Is there any point in you people bashing the game hsurvive /p>
This thread is supposed to give tips for people not to keep on talking about the airdrops, and bashing the company/game.
The nature of the game and this article lends itself to the sarcasm, does anyone really need tips on how to survive in this game.?. Here is why zombies are the great craze, instead of making better ai, just make zombies, they are expected to be brainless and in this game they will be harmless too. I watched multiple streams now, players run into a town full of zombies, the zombies don't even bother to attack.
Watching a bunch of streams makes you an expert now?
Several people said the zombies are not fully functional because of some problems. The zombies in this game are more advanced than all the other survival mmos.
Did you know:
- That roaming zombies when they meet each other will recognise they are "friendly" to each other and group up?
- That zombies attack wildlife too?
- That zombies follow sounds as a hoard?
- That once the options are released, there will be servers with zombies dying ONLY to head shots?
Not even DayZ's zombies have that much thought in them.
Originally posted by MadFrenchie zombie spawns inside rooms (with actual doors instead of just archways and doorways), and things will become more interesting.
What do you mean by this?
Zombies can spawn in the same room you are? If yes, that is bad not interesting.
WarZ/Infestation has the same thing which is bad not good. After you clear a room, zombies shouldn't be able to respawn if you are in the room, else you have no time to rest/loot in peace.
Most certainly not. I mean, when a house does not contain any players, there should be a fair chance the game spawns a zombie(s) in said house/building, lingering in a room set to ambush the next player that comes searching for supplies. That way, players would actually have to clear a house before letting their guard down and scavenging on a whim.
Sandboxes depend upon this kind of dynamic and randomly generated content to keep things fresh. Currently, zombies don't spawn in buildings or lie in wait in the bedroom of a house. Would be a much better game if opening that doorway into a kid's room contained a zombie boy ready to eat you. Or the master bedroom containing a man and wife zombie. Little touches like that ups the tension factor without relying on the polar dividing PvP feature.
My very first experience in H1Z1 is in my Blog (link in sig)
Since then I've learned a great deal and my survival rate has increased exponentially.
If it hasn't been mentioned before, but if you rip up *both* your shirt *and* pants, you'll have enough cloth strips to make a bag. Now a bag isn't as big as a backpack, but it *greatly* increases your carrying capacity. So there's that option too. If you start out and find a treasure trove of crates filled with water and canned food (much like I did, before I knew I could make a bag).
I'm finding H1Z1 fun. The low entry cost was fine with me. They made great improvements already.
Read my blog post for a laugh. First day newbie stuff.
Do people honestly believe that zombie "difficulty" is the only thing wrong with them? I just watched a stream where people were constantly having to ask "are the zombies bugged?". That is purposeful? SMH.
They literally have no zombie like mechanics. They can't grab you or slow you down, they just run at you and swipe. Might as well be playing some old school corridor shooter man.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Yea, zombie mechanics and AI should be the team's top priority at this point. Else they risk becoming just another DayZ.
I'm hoping to see mention of them working on just that shortly. However, the first week/week and a half came with fixes to stability and cumbersome game mechanics (loot spawn rate issues, starvation/dehydration issues that just made the game a chore).
It's pretty early (very, very, very early) to write it off, specifically when targeted and prioritized improvements have been made in the first week of a pre-beta release. It is quite baffling to find folks acting as if these things could never be improved or changed.
Originally posted by Battlerock When you craft a base, you're setting yourself up for failure, your base would basically be a prime hunting spot for a pvper.
Depends set up a base and have had multiple assaults that ended in my getting piles of loot. Traps, pungies, ieds, gernades, and a lot of skill with a bow.
Is there any point in you people bashing the game hsurvive /p>
This thread is supposed to give tips for people not to keep on talking about the airdrops, and bashing the company/game.
The nature of the game and this article lends itself to the sarcasm, does anyone really need tips on how to survive in this game.?. Here is why zombies are the great craze, instead of making better ai, just make zombies, they are expected to be brainless and in this game they will be harmless too. I watched multiple streams now, players run into a town full of zombies, the zombies don't even bother to attack.
Watching a bunch of streams makes you an expert now?
Several people said the zombies are not fully functional because of some problems. The zombies in this game are more advanced than all the other survival mmos.
Did you know:
- That roaming zombies when they meet each other will recognise they are "friendly" to each other and group up?
- That zombies attack wildlife too?
- That zombies follow sounds as a hoard?
- That once the options are released, there will be servers with zombies dying ONLY to head shots?
Not even DayZ's zombies have that much thought in them.
It released with headshots only for zombies on some servers... along with crafting wipe (when you die you lose all your recipes) and of course pve , pvp, and 1st person/3rd person only servers.
It released with headshots only for zombies on some servers... along with crafting wipe (when you die you lose all your recipes) and of course pve , pvp, and 1st person/3rd person only servers.
I haven't bought it so I wasn't sure.
I did however watch people playing it and zombies take quite a beating to go down unless you use a bow.
My response was to that person which said the zombies will be easy and stupid like all the rest. You seem to have tried the game so you must know much more than me if headshots only servers are hard or not.
It released with headshots only for zombies on some servers... along with crafting wipe (when you die you lose all your recipes) and of course pve , pvp, and 1st person/3rd person only servers.
I haven't bought it so I wasn't sure.
I did however watch people playing it and zombies take quite a beating to go down unless you use a bow.
My response was to that person which said the zombies will be easy and stupid like all the rest. You seem to have tried the game so you must know much more than me if headshots only servers are hard or not.
I'm hoping as the development goes on and more and more zombies are added, the required blows to the head is significantly lowered (to 1-3) to take down a zombie with a melee weapon. As it stands, zombies are too tough (thick-skulled) and too scarce. I want the other way around. Currently, it's like "Welcome to Pleasant Valley, where (apparently) the population BEFORE the apocalypse was 34 people!"
We've had plenty of screaming, infinitely sprinting zombie games to go around. I'd prefer the TWD zombies in this game. Swarming AI, with attraction to both noise within earshot and any excess commotion in the distant field of view (including fires).
EDIT - Also, currently headshot-only servers are all also 1st person-only. I think this is a silly restriction that should (and hopefully will) be changed in the future. Not sure why their "hardcore" servers all have to be 1st person. Seems arbitrary.
It's very early in development, but I sorely hope the devs go that route. But the zombies are in no way a finished AI or NPC yet. That much is clear.
EDIT - Also, currently headshot-only servers are all also 1st person-only. I think this is a silly restriction that should (and hopefully will) be changed in the future. Not sure why their "hardcore" servers all have to be 1st person. Seems arbitrary.
It's very early in development, but I sorely hope the devs go that route. But the zombies are in no way a finished AI or NPC yet. That much is clear.
Well, remember that 3rd person view gives you a wider view of your surroundings AND behind you.
I have to wonder if everyone crying P2W has even actually played the game or if they are just jumping on the SOE hate bandwagon. Well spent $20, having a blast and have not called in any airdrops (or even seen any called in, honestly). In fact, I have yet to be killed by someone with a gun, its always been a bow or melee. So I'm not seeing where all of these deep pocketed P2W bandits are mucking up the server for everyone (PROTIP: Its because they arent there).
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
Loving the game. Love the discovery crafting. Cant wait for more zombie improvements. This whole pay to win is silly because you pay for an airdrop that anyone cn get. If you could insta buy a gun sure but sorry folks 5 bucks for an airdrop that most of the time gets jacked is not pay to win. Crying on a forum to not buy a game is sad, you care but just want to be a keyboard warrior. Play or dont. I love this game.
EDIT - Also, currently headshot-only servers are all also 1st person-only. I think this is a silly restriction that should (and hopefully will) be changed in the future. Not sure why their "hardcore" servers all have to be 1st person. Seems arbitrary.
It's very early in development, but I sorely hope the devs go that route. But the zombies are in no way a finished AI or NPC yet. That much is clear.
Well, remember that 3rd person view gives you a wider view of your surroundings AND behind you.
That is an advantage in PVP servers.
I get that, but it's a server-wide rule, so no one is at a relative disadvantage if they allow 3rd person. And I'd like a headshot only server that isn't recipe-wipe hardcore. The more variation, the better in my opinion.
2. Expect to die from a single head shot from silenced sniper rifle 1,500 yards away
3. P2W
4. Zombies are closer to decorations then threats
None of the above are true.
Last time i checked there are already very good hacks, incl. flying and auto aim.
The Zombies IQ is that of a brick. They are decoration and that's being generous.
Paying for loot spawns in any shape or form in a survival game is P2W no matter how you spawn it.
There are hacks and SOE are on top of it and very active when it comes to stopping that knid of thing. Every game will ahve hacks thats just t he way things arese days for some reason people like to cheat in games. Still it wont be much of an issue in this if SOE keep on top of it like they did in PS2.
As for the zombies they are still pretty buggy at the moment it is only a few days into the alpha test but if you go into a big group of zombies and start killing them you soon realise how the Zombies are supposed to work.. the player tracking on them is a bit broke at the moment but once thats sorted I think zombies will be a main part of the game.
As for the air drops they are not really pay to win as the person paying for the drop is not winning anything.. even if he somehow manages to get to the drop before anyone else by the time he has there will be tons of other people there wanting it. its pay to make a pvp and pve hot spot.
EDIT - Also, currently headshot-only servers are all also 1st person-only. I think this is a silly restriction that should (and hopefully will) be changed in the future. Not sure why their "hardcore" servers all have to be 1st person. Seems arbitrary.
It's very early in development, but I sorely hope the devs go that route. But the zombies are in no way a finished AI or NPC yet. That much is clear.
You will be able to vote for new servers to come up with different rules at some ponit. So if enough people want a headshot server with 3rd person view then SOE will bring one up.
Is there any point in you people bashing the game here?
This thread is supposed to give tips for people not to keep on talking about the airdrops, and bashing the company/game.
Those who cannot do, teach.
Those who cannot play, bitch.
the epic! it burns!
those who know, Teach
Those who do not know, troll
For over a decade the mmo field has been inundated with money making games. P2W is one of those. I do not know if this game is P2W because I am waiting for the final release before making judgement.
Why? For those of us with memories of the past we remember games like Firefall that had an amazing early Beta and went to shit, or Warhammer... another case in point... or hell look at DayZ...
Talking about a game in early development is like trying to predict the outcome of the economy... its futile until the final result. Are there flaws in H1Z1.. sure there is.. its alpha.. but this article and the criticisms are far too early.
Well, steam has me logged in with 33 hours since I got it on Friday. I have crafted, I have killed and I have trolled some people in game. You don't steal another man's 1911 right from under him, then deny it, and tell that man you have 2% health and need help.
Punji sticks at your feet just appeared? No, I am not trying to kill you.
And I can say that graphically the game is on par with DayZ and WarZ. It's just as buggy as both of them. However, with that said, Inventory management is leaps and bounds beyond both zombie survival games. Headshot only servers are awesome. The map isn't as big as DayZ, but it's still pretty big.
Plus in the last 4 days, the team at SOE did do a good job in increasing performance, server stability and got rid of several
memory leaks.
IF (and this never happens) the team continues to work hard in the next six months, they can do some pretty epic stuff.
Troll all you want. I can't stand SOE, but they are doing a good job and this game will be worth playing when it is Free To Play. You just cannot deny that.
Oh and the air drops? You hear the plane a mile away, you see the container drop... The player who called it does not get first dibs. It's a free for all, and the server has to have a certain amount of people on to do the air drop. I still have all three of mine. You dont have to use them.
Oh and I HATE , I mean loathe EA. But I made money off their stock and a lot of their games are really good. You can hate them all you want, but.... the games....
Originally posted by Battlerock When you craft a base, you're seOK sing yourself up for failure, your base would basically be a priirrelevant unting spot for a pvper.
If that's how you feel you are free to experience PvE servers.
If you want to PvP than that's exactly where the fun comes from
OK the people that keep saying they are playing for the pve... Come on, that's just laughable, the pve is like shooting fish in a bucket, OK so every once in a while you have to outrun a bear, the zombies are irrelevant, I wish they would crank up that zombie difficulty to brutal mode already, I want to watch people get slaughtered on twitch.
sooo, you are playing it for the pvp?
that is actually even more laughable, hf fighting helios.
"I'll never grow up, never grow up, never grow up! Not me!"
Originally posted by Pagoas sounds like a 2nd job. plus ganking. not for me. glad you guys are enjoying it, though.
no ganking if you play on a pve server
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Originally posted by Battlerock When you craft a base, you're seOK sing yourself up for failure, your base would basically be a priirrelevant unting spot for a pvper.
If that's how you feel you are free to experience PvE servers.
If you want to PvP than that's exactly where the fun comes from
OK the people that keep saying they are playing for the pve... Come on, that's just laughable, the pve is like shooting fish in a bucket, OK so every once in a while you have to outrun a bear, the zombies are irrelevant, I wish they would crank up that zombie difficulty to brutal mode already, I want to watch people get slaughtered on twitch.
You don't seem to like any aspect of it so why do you even bother?
p.s. all the pve servers are full
You have to keep the reality in check or people will spam how great the game is and millions of naive gamer's will randomly WASTE their money and regret every minute of it.In other words we or I don't like false advertising,this game is atrocious and not worth the 30 bucks or well unless your lucky like that one guy who spent 30 but did not spend a single cent ,,,magical actually.
You can try and prove me wrong but this game does not deserve any credibility,worst game i have seen in a VERY long time.Steam actually pulled for awhile what was it Warz for misleading customers on what the game actually offers.I would hardly say this is a survival game if you can just cash shop to your heart's desire,so this game is every bit as misleading as well.
Problem is spamming Steam with complaints is likely too late,the first few days is when all the money is made,i just hope thousands get their refunds they will wish they did in a month from now.
I could be wrong though,running non stop through fields with your hand on the E key collecting sticks and berries is pretty darn realistic and amazing FUN.../sigh.So much for the rarity and survival needed if you can non stop collect every few seconds,i wish life was that easy.
I have only one conclusion,this hysteria over such bad gaming has to be the culprit of too much television,The Walking Dead series and the Gingerbread man.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
Watching a bunch of streams makes you an expert now?
Several people said the zombies are not fully functional because of some problems. The zombies in this game are more advanced than all the other survival mmos.
Did you know:
- That roaming zombies when they meet each other will recognise they are "friendly" to each other and group up?
- That zombies attack wildlife too?
- That zombies follow sounds as a hoard?
- That once the options are released, there will be servers with zombies dying ONLY to head shots?
Not even DayZ's zombies have that much thought in them.
What do you mean by this?
Zombies can spawn in the same room you are? If yes, that is bad not interesting.
WarZ/Infestation has the same thing which is bad not good. After you clear a room, zombies shouldn't be able to respawn if you are in the room, else you have no time to rest/loot in peace.
Sandboxes depend upon this kind of dynamic and randomly generated content to keep things fresh. Currently, zombies don't spawn in buildings or lie in wait in the bedroom of a house. Would be a much better game if opening that doorway into a kid's room contained a zombie boy ready to eat you. Or the master bedroom containing a man and wife zombie. Little touches like that ups the tension factor without relying on the polar dividing PvP feature.
My very first experience in H1Z1 is in my Blog (link in sig)
Since then I've learned a great deal and my survival rate has increased exponentially.
If it hasn't been mentioned before, but if you rip up *both* your shirt *and* pants, you'll have enough cloth strips to make a bag. Now a bag isn't as big as a backpack, but it *greatly* increases your carrying capacity. So there's that option too. If you start out and find a treasure trove of crates filled with water and canned food (much like I did, before I knew I could make a bag).
I'm finding H1Z1 fun. The low entry cost was fine with me. They made great improvements already.
Read my blog post for a laugh. First day newbie stuff.
Last time i checked there are already very good hacks, incl. flying and auto aim.
The Zombies IQ is that of a brick. They are decoration and that's being generous.
Paying for loot spawns in any shape or form in a survival game is P2W no matter how you spawn it.
Do people honestly believe that zombie "difficulty" is the only thing wrong with them? I just watched a stream where people were constantly having to ask "are the zombies bugged?". That is purposeful? SMH.
They literally have no zombie like mechanics. They can't grab you or slow you down, they just run at you and swipe. Might as well be playing some old school corridor shooter man.
¯\_(ツ)_/¯
I'm hoping to see mention of them working on just that shortly. However, the first week/week and a half came with fixes to stability and cumbersome game mechanics (loot spawn rate issues, starvation/dehydration issues that just made the game a chore).
It's pretty early (very, very, very early) to write it off, specifically when targeted and prioritized improvements have been made in the first week of a pre-beta release. It is quite baffling to find folks acting as if these things could never be improved or changed.
WILL they improve? Time will tell.
Depends set up a base and have had multiple assaults that ended in my getting piles of loot. Traps, pungies, ieds, gernades, and a lot of skill with a bow.
It released with headshots only for zombies on some servers... along with crafting wipe (when you die you lose all your recipes) and of course pve , pvp, and 1st person/3rd person only servers.
I haven't bought it so I wasn't sure.
I did however watch people playing it and zombies take quite a beating to go down unless you use a bow.
My response was to that person which said the zombies will be easy and stupid like all the rest. You seem to have tried the game so you must know much more than me if headshots only servers are hard or not.
I'm hoping as the development goes on and more and more zombies are added, the required blows to the head is significantly lowered (to 1-3) to take down a zombie with a melee weapon. As it stands, zombies are too tough (thick-skulled) and too scarce. I want the other way around. Currently, it's like "Welcome to Pleasant Valley, where (apparently) the population BEFORE the apocalypse was 34 people!"
We've had plenty of screaming, infinitely sprinting zombie games to go around. I'd prefer the TWD zombies in this game. Swarming AI, with attraction to both noise within earshot and any excess commotion in the distant field of view (including fires).
EDIT - Also, currently headshot-only servers are all also 1st person-only. I think this is a silly restriction that should (and hopefully will) be changed in the future. Not sure why their "hardcore" servers all have to be 1st person. Seems arbitrary.
It's very early in development, but I sorely hope the devs go that route. But the zombies are in no way a finished AI or NPC yet. That much is clear.
Ah, you forgot the number one way to survive, DON'T buy it.
I have given up entirely on SOE. They are the most hapless developers on the planet.
Well, remember that 3rd person view gives you a wider view of your surroundings AND behind you.
That is an advantage in PVP servers.
I have to wonder if everyone crying P2W has even actually played the game or if they are just jumping on the SOE hate bandwagon. Well spent $20, having a blast and have not called in any airdrops (or even seen any called in, honestly). In fact, I have yet to be killed by someone with a gun, its always been a bow or melee. So I'm not seeing where all of these deep pocketed P2W bandits are mucking up the server for everyone (PROTIP: Its because they arent there).
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
I get that, but it's a server-wide rule, so no one is at a relative disadvantage if they allow 3rd person. And I'd like a headshot only server that isn't recipe-wipe hardcore. The more variation, the better in my opinion.
There are hacks and SOE are on top of it and very active when it comes to stopping that knid of thing. Every game will ahve hacks thats just t he way things arese days for some reason people like to cheat in games. Still it wont be much of an issue in this if SOE keep on top of it like they did in PS2.
As for the zombies they are still pretty buggy at the moment it is only a few days into the alpha test but if you go into a big group of zombies and start killing them you soon realise how the Zombies are supposed to work.. the player tracking on them is a bit broke at the moment but once thats sorted I think zombies will be a main part of the game.
As for the air drops they are not really pay to win as the person paying for the drop is not winning anything.. even if he somehow manages to get to the drop before anyone else by the time he has there will be tons of other people there wanting it. its pay to make a pvp and pve hot spot.
You will be able to vote for new servers to come up with different rules at some ponit. So if enough people want a headshot server with 3rd person view then SOE will bring one up.
those who know, Teach
Those who do not know, troll
For over a decade the mmo field has been inundated with money making games. P2W is one of those. I do not know if this game is P2W because I am waiting for the final release before making judgement.
Why? For those of us with memories of the past we remember games like Firefall that had an amazing early Beta and went to shit, or Warhammer... another case in point... or hell look at DayZ...
Talking about a game in early development is like trying to predict the outcome of the economy... its futile until the final result. Are there flaws in H1Z1.. sure there is.. its alpha.. but this article and the criticisms are far too early.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
Well, steam has me logged in with 33 hours since I got it on Friday. I have crafted, I have killed and I have trolled some people in game. You don't steal another man's 1911 right from under him, then deny it, and tell that man you have 2% health and need help.
Punji sticks at your feet just appeared? No, I am not trying to kill you.
And I can say that graphically the game is on par with DayZ and WarZ. It's just as buggy as both of them. However, with that said, Inventory management is leaps and bounds beyond both zombie survival games. Headshot only servers are awesome. The map isn't as big as DayZ, but it's still pretty big.
Plus in the last 4 days, the team at SOE did do a good job in increasing performance, server stability and got rid of several
memory leaks.
IF (and this never happens) the team continues to work hard in the next six months, they can do some pretty epic stuff.
Troll all you want. I can't stand SOE, but they are doing a good job and this game will be worth playing when it is Free To Play. You just cannot deny that.
Oh and the air drops? You hear the plane a mile away, you see the container drop... The player who called it does not get first dibs. It's a free for all, and the server has to have a certain amount of people on to do the air drop. I still have all three of mine. You dont have to use them.
Oh and I HATE , I mean loathe EA. But I made money off their stock and a lot of their games are really good. You can hate them all you want, but.... the games....
sooo, you are playing it for the pvp?
that is actually even more laughable, hf fighting helios.
"I'll never grow up, never grow up, never grow up! Not me!"
no ganking if you play on a pve server
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
You have to keep the reality in check or people will spam how great the game is and millions of naive gamer's will randomly WASTE their money and regret every minute of it.In other words we or I don't like false advertising,this game is atrocious and not worth the 30 bucks or well unless your lucky like that one guy who spent 30 but did not spend a single cent ,,,magical actually.
You can try and prove me wrong but this game does not deserve any credibility,worst game i have seen in a VERY long time.Steam actually pulled for awhile what was it Warz for misleading customers on what the game actually offers.I would hardly say this is a survival game if you can just cash shop to your heart's desire,so this game is every bit as misleading as well.
Problem is spamming Steam with complaints is likely too late,the first few days is when all the money is made,i just hope thousands get their refunds they will wish they did in a month from now.
I could be wrong though,running non stop through fields with your hand on the E key collecting sticks and berries is pretty darn realistic and amazing FUN.../sigh.So much for the rarity and survival needed if you can non stop collect every few seconds,i wish life was that easy.
I have only one conclusion,this hysteria over such bad gaming has to be the culprit of too much television,The Walking Dead series and the Gingerbread man.
Never forget 3 mile Island and never trust a government official or company spokesman.