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GW2: A look at the Cash Shop

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  • vadio123vadio123 Member UncommonPosts: 593

    all items in cash shop is useless but but

    its great i dont need buy anything and spend real money 

  • isslingissling Member UncommonPosts: 162
    Originally posted by Gaia_Hunter
    Originally posted by issling

    If you didn't earn it in game, why would you want to look like some high level char? I am talking about the cloths skins:( Does anybody remember before cash shops when you saw someone that was really unique and had worked their ass off ingame to earn it, they would run buy and you would go nice!

    Now, I hardly pay attention to someone running by, who cares I am sure they bought it in the cash shop. And who cares if that is all they have in the cash shop it doesn't give them an ingame advantage other then looks ( I think it is worse then pay to win). You think your cool and everybody is staring at you because of some flaming mount but again it is just a cash shop item.

    Everybody gets a trophy and there free! HAHA 

    Last time I checked for the average people, earning money require them to work their asses off as well.

    And there is a reason that out of game work is rated higher than ingame "work".

    "Bah look at that guy Ferrari! I'm sure the lazy ass used his credit card!"

    I cant stand Guy Ferrari:) Then what is the point of even playing? Why have a Superbowl or a Worlds Cup or anything else if you can just buy it:( Game companies can now make money off of what I thought was fun in these games.

    Let me ask you, what is fun for you in these games, if everything can be bought in a cash shop? Have you bought a mount from a cash shop or in this case a skin from GW2 cash shop, and how did that make you feel. I am just curious and not picking on you, just trying to wrap my mind around the mind set.

     

  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by issling
    Originally posted by Gaia_Hunter

    Last time I checked for the average people, earning money require them to work their asses off as well.

    And there is a reason that out of game work is rated higher than ingame "work".

    "Bah look at that guy Ferrari! I'm sure the lazy ass used his credit card!"

    I cant stand Guy Ferrari:) Then what is the point of even playing? Why have a Superbowl or a Worlds Cup or anything else if you can just buy it:( Game companies can now make money off of what I thought was fun in these games.

    Let me ask you, what is fun for you in these games, if everything can be bought in a cash shop? Have you bought a mount from a cash shop or in this case a skin from GW2 cash shop, and how did that make you feel. I am just curious and not picking on you, just trying to wrap my mind around the mind set.

    I can give you my answer to this question. I gave money to Anet to support the game, because I think it is great. Now I get some items I like in the deal.

    I probably have more cash than time I can devote to the game. But it's not like cash can buy every single thing - unless you're ready to give $1,000 for a legendary weapon (which most people aren't).

    Fun for me is PvP, WvW and open world events. So I don't mind unlocking new appearances for a laugh.

     

    There are still games where the "cosmetic success" of a player is a direct function of the time they invest. But they are rarer, because game companies realised many people were ready to drop a few extra bucks for an amusing look or item.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by issling

    I cant stand Guy Ferrari:) Then what is the point of even playing? Why have a Superbowl or a Worlds Cup or anything else if you can just buy it:( Game companies can now make money off of what I thought was fun in these games.

    Let me ask you, what is fun for you in these games, if everything can be bought in a cash shop? Have you bought a mount from a cash shop or in this case a skin from GW2 cash shop, and how did that make you feel. I am just curious and not picking on you, just trying to wrap my mind around the mind set.

     

    People were buying everything before actually. :O  Just before it was Chinese people getting the money instead of the game companies.  I knew lots of people in older MMos who either bought or sold whole accounts.  In multiplayer games where a large component is fashion and bragging rights, buying stuff has always been a possibility. ._.

    That's why I don't peg my personal feelings of self worth and accomplishment based off of what =other= people have.  I know how much work I put in to get an item or look, and I can feel proud in my own accomplishments. :)

    The same thing applies to the real world.  I can be proud I managed to do or get something I like, without feeling bad that other, richer people got the same thing without even having to work for it. :)

    I can be happy and save up for a nice restaurant without being angry that people who have more money than me can go there any time they want and basically that meal means nothing to them.

  • muffins89muffins89 Member UncommonPosts: 1,585

    the cash shop is fine with what it offers. but the game was designed around it. you can buy more character slots but guess what, all of your characters share a bank. they limited inventory to inconvenience players. when a cash shop sells convenience items the company becomes shady in my book. cosmetics are one thing, convenience is another.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by muffins89

    the cash shop is fine with what it offers. but the game was designed around it. you can buy more character slots but guess what, all of your characters share a bank. they limited inventory to inconvenience players. when a cash shop sells convenience items the company becomes shady in my book. cosmetics are one thing, convenience is another.

    It's interesting.  There's lots of other MMOs where you're limited in what you can carry/hold, or single player games where you are, but if a game allows =as much= storage but charges for potentially more, it is seen as forcing players to buy things, while in some other games it's not even an option.

    (shrug)  I think it's just a matter of perception.  I've always had problems with inventory management in games, GW2 is one of the games where I have it less than usual, since it has many convenience features that allow you to store a surprising amount of things without paying a single dollar.

    ... but because people CAN pay for more, it is automatically assumed that any inconvenience (Like limited slot bags in other games that have no option to increase, weight limits, or whatever) must be solely for the purpose of making money.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by maskedweasel

    Despite GW2s cash shop not really having anything that players NEED to buy, people often complain how this game is a (box pay) with a cash shop.  Many of these same people are also those that prefer subscriptions in lieu of any type of cash shop (despite just about every game having some kind of out of game pay - service these days)

     **snip for length**

    Its kind of interesting when I look at it in terms of the cash shop.. as opposed to other games that I played for years like SWG where even after a couple years I still wasn't a jedi.  And in GW2... well.. the biggest achievement you can get, can essentially be bought -- and then some -- all for less than what I spent in SWG.

    Any thoughts?

    This is something I've been trying to point out for over a year now. GW2 indeed has one of (if not) the most fair business models. You're also paying less money for more content than you would a standard subscription (which is usually 12-15$/month).

    It's a very interesting phenomena, but essentially what it comes down to is this. From a consumer point of view, even though subscriptions are generally worse for us (as consumers), we tend to like them better (assuming the product feels like it's a quality product). This is generally because subscriptions are kind of a 'buy and forget' type of payment model. It's in the background, you don't have to think much about what you're spending your money on. You're just dumbing money into a game, that's it, no questions asked.

    When it comes to F2P (aka cash shop) models, you are acutely aware of everything you're purchasing. You accumulate currency, and constantly watch it wither away, only to buy more. Even though this is often more fair to us, we tend to like it less. Simply put it 'doesn't feel as good'. You could be saving 100s of $$$ on a F2P game, but you'd still feel like you were spending 100+ $ too much.

    As for buying the highest achievement (in this case legendaries), the common misconception is that this doesn't happen in sub games. Which is complete BS. There are numerous sites in which people trade top-end accounts, or items in-game. This has been going on for many years now. In the case of GW2, what's more interesting is the reverse side of things.

    I.E. if you make a legendary and sell it, you've essentially accumulated that much game time worth of currency. Which you can in-fact, trade in for gems to buy cash shop items if that's what you are truly interested in.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Meowhead
    Originally posted by muffins89

    the cash shop is fine with what it offers. but the game was designed around it. you can buy more character slots but guess what, all of your characters share a bank. they limited inventory to inconvenience players. when a cash shop sells convenience items the company becomes shady in my book. cosmetics are one thing, convenience is another.

    It's interesting.  There's lots of other MMOs where you're limited in what you can carry/hold, or single player games where you are, but if a game allows =as much= storage but charges for potentially more, it is seen as forcing players to buy things, while in some other games it's not even an option.

    (shrug)  I think it's just a matter of perception.  I've always had problems with inventory management in games, GW2 is one of the games where I have it less than usual, since it has many convenience features that allow you to store a surprising amount of things without paying a single dollar.

    ... but because people CAN pay for more, it is automatically assumed that any inconvenience (Like limited slot bags in other games that have no option to increase, weight limits, or whatever) must be solely for the purpose of making money.

    It's a psychological thing.

    People often justify things that are bad/worse for them, because we are pre-programmed to like a lot of things that are actually bad for us. Most people will often opt into things that offer less, because it feels better; rather than choosing something that offers much more, but is slightly less satisfying.

    People will almost always go with the easiest (most effortless) option. This also applies to payment options. Even if you're being offered a choice to pay a little extra to get twice as much storage as available in other games, many people will react negatively to such an offer. Simply because it doesn't feel as good as not having that option. It's more stuff to think about, and forces people to be more conscious about their spending. Which is something most people dislike.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by aesperus

    I pretend the game has a 15 dollar subscription myself, and it basically means I get all sorts of nice things. :P  And unlike when I've played subscription games, I only am paying while I'm playing.  I've left sub games running for months after I actually stopped playing them, ouch. x.x

    Doesn't mean it's better for everybody, but certainly for me.

    But I have lots of friends who've paid =0= dollars and still get all the stuff they want in game by farming gold and converting it to gems and using the gems to get their character slots, bank slots and so on.

     

  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by bcbully
    Originally posted by Sincrest
     

    Your math is a little wrong 270 dollars is only 21600 gems which is like 3200 gold which would not even get you one eternity.

    so about 300$ for a legendary weapon huh.image

     and again this is not any issue, for me at least ...

     

     i believe GW2 has one of the best cash shops around and give kudos to Anet for this.

     the only issue i can see in the GW2's cash shop is the RNG for black lion ticket scrap. For those who dont know in GW2 there are black lion chests (which are a quite often drop) but require a key which you can buy it only from cash shop (or grinding lvl10 personal story, so around every 20mins you get one key doing a repetitive thing..). In these chests there is an RNG to get a scrapped ticket and IF you collect 10 of these tickets you can get 1 black lion ticket. This ticket is to buy weapon skin from a trader, but if the skin is old (from the previous living story) you need more than one of these tickets.. This is since 2 months after the launch of the game and although many disagreed back then, nothing change. For me this RNG is the only flaw in their cash shop ...

     

    image

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by issling
    Originally posted by Gaia_Hunter
    Originally posted by issling

    If you didn't earn it in game, why would you want to look like some high level char? I am talking about the cloths skins:( Does anybody remember before cash shops when you saw someone that was really unique and had worked their ass off ingame to earn it, they would run buy and you would go nice!

    Now, I hardly pay attention to someone running by, who cares I am sure they bought it in the cash shop. And who cares if that is all they have in the cash shop it doesn't give them an ingame advantage other then looks ( I think it is worse then pay to win). You think your cool and everybody is staring at you because of some flaming mount but again it is just a cash shop item.

    Everybody gets a trophy and there free! HAHA 

    Last time I checked for the average people, earning money require them to work their asses off as well.

    And there is a reason that out of game work is rated higher than ingame "work".

    "Bah look at that guy Ferrari! I'm sure the lazy ass used his credit card!"

    I cant stand Guy Ferrari:) Then what is the point of even playing? Why have a Superbowl or a Worlds Cup or anything else if you can just buy it:( Game companies can now make money off of what I thought was fun in these games.

    Let me ask you, what is fun for you in these games, if everything can be bought in a cash shop? Have you bought a mount from a cash shop or in this case a skin from GW2 cash shop, and how did that make you feel. I am just curious and not picking on you, just trying to wrap my mind around the mind set.

     

    "Bah look at that guy's Ferrari! I'm sure the lazy ass used his credit card!"

    Happier? :)

    And don't the teams with the most expensive players, that earn the most money, generally win?

    You can play the game and have your own personal objectives instead of basing your fun on what others have or don't have.

    I've bought outfits and armor skins from the cash shop. I would also like to buy the black lion weapons directly.

    I buy them because they make a particular character reach the look I'm interested on.

    Now, it is very satisfying to acquire something like a Liadri miniature via challenge.

    But grinding activity x in hopes the RNG gods are good to you is crap.

    Tying gameplay performance to those RNG gods is beyond distasteful for me.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

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