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[Column] Elder Scrolls Online: The Champion System Changes Everything, Leaves Questions

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Elder Scrolls Online team has been active with reveals in recent weeks, due to how much will be changing in update 6, which itself is just the beginning for subsequent phases of changes, additions, and overhauls. So it’s not surprising that the year closes out with (finally!) details about the Champion system. While no one will get a taste of the actual update until it hits the PTS after the new year, there’s already much feedback and discussion to tide us all over until January and beyond. With all of the changes over the past six months or so and the scope of what’s to come, even Zenimax’ Eric Wroebel called this similar to an ESO 2.0. For many, it’s all a mark of the game’s improvements and the studio’s commitment to its community. Yet there are still a few elements of the update that leave unanswered questions.

Read more of Christina Gonzalez's Elder Scrolls Online: The Champion System Changes Everything, Leaves Questions.

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Comments

  • aslan132aslan132 Member UncommonPosts: 630

    It all sounds good on paper, I cant wait to see how it starts playing out. I know its also meant to add longevity giving players literally hundreds of possible points to earn in the Champion system, so it will be interesting to see if players find that enough motivation.

     

    The one thing Im confused about in the article is how you can say PVP players are sidelined? There have been huge changes to PVP just recently, with the removal of Forward Camps, and changing oil pots to only work above ground, and now with the change to the AOE caps. It seems to me that PVP has gotten plenty of attention lately, and its about time PVE got something. The Champion system benefits both playstyles equally, as well as the soft cap removal. The only change thats purely PVE right now is the Justice System, but everyone knows that will have a PVP element as well, and the PVP element will most likely be the star of that system once it goes live. 

  • MikehaMikeha Member EpicPosts: 9,196
    The most interesting mmo on the market.
  • Ides385Ides385 Member UncommonPosts: 82
    Originally posted by aslan132

    It all sounds good on paper, I cant wait to see how it starts playing out. I know its also meant to add longevity giving players literally hundreds of possible points to earn in the Champion system, so it will be interesting to see if players find that enough motivation.

     

    The one thing Im confused about in the article is how you can say PVP players are sidelined? There have been huge changes to PVP just recently, with the removal of Forward Camps, and changing oil pots to only work above ground, and now with the change to the AOE caps. It seems to me that PVP has gotten plenty of attention lately, and its about time PVE got something. The Champion system benefits both playstyles equally, as well as the soft cap removal. The only change thats purely PVE right now is the Justice System, but everyone knows that will have a PVP element as well, and the PVP element will most likely be the star of that system once it goes live. 

    FYI Forward Camps should be back with 1.6. With some heavy modifications of course.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Ides385
    Originally posted by aslan132

    It all sounds good on paper, I cant wait to see how it starts playing out. I know its also meant to add longevity giving players literally hundreds of possible points to earn in the Champion system, so it will be interesting to see if players find that enough motivation.

     

    The one thing Im confused about in the article is how you can say PVP players are sidelined? There have been huge changes to PVP just recently, with the removal of Forward Camps, and changing oil pots to only work above ground, and now with the change to the AOE caps. It seems to me that PVP has gotten plenty of attention lately, and its about time PVE got something. The Champion system benefits both playstyles equally, as well as the soft cap removal. The only change thats purely PVE right now is the Justice System, but everyone knows that will have a PVP element as well, and the PVP element will most likely be the star of that system once it goes live. 

    FYI Forward Camps should be back with 1.6. With some heavy modifications of course.

    Yep, i just hope they are something really special. Not something taken for granted as they were.

  • MoonKnighttMoonKnightt Member UncommonPosts: 148

    I'm going to say this is the best subscription MMO on the market, right now and especially with this addition. The reason I say that is, WoD has it's problems. Once you get to 100, that's all she wrote.

    Garrison has a ipad or android game at the end, economy is broken - along with professions, and from what I read people with alts hate on average micromanaging a garrison for every alt and that kills enjoyment for leveling them. Each Garrison adds to another gold sink per character and time you HAVE to invest. It's not optional unlike the farm.

    Even if Blizzard believed these were an issue? You have any idea how long it would take them to fix it? Some stuff? Several months. Other stuff? Maybe not until a whole new expansion.

    ESO is making a concentrated effort to not only listen to it's players, but also put things in motion as fast as possible. Making the whole game better. That means the potential for this game is amazing, as the community will shape it. You have to respect that, even if you do not play this game.

    With Blizzard? They move too slow and I get this feeling, they think they are incredibly smart and think they know better than anyone regarding their game. I honestly believe they think that the stuff players want is not good for the game overall. I feel they ignore most feedback for this reason, until it's too late. Like the beta testers worried about professions and economy.

    Enter gold selling.  

     
  • Shayyd80Shayyd80 Member Posts: 110
    I'm tired of the new world of warcraft expansion already. It's good and all but... it's just a pretty coating on the same ole stuff. I was curious, i still have a TESO account that's inactive. Is it worth it to come back? Main reason i left was it felt like empty bodies running around due to no names over their heads. I hated that. 
  • TherecTherec Member Posts: 6
    Its great to see all they're doing, and a lot of the people playing the game love it to death. I would argue that this is the best MMO for those who arent so much looking for a challenge as just a fun experience. What I mean by that is that they were smart and didnt focus on competitive PvP or PvE, but just solid fun content that someone can play without stressing. The launch hurt them so much, and a lot of the updates are fixes from broken launch systems or things that should have been in the game from day 1, so I can see why people consider this a paid beta until the console version launches soon(tm). However they are working their asses off to fix all the mistakes made and make players truly enjoy the game in a very quick pace, which is something rarely seen from developers. Hopefully like FFXIV, the game will have a second resurgence and with console can hold the captivity of 1-2M players. However frankly at this point im fine if they continue to make their game the best possible and not worry about trying to brig in huge numbers by turning into another WoW clone.
  • furbansfurbans Member UncommonPosts: 968

    I too have grown very tired of WoD.  As I described to a guildie, WoD boils down to garrison maitenance while waiting for raid nights with the guild.  And with the announced future plans with Garrisons still being in the forefront I feel that 6.1 will just be the same.  There is nothing to do in the world of Draenor and am finding that I am looking at other MMOs to fill the void while waiting for EQN.  Someplace where crafting isn't dull or gutted which WoD did to WoW.

     

    Which is why I'll be taking a look at ESO.

  • GravargGravarg Member UncommonPosts: 3,424
    ESO reminds me a lot of DAoC. Not just because of the PvP, but because of the community.  The ESO community is by far the best in any MMO.  If you need help or have a question you will get help nine times out of ten.  The tenth time is usually because nobody around knows or can't help.  Even the streaming community is very tight knit, they host each other and promote each others streams.  Then there's Roleplaying.  Lotro used to be the best MMO for Roleplaying, but I know several of my friends made the move permanently to ESO just to roleplay.  With the additions to NPC AI for the justice system it's going be even more immersive, if that is even possible. ZOS should be gaming company of the year, as they communicate constantly with the community with the ESO Live show and the forums.
  • KruzilKruzil Member UncommonPosts: 104
    ESO and FFXIV are the best paid MMO's out right now, it's a shame WoW hasn't tapered off to allow new games like these to flourish even more.  Hell WoW is the reason 90% of people who played DAoC moved on.  When is that next company and game going to come and do the same to WoW?  I hope its soon.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by Despair9

    "With all of the changes over the past six months or so and the scope of what’s to come, even Zenimax’ Eric Wroebel called this similar to an ESO 2.0. For many, it’s all a mark of the game’s improvements and the studio’s commitment to its community."

     

    First 8 months they put out so much content it made me feel like it's an expansion. I know they released only 2 zones, but the amount of new features are really astonishing.

     

     

    I can understand why Eric Wroebel would label it as 2.0 but I think this is just the start of the console hype. Maybe after the CS and Justice system - which are planned for the console launch but not today. Zenimax will absolutely want to differentiate the console launch from the PC launch though. 

    As far as the content goes - is it enough? We - rightly - ask the question about WoW; we - rightly - ask the question about the cost of DLC. So: is the extra content worth the $115 that people who have been subscribed since launch will havepaid - nearly twice the $6 box price. The game hasn't trebled inn size though ....  

     

  • AlomarAlomar Member RarePosts: 1,299

    I've been playing ESO on and off since 9 months pre-launch (every beta event) and the pvp, graphics, and combat are what keep me satisfied atm. I still think it's the best rvr (similar not as good) type of pvp like Daoc out there and the combat is one of the best action style combat of all mmo's.

     

    Regarding update 6 I'm hugely excited for 90% of the changes as the game has gotten very stale for someone who spends 99% of their time in Cyrodiil. Infinite endgame progression, like realm ranks in Daoc, is the very best form of endgame any mmo has ever come up with imo. Yet, not nearly enough games have either tried it or done it right.

     

    What I'm not looking forward to is the ultimate change which definitely favors a less talented player being more on-par with more experienced/better players, not to mention the way ulti will be gained will force players to change how they play (the whole having to light attack every couple seconds).

     
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
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  • cochscochs Member UncommonPosts: 92

    On the Pvp side they lost a lot of guilds due to a combination of balance issues and the pve veteran grind.  I loved the 1-50 content and the solo boss fights,  the challenge was a nice change. 

    For those of us who primarily want to pvp, having to spend most of our time in a pve grind just to remain competitive was a breaking point.  I thought GW2 handled this a lot better.  In GW2 the leveling was easy, and a full set of exotic gear was also fairly easy to get.  Those that went for the very high end gear only gained a slight advantage, which could easily be overcome through skill in wvw.

    Once I hit VR6 I unsubbed.  The veteran grind was just not fun, and having to spend a large amount of time not having fun to remain competitive in pvp, just wasn't worth it to me.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    So they consider this ESO 2.0?

     

     Remove the pseudo tab target system that is ruining the action based combat in ESO. If Square Enix could overhaul their entire FF mmo, Zenimax is more than capable of removing a single crap feature from their own mmo, then call it 2.0





  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by rojoArcueid

    So they consider this ESO 2.0?

     

     Remove the pseudo tab target system that is ruining the action based combat in ESO. If Square Enix could overhaul their entire FF mmo, Zenimax is more than capable of removing a single crap feature from their own mmo, then call it 2.0

    It's point and shoot. You can pick one person out of a crowd. You can body block incoming attacks. Probably the tightest non-fps aiming out there. What do you want planetside 2 and full physics? 

     

    If you are trying to tab something in ESO, you are kinda doing it wrong. 

     

    edit- I read the article twice OP. What were the questions?

  • Entris38Entris38 Member UncommonPosts: 401
    Originally posted by bcbully
    Originally posted by rojoArcueid

    So they consider this ESO 2.0?

     

     Remove the pseudo tab target system that is ruining the action based combat in ESO. If Square Enix could overhaul their entire FF mmo, Zenimax is more than capable of removing a single crap feature from their own mmo, then call it 2.0

    It's point and shoot. You can pick one person out of a crowd. You can body block incoming attacks. Probably the tightest non-fps aiming out there. What do you want planetside 2 and full physics? 

     

    If you are trying to tab something in ESO, you are kinda doing it wrong. 

     

    edit- I read the article twice OP. What were the questions?

    ^^^^What he said,  The only time I tab target is for /pet attack.....

  • rexxitorexxito Member UncommonPosts: 2
    I just laught how people concentrate on talking sshit about WoW WOD on a Teso topic post
  • WolfsheadWolfshead Member UncommonPosts: 224

    As player that have been play ESO since beta to now i can tell you all that ESO is not same game that got release back in april 4, 2014 so much have change in the game and as many say ZoS is really listen to the player which make me feel that ZoS is take ESO really serious and honest it feel like ZoS is show reast of mmo community that you can have successful mmorpg and still listen to your customer.

    Champion System is something that i think will be start off next big thing when come to mmo genres for basic CS will do is more or less remove lvl from the game which i think is good thing and that will make all player the same only thing that is different where you spend your point and that is something that it will make add new content and expansion easy for you wont get uber number on raid boss HP so you need nerf everything down like blizzard have done.

    And for those of you who is think of try out ESO or think of come back to you i have only thing to say why not i think if you really love mmorpg or rpg i think you will love ESO for to me it feel like ESO is atm only true mmorpg out on market for to me that have been active mmo player since glory day off EverQuest back 1999 i can say that it feel like ESO is go back to how mmorpg once was not all this crap with microtransfer like most mmo have today and even WoW have now which is to my mindblowing how a subscribe fee mmo can be so focus on microtransfer like Blizzard are.

  • cochscochs Member UncommonPosts: 92

    Next big thing?  Champion system is just an AA system.   Worse, it's going to be an extremely grindy AA system.  The number of points you can get is very high which means they are very small increments in power, which means extreme grind.   It's going to be far worse then the veteran system in that regard.

     

    As a game dev myself, my bet is that internally the champion system is just based on new skill lines that have their own points, and level up much slower.  It means they can reuse much of their existing code.  They slap a different ui on it, give it a fancy name, and bingo most players think it's some completely new system when it just a tweaked/rebranded version of what they already have that scales a bit differently.  

     

    Which btw is a very common practice because from a development standpoint it makes a lot of sense. 

     

    AA systems are inherently evil to some degree as they can greatly increase power inflation relative to content.  This is especially true if the cap is very high.  This is one reason  why EQ2 has only 280 AA points, while EQ had something like 11,000.  My suspicion is that ESO has graduated the power curve from day one to guard against that somewhat, but that has it's own drawbacks, like not actually feeling more powerful when gaining points because each point is such a tiny increase.  One thing is for sure that with an AA system, it will take less then a year before much of the 1-50 content is trivialized, which is not a good thing for ESO given that 1-50 is arguably the best part of the game.

     

    But the biggest blunder of all is not planning for some type of AA system from the start.  That's like mmo game design 101.  You can't just use content as your only progression, because players will always burn through it at a much faster rate then you can create it.   Additionally they thought they could force people to group while leveling through veteran content, which was an even dumber mistake.

     

    And the CS does not bode well for rvr.  Power inflation kills pvp faster then it kills pve.   Prepare to see a lot less people in rvr once the core of power gamers zoom to max AA points and dominate everything.  Exactly what happened to pvp in wow.  GW2 pvp has done so well because it's pvp system has very little power inflation, a lesson ESO should have learned.

  • BattlerockBattlerock Member CommonPosts: 1,393
    This would really be some kind of awesome power play if eso- can take off at this point - it's looking promising
  • OriousOrious Member UncommonPosts: 548
    I'm probably just going to play the heck out of the PTS when it hits. Gotta help them launch it as bug free as possible.

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  • hobbitpimphobbitpimp Member UncommonPosts: 17

    Hi. I played 6 weeks of WoD, maxed my garrison, and now unless I am raiding I have no reason to log in to WoW. So I took a leap of faith and re subbed to ESO after talking to a few ppl on FB about the changes and state of the game. I have been back in ESO 2-3 weeks now and I can honestly say I am having tons of fun. Almost all bugs have been fixed, game is still beautiful, community is maybe the best I have seen ever(IMO) and they continue week after week to do the little tweaks and balances to classes and gameplay to keep making it better. From a customer perspective, I have not seen a dev that listens to playerbase feedback better than ESO. I think that this game has an amaizing upside and years and years of longevity and growth if they keep doing things just like they are. Of course this is all just my personal opinion. 

    FYI, I left after 4-5 post launch due to the game just being awful, so i actually experainced the bad of ESO also, but hey, everyone deserves second chances. Except bioware.

     

    I miss the massive in MMO.

  • Nicco77Nicco77 Member UncommonPosts: 145
    When "Staves & Robes online" will become a real rpg online with more choice on classes,a real end game PVE with serious mechanics I will resub.
  • hobbitpimphobbitpimp Member UncommonPosts: 17

    It is not staves and skirts anymore bro that is what alot of us are trying to tell you. I play a Dragon Knight 2hand sword/full stamina build dps. Basically I run around like Conan yellling Crom, and bash crap in the head. Bow/stam builds are sick right now as well as Nightblade Duel wielders. Do not bash something friend if you do not have acurate Info on what it actually is.

     

    I miss the massive in MMO.

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by rexxito
    I just laught how people concentrate on talking sshit about WoW WOD on a Teso topic post

    is the same people who play or have played WoW/WoD. 

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