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[Column] Elder Scrolls Online: Six-Month Sub Disappears & Those F2P Rumors

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Recently, some players of The Elder Scrolls Online noticed that Zenimax had quietly removed the option to subscribe for six months at a time. Given the game’s somewhat rocky start and time spent since release revamping the game, as well as the upcoming console versions, naturally, the whispers began to swirl. Was the removal of the six-month option an indicator that the game would go free to play or even become a buy to play game?

Read more of Christina Gonzalez's Elder Scrolls Online: Six-Month Sub Disappears & Those F2P Rumors.

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Comments

  • CobraLord1CobraLord1 Member UncommonPosts: 34
    B2P Wud be cool cash shop for cosmetics not P2W
  • VamperoVampero Member UncommonPosts: 38
    B2P like GW 2 would be great for the game. I'm waiting for it to be released on console.

    image

  • AnirethAnireth Member UncommonPosts: 940

    I don't buy that. It might not be F2P related, but removing a subscription option just because many people prefer shorter subscriptions (which i would think is not unique to ESO, but should apply generally and therefore be general knowledge amongst developers)?

    Doesn't make sense, unless there is some heavy overhead coming with each different subscription option and *really* few people use the 180 day option, so it's overall extremely inefficent.

    But why would there be such overhead? Especially once the process itself is established.

    I'll wait to the day's end when the moon is high
    And then I'll rise with the tide with a lust for life, I'll
    Amass an army, and we'll harness a horde
    And then we'll limp across the land until we stand at the shore

  • bcbullybcbully Member EpicPosts: 11,843

    I knew it was Christina. 

     

    Fact Check -

     

    Update 6, which is hitting the PTS and expected to go live this month, will bring a series of changes, including the Justice system, Champion system, and Provisioning overhaul. False. Update 6 is expected to hit PTS this month. It's expected to go live next month.

     

    A recent report confirmed by Square-Enix puts the company’s combined number of console players at under a million combined across three games, but there’s profit happening. Inaccurate. The report confirms under a million across all platforms for all 3 games combined. 

     

    Final Fantasy XIV on PS4 doesn’t carry PSN fees. Players simply buy the game and pay a subscription. It’s unclear whether a similar arrangement would be in place for ESO when it launches on PS4 or Xbox One. Partial Truth. It's been confirmed for quite some time that PS4 membership will not be required. Players will be able to buy ESO and only pay the sub.

     

    @NathanaelMoner Q- Will playing online with The Elder Scrolls Online have a separate subscription compared to PlayStation Plus?

    A- A PlayStation Plus membership is not required to play The Elder Scrolls Online. PS4 players will only be required to pay the same monthly subscription associated with The Elder Scrolls Online that PC and Mac users will pay — nothing more.

  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by Anireth

     

    Doesn't make sense, unless there is some heavy overhead coming with each different subscription option and *really* few people use the 180 day option, so it's overall extremely inefficent.

    But why would there be such overhead? Especially once the process itself is established.

    This was my exact thought.

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  • SaluteSalute Member UncommonPosts: 795
    I m not currently playing ESO (thinking of trying it again after patch 1.6) but i would like to see a GW2 model. I m used to pay for my mmo's, but i m not against a descent B2P model. Imho having so many mmo's to choose, B2P is a nice move for any mmo.

    All Time Favorites: EQ1, WoW, EvE, GW1
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  • CrazKanukCrazKanuk Member EpicPosts: 6,130

    I could definitely see a Destiny-style model working here. Sony is really pushing for publishers to help with their onboarding of PS Plus members. So if Zenimax were to do something like PS+ is required for play, I'm sure Sony would be happy campers. In addition to that, doing quarterly, $15 or $20 content updates a la Destiny wouldn't be offensive. Actually, if they were to go that route, then I might even be persuaded to re-buy it on console. 

     

    The only problem with doing that is how to accomplish it without PC players getting their noses out of joint about it. So this could be where a hybrid model might come in handy for PC players. 

    Crazkanuk

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    ----------------

  • JackCracker411JackCracker411 Member UncommonPosts: 69

    It makes perfect sense if they want to generate more revenue.  What is the easiest way to generate more revenue without doing much work?  Eliminate the 180 day option that saves the customer about 9%.  I bet there would be little lost in subs from this move and that the 180 day subscribers simple move to the shorter term subs.  This move puts more money into the company's coffers.  It's a business move and makes total sense.  I don't see this as any step toward B2P or F2P. 

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by JackCracker411

    It makes perfect sense if they want to generate more revenue.  What is the easiest way to generate more revenue without doing much work?  Eliminate the 180 day option that saves the customer about 9%.  I bet there would be little lost in subs from this move and that the 180 day subscribers simple move to the shorter term subs.  This move puts more money into the company's coffers.  It's a business move and makes total sense.  I don't see this as any step toward B2P or F2P. 

    This is my bet too. It becomes pretty obvious when you go to renew your sub, seeing the biggest discount is 1$ for a 3 month purchase...

  • gervaise1gervaise1 Member EpicPosts: 6,919

    for those interested in the discussion about when the console version might launch - based on what Zenimax said in Dec. - there is a thread in the ESO forum. This discussion was prior to the news that the 6 month sub option had been removed. 

    The assumption that the PC version is doing well because money is being spent on the game - tenuous. It might be but I think there is a simpler reason: Zenimax invested 7 years of development based on revenue projections from PC and console sales of which console sales were far away the biggest element. Set against this another year or so is not that huge when you are still chasing those millions of console sales.

    To maximise sales however Zenimax need to:

    • get the message out; generate hype; get sites writing about the game ..... again. Yet why review a game that launched last year? 
    • overcome TESO's "poor reception" on PC. Bugs, bots, security issues, server downtime, people getting to 50 in a day, the unpopularity of the VR system these things leave a legacy and sites like metacritic make this very easy to find. 
    The solution is relatively simple - in theory anyway, much harder in practise. Zenimax need TESO 2.0 - which the community manager has already started talking about. In the same way that SE needed FFXIV: ARR. Indeed initial reports were that the game was going to be FFXV.
     
    I wouldn't be surprised if Zenimax did the same. TESO: Champions and Justice perhaps? Something - anything - to direct people away from the initial PC reviews. To give sites something to write about. To generate excitement. They might change business models as well for this reason - maybe but maybe not.
     
    Suggestion: how about mmorpg.com ask what the "new name" could be. And then pick a few of the best and run a poll. 
  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by JackCracker411

    It makes perfect sense if they want to generate more revenue.  What is the easiest way to generate more revenue without doing much work?  Eliminate the 180 day option that saves the customer about 9%.  I bet there would be little lost in subs from this move and that the 180 day subscribers simple move to the shorter term subs.  This move puts more money into the company's coffers.  It's a business move and makes total sense.  I don't see this as any step toward B2P or F2P. 

    good catch.

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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • YashaXYashaX Member EpicPosts: 3,100


    The way you write the article you make it sound like SE has said there are around 1million console subs for their mmos, but the financial report says just "nearly 1,000,000 paying subscribers all together". It doesn't specify how many of these are console subs.

     

    You also present no evidence for your assertion that "the more traditional mmos that have succeeded [on console] have been subscription games".

     

    I like the screen shots though.

     
    ....
  • ArskaaaArskaaa Member RarePosts: 1,265

    have played TESO now 4 day and got mix feels. last time played at lauch time and canceled sub after 2 week play.

     

    Game really dont feel mmorpg, UI is horrible, no mini map (tryed mini map addon but its crashed a lot)., cant see damage taken or done without addons, quest tracker awfull, crafting..meh.

     

    Will play if game turn F2P, wont pay sub for current quality.

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  • winterwinter Member UncommonPosts: 2,281
    Originally posted by Vampero
    B2P like GW 2 would be great for the game. I'm waiting for it to be released on console.

     but then it would become a dull no real content update game just like GW2. 2 years and what content dose GW2 have to show for it, No new races classes or permanent lands just some weak temporary living story? You want a game that basically coasts along making minor changes now and then then yes B2P can work. You want Frequent changes, and devs actively working on major steps to improve the game then your gonna have to pay with for it in some form more then GW2's cash shop. Just my 2 cents

  • ScotScot Member LegendaryPosts: 24,455

    Once you have a cash shop its only a matter a time before a MMO becomes pay-to-win. If I am wrong name the game that started with only cosmetic items and that's all they had a year later.

    These days they usually start with XP potions and other gameplay altering items and they never get better only worse.

  • greatskysgreatskys Member UncommonPosts: 451
    Originally posted by winter
    Originally posted by Vampero
    B2P like GW 2 would be great for the game. I'm waiting for it to be released on console.

     but then it would become a dull no real content update game just like GW2. 2 years and what content dose GW2 have to show for it, No new races classes or permanent lands just some weak temporary living story? You want a game that basically coasts along making minor changes now and then then yes B2P can work. You want Frequent changes, and devs actively working on major steps to improve the game then your gonna have to pay with for it in some form more then GW2's cash shop. Just my 2 cents

    Except of course the other buy to play game the secret world gets regular DLCs and GW2 has had more updates than World of Warcraft got in the year prior to the release of WOD and also there are rumors of a GW2 expansion coming this year . 

     

    I would say TESO is perfect for a buy to play format . I have no doubt at all that Zenimax are intending on changing the business model sometime this year . I hope its buy to play and not free to play . 

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by winter
    Originally posted by Vampero
    B2P like GW 2 would be great for the game. I'm waiting for it to be released on console.

     but then it would become a dull no real content update game just like GW2. 2 years and what content dose GW2 have to show for it, No new races classes or permanent lands just some weak temporary living story? You want a game that basically coasts along making minor changes now and then then yes B2P can work. You want Frequent changes, and devs actively working on major steps to improve the game then your gonna have to pay with for it in some form more then GW2's cash shop. Just my 2 cents

    Doesn't follow.

    Updates - paid updates - are implicit in the traditional B2P business model.  With GW2 NCSoft released a hybrid - B2P + cash shop. However GW1 is an example; Destiny - whether you call it an mmo or not; single player / online co-op games like BattleField, CoD, Assassin's Creed, Halo; The Sims, Crusader Kings 2  ...most titles in fact.

    • having a traditional sub does not guarantee any updates - WoW for 14 months, WAR (never went f2p), EQ1 (lots of updates but (almost) all were paid and so on. Interestingly "season passes" in games like BF
    •  f2p the same; there may be updates but there may not be.
    • Updates are implicit in a traditional B2P model; GW1, Destiny, BF, CoD, Halo, Skyrim, GTA, Assassin's Creed, The Sims, Civ, Crusader Kings. Mostly not online but we are talking business model here. Interestingly GW2, as released, was not a traditional B2P game since its intent from day 1 was to go forward with a cash shop; be interesting to see if the - probable - xpac is the first of many.
    At the end of the day developers create and release content for the same reason they develop the game in the first place: to make money. Whether that is by selling DLC, keeping people subscribed or getting them to return or getting them to spend money in a cash shop doesn't matter.
     
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by Scot

    Once you have a cash shop its only a matter a time before a MMO becomes pay-to-win. If I am wrong name the game that started with only cosmetic items and that's all they had a year later.

    These days they usually start with XP potions and other gameplay altering items and they never get better only worse.

    Ok, now try to make the argument that XP potions are P2W. P2Advance? Sure. P2W? No. Unless there are people out there who jump up and down yelling, "I won!" when they reach max level in an MMO.

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by CrazKanuk
    Originally posted by Scot

    Once you have a cash shop its only a matter a time before a MMO becomes pay-to-win. If I am wrong name the game that started with only cosmetic items and that's all they had a year later.

    These days they usually start with XP potions and other gameplay altering items and they never get better only worse.

    Ok, now try to make the argument that XP potions are P2W. P2Advance? Sure. P2W? No. Unless there are people out there who jump up and down yelling, "I won!" when they reach max level in an MMO.

    Nope not gonna go down that road for the millionth time. If you do not agree by now, you never will.

     

    That being said if XP pots are made by craters in a system that has no $$ to gold conversion, they are fine. Put them in a cash shop, you change the entire direction of a games development. The developer is now encourage to slow progression in order to make more money.

  • JamesGoblinJamesGoblin Member RarePosts: 1,242

       Best ESO could hope for after going BTP could be to become some kind of GW2, essentially FTP with stagnant or veeery slow development and all these sexy features that naturally go with FTPness. I hope they won´t do that, in fact I see it as extremely unlikely after all the effort they put - and keep on putting - in the game so far.

       Speaking of 6 months sub, I´ll just quote myself from Tamriel Foundry:

     

         ´ ...removing 6 months sub option is simply giving developers the OPTIONS to either go BTP, BTP/sub mix or to just keep subs on consoles, and nothing more than that. They can easily sell millions of new copies by BTP or even BTP/sub switch, and it is certainly very tempting to work on with such possibility.

         Probably not even ZOS knows what exactly will be ESO´s model on consoles. I guess they´ll just keep on with polishing their little beta test while carefully measuring the market data during next half a year. I´d say that ESO is strong enough – and growing stronger – to go full sub on consoles. They have enough content and quality to make enough people stick to it and, in the long run, earn much more than they would by BTPing. ´

     
     
     
     
     W...aaagh?
  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    B2P like GW2 has failed according to some internal reports over at NCsoft...  I dont think any game will go that direction any time soon...

     

    the future is subscription, which makes the most money, while in the future F2p will be nothing more then an extended trial that tries to trick you intoo subscribing to make money....  this is and will be the system used to give games a 2nd chance and a new start...

     

    i dont think ESO will require a f2p 2nd chance, they have a comsole release comming up, which has allways been aimed to as the games real money maker..  So far the PC release has been the paid beta for this game..

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Scot

    Once you have a cash shop its only a matter a time before a MMO becomes pay-to-win. If I am wrong name the game that started with only cosmetic items and that's all they had a year later.

    These days they usually start with XP potions and other gameplay altering items and they never get better only worse.

    Is it pay to win or jealousy to losers?

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  • BailoPan15BailoPan15 Member Posts: 410
    Originally posted by Lord.Bachus

    B2P like GW2 has failed according to some internal reports over at NCsoft...  I dont think any game will go that direction any time soon...

     

    the future is subscription, which makes the most money, while in the future F2p will be nothing more then an extended trial that tries to trick you intoo subscribing to make money....  this is and will be the system used to give games a 2nd chance and a new start...

     

    i dont think ESO will require a f2p 2nd chance, they have a comsole release comming up, which has allways been aimed to as the games real money maker..  So far the PC release has been the paid beta for this game..

     

    Facts or go home. 

    I don't see how a company like NCSoft would keep investing in a product that has failed. They have the name of a company that slashes underperforming games without much second thought. Gw2 already payed out for itself.  Makes no sense for them to keep it if it truly has failed. 

     

    Oh wait. You pulled that argument out of your ass. Oh snap...forgot this is the internet. People tend to do that a lot. Move on... 

  • brihtwulfbrihtwulf Member UncommonPosts: 975
    I would love to see this go Buy-to-Play!  I would immediately get back in and spend some more time.  I just don't have the time to dedicate to the game for it to be worth a monthly subscription, but I'm a big Elder Scrolls fan and enjoy the story aspect.  It also wasn't the best "MMO" experience with all the odd phasing and player separation.  So B2P would make SO MUCH more sense.  Have a DLC-style plan and I think the game could be successful (along with the likely cosmetic options for sale).
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