Hey everyone. I've made several post if you agree please support these ideas and lets get heard on the eso forums.
The justice system is great they are doing a good job on updates but there are small things people don't realizes that can make the gameplay double t be fun.after a few more of there majoy updates ivwould like to see also small more frequent updates too.
World bosses are static and boring beside what they drop. They don't move and you always know where they are. why not make named mobs random spawn and have paths they or spawn st certain times.
Why not add unique rare skills that you must find or drop from hard bosses or random named bosses that u can learn one or two for each class type. This would increase trading,finding, and make things more fun.
Grinding monster are out of the question it feels like you want to avoid all mobs unless they have to do with a quest. Not sure how to fix but I'm sure something can be done there minor change.
I'm enjoying the game very much I think this game had great potentional and I will be posting minor things that can be easily done that will make the gaming experience a lot more fun.
And sorry I'm writing on my cellphone e so I'm doing my best while I work lol!
Comments
Holy block of words Batman!
I think they need an Auction House. The trade guild blows. Chat doesn't work. I'm tired of calling out for specific items that I'm looking for (i.e. n00blet recipes) and hearing nothing but talk about "weed".
I'm tired of killing crabs. Seriously, need more leather dropping creatures that are accessible to new players.
There is two reason i play ESO one is content, the other one is progression..
The first one is easy, add more zones, dungeons, raids, whatever with stories and questst
so they should concentrate on adding more content, and adding more skilltrees for progression...
- combat specialisations
- new weapon treees
- magic trees ( the 8 schools of magic)
- divine trees ( including daedra)
and more and more and more......
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I would like:
1) An auction house. I mean, in every MMO I always have way too much money that I end up never spending before jumping to the next game, but still, I think I prefer the regular auction house.
2) More dynamic content or at a minimum..at least do something about the repetitive and meaningless anchors and make them more diverse and impactful and not so static.
3) More anchors and/or World Bosses that more randomly appear in the middle of PVP to cause chaos to all 3 side :-).
4) More RPG activities and side things to do. For example, the instruments in Lord of the Rings Online, so many years older, is head and shoulders above what ESO offers with this particular aspect.
5) Prevent the same character from questing in the other two factions at level 50 and instead increase solo content by adding more zones. Increases the playability of alts and increases world population at lower levels (yes, I know its a mega server).
6) One thing that MMOs need to get better at is making dungeons and dark places feel scarier. I think that Dragon Age Inquisition does a better job, especially when blasting the sound through surround sound speakers and how it slowly increases what you see on the dungeon map as you explore. In ESO, the whole map is completely visible and there is no good use of darkness or surprise. I've never feel a surprise in fact in any part of the game.
7) Stop giving pet rewards and come up with something better for loyalty (different mounts, special armor without giving an edge to the player, etc).
8) Player housing that feels meaningful and world immersive.
9) Character names instead of account names in all menus and chat with another column one can activate to see the account name if you chose. I realize for at least the guild menu there are mods for that.
10) Allow vampires to feed off of other players or NPCs and make the timer more in line with day night cycles. In fact, add day night cycles in general lol.
11) They need even more quests that are revealed that you only find by exploring or talking with folks that don't have quest indicators over their head..normally all they do is reveal locations that you will find anyway as you explore.
12) The main story should be more diverse depending on which faction you are in.
Thats enough for now :-)
There Is Always Hope!
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I really, really like the guild store system in the game. It feels far better than a sterile Amazon.com auction house. You actually (gasp)...shop! Now that there are stores all over (e.g. you don't need to be in a guild to buy from it), it's not hard to check the options; the interface could definitely be better, but global auction houses distort games in numerous ways, especially with megaservers.
I do like the idea of having more dynamic / variable world bosses and changing events; add more things like this that are different, rather than just xeroxing WoW ideas.
(If you're so inclined, try doing the game without the quest pins and with fog of war on the maps, both cool addons. They really change the feel of the game.)
https://www.youtube.com/watch?v=LPI1982ZrhE
I was watching this video because I wanted to check out the dungeon but the combat animations are quite bad. I think it could be because he is a melee character. I am hoping the templar animations are better than that. Is the combat animations generally that disjointed ? Hoping range characters have it better .
Fix AvA!
Cyrodiil is not much different than GW2 WvW zerging.
I'm hoping for some of the DAoC magic from Matt Firor. Will it ever happen?
There are other things...but for me this is the most important.