But that is not the case with customers in NA, especially for those that pay a sub equivalent. Needing to buy labor potions on top of paying a "sub" is insulting, and a lot of Western players won't tolerate that.
.....
Buying labor potions on top of Patron is not needed.
Its the problem of rushing to max lvl ASAP mentality.
Buying stuff thats not needed in attempt to overpower others might be a wide western cultural and society problem tho thats not just with games.
Important in this regard is also the fact that there is alternative ways to obtain additionaly labor that doesnt require you to pay additionaly money.
But that is not the case with customers in NA, especially for those that pay a sub equivalent. Needing to buy labor potions on top of paying a "sub" is insulting, and a lot of Western players won't tolerate that.
.....
Buying labor potions on top of Patron is not needed.
Its the problem of rushing to max lvl ASAP mentality.
Buying stuff thats not needed in attempt to overpower others might be a wide western cultural and society problem tho thats not just with games.
Important in this regard is also the fact that there is alternative ways to obtain additionaly labor that doesnt require you to pay additionaly money.
You are missing the point.
It is about playing your gaming style, doing what you want when you want, and not being limited by having to go buy labor pots.
This is especially true when on patron status: sure... limit F2P players all you want, but people pay a sub so they don't have those limits, except that in AA they do.
It is insulting to "pay a sub" and not be able to do what you want to do, without paying more money. And a lot of Western players will not put up with that, and based on the number of people that have quit: that is born out by the facts.
(And although labor pots are "for sale" on the in game economy, they are almost always EXTREMELY over priced, that I saw at least, so it doesn't matter if they are technically available.)
But that is not the case with customers in NA, especially for those that pay a sub equivalent. Needing to buy labor potions on top of paying a "sub" is insulting, and a lot of Western players won't tolerate that.
.....
Buying labor potions on top of Patron is not needed.
Its the problem of rushing to max lvl ASAP mentality.
Buying stuff thats not needed in attempt to overpower others might be a wide western cultural and society problem tho thats not just with games.
Important in this regard is also the fact that there is alternative ways to obtain additionaly labor that doesnt require you to pay additionaly money.
You are missing the point.
It is about playing your gaming style, doing what you want when you want, and not being limited by having to go buy labor pots.
This is especially true when on patron status: sure... limit F2P players all you want, but people pay a sub so they don't have those limits, except that in AA they do.
It is insulting to "pay a sub" and not be able to do what you want to do, without paying more money. And a lot of Western players will not put up with that, and based on the number of people that have quit: that is born out by the facts.
(And although labor pots are "for sale" on the in game economy, they are almost always EXTREMELY over priced, that I saw at least, so it doesn't matter if they are technically available.)
if "doing what you want when you want" gets to far and deep into gamemechanics it needs regulation.
The developers can't let for example crafters do stuff non stop which would create heavily inbalance towards other activities.
Probably many dont know that Jake Song doing MMO's since early 90's and belongs to the founders of this genre and knows about his stuff.
All seems accept the value of gold and noone the value of labour. Learn to respect it..
for example use your social abilities, what should pretty obvious in a M(Multiplayer)ORPG. A friend who specialize in logging uses his labour to provide you with logs and you provide him with lumber. Labour can be shared that way ..very simple and thous a way to safe your labour and on same time giving value to the labour of someone else..
But that is not the case with customers in NA, especially for those that pay a sub equivalent. Needing to buy labor potions on top of paying a "sub" is insulting, and a lot of Western players won't tolerate that.
.....
Buying labor potions on top of Patron is not needed.
Its the problem of rushing to max lvl ASAP mentality.
Buying stuff thats not needed in attempt to overpower others might be a wide western cultural and society problem tho thats not just with games.
Important in this regard is also the fact that there is alternative ways to obtain additionaly labor that doesnt require you to pay additionaly money.
While I stand with you on the need for some sort of regulation, buying labor potions on top of Patron was most definitely needed. It was needed because they forced you to need it.
As patron you only gained 2880 labor a day if you left your character online. I used that crafting weapons in 10 minutes. TEN MINUTES, and 90% of the time I could not even make back the cost of materials (thanks Hasla - side note: what a horrible design decision). Staying relevant in this game long term is simply not viable if you aren't popping labor pots on at least 3 or 4 characters every 12 hours. I played for almost 3 months and I still had 0 pieces of T2+ gear, and only 1 T2 weapon that I crafted after blowing, I dunno 30k-40k labor over the course of a week.
Labor is not the problem, the problem is the way AA held it over players in a way that basically forced any player who wanted to compete to purchase labor pots. There is no arguing this point. If they wanted an even playing field, they could have removed labor potions from the marketplace and let everyone progress at the same rate. They didn't for one reason... $$$.
It is about playing your gaming style, doing what you want when you want, and not being limited by having to go buy labor pots.
This is especially true when on patron status: sure... limit F2P players all you want, but people pay a sub so they don't have those limits, except that in AA they do.
It is insulting to "pay a sub" and not be able to do what you want to do, without paying more money. And a lot of Western players will not put up with that, and based on the number of people that have quit: that is born out by the facts.
(And although labor pots are "for sale" on the in game economy, they are almost always EXTREMELY over priced, that I saw at least, so it doesn't matter if they are technically available.)
Spot on Vet! For a sandbox game, I felt that AA was strangely limiting in some ways. I'm a very casual player who loves puttering around working on little projects. I'm never one to rush to an end point because that just isn't my nature in an MMO. Not being able to do what I want in a game like farming or fishing non stop really impacts on my enjoyment of the game. Quite a few times I would be puttering away on my properties and animal husbandry projects and run out of labor. I would sit there for a second during my play session and think...."what next?" I can't even imagine the pain of a production crafter where things were 100 LP a pop. I never really got to the top of any profession but playing just casually, LPs were very limiting. I started feeling the pain each time I logged on. After a bit I came to the determination that AA was best played with another MMO---play something else and wait for LPs to regenerate. After a bit more, I realized that it just wasn't worth my sub and I wasn't having much fun in AA. Too bad. I really thought it was going to be the game I played for years.
For me personally, I felt that AA tugged at my credit card the most and I didn't like that. Little quality of life things like bag space being obtained through credits.
It is about playing your gaming style, doing what you want when you want, and not being limited by having to go buy labor pots.
This is especially true when on patron status: sure... limit F2P players all you want, but people pay a sub so they don't have those limits, except that in AA they do.
It is insulting to "pay a sub" and not be able to do what you want to do, without paying more money. And a lot of Western players will not put up with that, and based on the number of people that have quit: that is born out by the facts.
(And although labor pots are "for sale" on the in game economy, they are almost always EXTREMELY over priced, that I saw at least, so it doesn't matter if they are technically available.)
Spot on Vet! For a sandbox game, I felt that AA was strangely limiting in some ways. I'm a very casual player who loves puttering around working on little projects. I'm never one to rush to an end point because that just isn't my nature in an MMO. Not being able to do what I want in a game like farming or fishing non stop really impacts on my enjoyment of the game. Quite a few times I would be puttering away on my properties and animal husbandry projects and run out of labor. I would sit there for a second during my play session and think...."what next?" I can't even imagine the pain of a production crafter where things were 100 LP a pop. I never really got to the top of any profession but playing just casually, LPs were very limiting. I started feeling the pain each time I logged on. After a bit I came to the determination that AA was best played with another MMO---play something else and wait for LPs to regenerate. After a bit more, I realized that it just wasn't worth my sub and I wasn't having much fun in AA. Too bad. I really thought it was going to be the game I played for years.
For me personally, I felt that AA tugged at my credit card the most and I didn't like that. Little quality of life things like bag space being obtained through credits.
Lol, 100 labor a pop? More like 1500-2000 labor just to craft a weapon from level 20 to level 50 T3 (if you did it first try, which is < 1% chance). Ya, labor was limited severely, but it wasn't the labor system's fault, it was Trion/XLs fault for limiting it in order to wring more money out of players thru labor pots. At least bag space was a one time investment. Labor pots are something you need every day if you're playing the game right.
If you take off the labour potions from shop you hit the F2P players.
I wouldn't mind patron only but now that f2p is in their business model this pots needs to exist for credits.
Also i disagree about the need for them if patron.
For that one time you need one for emergency situations there is still the loyalty way to obtain 1.
If you check other topics there is the reason of the problem.
the sloth glider can be obtained for about 3 months of patron which is about 30$. Nevertheless you have people droping incredible amounts (i am sure i have seen 1000+$) to have it in a GIMME GIMME NOW PLEASE way, and not only that, they whine about it on top if they miss it that way. Exacxtly the same we have about the labour potions here.
But that is not the case with customers in NA, especially for those that pay a sub equivalent. Needing to buy labor potions on top of paying a "sub" is insulting, and a lot of Western players won't tolerate that.
.....
Buying labor potions on top of Patron is not needed.
Its the problem of rushing to max lvl ASAP mentality.
Buying stuff thats not needed in attempt to overpower others might be a wide western cultural and society problem tho thats not just with games.
Important in this regard is also the fact that there is alternative ways to obtain additionaly labor that doesnt require you to pay additionaly money.
You are missing the point.
It is about playing your gaming style, doing what you want when you want, and not being limited by having to go buy labor pots.
This is especially true when on patron status: sure... limit F2P players all you want, but people pay a sub so they don't have those limits, except that in AA they do.
It is insulting to "pay a sub" and not be able to do what you want to do, without paying more money. And a lot of Western players will not put up with that, and based on the number of people that have quit: that is born out by the facts.
(And although labor pots are "for sale" on the in game economy, they are almost always EXTREMELY over priced, that I saw at least, so it doesn't matter if they are technically available.)
if "doing what you want when you want" gets to far and deep into gamemechanics it needs regulation.
The developers can't let for example crafters do stuff non stop which would create heavily inbalance towards other activities.
Probably many dont know that Jake Song doing MMO's since early 90's and belongs to the founders of this genre and knows about his stuff.
All seems accept the value of gold and noone the value of labour. Learn to respect it..
for example use your social abilities, what should pretty obvious in a M(Multiplayer)ORPG. A friend who specialize in logging uses his labour to provide you with logs and you provide him with lumber. Labour can be shared that way ..very simple and thous a way to safe your labour and on same time giving value to the labour of someone else..
Funny, I didn't run into that problem in UO, SWG, EvE or even FFXIV.
If I wanted to craft, or mine, or do whatever, I'd do as much as I wanted, and the economies of those games (the first 3 at least) worked fine with no labor point BS.
A normal player (not a bot, powergamer, or playing-like-it-is-a-job player) can EASILY run out of labor points during a normal play session in AA, even on patron status, and that is not an accident. And there are plenty of things that use labor points that are not "labor", also not an accident.
Look, we know you like the game, but you are trying to defend an indefensible cash grab on the part of Trion.
If games limit the number of tradeskills you can master on one account, theres not as much need for a labor system.
To those who say you don't need labor pots, you are either extremely casual or not playing the game right. I went through no less than 4 labor pots a day, and often as many as 10 a day for 3 solid months except for the days I had to work overtime.
The tourists have moved on - happens in every game.
Core players are still there and waiting on 1.7 which changes things up significantly with level 55 and more skill points open up many new viable builds.
First time i disagree with you DMKano...
I´m not a surviver...but neither I am a tourist....
I payed 135euros for the Alpha..played...reported bugs..hacks...and so on...
Then the game came life and i couldn´t even managed tro get a decent parcel of land (beeing a super duper Patron)
Soooo...it´s okkkk i thought...let´s fight for it....
Worthless.... it wasn´t about effort...it was all about hacks...and i PASS on hacks....
Kept on loging just to pay taxes for my little ridiculous piece of land 8x8....untill i got bored of paying for nothing...
Some day i may return....NEVER as a Patron though...not worth it.
It looked like an awesome game....it was actually awesome during Alpha....
I don't think AA is going anywhere. It was #11 on that Raptr list (I know, not exactly accurate information) but ESO and FFXIV were lower or not even on that list. I'd say AA will continue to dip in playerbase until it levels out around the same size as ESO and FFXIV.
Hard to believe it has the numbers it does being open-pvp and with slightly P2W aspects.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
I don't think AA is going anywhere. It was #11 on that Raptr list (I know, not exactly accurate information) but ESO and FFXIV were lower or not even on that list. I'd say AA will continue to dip in playerbase until it levels out around the same size as ESO and FFXIV.
Hard to believe it has the numbers it does being open-pvp and with slightly P2W aspects.
Staying logged in to get as many labor points as possible? I still don't know why you would encourage gamers to say logged into your servers, and then put a afk kick timer on login...lol
ArcheAge is the Worst, Best Game of all time...somewhat
I don't think AA is going anywhere. It was #11 on that Raptr list (I know, not exactly accurate information) but ESO and FFXIV were lower or not even on that list. I'd say AA will continue to dip in playerbase until it levels out around the same size as ESO and FFXIV.
Hard to believe it has the numbers it does being open-pvp and with slightly P2W aspects.
Staying logged in to get as many labor points as possible? I still don't know why you would encourage gamers to say logged into your servers, and then put a afk kick timer on login...lol
ArcheAge is the Worst, Best Game of all time...somewhat
I don't think AA is going anywhere. It was #11 on that Raptr list (I know, not exactly accurate information) but ESO and FFXIV were lower or not even on that list. I'd say AA will continue to dip in playerbase until it levels out around the same size as ESO and FFXIV.
Hard to believe it has the numbers it does being open-pvp and with slightly P2W aspects.
Staying logged in to get as many labor points as possible? I still don't know why you would encourage gamers to say logged into your servers, and then put a afk kick timer on login...lol
ArcheAge is the Worst, Best Game of all time...somewhat
That´s a perfect summary....
GREAT game....with a Terrible performance.
Ruins it all.
Or is it Best Worst Game of All Time? So many experiences I could never duplicate in any other game though. It is such a shame.
Still, I'll log in every now and then, maybe even throw them a patron here or there. Who knows? People will stay around the game, but an economic/property collapse could further damage the evaporating landscape.
I don't think AA is going anywhere. It was #11 on that Raptr list (I know, not exactly accurate information) but ESO and FFXIV were lower or not even on that list. I'd say AA will continue to dip in playerbase until it levels out around the same size as ESO and FFXIV.
Hard to believe it has the numbers it does being open-pvp and with slightly P2W aspects.
Its F2P, of course its numbers of higher. They have a fraction of their original population, and they are still bleeding like a stuck pig. Those that haven't left yet refuse to let go because they sunk too much cash into it, or because they haven't gotten far enough along to realize the progression in the game is really shallow unless you love gambling with horrible odds of winning.
Kept on loging just to pay taxes for my little ridiculous piece of land 8x8....untill i got bored of paying for nothing...
Some day i may return....NEVER as a Patron though...not worth it.
It looked like an awesome game....it was actually awesome during Alpha....
but everything wnet wrong at launch....
and stills wrong.
Due to the high cost of Worker's Compensation, the tax system is keeping land prices really cheap right now. You can easily get a 16x16 for 100 gold or so in a pumpkin garden.
..... Not being able to do what I want in a game like farming or fishing non stop really impacts on my enjoyment of the game. Quite a few times I would be puttering away on my properties and animal husbandry projects and run out of labor. I would sit there for a second during my play session and think...."what next?" I can't even imagine the pain of a production crafter where things were 100 LP a pop. I never really got to the top of any profession but playing just casually, LPs were very limiting. I started feeling the pain each time I logged on. After a bit I came to the determination that AA was best played with another MMO---play something else and wait for LPs to regenerate. After a bit more, I realized that it just wasn't worth my sub and I wasn't having much fun in AA. Too bad. I really thought it was going to be the game I played for years.
....
What people need to keep in mind is this is a competitive sandbox.
It's really dangerous to let 24/7 shut-ins race ahead and quickly make every less-than-hardcore player obsolete. How are you going to attract new players or keep casual ones around?
The LP system doesn't stop you from doing activities you want to do, it just stops you from profiting from doing so (by making you spend gold for extra labor). It's basically a graduated income tax. I have to work a lot harder than my guildmates to get just 30% more income and I have no problem with that.
..... Not being able to do what I want in a game like farming or fishing non stop really impacts on my enjoyment of the game. Quite a few times I would be puttering away on my properties and animal husbandry projects and run out of labor. I would sit there for a second during my play session and think...."what next?" I can't even imagine the pain of a production crafter where things were 100 LP a pop. I never really got to the top of any profession but playing just casually, LPs were very limiting. I started feeling the pain each time I logged on. After a bit I came to the determination that AA was best played with another MMO---play something else and wait for LPs to regenerate. After a bit more, I realized that it just wasn't worth my sub and I wasn't having much fun in AA. Too bad. I really thought it was going to be the game I played for years.
....
What people need to keep in mind is this is a competitive sandbox.
It's really dangerous to let 24/7 shut-ins race ahead and quickly make every less-than-hardcore player obsolete. How are you going to attract new players or keep casual ones around?
The LP system doesn't stop you from doing activities you want to do, it just stops you from profiting from doing so (by making you spend gold for extra labor). It's basically a graduated income tax. I have to work a lot harder than my guildmates to get just 30% more income and I have no problem with that.
Its not so much a labor system thats the problem as much as its the fact that labor is severely limited to the end that players might pay cash to acquire more labor on the marketplace.
And yes, it does stop you from doing activities you want to do. If you don't have labor, theres no fishing, no trade runs, no crafting and no farming just to name a few. If thats the reason a player wants to log on, they no longer have a reason unless they are willing to pay cash for it on a daily basis.
Its not so much a labor system thats the problem as much as its the fact that labor is severely limited to the end that players might pay cash to acquire more labor on the marketplace.
And yes, it does stop you from doing activities you want to do. If you don't have labor, theres no fishing, no trade runs, no crafting and no farming just to name a few. If thats the reason a player wants to log on, they no longer have a reason unless they are willing to pay cash for it on a daily basis.
Why cash and not gold?
FWIW I was a trailblazer but play for free now, funding APEX mostly by just logging in for loyalty points in Europe.
Its not so much a labor system thats the problem as much as its the fact that labor is severely limited to the end that players might pay cash to acquire more labor on the marketplace.
And yes, it does stop you from doing activities you want to do. If you don't have labor, theres no fishing, no trade runs, no crafting and no farming just to name a few. If thats the reason a player wants to log on, they no longer have a reason unless they are willing to pay cash for it on a daily basis.
Why cash and not gold?
FWIW I was a trailblazer but play for free now, funding APEX mostly by just logging in for loyalty points in Europe.
Its true, you can use gold, but as long as other players pay with cash they are getting double the benefit from their labor potions. Thats one of the reasons I personally stopped. I don't care to compete against other peoples credit cards.
I understand how casual players that have trouble spending labor could see ArcheAge as a fun game. For those of us who play more competitively, its a slap in the face.
Comments
Buying labor potions on top of Patron is not needed.
Its the problem of rushing to max lvl ASAP mentality.
Buying stuff thats not needed in attempt to overpower others might be a wide western cultural and society problem tho thats not just with games.
Important in this regard is also the fact that there is alternative ways to obtain additionaly labor that doesnt require you to pay additionaly money.
You are missing the point.
It is about playing your gaming style, doing what you want when you want, and not being limited by having to go buy labor pots.
This is especially true when on patron status: sure... limit F2P players all you want, but people pay a sub so they don't have those limits, except that in AA they do.
It is insulting to "pay a sub" and not be able to do what you want to do, without paying more money. And a lot of Western players will not put up with that, and based on the number of people that have quit: that is born out by the facts.
(And although labor pots are "for sale" on the in game economy, they are almost always EXTREMELY over priced, that I saw at least, so it doesn't matter if they are technically available.)
if "doing what you want when you want" gets to far and deep into gamemechanics it needs regulation.
The developers can't let for example crafters do stuff non stop which would create heavily inbalance towards other activities.
Probably many dont know that Jake Song doing MMO's since early 90's and belongs to the founders of this genre and knows about his stuff.
All seems accept the value of gold and noone the value of labour. Learn to respect it..
for example use your social abilities, what should pretty obvious in a M(Multiplayer)ORPG. A friend who specialize in logging uses his labour to provide you with logs and you provide him with lumber. Labour can be shared that way ..very simple and thous a way to safe your labour and on same time giving value to the labour of someone else..
While I stand with you on the need for some sort of regulation, buying labor potions on top of Patron was most definitely needed. It was needed because they forced you to need it.
As patron you only gained 2880 labor a day if you left your character online. I used that crafting weapons in 10 minutes. TEN MINUTES, and 90% of the time I could not even make back the cost of materials (thanks Hasla - side note: what a horrible design decision). Staying relevant in this game long term is simply not viable if you aren't popping labor pots on at least 3 or 4 characters every 12 hours. I played for almost 3 months and I still had 0 pieces of T2+ gear, and only 1 T2 weapon that I crafted after blowing, I dunno 30k-40k labor over the course of a week.
Labor is not the problem, the problem is the way AA held it over players in a way that basically forced any player who wanted to compete to purchase labor pots. There is no arguing this point. If they wanted an even playing field, they could have removed labor potions from the marketplace and let everyone progress at the same rate. They didn't for one reason... $$$.
Southpark S18E06 send remids to every F2P in market
and Archeage its not exception
Spot on Vet! For a sandbox game, I felt that AA was strangely limiting in some ways. I'm a very casual player who loves puttering around working on little projects. I'm never one to rush to an end point because that just isn't my nature in an MMO. Not being able to do what I want in a game like farming or fishing non stop really impacts on my enjoyment of the game. Quite a few times I would be puttering away on my properties and animal husbandry projects and run out of labor. I would sit there for a second during my play session and think...."what next?" I can't even imagine the pain of a production crafter where things were 100 LP a pop. I never really got to the top of any profession but playing just casually, LPs were very limiting. I started feeling the pain each time I logged on. After a bit I came to the determination that AA was best played with another MMO---play something else and wait for LPs to regenerate. After a bit more, I realized that it just wasn't worth my sub and I wasn't having much fun in AA. Too bad. I really thought it was going to be the game I played for years.
For me personally, I felt that AA tugged at my credit card the most and I didn't like that. Little quality of life things like bag space being obtained through credits.
Lol, 100 labor a pop? More like 1500-2000 labor just to craft a weapon from level 20 to level 50 T3 (if you did it first try, which is < 1% chance). Ya, labor was limited severely, but it wasn't the labor system's fault, it was Trion/XLs fault for limiting it in order to wring more money out of players thru labor pots. At least bag space was a one time investment. Labor pots are something you need every day if you're playing the game right.
If you take off the labour potions from shop you hit the F2P players.
I wouldn't mind patron only but now that f2p is in their business model this pots needs to exist for credits.
Also i disagree about the need for them if patron.
For that one time you need one for emergency situations there is still the loyalty way to obtain 1.
If you check other topics there is the reason of the problem.
the sloth glider can be obtained for about 3 months of patron which is about 30$. Nevertheless you have people droping incredible amounts (i am sure i have seen 1000+$) to have it in a GIMME GIMME NOW PLEASE way, and not only that, they whine about it on top if they miss it that way. Exacxtly the same we have about the labour potions here.
Funny, I didn't run into that problem in UO, SWG, EvE or even FFXIV.
If I wanted to craft, or mine, or do whatever, I'd do as much as I wanted, and the economies of those games (the first 3 at least) worked fine with no labor point BS.
A normal player (not a bot, powergamer, or playing-like-it-is-a-job player) can EASILY run out of labor points during a normal play session in AA, even on patron status, and that is not an accident. And there are plenty of things that use labor points that are not "labor", also not an accident.
Look, we know you like the game, but you are trying to defend an indefensible cash grab on the part of Trion.
It is just not going to work.
If games limit the number of tradeskills you can master on one account, theres not as much need for a labor system.
To those who say you don't need labor pots, you are either extremely casual or not playing the game right. I went through no less than 4 labor pots a day, and often as many as 10 a day for 3 solid months except for the days I had to work overtime.
First time i disagree with you DMKano...
I´m not a surviver...but neither I am a tourist....
I payed 135euros for the Alpha..played...reported bugs..hacks...and so on...
Then the game came life and i couldn´t even managed tro get a decent parcel of land (beeing a super duper Patron)
Soooo...it´s okkkk i thought...let´s fight for it....
Worthless.... it wasn´t about effort...it was all about hacks...and i PASS on hacks....
Kept on loging just to pay taxes for my little ridiculous piece of land 8x8....untill i got bored of paying for nothing...
Some day i may return....NEVER as a Patron though...not worth it.
It looked like an awesome game....it was actually awesome during Alpha....
but everything wnet wrong at launch....
and stills wrong.
I got an email today flaunting the new mount(Rare RNG lockbox drop from the store).
My local casinos send me coupons too. Sad really.
I don't think AA is going anywhere. It was #11 on that Raptr list (I know, not exactly accurate information) but ESO and FFXIV were lower or not even on that list. I'd say AA will continue to dip in playerbase until it levels out around the same size as ESO and FFXIV.
Hard to believe it has the numbers it does being open-pvp and with slightly P2W aspects.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Staying logged in to get as many labor points as possible? I still don't know why you would encourage gamers to say logged into your servers, and then put a afk kick timer on login...lol
ArcheAge is the Worst, Best Game of all time...somewhat
That´s a perfect summary....
GREAT game....with a Terrible performance.
Ruins it all.
Or is it Best Worst Game of All Time? So many experiences I could never duplicate in any other game though. It is such a shame.
Still, I'll log in every now and then, maybe even throw them a patron here or there. Who knows? People will stay around the game, but an economic/property collapse could further damage the evaporating landscape.
Its F2P, of course its numbers of higher. They have a fraction of their original population, and they are still bleeding like a stuck pig. Those that haven't left yet refuse to let go because they sunk too much cash into it, or because they haven't gotten far enough along to realize the progression in the game is really shallow unless you love gambling with horrible odds of winning.
"somewhat"
You mean like a skeleton? Or a mummy? Still standing and in relative good state but dead for a long long time?
Due to the high cost of Worker's Compensation, the tax system is keeping land prices really cheap right now. You can easily get a 16x16 for 100 gold or so in a pumpkin garden.
What people need to keep in mind is this is a competitive sandbox.
It's really dangerous to let 24/7 shut-ins race ahead and quickly make every less-than-hardcore player obsolete. How are you going to attract new players or keep casual ones around?
The LP system doesn't stop you from doing activities you want to do, it just stops you from profiting from doing so (by making you spend gold for extra labor). It's basically a graduated income tax. I have to work a lot harder than my guildmates to get just 30% more income and I have no problem with that.
Its not so much a labor system thats the problem as much as its the fact that labor is severely limited to the end that players might pay cash to acquire more labor on the marketplace.
And yes, it does stop you from doing activities you want to do. If you don't have labor, theres no fishing, no trade runs, no crafting and no farming just to name a few. If thats the reason a player wants to log on, they no longer have a reason unless they are willing to pay cash for it on a daily basis.
Why cash and not gold?
FWIW I was a trailblazer but play for free now, funding APEX mostly by just logging in for loyalty points in Europe.
Its true, you can use gold, but as long as other players pay with cash they are getting double the benefit from their labor potions. Thats one of the reasons I personally stopped. I don't care to compete against other peoples credit cards.
I understand how casual players that have trouble spending labor could see ArcheAge as a fun game. For those of us who play more competitively, its a slap in the face.