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I have been looking to get back into the game with a few friends, but the real deal breaker for me is that I had to join a bunch of guilds to have an auction house.
There is no way to change my mind about this, it either has an auction house that doesn't require guilds and I will give it another shot, or it doesn't and I'll stay away from the game.
So, does it have a general, centralized auction house or is it still the same?
Comments
No auction house.
You have 5 guild slots. 400 member trade guilds are all over. These aren't guilds with guild master requiring this or that, or asking anything of you. You join to trade.
May I ask why you are so dead set against joining trade guilds?
edit- Trade guilds have guild traders throughout Tamriel. Anyone can buy from these guild stores.
It's better for the economy for one.. In eso you don't have millions of mats/items selling for pennies. Items hold their value. Plus it gets people out into the world. There is no central city in eso. People are in all the cities.
Also you don't need to join to buy from these stores and as far as selling a lot of people just sell in chat. It's a feature seen mostly in sandbox mmorpgs.
Before I let my sub run out I would be going through zones to clear off achievements and I don't remember seeing anyone at the ah sell locations. Lots of NPCs standing around though, no players. Most times it was just me scratching my head.........
Maybe it was because I wasn't vet 10 so I wasn't in the one zone where all the vet players hang.
Again traders are all over. Each trader is a personal guild store. You are not going to see 20 people standing at 1 trader. Also if you are a member of trade guilds you might just wtb in guild chat. That probably plays a part in it aswell.
What AH sell locations?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Since some of you asked, I will answer why I hate it so much.
I don't know how much has changed, but back when the game was released, there were trade guilds, which were just normal guilds, with about 500 members max, and you could join 5 guilds tops (4 if you wanted to have 1 real guild).
I realized there were quite a few big issues with this.
First, being a casual, I knew that there will be time gaps of a week or maybe even several weeks where I will not be able to play. Guilds who are pressured to keep active members (because of member limit) so the trade will flow were removing inactive members, which lead to having to seek for new trade guilds after every medium break.
The second problem is that I had to switch between guilds to search for the very same thing I wanted to buy. There was no combined search. Extremely ineffective and I'm not sure how did they let this slip out of development.
The third problem is that there is an option to actually announce and sell manually, which is very inneffective as a MMORPG already demands a lot of your time to actually play the game, manual trade increases that time. It's not very fun to sit in a city and spam trade chat, selling items, especially if you have a lot.
I would be fine without auction house and in old Lineage 2 style where you could keep your game up and your shop up over night and just sit and sell. But no, they had to create a dumb trade system.
Ended up with me having to create alts to stash all the items I wanted to sell. Which piled up pretty quickly and I finally got burned out and decided to stop playing.
Fair enough.
They should have done what Skyrim did.
In Skyrim, there were nomadic Khajiit camps travelling around selling their goods. They weren't part of any guild, they had their own shop and goods.
So effectively, they should have let you have "player made stores" like in asian MMOs. Thats what Skyrim does, except they are NPCs obviously.
And why can't you own your own store (not guild) anyway? That would have been innovative...even though MUDs already have done this far longer than 2d/3d games. I'd like to go and buy a store in an MMO and be a merchant or hire a merchant.
Heck, even a Skyrim approach of being a nomadic Khajiit trader in a caravan would have been really epic and innovative.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
The trading and inventory systems were interesting, sort-of-retro ideas that have turned out to be nothing more than annoyances. Even the weekly bidding for kiosks didn't improve things much since it's always the same large guilds getting the spots and offering almost nothing but premium end-game items for sale... even if their stand is in a level 3-15 zone.
If you're new or leveling an alt, good luck finding decent sub-50 supplies at competitive prices. All the real trading happens with zone chat spamming between strangers who will likely never see each other again.
And while they were thinking of ways to do things without an auction house, they missed the one obvious one that was actually quite popular in Asheron's Call 15 years ago before AHs had been invented: buying from NPC vendors what other players had sold to that vendor. And if they wanted to upgrade that system, they could have those vendors actually buy from players at fair market prices and have fluctuations based on supply and demand, At the same time, it would make trade goods more location specific and easier to find level-appropriate goods.
But at this point, after several months of trying to deal with the current system, I'd actually prefer they just implement an AH and get it over with... and I'm not alone. Every poll I see in the official forums about this, including the current one, show that the vast majority want an AH.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED