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Elder Scrolls Online: Changes to the Champion System Thanks to Feedback

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Elder Scrolls Online team has gone on record to thank players for their feedback regarding the forthcoming Champion System. As revealed a month ago, the team actively solicited feedback from the ESO player base and, based on that, the Champion System will be undergoing some tweaks and refinements.

To help clarify the changes, a series of examples were given:


  1. You have one full VR14 character and one VR6 character that hasn’t earned any XP when the system goes live. You log in with the VR14 first and are granted 70 Champion Points from the conversion. You log in later with your VR6, and are able to use 70 Champion Points due to them being account wide.

  2. You have just one VR5 character with 400,000XP toward the next Veteran Rank. When you log in, you are granted 22 Champion Points from the conversion. After you spend your points, you immediately create a new character. That character does not get any Champion Points from the conversion, but can use the 22 Champion Points from the account pool.

  3. Here’s a complicated one: You have one fresh VR14, one VR6 with 800,000XP toward the next Veteran Rank, one new VR3 character, and one level 25 character. You log in with the VR6 first and receive 29 Champion Points from the conversion. Then you log in with your VR3 and receive 10 Champion Points from the conversion; you now have 39 points in your account to use. You log in with your level 25 and don’t receive any new points from the conversion, but are able to use the 39 points from the account. Finally, you log in with your VR14 and are granted 31 additional Champion Points from the conversion, since you can only receive a total of 70 Champion Points from the conversion.

  4. You have one full VR14 character and one new VR4 character. You log in with your VR4 and receive 15 Champion Points. You begin to quest and play for a while, and receive 3 more Champion Points throughout your session. Later, you log in with your VR14. You receive 55 Points from the conversion, and are able to use 73 Champion Points – 70 from the total conversion, and 3 from the earlier play session. You play with this character for a while, and receive 2 more Champion Points from normal play. You now have 75 Champion Points in your account. Later, you start a new character; that character can use 75 Champion Points immediately.

Want to know the nitty-gritty? Head to the Elder Scrolls Online site.

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¯\_(ツ)_/¯ 


Comments

  • flizzerflizzer Member RarePosts: 2,455
    Will this be on the quiz?
  • bcbullybcbully Member EpicPosts: 11,843

    I've never played an mmorpg with developers so willing to change, change because of what the players want. I've always felt like Blizzard was the best developer because of how competently they used to make changes. Zenimax is about to take that crown, atleast imho. It almost feels like it's our game.

     

     

  • flizzerflizzer Member RarePosts: 2,455
    Sounds like you better have a strong mathematics background to play this game.
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by flizzer
    Sounds like you better have a strong mathematics background to play this game.

    Just like sex, it's much harder to explain than do. It'll be pretty obvious once you have the CP interface in front of you.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • LeiloniLeiloni Member RarePosts: 1,266

     

    I'm confused about the part where it's account wide. Why do you get to add up all the champion points across characters and then why does each character get to use all of them? Let's say one character is only VR6, he'll then get to use Champion Points way beyond what he's earned? Shouldn't each character's progression be separate? It would be less bad if it added up into one shared pool that once used would be gone completely. But the fact that you can make a brand new character and use up points on them as well is silly. Also the entire system sounds unfair to players who only have one character while wildly benefiting those with multiple toons. I think the idea of earning points based on the XP of the character makes sense, but it should end there. Don't make them account wide in any way.

     

    Or if it has to be account wide, let players choose where to apply the points and have the pool be one use only (and only usable on 50+). So say you have two VR ranked characters and three leveling alts. Maybe you want to apply 2/3 of the points to your main and leave the rest to your alt VR toon. Then the pool would be empty. This way the XP you made on your alt can be used for your main, but there's no double dipping and no dipping on characters that aren't even VR ranks. That way you only can use the total amount of VR XP that you've earned across all characters. So no one feels like they are losing progress, but  no one is magically gaining progress from nowhere either. And those with alts don't feel like they're being ignored.

     

    Edit: And just if anyone is confused, this is what they said previously about Champion Point usage. This is the part that still needs to be fixed:

    http://forums.elderscrollsonline.com/discussion/143784/champion-system-clarification

    Also, when phase 3 of the Champion System goes live with Update 6, all accounts that have at least one Veteran Rank character on them will automatically receive 30 Champion Points. These 30 Champion Points, though applied to your account, are distributed in full to each individual character on your account, just as Champion Points you earn are. So, if you have 5 characters, at least one of which is Veteran Rank 1 or higher, all five of those characters will have 30 CP to spend.

     

  • PiscorePiscore Member UncommonPosts: 263
    TL;DR of this wall of numbers, nah nvm, still waiting F2P of this game or B2P

    l2p

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Leiloni

     

    I'm confused about the part where it's account wide. Why do you get to add up all the champion points across characters and then why does each character get to use all of them? Let's say one character is only VR6, he'll then get to use Champion Points way beyond what he's earned? Shouldn't each character's progression be separate? It would be less bad if it added up into one shared pool that once used would be gone completely. But the fact that you can make a brand new character and use up points on them as well is silly. Also the entire system sounds unfair to players who only have one character while wildly benefiting those with multiple toons. I think the idea of earning points based on the XP of the character makes sense, but it should end there. Don't make them account wide in any way.

     

    Or if it has to be account wide, let players choose where to apply the points and have the pool be one use only (and only usable on 50+). So say you have two VR ranked characters and three leveling alts. Maybe you want to apply 2/3 of the points to your main and leave the rest to your alt VR toon. Then the pool would be empty. This way the XP you made on your alt can be used for your main, but there's no double dipping and no dipping on characters that aren't even VR ranks. That way you only can use the total amount of VR XP that you've earned across all characters. So no one feels like they are losing progress, but  no one is magically gaining progress from nowhere either. And those with alts don't feel like they're being ignored.

     

    Edit: And just if anyone is confused, this is what they said previously about Champion Point usage. This is the part that still needs to be fixed:

    http://forums.elderscrollsonline.com/discussion/143784/champion-system-clarification

    Also, when phase 3 of the Champion System goes live with Update 6, all accounts that have at least one Veteran Rank character on them will automatically receive 30 Champion Points. These 30 Champion Points, though applied to your account, are distributed in full to each individual character on your account, just as Champion Points you earn are. So, if you have 5 characters, at least one of which is Veteran Rank 1 or higher, all five of those characters will have 30 CP to spend.

     

    That has always been the plan since they first talked about the Champion System, It's a system that is meant to also buff your alts similar (in a way) to the way the Diablo 3 Paragon system works or, if you will, a more accessible way to give alts a boost similar to what WOW does with herilooms, except not item based or currency gated. Your idea of "use once" points would just be different, but not necessarily better.

     

    And yes, the level 3 alt of someone who has accumulated a lot of CPs after the system has been live for a while, will be a much more powerful level 3 than a standard no-CP one.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TherecTherec Member Posts: 6
    Its not similar to the D3 paragon system, it is the exact same thing. This type of system obviously works well in an ARPG, should be interesting to see how the MMO community reacts to the massive xp grind.
  • BladestromBladestrom Member UncommonPosts: 5,001
    They will react the same way as they react when they play Diablo, they will play the game if they enjoy it. When to play diablo you don't think about it as an xp grind.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • AnaRileyAnaRiley Member Posts: 1
    Level three will be powerful enough that I just quitting on level 2. Because I tried it a lot and now I got a player who can handle my account further. fjackets.com
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    All of this could of been avoided by talking with the players during planning.  Oh well...

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • NorseGodNorseGod Member EpicPosts: 2,654

    Subbing when it goes live. I hate doing things in games when I know big changes are coming.

    Won't be back if F2P though.

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • RaapnaapRaapnaap Member UncommonPosts: 455

    Correct me if I'm wrong but the TLDR version of this is: If you don't have a VR14 character by the time the system ships, you won't get the maximum amount of champion points for your efforts in the game up to that point.

     

    I'm not sure if the game will be worth resubscribing to just yet as someone who can only play it casually. For players like me, VR10-11 is effectively the level cap since the Craglorn zone is only for groups. They're going to have to add more content that is accessible to more players, not necessarily new zones (but that would be a plus), but things to do once you've completed the Silver and Gold levelling zones. Frankly, (slap me for saying it), perhaps a Cadwell's Platinum might cut it; A return to your original faction's levelling zones and ending in Coldharbour at 'max level'. Granted the max level Coldharbour would probably need to be larger and include a better finale than the end of the Gold chapter was, which was literally, "thanks for completing it, have a worthless necklace, good day".

     
     
     
     
  • orbitxoorbitxo Member RarePosts: 1,956
    i wish carbine was as attendant as ESO devs...
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Octagon7711
    All of this could of been avoided by talking with the players during planning.  Oh well...

    Umm that's exactly why we ended up with vet ranks to begin with... People yelled that they wanted to be able to play all areas on one toon. ZOS listened and addon the veteran system. Infact this was done very late in beta. If I'm not mistaken 3-4 months before launch. 

     

    Where they went wrong (from a players standpoint) in my opinion was making those ranks take 10 times the XP of a normal level. 

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