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[Column] DC Universe Online: Four Years and Going Strong

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Sony Online Entertainment’s DC Universe Online launched with a simple premise: allow players to create their own superheroes, with unique power sets, and romp around in iconic locations and alongside beloved characters from the DC universe.  Four years later, it’s still building on its solid launch, having already released twelve official updates and with much more on the way.  DCUO has seen additions to skills and content, feature updates, bug fixes, new stories, and a bunch more.  In celebration of its fourth anniversary this week, we’re taking a look at how far the game has come with each of its updates, and where it’s headed next!

Read more of Som Pourfarzaneh's DC Universe Online: Four Years & Counting.

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Comments

  • AwakenedAwakened Member UncommonPosts: 595

    Good to see it still going. Every 6 months or so I log back in and play for a while. Once you get your

    mains leveled up and geared up it makes for a great casual mmorpg.

    What greater tribute to free will than the power to question the highest of authority? What greater display of loyalty than blind faith? What greater gift than free will? What greater love than loyalty?

  • nuttobnuttob Member Posts: 291
    Lots of fun.  I play it off and on.  Wish Marvel would follow suit hehe!  Marvel Heroes is meh to me, because I don't like diablo like games. 
  • dave6660dave6660 Member UncommonPosts: 2,699

    It's a very fun game for a couple weeks while you're leveling up.  Once you hit max level it becomes the quintessential end game gear grind.

     

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • WarlyxWarlyx Member EpicPosts: 3,368
    CoH was 1000 better imho :(
  • PyukPyuk Member UncommonPosts: 762
    Originally posted by dave6660

    It's a very fun game for a couple weeks while you're leveling up.  Once you hit max level it becomes the quintessential end game gear grind.

     

    Agreed. The majority of story content in the DLCs are gear score locked, which is completely ridiculous. SOE caters to the >5% who gear grind. Such wasted potential.

    I make spreadsheets at work - I don't want to make them for the games I play.

  • syltmackasyltmacka Member UncommonPosts: 404

    going strong? they have ssvere server issues since that new zombie game started . dunno if thats it or so but stil.

     

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  • rodingorodingo Member RarePosts: 2,870
    I think the action combat in that game puts to shame most other MMOs with action combat.  The paper/rock/scissors combat hasn't really been done as good in other games, with only Age of Wushu coming close.  However, the game is a linear quest/gear grinder unfortunetly.  So great PVP, at least it was around launch and so so with PVE, though the idea of implementing special content for people who like to duo is kinda cool.
     

    "If I offended you, you needed it" -Corey Taylor

  • NoTankUNoTankU Member Posts: 1
    I've played DCUO for over 2 years.  The game is full of glitches, lagging and problems which never seem to get solved.  The makers keep adding new content but what's the good of new content if the old reoccurring problems are never rectified?  Navigating in the game is slow also and some of the features are very antiquated.  Example:  If you want to collect something you have to press the circle button first.  I've played other games far older than DCUO that make pick ups easy by just touching the object with your character to pick it up.  You pay a lot of money to become legendary but the makers of the game are cheap and charge extra in real money for items that should be included in your membership.  Why can't items be acquired with game money rather than over inflated real money costs?  But pressing the circle button to collect items works in the favor of the game makers causing the collection of items to be slow and tedious therefore giving you less value for the dollars or loyalty points spent to acquire these items.  Also you can create up to 16 characters when you are legendary.  But every character is treated as a separate individual and to get them up to a high level requires many hours of playing.   I would like to see one main character which would pass on its traits, briefings, investigations, collections and level to all characters created by you.  Also the makers keep on degrading our characters and subtracting our power to the point that they will be useless to play.  We have lost many days of playing time because of the problems in the game and sign in problems without any payback from the makers of the game. I will not be renewing my membership once it runs out this year since I no longer want to put up with the lousy quality product that they are putting out.
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  • cronius77cronius77 Member UncommonPosts: 1,652
    i play this game nightly and it has never lagged or crashed any machine ive owned over the last four years. Not sure why you blame a game for your pc crashing, maybe you should post your specs and a dx diag to SOE instead of just crying on this forum about something that obviously isnt even the real issue.
  • KelvenaruKelvenaru Member Posts: 10
    City of Heroes was a lot better than any of these other games that came out after. Here's hoping City of Titans or Valiance Online are just as good.
  • MitaraMitara Member UncommonPosts: 755
    Would be great if we could start a new classification trend within MMORPG games. I like the calsses of Linear Quest and End-gear Grinder...
  • joe2721joe2721 Member UncommonPosts: 171
    I have played it off and on as well. And its decent and easy to play causally

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  • andrewclearandrewclear Member Posts: 40

    I played it a few weeks after launch (in 2011), then PSN went offline, and I was pissed.  Keep playing, and then went to an on again, off again relationship with the game.  Still one of my favorite MMOs.

     

    I have an issue with this article though, because the DLC packs were not their first content updates.  Before it went f2p, and before they made purchasable updates, they had a few content updates, I do remember the Two Face duo, and the Catwoman solo instance, being part of 2 updates before the DLC.  Also, when they made the first DLC, they announced that it would be purchasable content, but the game was still sub-based at the time.  I wasn't playing at that time, and didn't come back until it was f2p, but I believe they rectified that situation with their consumers before going f2p.

  • FanOfSupermanFanOfSuperman Member UncommonPosts: 144

    Is it just me, or does this article appear to be nothing more than an extended advertisement?

    There's no in-depth analysis, no pros/cons, no opinions or insight; simply an almost bullet-point list of features bordering on rhetoric.

     

    Anyhoot, if you could not tell by my username and avatar, I'm a huge DC fan and IMHO this game is simply a repetitive button-masher that is far more suited for the console rather than PCs.

    I was so disappointed with this game for the PC and was really hoping for much more. After all, it is arguably my favorite IP (Star Wars being the other), but it just doesn't live up to what I was hoping for in a DC game. So, it really kills me that this is what die-hard DC fans like myself have to live with as our only option.

    Perhaps in the future I'll give it a try on PS4 in hopes that it will be a more enjoyable experience than on PC. However, in regards to the PC, City of Heroes/Villains was a far better MMO IMHO.

  • vveaver_onlinevveaver_online Member UncommonPosts: 436

    extended advertisement, agreed... mmorpg, shape up!

     

    DCUO is a great casual mmo, im currently on tier 5 of the 6. 

     

    The open world pvp phase could use some more action, but the pve side seems healthy!

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