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Back sometime around 2004 I found my first MMO. Yes it was Vanilla World of Warcraft. I never talked to anyone about mmos and was amazed that you could play with others online ( I know I must have been living in a box ).
It was great, I remember being on the island of Teldrassil 1-10 for about a week. I made a few like minded friends and had no rush to get ahead, however eventually I had to ask where to go and I eventually made my way to Darkshore to find the area full of players dueling, chatting and players going off in groups. It was so much fun.
Later a group invited me to my first dungeon Shadowfang Keep, well I rushed a mob and got the party killed, man did I get it from the group , But they showed me how to play and made four more friends that day.
THIS WAS MY HOOK.
Later I found EQ2 and D&D Online and later after that I found a few more mmos. I THOUGHT I HAD A HOME FOREVER IN MMOS. Back in the day I always assumed that things would get even better. Better graphics, coding, quest, bigger worlds, better tools for grouping and the list goes on........NEVER did I imagine Free-to-play, half build games, extremely small zones, Mega servers. Auto Dungeon finders !...........It's amazing how 180 degrees I was off. How did mmos turn into solo games, this isn't evolution ?...This is going backwards.
Anyway here we are, failure one after another. Games that are fun for two weeks then MOST EVERYONE IS GONE ! It seems even here on mmorpg.com the Forums are drying up. Nothing left to discuss. No mmos in the near future.
I guess it's time to play Dragon Age Inquisition. It's 18% downloaded now !
Comments
Your New Year's resolution will only work if you get rid of your computer.
I agree with the OP, never did I imagine MMORPG's would take the direction they did, and I just can't play the newer titles that come out today.
I did have some fun with AA during the founders period, so I do have hope that in the future some new title might grab me, until then I'll be over in EVE.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well with the time it takes to make an MMO (that may change with procedural technology) and the trend set by WoW as the "go to" model, things have taken time to span out. You're seeing it though, titles and ideas that are branching out, by both design and technological advances. Is the strict "you must bring friends" model going to be the mainstay? No, but since the industry has seen only WoW will get WoW numbers the likelihood that one will be released is heightened.
As far as the "new" feeling of what an MMO is... it's not coming back. I also remember this feeling wandering through East Commonlands as a Paladin and healing a Bard that missed a step. We talked for quite a while after that and EverQuest in general became a new world that I had so much fun in, amazed that there were so many real people playing from who-knows-where around the world.
We've all been eating cake everyday now and it just doesn't taste the same. I personally made the decision to choose titles that are fun and take them at face value, not overlay them with what I would change to make my "perfect MMO." Other titles are coming out that seem like new flavors, such as Landmark and EQN. With a touted, but not seen, AI system maybe this can add life to static worlds and by extension get people connecting again. We'll see.
Why proclaim "I'm done"?
If some MMOs are good for 2 weeks, what is wrong with having fun for 2 weeks? That is more than CoD campaign which is good for a weekend.
Certainly play single player games, and use other form of entertainment. But i don't see a reason to stop looking at MMOs, if there are more. Never say never .. may be the next one will give 3 weeks of fun.
People fall over themselves to get the new Fifa, NHL, Sims, Battlefield, CoD..
But when MMOs, despite their shortcomings and faults (and there are plenty, currently not playing any due to none being what i'm looking for) at least give us a different background story and visuals (actual engine, skill icons etc.), you people are "done".
I don't see people announcing they are done with shooters, with MOBAs, with RTS, RPGs..only MMOs. Why not simply play something else, or play nothing at all, and come back later? Why are you "done" with the genre as a whole?
On top of that, 99% of you will come back anyways. Most will never be gone in the first place.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
The Industry really is flooded with a ton of crap,there are only a handful of developers with the clout to actually pull off a quality game and that is IF they want to spend the time and effort but they don't because they are in it for the business not the love of the game.
Developers design what they think they can get away with ,NOT what is grande and epic.Most if not all forum users understand what can make every game better and no we are not talking about grouping or soloing or pvp we are talking about depth and quality of every aspect of design.Point is that i am also positive the developers know it as well,they simply will not afford the effort into doing it,they rather see profit over quality.
You know why W101 made it rich,know why Chris Roberts is getting rich?Untapped markets ,NOT because of any quality of game design.It is the same reason Blizzard got rich,there was almost no competition in the mmorpg era when Wow came along and also was influenced by 20 million new online gamer's.
Nobody and i mean nobody is attacking a genre head on with a lot of quality and effort,instead copy and paste design with a new face and a new marketing angle.
Never forget 3 mile Island and never trust a government official or company spokesman.
So developers and publishers get the hint!
I understand op what your trying to say, but the thing is players these days only wants to maximize there subs by going over everything the fastest way they can. I also would like a mmorpg where i don't tend to rush towards end game asap. But when we are offered this kind of mmorpg people leave and go for something else less hard because they say it is not a second job. And also they only look at the end game content not the full experience of leveling and dungeons experience they gain, friends they make etc.
So in reality players are just not playing the game as they should. Mmorpg did not change it is the players that changed. Seriously, mmorpg's have more content then before. It is just that people tend to look at them differently now.
Not true. Check out Landmark's latest updates and contrast it with EQN's design theory (which of course, at the moment, is admittedly still a theory).
Oh please with this BS, there's plenty of quality games right now and millions of people are enjoying them. Unlike some people that goes on a forum and complains all day.
WHat hint? Publishers and Developers don't care if someone proclaims they're done. Not when they will still sell about a million boxes out of the gate, which most AAA MMO's hit close to.
I'm also confused how someone who liked DDO and WOW has a problem with the direction the industry took. Especially DDO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So true about graphics also!...Vanguard graphics were great...F2P have no improved on them in years.
Dragon Age is cool for about 2 hours - then you will be back to the drawing board.
I reccomend you get off the pc and go do something else, yes the games suck now, yes people are gone in 2 weeks, just go do something else though.
I'm making my own brews now and been fishing alot more.
There was a time when I played one MMO only and put many many hours of game play into it. Sometimes playing over night and til the Sun came up and going to bed sometime that evening. It was fun and addictive.
Now there are so many games to pick from and because a lot of them are f2p I can pick and choose and jump from game to game. If I want to play alone I can, if I want to join a guild and build good friendships with people from all over the world I can. There are even guilds now that support multiple MMO's. If I want a certain theme, it's available. I must say that since Ultima Online our choices as MMO players have really increased. I for one am enjoying the hell out of gaming these days.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Thi is also true, there is so much of them on the market that you can play almost every kind of mmorpg's there is even other type of mmo's. I think also the OP could be just tired of the type of genre. If he only play 1 type of game and nothing else at one point you get tired of it.
Remember when there was only the Super NES, Genesis, etc. In those days we had lots of type of game, i was not only playing mario, but also Contra, nhl hockey, etc i had a blast playing different kind of games all the time. And i could not get away from those console games at the time. Could be he his just tired of mmo's at this point.
I get your point.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
And still WoW was the nail to the coffin of the classic MMO genre and the beginning of MMO Clone Wars.
The fight for growing p(l)ayer base and market share brought the dumbing down of character development and gameplay in order to reach out for the casual crowd.
At the end of this evolution we will have mmo titles a monkey could play with eyes closed and still reach end game in no time. Just that the monkey won't buy fancy bling bling from the ingame shop.
Let's hope some day those locusts from Activison Blizzard decide to step away from making fake MMOs. Eventually the rest of the big publishers will follow. Leaving smaller companies some space to breath who are fine with doing games for people who happen to like real MMOs not single player online games.
Unfortunatley by this time some of us will be to old to enjoy the new golden era of the old school.
I hate WoW and what it has done to the MMO genre.
F2P isn't the issue here. Western MMOs don't make stuff compared to F2Ps already in the market. They aim for WoW numbers. WoW's success is the reason why MMOs are turning to other models to get money. Also, vanguards graphics were nothing special.
That's what really confuses me about the OP's point here, his list of liked games don't really add up to the point he's making. DDO was linear, has a very narrow focus, simplistic world design, WOW is the epitome of modern MMO design. I can understand a point made about games being nothing like early generation MMO's UO, EQ, SWG.. etc.. But not like WOW? Not like DDO? These types of games are the standard today, as for failed games.. DDO was really one of the earlier trend setters for what happens to such games... Freemium, from Sub, due to lower than expected sub numbers. EQ2 is another.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Same here, I mean i definitely let my imagination get the better of me. I just imagined it was up and up from then on out. EVE is where i'll remain though for the time being
Pretty much agree, outside of FFXIV, which is P2P, I don't know of any decent MMO released in the last couple of years that hasn't failed, isn't a Pay2Win action button masher or isn't completely mismanaged by some team in Asia that doesn't even speak English.
Its impossible to ever reproduce the feeling of your 'first' mmo because once you are out of the noob/awe phase and understand how to win the game you will inevitably begin to play in the most efficient way possible. This is why the content in the vast majority of MMOs involves single player, quest hub on rails gameplay.
Maybe its not what players think they want, but it is something that tons of people will buy and play for at least a month.