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[Column] Guild Wars 2: 5 Things We Want from GW2 in 2015

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  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by jcsadone
    Originally posted by LordOfTheNorth
    Really tempted to buy GW2 cause I've been pretty bored recently, is it worth it or not? I'm hearing a lot of mixed opinions on it.

    If You want "single player game expirience" (buy the box, finish game, uninstall, forget) - it's one of the best games around. It really is.

    But if You want to invest Your precious time in "MMO expirience" avoid it like a plague.

    And one more thing - do not watch or read anything official about GW2. They are highlighting unfolfilled promises. Read forums - this game have some sweet features (costumisation!) that are unspoken, where some shitty (in my opinion) and underdelivered bling blings are on foreground (Living Story/World, PvP, WvW).

     

     

    i would agree with the post above except the red thing. the game might not have great depth as an MMO but it has one of the best communities for an MMO .

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  • jcsadonejcsadone Member UncommonPosts: 60
    Originally posted by loulaki
    Originally posted by jcsadone
    Originally posted by LordOfTheNorth
    Really tempted to buy GW2 cause I've been pretty bored recently, is it worth it or not? I'm hearing a lot of mixed opinions on it.

    If You want "single player game expirience" (buy the box, finish game, uninstall, forget) - it's one of the best games around. It really is.

    But if You want to invest Your precious time in "MMO expirience" avoid it like a plague.

    And one more thing - do not watch or read anything official about GW2. They are highlighting unfolfilled promises. Read forums - this game have some sweet features (costumisation!) that are unspoken, where some shitty (in my opinion) and underdelivered bling blings are on foreground (Living Story/World, PvP, WvW).

     

     

    i would agree with the post above except the red thing. the game might not have great depth as an MMO but it has one of the best communities for an MMO .

    Hey - it's just my opinion :D. But as far as community goes I have to agree with You. Judging by official GW2 forums, the community (I'm looking at Dlonie post history) is more mature than devs actually. But again - my opinion :D

  • jcsadonejcsadone Member UncommonPosts: 60
    Originally posted by saurus123
    Originally posted by jcsadone
    Originally posted by LordOfTheNorth
    Really tempted to buy GW2 cause I've been pretty bored recently, is it worth it or not? I'm hearing a lot of mixed opinions on it.

    If You want "single player game expirience" (buy the box, finish game, uninstall, forget) - it's one of the best games around. It really is.

    But if You want to invest Your precious time in "MMO expirience" avoid it like a plague.

    And one more thing - do not watch or read anything official about GW2. They are highlighting unfolfilled promises. Read forums - this game have some sweet features (costumisation!) that are unspoken, where some shitty (in my opinion) and underdelivered bling blings are on foreground (Living Story/World, PvP, WvW).

     

    dont listen to this guy

    gw2 is not single player game if you play it like that you are missing alot of stuff

    Why?

    Note that when I left GW2 around last Xmass (I was back few months ago to check LS season 2, but NPE drove me away again) I had around 16K achievement points, most of notable achivements unlocked (ofc) and around 3k hours on 13 characters (every class maxed, some of them in ascended gear and 2 or 3 legendaries - eternity included). After all this playtime I can't hand on heart say, that I need anyone in this game. OFC - good team in tPvP and WvW zergfest aside. In PvE, Dungeons, Fractals and Living Story s1 (haven't finished all avalible episodes of s2, so I won't say anything about it) everything was soloable or easily doable with PUG from LFG.

    True - playing with friends is fun, but so is playing with friends in Diablo 3, Torchlight 2 or some FB clickfest games.

    If You don't belive me and You're from EU, I can install GW2 again, just to wave Eternity before Your nose :P

  • maticbedmaticbed Member Posts: 4

    what about new wvw masteries i dont know maybe armor or weapon mastery... new maps with vistas, skil points and hearts, new dungeons and maybe fractals, WXP banners and stuff like that. NEW LEGENDARIES and stuff like.

    the top 5 things that MMORPG count are the worst 5 for me

  • jabhamanojabhamano Member Posts: 22

    Recently i came back to game, just to leave it 2 weeks later.

    I stopped playing after reaching lvl 80 at launch. Now while comming back to game, only within one week i managed to gear myself properly for dungeons and current meta, yet i was getting abused with vote-kick. 

    Apparently players will kick others near the end of the dungeon, to sell the spot to some other player. There were times when i was kicked right after killing the very last boss in the fractal, as a joke. So that i wouldnt get my chest rewards. 

    Public groups are not viable for new casual players who doesnt have popular guild or tons of achievement points. While old players might not dare to kick well geared player to dont ruin theirs future runs prospects, they will sure do kick low AP new player rightaway with little to no reason or literally no reason at all.

    Bottom line is that, vote kick makes game stressful and no fun for new players even whlist doing such simply basic thing as daily dungeon runs.

     

    By all means i do not recommend this game to new players. Move your money and time elsewhere.

  • CriticKittenCriticKitten Member UncommonPosts: 47

    More than anything, I'd like the game to stop being turned into a giant checklist.

     

    The game used to be focused primarily around making sure that players had fun.  I'd log in, do what felt like "fun" for that day, and log out.  Dailies were easy to complete because they worked in almost every zone universally, and dungeon runs were rewarding each time I ran them.

     

    Then the devs started adding restrictions in a desperate attempt to limit farming (an attempt that failed miserably) and to keep players from getting the best gear at a rapid pace.  Some daily events became region-bound, dungeons became daily with decreasing rewards for subsequent runs, as did all major world events.

     

    Now, in order to maximize the rewards for your time invested, you have to perform what almost feels like a grocery list each day:

    1) Complete daily/monthly achievements, which are regularly changing and almost always force you to visit multiple zones to complete.  This is the only reliable way to get laurels, which are used to buy some top-tier items.

    2) Complete your dungeon runs every day.  Subsequent runs are worth less, so they're almost not worth bothering.  This is the only reliable way to get dungeon tokens (for a particular dungeon armor skin), and one of the better ways to build your gold pile.

    3) Complete guild missions every week.  This is the only reliable way to get guild commendations, which are the primary currency for buying some top-tier items.

    4) Mine various resources (including those in your home) every day.  This is the only reliable way to get resources, since mining nodes move around the map for no apparent reason, and some resources are only available year-round if you own special nodes which are usually unlocked via Living Story.  These resources are used in crafting, which is the only way to get access to top-tier weapons and armors.

    5) Run each of the World Bosses every day (or at least the ones in high-level zones).  This is the most reliable way to build karma, the ONLY way to obtain certain special pieces of loot, and also one of the few good way to get gold in general.

     

    And the list goes on from there.  My main issue with GW2 is that it became all about the "metrics".  The devs have repeatedly forced players into playing content they didn't want to play in order to maximize their loot-gaining efficiency and to get the best tier of items (Ascended), with the promise that "eventually" they'll have lots of different ways to gain these top-tier items.  Yet they've never delivered on that promise.  Selectable-type ascended accessories are still most easily obtained by gathering up mass piles of laurels and guild commendations....the other methods they've added since then are more limited and not nearly as efficient.  And the devs even confirmed that the reduced efficiency of other methods was INTENTIONAL, since their stated goal is to push you towards the dailies and guild mission content, even if you're not interested in it.  Plus, selectable-type ascended weapons and armors can still only be obtained via crafting, and it's been nearly a year since their original release.

     

    And this extends beyond just loot-gaining.  The "metrics" were used to dictate which zones got updates throughout Season 1 of the Living Story, and were constantly shoved in our faces when we told them that most players didn't like the terrible storytelling they were doing.  The "metrics" were used to determine how to tweak and screw with WvW, to the point where big guilds gave up trying to be competitive and collectively stacked up a select few servers with as many guilds as possible.  The "metrics" guide their economic changes, overcompensating for the rise or fall of a particular resource or material to the point where it'd go too far in the other direction, and leading to situations in which Tier 2 materials were often worth more on the market than Tiers 3-5.  The "metrics" guide their balancing, over-nerfing certain classes and combinations down to the point where they can't even perform at par with another class's capabilities simply because a few PvPers whined about how "unfair" said combo/build was.

     

    GW2 went from being a game which was supposedly going to be dictated by how much FUN things were....to a game whose policy is dictated by the all-powerful "metrics" that they keep quoting at us every time we complained about something.  I went from being one of GW2's most ardent defenders to one of its fiercest detractors over the course of two increasingly miserable years, watching as they justified ignoring their player base by always calling forth the all-mighty "metrics".

     

    The turning point, for me, was when a member of their dev team interfered with a GvG match in World vs World, complaining that it was "ruining their game mode".  The devs never forced him to apologize publicly, and just swept the incident under the rug, but the dedicated WvWers like myself never forgot or forgave that incident.  GvG emerged in WvW because the game had no dedicated guild battling system, and it still doesn't....yes, there are still no actual Guild Wars in Guild Wars 2.  And before you say it, yes, I know that the name of the franchise refers to a historical war and not a mode of play, but it's still a painful reminder of how much the game still lags behind its own predecessor 2 years later.  The point of this little diatribe being this: when the players got sick of being ignored by the devs, and then invented their own way to have fun, the devs immediately got mad and said "NO, STOP RUINING OUR GAME" and tried to shut it down....and it took months of backlash before they extended an olive branch by adding....one small token battlefield to WvW, to be used for dueling and guild battles.  Anet's own officially hosted tournaments still draw far smaller crowds than the GvG livestreams do, and yet they STILL have made no effort to appease what is clearly the largest segment of their PvP playerbase.

     

    And it's sad because, at its core, GW2 is still such a fantastic game with real potential.  But the devs have a very different idea of what makes a game "fun" than I do.  I don't want my MMO experience to be all about checking off a list of things to do on a daily/weekly/monthly basis before I can go do the fun stuff I was planning to do in the first place.  Nor do I want to be required to either farm dungeons and world bosses for the CHANCE at decent rewards, or else sit in front of the game with my spreadsheets and play the Trading Post to get truly reliable returns on my gold.

     

    Put simply: I don't expect the best storyline ever, but I do expect a GOOD one that advances the story of the dragons.  I don't expect the best rewards every time I do something major, but I do expect SOME rewards worthy of my time.  I don't expect a new continent on a regular basis, but I do expect a regular number of new maps to expand upon the vast amount of territory we have yet to see.  I don't expect tons of innovations every month, but I expect SOME degree of significant growth in the way the game is played, instead of regular patch-work to fix things that didn't work as intended back when the game first came out.  I don't expect 20 different modes of PvP, but having more than two (sPvP and WvW) would be nice after 2 years of waiting.  I got tired of being promised a journey that would take us past the moon and the stars, but never actually leaving Earth's atmosphere.

  • ThupliThupli Member RarePosts: 1,318
    Yeah, this guy is spot on. I was a huge gw2 fan for two years.

    Then they turned leveling into a grind by royally screwing over traits. There is still a thread going over there that the devs wont touch...asses.

    They have obliterated the fun that the game was. I think I is their "economist" and the exceptionally poor leadership of O'Brien and Johanson. Those guys just suck at making decisions to advance the game.
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