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Zenimax is giving provisioners some great news today with the list of changes coming with Update 6. The team has a new post on the Elder Scrolls Online site that details the changes, including a reduction in the number of ingredients required, a simplified UI, new recipes and better effects on drink buffs.
What's coming in Update 6:
There are far less ingredients, saving you inventory space and making it easier to craft useful products.
The UI has been updated to organize recipes more sensibly.
Many new recipes have been introduced.
Ingredients relate directly to the type of buff they produce. For instance, meat dishes increase your health, and fruit dishes increase your magicka.
Food and drink additives increase the quality of your creations.
Lootable objects yield the type of item they represent—for instance, you’ll get apples from baskets of apples in the world.
Grocers, chefs, and brewers sell non-rare ingredients appropriate to their vendor type.
Your hireling will deliver a larger volume of ingredients to you than before.
Non-trophy fish acquired by fishing can be skinned and used as meat, and critters like cows or chickens can be killed for their meat.
Drink buffs have been improved greatly to make them competitive with food buffs.
Read more on the Elder Scrolls Online site.
Comments
Yeh that baffled me too back when I played.
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What do you mean? You click the food/drink and it does a 2 second animation for the buff. It's not like you set down to eat, then sit down to drink. Edit- do you mean having a drink buff and a food buff? That must be what you mean. Yeah it would be nice, but kinda OP and really expensive to maintain.
Drink buffs needed a buff bad. Good to see it.
I don't think it's that OP, Food boosts your max [stat] and drink boosts your [stat] regen. Since it would be available to everyone, it would balance out. EQ2 had simliar, always had food and drink buffs running.