. that means that if you decide to mine (i do not advise it, but anyway...) you will only need 5 or 6 skills to be just like the best miner, and it wont matter the 20 million sp more he's got, because they are not useful for mining.

    same goes for trading, crafting or researching BPOs. there comes a time when it doesnt matter skill points anymore, and then what matters is player skill, intelligence, decisions.

    pvp is the same, but it just needs more time. but you can be a great battleship fighter on 8 or 9 months if you decide to specialize on that race and that ship. and that will mean that it wont matter if another player has been playing for 3 years more than you and has 5 times more skill points, because you will be as good as him with that ship.

    EVE is 100% competition. not only ship battles, but competition for resources, for laboratories, for factories, for systems (yes, you can claim entire systems, and built a player owned station there, only for you and your corp), competition for BPOs, for tech 2 materials, for faction modules, for trading routes. everything is contested.

    so if dont want to take any risk, and just want an easy way to glory, then do not play EVE. you might loose and get angry...

    and going back to the topic. at least the above poster was right on it. no game exist today that has an economy as deep as SWG did. but i know that at least EVE has a player run economy, although not as good and complex as SWG.

    i think horitzons has got a nice crafting system. and A Tale in the Desert is only about crafting and community.

  • edgeheadedgehead Member Posts: 47
    I left SWG too and I was a crafter. Really nothing else like it but I'm playing Eve Online for now. I'm keeping an eye on Vanguard at the moment. The crafting in it may be what I'm looking for. It won't release till later this year but you may want to take a look at it.

    "Who is General Failure and why is he reading my hard drive?"
    From the Classic Tag Lines collection.

  • ArsynickArsynick Member Posts: 5

    Well if you don't mind bad graphics and turn of the music you COULD play goonzu. But thats only if you really want a full player drivin economony. (Game sucks ::::21::)

  • TailspinTailspin Member Posts: 4

    Thanks for all the replies :]

    I'll check out all those games more closely. I had some questions about Eve though.

    For those who shifted from SWG to Eve, how are you finding the crafting and merchanting there? Is it complex and challenging enough that it creates buffers between the good, the great and the top shelf crafters? Also do those top shelf crafters have to rely heavily on corporations to maintain their standards? Or can a solo crafter still make his way to the upper circles? I ask as it is sounded like you need to PvP your way into posession of the required resources and equipment. Combat PvP doesn't hold my interest very much, and my time zone is not the best for relying on others to support me. PvE is not a problem though.

    I don't mind hard work and a long road, infact I count that as a major plus. It took me about 10 months fulltime weaponsmithing in SWG before I had the confidence to include my own name in the top five WS on my server. I love that kind of challenge. And while combat PvP is not my field, merchant PvP is very attractive.

    Thanks again for the advice!

  • RejorRejor Member Posts: 36

       I played EVE for a while, and I think it's a great game. It's definetly a community game, cuz it tends to get boring if you do things by yourself.

       Personally though, I don't play it. It DOES take a looong time to get skills, and to play and such, so if you have the time, and the patience, the game would be good.

       I personally would recommend Ultima Online, but then again, that game's been fubared to death since pub 16...

       Tales in the Desert is all craft and community, so you might find your home there.

    The doll would surely say, "I do not want to be human!" although her master wants her to be even more.

  • AranStormahAranStormah Member Posts: 278

    Just thought I'd throw in another vote for Seed, allthough it's only just started beta. The game is enterily based on crafting, trading, research, resource management and player politics. Combat isn't and won't be part of the game.

  • apertotesapertotes Member Posts: 363



    Originally posted by Tailspin

    Thanks for all the replies :]
    I'll check out all those games more closely. I had some questions about Eve though.
    For those who shifted from SWG to Eve, how are you finding the crafting and merchanting there? Is it complex and challenging enough that it creates buffers between the good, the great and the top shelf crafters? Also do those top shelf crafters have to rely heavily on corporations to maintain their standards? Or can a solo crafter still make his way to the upper circles? I ask as it is sounded like you need to PvP your way into posession of the required resources and equipment. Combat PvP doesn't hold my interest very much, and my time zone is not the best for relying on others to support me. PvE is not a problem though.
    I don't mind hard work and a long road, infact I count that as a major plus. It took me about 10 months fulltime weaponsmithing in SWG before I had the confidence to include my own name in the top five WS on my server. I love that kind of challenge. And while combat PvP is not my field, merchant PvP is very attractive.
    Thanks again for the advice!



    to put it simple. to be a crafter you need 3 things. the skill to produce, the blueprint of the item you want to build, and the materials to make it.

    skills are available to everybody. it is just a matter of time until you will have the same skills as the best crafters.

    the blueprints are divided on two classes. tech 1, which you can buy from npc (so anybody can produce their own tech 1 modules, although not everybody does since if you lack the skills, it will cost you more to produce it yourself than to buy it from a good producer), and tech 2, which are given on rare occasions through a lottery, where tickets are research you have made with npcs agents. the more research points you have on a given field, the more chances you got of winning a tech 2 bpo.

    of course, tech 2 modules and ships are much better than their tech 1 counterparts, and much more expensive and profitable.

    and last, minerals. you can mine them (really boring) or you can buy them from miners.

    and now, the worse part. at this time, there is no way to personalize the items and modules you create. the ships or weapons you do are exactly the same that the other people do. the only difference is that if you have better skills, you will produce cheaper and faster. that is all.

    the devs have said that they are looking forward to implement new features for crafting, so that producers are able to make their own truly personal modules, different from anybody else. but for now, the only difference you can make is economical.

    to be able to produce tech 2 items, you need many more skills and special components, but i can not produce tech 2 items, so i dont know all the details.

    endline. crafting is not groundbreaking. not bad, but not as impressive as SWG's. what is really important on this game, and makes it interesting for me is the economy

  • andermananderman Member Posts: 70

    A whole bunch of SWG refugees have headed over to Roma Victor, it's the closest offering to SWG on the market, check it out http://www.roma-victor.com/

  • Nerf09Nerf09 Member CommonPosts: 2,953



    Originally posted by apertotes




    Originally posted by Nerf09

    ANd watch out for the Eve online fanboys, what they wont tell you is that there is a hard-ceiling coded intot he game via real-time skill training.  You wont be able to mine and/or do business for over a year in the really lucrative areas, REAL TIME YEAR.


    you are really short-sighted.

    what some people dont seem to realize is that EVE is a competitive game....

    I stopped reading about there, its not competative, it all boils down to how long you have been subscribed.




  • edgeheadedgehead Member Posts: 47
    Eve is a time investment for sure. It's best to be part of a good corp as well. I will probably not stay in Eve however once I have found another game that has a good crafting system but it is a very well done game. The fact that everyone plays on the same server is nice too. I'm happy to be there at least for now. image

    "Who is General Failure and why is he reading my hard drive?"
    From the Classic Tag Lines collection.

  • ResetgunResetgun Member Posts: 471

    Comparing PRE-NGE SWG to EvE-Online is like comparing pr0n site (SWG) to excel sheet (EvE). EvE-online is excellent game. It have great crafting system with complex player driven economy, great combat system, good looking graphics, it is technically pretty advanced (for example ingame WWW browser and one huge shard where all players are playing), it have cool developers and it have lot's of nice "sandbox" features. However it is missing one element that would make it from excellent game to awesome game: 3D player characters models.

    I have found that it very hard to immerse yourself to your character in EvE. Basicly your character is just group of skills and nice balance sheet. Result from this is that players are not actually roleplaying much and other players are just space ships for yourself. It is hard to immerse yourself to world of EvE.

    If you try EvE, try to find good corporation where you can join. Preferably corporation that have more than 40 members or corporation that is older than 4 months. I have found that there is lot's of startup corporations that are aimlessly wondering what to do next.

    If you want to be economically succesfully, you need to do some planning and thinking first. Some players are able to earn millions in few hours just by transfering items to another locations or buying "too cheap" items away. High end crafting requires either contacts to player alliances or access to 0.0 space (PvP warzone) and specialized crafting outposts (pretty much impossible to be succesfull tech 2+ crafter without networking with other players).

    If you want to fight, then join to big alliance corporation and you might see your first large space battle (100+ ships) after couple weeks. Teamspeak is pretty much required in those encounters.

    "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

  • freebirdpatfreebirdpat Member Posts: 568

    I will have to say that I play EVE, and SWG's crafting system was better simply because you had to do the math to find out how to best make a item...

    EVE's crafting system, and SWG's are quite different systems. I will admit even though I am playing EVE a ton atm, I liked SWG's crafting system more (even though I quit crafting and playing 1 1/2 years ago because a master level crafter could compete immediately with the others unless they had tapes. The main problem was finding resource spawns, good crafters kept the really good resource spawns a long time because they would buy a ton of the stuff. But essentially they are two different types of crafting systems meant for two different games. The nice thing with SWG is you could design an item for a player, if they wanted more durability instead of damage you could do that. Although with eve's system it makes it easier to balance things since people can't get the best materials and max out the attributes which makes doing some things really easy.

    Eve's crafting isn't as dynamic as SWG's, but its easier to balance.

    Eve's still a cool game.

  • apertotesapertotes Member Posts: 363


    Originally posted by Nerf09
    Originally posted by apertotes Originally posted by Nerf09ANd watch out for the Eve online fanboys, what they wont tell you is that there is a hard-ceiling coded intot he game via real-time skill training.  You wont be able to mine and/or do business for over a year in the really lucrative areas, REAL TIME YEAR.you are really short-sighted.
    what some people dont seem to realize is that EVE is a competitive game....
    I stopped reading about there, its not competative, it all boils down to how long you have been subscribed.

    you are really short-sighted*2

  • fizzle322fizzle322 Member Posts: 723


    Originally posted by Nerf09
    Originally posted by apertotes Originally posted by Nerf09ANd watch out for the Eve online fanboys, what they wont tell you is that there is a hard-ceiling coded intot he game via real-time skill training. You wont be able to mine and/or do business for over a year in the really lucrative areas, REAL TIME YEAR.you are really short-sighted.
    what some people dont seem to realize is that EVE is a competitive game....
    I stopped reading about there, its not competative, it all boils down to how long you have been subscribed.

    A manufacturer's limitations aren't skillpoints, his limitation is money.

    You can be a hardcore builder in less than 2 months, and a hardcore miner in less than 2 more months.

    Add another 2 months to train as a hardcore researcher, and what do you get?

    6 months total to be a hardcore miner/builder/scientist.

    If you start with mining first, you'll have enough money to boost the other 2, with implants you can cut the whole thing down to about 5 months.

    The only caveat is that this is a PVP game. People can hunt you down, wardec you and kill you.

    If you can handle that, you can be an Eve builder in very short order.

  • dunaduriumdunadurium Member Posts: 257

    Hey im going to go with Vanguard:SOH along with edgehead. It is probably the game your looking for if your not gonna try EVE, though it wont be out for a few months so maybe EVE would be ok to pass the time.

    Ill link you some quick reference material on crafting so you wont have to search through a lot of stuff to find all the good info: http://www.silkyvenom.com/pages/faq.php?faqid=146

    and if you want to know more about the game in general, here is the main menu to that extensive FAQ here(there is also a section purely for crafter classes, section 9, that is not in the section above if you want to check it): http://www.silkyvenom.com/pages/faq.php

    BTW there will be three spheres in Vanguard: adventuring, crafting, and diplomacy, so yes carfting will be just as large a part of the game as adventuring. That being said you may want to check out diplomacy also becuase it is something that may interest you if you like actuvities in MMOs other than killing things image

    Enjoy

    ~Dunadurium

    ************************

    "Silly rabbit, WoW's for kids"

    ************************

    image

  • rushinrushin Member Posts: 184

    Ryzom :)

    this is a fan site, if you look at the crafting sections you can get an idea of how indepth the system is. And we dont have any item drops from mobs, 99.99% of items ingame are player made

Sign In or Register to comment.