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I recently got back into ultima online, friend wanted to play, and it is still populated. The reason i bring that up is because UO is basically close to AA, or the other way around how ever you want to look at it. I mean we could nit pick the difference between them, but thats not the point. Both of them have a pay 2 win cash shop, based on a random crafting thing, that you get a better chance to make weapons/armor if you pay money. Both you can obtain said cash shop stuff in game, if you grind for a long time. Both are really item based, meaning that if you fight some one with top end crafted gear, and all you have is junk gear, you are going to lose bad no matter your skill at the game/knowledge. Also UO is managed about as baddly as AA, the servers randomly go down for no reason, stuff gets changed for no reason, the devs dont understand the game/ dont play at all.
Mind you UO prolly only has like 500 people playing, but its enough to keep uo going and all its shards. So i dont think AA is going any where. Based on AA has a more profitable cash shop, due to that not only do you need to sub like uo to have a house, but you have to pay taxes, that are based on cash shop items. Also they both have extreme amount of bots, that the devs do nothing about at all. UO is so pay 2 win now they dont even care about people selling gold/items/ gold spamming the chat. The gold spam bots dont even need to change their name in uo. So in a sense UO is way more pay 2 win. If you dropped 2-4 grand into uo. You would have the top of the line character, best equipment, best house ect.
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The game population may sunk in quantity but the in game community did raise in quality.
Many left that duidnt belong into this game and tbh dont belong to play any MMORPG belonging to the instagive ininsipired generation of today.
Server merges are also incoming. They happened in both RU and KR, so NA will will experience the same thing. I estimate it will happen rather quickly (first 2-3 months of the new year).
I know this is something the core players don't want to hear; however, they are partially to blame for it by being somewhat responsible for mass exodus of others from the game.
You can only be so greedy, hack & exploit so much, or grief others so much before they decided the game isn't worth it.
For me personally, the most interesting part of AA is yet to come; what happens when these people lose their land? Greed vs greed? Hack vs Hack? Griefer vs Griefer? How will a griefer fair when they run who gives them a taste of their own medicine?
This degree of delusion....
The only ones left are (in no particular order): Cheaters, Exploiters, heavily invested whales and people whose cognitive dissonance is otherwise too strong to face the harsh reality. Trion pulled a fast one, made enough money with sales of alpha and founder packages to cover the cost and now milk the buggy piece of shit to the last drop.
Don't get me wrong. The game is fair enough contentwise, but the quality of software and the meta properties introduced by Trion make it into one of the worst services ever called a MMORPG.
They knew about most if not all of the bugs and exploits beforehand and still went live with them. This means one thing for sure: They do NOT care at all about the quality of service and the customers. Hasla, even moreso T2 and T3, 6-slot hauler cash shop exclusive, invincible keep walls, no real punishment for exploiters, community team falling silent and the plethora of other issues with their handling of the service are clear signs of their disposition in this business.
And no: 1.7 will change nothing for the better. Trion will still suck and milk the playerbase with retarded cash shop items, XLGames is still unable to grasp the simple concepts of software transactions, server side checks and the futility of hackshield. And both don't give a damp flies pile about you, since they already made a forthune and actually fixing the game would mean money and effort for a probably very small gain if at all.
Apart from that the self proclamation as "core" players is quite ridiculous when most of the players who left played the game in KOR, RUS (or both) and for a big part in Alpha and Beta already. "Locusts" who only spent a year or more on the game and simply gave up over Trions blatant greed and incompetence.
Sadly but I have to agree.
I played front lines and happen to knew a whole bunch of cheaters, exploiters, whales as well as gamers turning their blind eye on everything like it's the most natural thing. Seeing Trion doing the same, I decided I'd rather not be a part of it, or even less support it!
LOL, that signature banner! xD
On topic: It will stay around and be profitable for a long time to come, no doubt. There's a ton of MMOs out there that have a bunch of people still playing them all the time, especially F2P titles.
The hype's over, and getting ready for a new game, I suspect Black Desert or one of the other upcoming ones. Then the cycle will no doubt repeat itself. Going from "Best game evah!" at the beginning/beta towards "Worst thing I've ever played! Its devs should burn in hell!" a couple of months down the line.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Nah, there's plenty of us that still play the game because we enjoy it and because it offers things that other games don't. I've only spent money on patron status so I'm not heavily invested, I just have fun with the farming, gathering, crafting and trade runs. Just joined a guild and we all help each other out so I'm doing other stuff that I hadn't done before. Sure it has its flaws, as every game does, but it's good enough at what it does that I think its worth the monthly sub and worth my time.
That's what's so annoying. I read some post saying that Archeage was like third in games on google trends for 2014. All that FREE publicity just because the game is a little different, and Trion blew it. Big time.
Now people can report me for being negative or trolling but this isn't what I am doing. The game is fun for a little while while you level up but if you want to craft own land or be competitive at high levels it is a huge fail unless you bot or use the radar hack and land hacks.
Some of the fans may say all games have their flaws but this game has some major ones including major design ones and I will speak my mind regardless of if the fans will spam the report button!
The sad truth is Trion is unable to do anything about it except send a "note" to xl games which knows about this already from its iterations outside of NA and hasn't done anything and wont do anything either.
For me the only solution was to uninstall and mods theres nothing trolling about sharing my views or experience with this game.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
That is false. I started off by placing my 8x8 in Dewstone on an available spot that I found. Then I checked properties to see the ones that were expiring soon on that same lot, found 2 that were coming up for demo on the same day. I lost the first one, but won the 2nd and placed my 16x16. Used my 8x8 and 16x16 to make enough money to buy another appraised 16x16 on that same lot. I spent the next few weeks working on farming and husbandry, turned my 8x8 plan into a farmer's workstation, and made some decent money.
Then decided that I wanted a thatched farmhouse. So I started mining for the stone and iron and growing trees for the lumber so I'd have all the mats to build a thatched farmhouse as soon as I placed it. Spent a couple of days looking and asking and was able to find a 24x24 plot in Solzreed for 650g and a 16x16 plot 2 spots away for 200g. So I sold my Dewstone properties and bought the Solzreed ones.
Highlighted in red. The worth while land is pretty much owned by the same 10,15% of people for obvious reasons.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Played since launch but now I've slowly come to the conclusion this game has to die for the good of the mmo player community.
I can live with the bugs, random server shutdowns, hacks, bots, cheats, scammers and so on. All mmo's suffer these in one form or other.
No, the game has to die because of the labor point system. It is insidiously evil. 90% of the gameplay requires labor, not just crafting. The only way to gain labor is either through time or buying labor pots. Labor pots are bought with cash from the cash shop, regardless of whether you are f2p or subscribing. So, even tho I am paying a monthly fee for the privilege to play I also have to buy labor pots if I want to enjoy all the games features (and it's a great game).
This system of gouging the player base even subscribers is just wrong, and if AA were to be a success then future mmos will follow their example because they will believe we are willing to pay to play on top of a subscription. Game developers need a clear signal that the labor system XL Games is using is not acceptable.
Labour point dynamic is a masterpiece idea.
Didn't had to use any extra labour other what replenish automatically through Patron status.
Labour pots are supposed to be bought by F2P crowd to counter their offline no LP regen.
The problem is the instagive mentality and insta max mentality.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
A buddy of mine had a hard time spending all of his LP each day as a subscriber with how much you get of it, so don't even pretend that you're in the same boat as a F2P account. They get one LP every 5 minutes of online time. Subs get 1 LP every minute of online time, and even one every 5 or so of offline time (which F2P gets zero of).
Clearly someone's been playing the game all day to run into such issues with LP as a sub. :P
Besides, isn't it possible to craft LP pots or something at some point? (I could've sworn I heard that somewhere)
I also don't think you have to worry about AA becoming a major success. Of the vast hordes that flocked to it, only a portion remains. At best it'll be a moderately successful MMO that manages to stay profitable. I don't see it becoming one of the industry giants like WoW and FFXIV currently seem to be. Especially not with a bunch of other sandbox games right around the corner to poach its players.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
That was pretty much my experience with it too. The only reason I even bothered to log on a couple of times was because my best friend IRL was completely crazy about it and wanted me to play it.
By now he's also jumped ship, gave all of his in game houses to guild buddies, and his expensive pre-order edition will be gathering dust. =P
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Wow the delusion is real.
Labor is nothing but a progression pay-gate no different from power and stamina bars in mobile games. Do you call them brilliant?
The labor system is completely bypassed by having multiple characters spamming labor pots. The only thing preventing insta-max is the insane RNG crafting casino which suprise suprise has cash shop items to greatly improve success chances.
I think once the outrage and backlash wears off, more players will be ready to accept Archeage for what it is, as opposed what they want it to be. Unless another title comes along with similar yet superior mechanics, I think Archeage will last a while.
And because a few people above were arguing about it - I favor the labor point system. I do not favor the selling of labor point potions for cash. The fact that their use is limited and you can purchase those labor points on the auction house for in game currency does lessen the sting.
The fact that there are people who actually like labor make me very sad for the future of mmo gaming.
For the $15 a month patron status you are getting around 40 mins or less content per day. This effectively caps how much gold you can earn in a day which inevitably forces people to use the cash shop if they want to get anywhere in a reasonable amount of time. Even if you use gold to buy the pots, you are supporting/enabling someone spending cash which is the only thing Trion cares about.
Patron status is the biggest rip-off of all subscription fees, and progression pay-gates are the most vile and disgusting monetization strategies in the industry.
Unfortunately there seems to be enough gullible and compulsive spenders who will play any piece of garbage as long as it has pretty graphics and says 'ultimate sandbox' on the title page.
The fact that there are people who actually didn't understand what a great tool labor usage could have been makes me very sad for the future of mmo gamming indeed ...if labor pots had never become a cash shop item and off/on line labor regeneration was the same amount this would have been a major step forward .
Unfortunately there seems to be enough childish spoon fed mmo players that we all will get a steady diet of themepark WOW clone games for the next ten years .
The entire point of labor is to be a progression pay-gate.
If regeneration was higher and it wasn't in the cash shop then it would have no point in the game.
I assume you are one of those people who hates balanced games and prefers massive gear imbalances - no need to worry, the RNG crafting casino and low drop rates of rare materials prevents people from getting BiS far better than labor ever did.
Arbitrary progression caps are the most brain dead ways to design a balanced economy.