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Crowfall: First Screenshot Shows Character Creation

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Crowfall team has released a pair of new images from the forthcoming title by Artcraft. The first is a screenshot showing the character creation screen. The second image is a concept art shot showing 'city siege'. Both come with some explanations of what is seen and the design process behind each.

image

This is actually the second image we are releasing from the "Banner Concepts" series. The first was the 'explosive rune', which you can find toward the bottom of the website homepage.

The goal of the series was to create a number of unique images, each of which capture a single moment of gameplay. These images were not intended to be generic; we built these scenes using our characters, in our environments, acting within the scope of our vision. A single Banner Concept is the end result of numerous ideas, discussions, illustrations and sketches compiled over the last year (or so) of pre-production.

image

Why show character creation first?  A few reasons:

 


  • This a functional prototype of character creation (with actual 2D and 3D game assets), not just a mockup. The character (the Knight archetype) is a fully modeled and animated avatar.  

  • That character will give you a small taste of the Character art style.  Compare this character to our concepts, you can see that we're shooting for a fairly literal translation of the style.

  • This shot shows off the initial class (archetype) selection options, exposing the wide array of base characters (archetypes)

  • It also provides solid hints at the inner working of a handful of core systems: Combat, movement, skills, advancement and (of course) character creation / customization

  • It showcases the user interface style.  As you can see, we're going for a streamlined and modern look -- emphasizing quick access to game information over the standard "parchment and leather" fare.

Read more on the Crowfall site and forum.


¯\_(ツ)_/¯ 


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Comments

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

    Gotta say folks... this looks GOOD. Hunger? Creation points? 

    Plus, that art style is superb, I think. Reminds me of Torchlight in a way. 

    Yep, consider me really intrigued. It's been way too long since we had a good, solid, polished looking and playing sandbox experience.

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • BattlerockBattlerock Member CommonPosts: 1,393
    Originally posted by BillMurphy

    Plus, that art style is superb, I think. Reminds me of Torchlight in a way. 

    Yep, consider me really intrigued. It's been way too long since we had a good, solid, polished looking and playing sandbox experience.

     

    That's a spot on comment, I was thinking the same thing.
  • nebb1234nebb1234 Member Posts: 242

    the dude has CRAZY high warmth conversion!

     

    working on my warmth build...

  • Cramit845Cramit845 Member UncommonPosts: 395

        The game looks interesting to be sure and I do enjoy the polish that it shows.  However I gotta say, I don't hate the art style but can we get some games without the cartoony look any time soon?  I mean I know ESO is a recent game with an art style closer to "realistic" but it seems we're still getting a lot of games these days with the cartoony, wowish art style....

        Just seems a bit overplayed but to each their own.  Still seems like an interesting game and worth the time to check it out.

  • PemminPemmin Member UncommonPosts: 623
    wow looks good
  • BattlerockBattlerock Member CommonPosts: 1,393
    Originally posted by Cramit845

        The game looks interesting to be sure and I do enjoy the polish that it shows.  However I got, I don't hate the art style but can we get some games without the cartoony look any time soon?  I mean I know ESO is a recent game with an art style closer to "realistic" but it seems we're still getting a lot of games these days with the cartoony, wowish art style....    Just seems a bit overplayed but to each their own.  Still seems like an interesting game and worth the time to check it out.

     

    It's strange, but I think the exact opposite. I feel like a game not trying to sell me graphics, is a game trying to sell me substance, content, and unique qualities. So I welcome this cartoony, look, I know right away that's not a leg they are standing on, which leaves substance as the default.
  • PemminPemmin Member UncommonPosts: 623
    Originally posted by Cramit845

        The game looks interesting to be sure and I do enjoy the polish that it shows.  However I gotta say, I don't hate the art style but can we get some games without the cartoony look any time soon?  I mean I know ESO is a recent game with an art style closer to "realistic" but it seems we're still getting a lot of games these days with the cartoony, wowish art style....

        Just seems a bit overplayed but to each their own.  Still seems like an interesting game and worth the time to check it out.

    i dunno this looks like a happy medium. its has shading in a  cartoonish way. but it doesn't have the disproportionate limb/features like you see in wow or wildstar for example. i think the design choice was probably to make design and resources cheaper and quicker to produce. i mean they show atleast a planned 12 archetypes and thats a slider bar so their is probably plans for more. i think it also avoids the pitfalls of the realistic style. like painted on looking armor(see ESO) or how realistic graphics often become quickly dated looking.

  • Scott_JeslisScott_Jeslis Member RarePosts: 637
    Originally posted by Cramit845

        The game looks interesting to be sure and I do enjoy the polish that it shows.  However I gotta say, I don't hate the art style but can we get some games without the cartoony look any time soon?  I mean I know ESO is a recent game with an art style closer to "realistic" but it seems we're still getting a lot of games these days with the cartoony, wowish art style....

        Just seems a bit overplayed but to each their own.  Still seems like an interesting game and worth the time to check it out.

    I wonder if, in part, it's because these styles knock down the "minimum CPU/Graphic requirements", i.e. opening the game to more players?

    I agree with Pemmin: "this looks like a happy medium. its has shading in a cartoonish way. but it doesn't have the disproportionate limb/features like you see in wow or wildstar for example."

     

  • BattlerockBattlerock Member CommonPosts: 1,393
    Originally posted by Pemmin

    Originally posted by Cramit845
        The game looks interesting to be sure and I do enjoy the polish that it shows.  However I gotta say, I don't hate the art style but can we get some games without the cartoony look any time soon?  I mean I know ESO is a recent game with an art style closer to "realistic" but it seems we're still getting a lot of games these days with the cartoony, wowish art style....     Just seems a bit overplayed but to each their own.  Still seems like an interesting game and worth the time to check it out.

    i dunno this looks like a happy medium. its has shading in a  cartoonish way. but it doesn't have the disproportionate limb/features like you see in wow or wildstar for example. i think the design choice was probably to make design and resources cheaper and quicker to produce. i mean they show atleast a planned 12 archetypes and thats a slider bar so their is probably plans for more. i think it also avoids the pitfalls of the realistic style. like painted on looking armor(see ESO) or how realistic graphics often become quickly dated looking.

     

    That's a good point too - the thing is graphics, animations, they need balanced out, the middle of the road is where that happens, good graphics with poor animations is a deal breaker, and I don't know that good animations with poor graphics is even possible. Either way first glance eye test of this game says it's got potential.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Wonder if you can get 100% Hunger Resistance. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

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  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Originally posted by Dren_Utogi
    Originally posted by CrazKanuk
    Wonder if you can get 100% Hunger Resistance. 

    maybe if there will will a vamp class or some kind of unnatural class.

    It sounds more to me like you'll actually have to eat and "survive" in the game.

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • LrdEtriusLrdEtrius Member UncommonPosts: 95
    Originally posted by BillMurphy

    "Gotta say folks... this looks GOOD."

    I second that!

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by BillMurphy
    Originally posted by Dren_Utogi
    Originally posted by CrazKanuk
    Wonder if you can get 100% Hunger Resistance. 

    maybe if there will will a vamp class or some kind of unnatural class.

    It sounds more to me like you'll actually have to eat and "survive" in the game.

    I wonder if they would be as aggressive as to make you get hungry while you're offline. It'd be like a goldfish, you'd have to get someone to come over and feed your toon once every couple days, or they'd be dead by the time you get home. 

     

    Oh! Or you could just subscribe to their handy "Feed Service" and for less than a cup of coffee a week, they'll make sure your guy doesn't die. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • BattlerockBattlerock Member CommonPosts: 1,393
    Originally posted by CrazKanuk

    Originally posted by BillMurphy
    Originally posted by Dren_Utogi
    Originally posted by CrazKanuk
    Wonder if you can get 100% Hunger Resistance. 

    maybe if there will will a vamp class or some kind of unnatural class.

    It sounds more to me like you'll actually have to eat and "survive" in the game.

    I wonder if they would be as aggressive as to make you get hungry while you're offline. It'd be like a goldfish, you'd have to get someone to come over and feed your toon once every couple days, or they'd be dead by the time you get home. 

     

    Oh! Or you could just subscribe to their handy "Feed Service" and for less than a cup of coffee a week, they'll make sure your guy doesn't die. 

     

    That's why even should be able to program ai behaviors into the main to on and let them be ai while they are offline. You can send them gathering or program to stay at home and play it safe.... or many number of normal behaviors you program your character to behave like. Hostile, friendly, angry, ..... all business , this can be coded.
  • rodingorodingo Member RarePosts: 2,870
    So far I like the look somewhat.  It's not too overly stylized like WoW with the oversized hands, feet, and shoulders.  Looks more along the lines of SWTOR type of stylized.

    "If I offended you, you needed it" -Corey Taylor

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Battlerock
    Originally posted by CrazKanuk
    Originally posted by BillMurphy
    Originally posted by Dren_Utogi
    Originally posted by CrazKanuk
    Wonder if you can get 100% Hunger Resistance. 

    maybe if there will will a vamp class or some kind of unnatural class.

    It sounds more to me like you'll actually have to eat and "survive" in the game.

    I wonder if they would be as aggressive as to make you get hungry while you're offline. It'd be like a goldfish, you'd have to get someone to come over and feed your toon once every couple days, or they'd be dead by the time you get home. 

     

    Oh! Or you could just subscribe to their handy "Feed Service" and for less than a cup of coffee a week, they'll make sure your guy doesn't die. 

     

    That's why even should be able to program ai behaviors into the main to on and let them be ai while they are offline. You can send them gathering or program to stay at home and play it safe.... or many number of normal behaviors you program your character to behave like. Hostile, friendly, angry, ..... all business , this can be coded.
     

    Kind of like Age of Wushu's offline system

    "If I offended you, you needed it" -Corey Taylor

  • FearumFearum Member UncommonPosts: 1,175
    Sounds like a game I might keep an eye on. As long as its not F2P I'm in.
  • OzmodanOzmodan Member EpicPosts: 9,726

    Could not agree more Bill.  I am so tired of developers trying to pass of games like ArchAge as a sandbox when they are still the same old themeparks with a few sandbox elements pasted into it.

    This development staff seems to get the sandbox idea right.

  • LobotomistLobotomist Member EpicPosts: 5,981
    Looks quite good. Color me intrigued. Or at least more than i was



  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601
    What type of game is this? Do we know if it's for sure an MMO? If it is, I sort of wish we knew if they were going to have races and classes and not just classes with mixed races. Just my opinion, but I do like what I see there. Great eye on the hunger attribute. Would be nice to see some old school things come back like food management.
  • LeiloniLeiloni Member RarePosts: 1,266
    Originally posted by BillMurphy
    Originally posted by Dren_Utogi
    Originally posted by CrazKanuk
    Wonder if you can get 100% Hunger Resistance. 

    maybe if there will will a vamp class or some kind of unnatural class.

    It sounds more to me like you'll actually have to eat and "survive" in the game.

    One of the posters in the thread on their forums said this which I think is most likely given the past experience of J. Todd Coleman and Gordon Walton:

     

    "I'm in mumble with an old UO player and he says that the Hunger resistance comes from there, that in UO if you got hungry your skills decayed. He also said that the life per hit is probably an old style weapon health drain."

  • ArglebargleArglebargle Member EpicPosts: 3,483

    Talked to a friend who'd worked under Walton a couple of times, and Walton got the thumbs up as a designer and boss.   Hope this just continues it.

     

    Will be interesting to see if they can ease some of the negatives of the old school design, while keeping the positives.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • CobraLord1CobraLord1 Member UncommonPosts: 34
    Hmmm seems like we might have a great one here... We might get more info on this than we do EQN ..cud these two MMOs change the way we play the genre?
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