From what is being recorded by 3rd party sites, and what is being seen on youtube videos, the active population in Landmark has dropped to anorexic numbers..
What are these 3rd party sites you keep talking about?
First, I've never heard of a game developing company taking a seasonal shutdown during the holidays, when that is normally their busiest time of the year, especially when they plan to open a new game (aka H1Z1).. (Same team?) But even if I'm to buy that excuse for a leave of absence, why wouldn't you make a pre-shutdown announcement to your customer base.. I'm sorry, but I have NEVER seen a company just take time off without FIRST announcing in advance they are doing so.. Have you?
While I'll wager I know the answer, did you watch the last live streams or read any of the dev posts or letters to fans before this crazy dry spell?
Since I doubt you did, nor will you, despite you knowing "facts", they did say they were taking time off for the holidays (like most working people), said which streams were the last for the year, and for anyone actually following the development of Landmark/EQN, it shouldn't of come as a surprise.
Doesn't look like the turned off the lights and didn't show up to work, they simply weren't making multiple streams or releasing new things. There was a stream on Jan 8th and several LM patches since the PVE update. Someone made it in to the studio.
Now as for your 2nd link that was originally posted in mid December, if they plan to go FULL POWER into EQN, then why continue to do round table bullshit in Landmark? You can't have staff at both locations.. Still working on races? Really? That shit should of been DONE by now.. ALL OF IT.. I see so much fog and mirrors with SOE right now, it is truly hard to see what direction they are heading and how fast they are getting there.. I wouldn't call it doom and gloom, but it's highly unusual for what occurred this past 30+ days, and people have a right to question it.. AFTER ALL, they PAID $$$$ to be part of the building beta phase.. Right?
As I said, for those actually following the full development of Landmark & EQN, there really wasn't a huge loss of communication. No offense, but what you are saying simply points out that you don't know what you are talking about. OP made a comment and you seem to assume that is all the facts needed to jump to conclusions. Lets not actually look into the serious situation at all...
You are right people paid and guess what? Landmark is still up and running, they are still patching it, still commenting on the forums, still making live streams. Not sure where the issue is.
As far as them shifting gears/games, this has been the plan all a long from what I've read/heard. Get the foundation going in Landmark and focus on making EQN itself. They are still doing Work Shops for the races because they want fan input on them all. Just because you want them to churn out content instantly, doesn't mean anything. How do you determine what/when things should be completed?
Not sure how staff are in multiple locations? Again this seems to point out that you are out of the loop or don't understand how they are developing these games.
It's a disaster? That's why it has 30k concurrent users. The people playing the game and their wallets say otherwise.
I read a random person say it was a disaster, it is now fact. Lets totally ignore how many have been playing it and if those playing are having as many concerns as the forum warriors.
It's a disaster? That's why it has 30k concurrent users. The people playing the game and their wallets say otherwise.
I read a random person say it was a disaster, it is now fact. Lets totally ignore how many have been playing it and if those playing are having as many concerns as the forum warriors.
Yep, it's pretty funny. To put those numbers in perspective, the game is currently #8 on Steam's top ten games by current players list. I doubt it will ever topple the top two kings (Dota2 and CS). it's a very respectable showing.
It's also brand new, citing such numbers when it literally just became playable to the public is pointless, everyone likes to get in early with games so they can amass their information/get set in assuming no wipes so they're set when it fully releases.
I'm sure SWTOR was pulling some amazing numbers when it first released, but oh wait, half a year later they were shutting down servers left and right. Tired of people trying to prove the game they like is so amazing by pointing out images of full servers and the like when it just fucking came out.
It's also brand new, citing such numbers when it literally just became playable to the public is pointless, everyone likes to get in early with games so they can amass their information/get set in assuming no wipes so they're set when it fully releases.
I'm sure SWTOR was pulling some amazing numbers when it first released, but oh wait, half a year later they were shutting down servers left and right. Tired of people trying to prove the game they like is so amazing by pointing out images of full servers and the like when it just fucking came out.
What you say is true, but for myself, the point was that people are calling H1Z1 a disaster, failure, no one is playing it, everyone is leaving already, etc when as you said it isn't really relevant.
Can't really base a games future on a week, let a lone a day like some people were doing and seem to still be based on what is being said. Much like those saying EQN is in trouble based on Landmark's popularity or even H1Z1.
Obviously population is an indicator of game's success to a certain degree, but looking at WoW which has probably lost more players then it currently has (just guessing), yet is still the top mmorpg, I believe the numbers can be twisted any way we want and that's the fun of stats
It definitely tells a true story behind SOE and how they put on this FAKE face but couldnt care less about community.
What would you like them to be doing? Stopping by your house and making pancakes?
SOE with their recent games have really stepped it as far as the "community" or PR goes.
Really curious how you determine if someone fake or not? Maybe some people really like their job, company, products?
I think it's good to see actual devs once in a while, but accept that the average dev probably isn't in the industry to sit in front of a camera and put a smile on. So we have the PR folks. Pretty much like the majority of gaming or even companies in general.
Ya totally agree here. I have not seen a game being made where I have had this much face time with the devs. I have asked questions in twitch feeds and got answers. David Garrison has responded to questions I have shoot him in twitter. Im a no body in the gaming scene. Just a joe average gamer.
I doubt EQN will be retooled because of how popular Landmark is at the moment.
Landmark is popular? I must be living in a different universe!
I must be in your universe also because it was fail from what I saw.
A misunderstanding. If you read the whole thing in context I was making note that SoE would not retool EQN, regardless of how popular Landmark is. I may be a fan, but I'm not delusional .
As I said in that quote Landmark is serving the purpose SoE set out for it. Sure, I bet they would like more people to be in game right now but it is not to it's full potential yet. Other than broadening the combat and itemization a bit there still isn't a lot to do for your standard content absorber. Once they introduce the dungeoneering tools this could change greatly, as there could be a lot of content to play.
It's far from fail, the builds seen so far are testament to this. The systems are also getting better and better, the linking and triggering was a big addition in itself. It may not be for everyone right now but that doesn't make it fail.
Originally posted by epoq H1Z1 is a fucking disaster. This is why Early Access needs to go away forever. Can we please return to the days of games releasing in a finished state, ready to play? Instead of charging people upfront to play a broken game that will ultimately be F2P? I don't feel like that's asking too much. These new models are out of control.
It's not the model that is out of control its the players who cant wait for a finished product.
It's a disaster? That's why it has 30k concurrent users. The people playing the game and their wallets say otherwise.
I read a random person say it was a disaster, it is now fact. Lets totally ignore how many have been playing it and if those playing are having as many concerns as the forum warriors.
Yep, it's pretty funny. To put those numbers in perspective, the game is currently #8 on Steam's top ten games by current players list. I doubt it will ever topple the top two kings (Dota2 and CS). it's a very respectable showing.
TY for the charts by Steam.. It gives me another source to help me make an opinion on games, such as Landmark.. I notice that Steam charts are almost identical to those found on Xfire as well.. Showing a game declining to anorexic numbers.. That short infusion of excitement last month (the big PvE mob patch) didn't last long..
Now as for H1Z1, no amount of analysis is good right now.. This is still the honeymoon phase.. I remember when SWTOR first launched.. It went from 20-30 servers to 200? servers, and after the honeymoon it dropped down to less then a dozen servers.. H1Z1, much like Landmark has mixed reviews, but the numbers are NOT showing a good pattern.. IMO.. Give H1Z1 6 months and see what the numbers look like then..
It's a disaster? That's why it has 30k concurrent users. The people playing the game and their wallets say otherwise.
I read a random person say it was a disaster, it is now fact. Lets totally ignore how many have been playing it and if those playing are having as many concerns as the forum warriors.
Yep, it's pretty funny. To put those numbers in perspective, the game is currently #8 on Steam's top ten games by current players list. I doubt it will ever topple the top two kings (Dota2 and CS). it's a very respectable showing.
If its peaking at 30K during the honeymoon phase and it follows the downward trend of almost every MMO after launch (there are excepts like Eve) what do you predict the numbers will be like in 3-6 months (maybe 5-10K?) Got to wonder if a F2P/B2P game can survive with numbers like that. Now not saying those numbers are correct or that the games gonna fail but it doesn't exactly look like the burning success your perhaps hinting at.
The fascination with negativity and spitefulness is a sickness in the gaming community. Why people would hope to see titles fail simply because they don't care for them, or the company that makes them, is based on such a selfish principal I'm not sure why they would convey it publicly as though the opinions of others matter.
Maybe they are just too busy with damage control on H1Z1???
SOE not being in the best financial spot right now, and H1Z1 taking some hits right out the gate rumor has if it fails there won't be a EQN of course that's just rumor.
NAh the damage control ended a day after release.. Steam numbers have been pretty stead each day for it and people are enjoying testing the game.
Anyone think there is a zero chance this game will get canceled before it even releases?
Where is the cash grab? The Landmark founders pack that if you buy it direct from SoE they will refund you upon request?
LOL, Sorry, I posted in the wrong forum, I thought I was posting in H1Z1.
DOH, oh well, thanks for pointing that out.
EDIT:
I do recognize that EQ is their baby. They want that name to mean something in this genre again. So I hope they do pull this one together. Although I still have my doubts.
Originally posted by Electro057 I'd not be surprised if it becomes forever vaporware, like Titan....And then cancelled.
LOL, I would take that bet. This is SoE flag ship IP. That when they got it wrong, scrapped the project and started over. All their top devs are working on this game. The names we SoE fans have known for a long, long time.
Originally posted by Electro057 I'd not be surprised if it becomes forever vaporware, like Titan....And then cancelled.
LOL, I would take that bet. This is SoE flag ship IP. That when they got it wrong, scrapped the project and started over. All their top devs are working on this game. The names we SoE fans have known for a long, long time.
Technically, it was scrapped twice already. If EQNext (as shown and explained in the last 2 years) doesn't pan out they will simply scrap it again and revamp the project.
Although, I doubt it will be scrapped again, the game is way to far along for that.
Originally posted by Electro057 I'd not be surprised if it becomes forever vaporware, like Titan....And then cancelled.
LOL, I would take that bet. This is SoE flag ship IP. That when they got it wrong, scrapped the project and started over. All their top devs are working on this game. The names we SoE fans have known for a long, long time.
Technically, it was scrapped twice already. If EQNext (as shown and explained in the last 2 years) doesn't pan out they will simply scrap it again and revamp the project.
Although, I doubt it will be scrapped again, the game is way to far along for that.
True.. but who knows what end results will be.. It is starting to look more like hodge podge programming on the fly, then it does as some professional project.. Seriously.. If SOE right now was taking over NASA to send people to the moon and back, would you trust their spaceship? Think about it he He..
Flagship or not I wouldn't be surprised, though I'm also not offering any bets. It's just that we've hardly seen anything worth mentioning at this point, hell we've seen a little more than what existed of the World of Darkness MMO. ((RIP))
--Custom Rig: Pyraxis--- NZXT Phantom 410 Case Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz Asus Sabertooth Z87 Motherboard Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0 Kingston HyperX Fury Blue 16GB
Never given any dates for EQN specifically so how has it been postponed?
-HZ1Z was launched in a rush to make some money
They said it would launch almost 8 months ago I believe. They took quite a lot of time to make it more entertaining, despite people willing to throw money at the screen at the very start. Seems SOE doesn't understand the "rush" concept. Why they would need to rush to make money, as if they can't pay the electric bill or something, is beyond me.
-you rarely see any developers outside of the 5 in the peanut gallery on youtube
Most are the PR members of the team, point to a big company that has underlings heading up face time with fans regularly. Indies do maybe, but they have small teams. When a company has a PR team, they usually use it. Rather the devs that do the actual work are busy working then smiling pretty on screen, maybe I'm alone in that.
I have my doubts this game will ever see the light of day.
I have doubts that people understand how game development works in the most basic level.
The whole "REASONING" is because SOE is a VERY large operation with a LOT of overhead.They cannot simply take time to polish a game anymore,they also do not have the cash flow they once had,matter of fact they have been on a steady decline for a long time.
I know a LOT of onlookers NEED cold hard in writing facts but really if you pay attention to the Industry at all you should be able to read between the lines.
I believe the real reason behind dude leaving was because SOE no longer wanted to spend resources and time sharing ideas with the public,they want to just move straight ahead any way they see fit to stay within their budget.
I also believe their reasoning to change mid stream was because of Voxels.They saw a NEW trend in gaming and wanted in on it.Then to pay for the added license they decided to just release an empty world have gamer's pay for their license in that empty world and PRETEND it was all a plan to have a player created world.
Yes i do believe 100% that SOE is constantly looking for quick cash grabs to fund EQNext,i do not believe for one second that Next is being fully funded outside these other games.It is being funded BY these other games.They also created that lol ALL ACCESS pass as another gimmick to add more cash.
The LUCKY thing for SOE is this rubbish effort of a game called H1Z1 is going to make them far more money than i or them could have ever imagined.SO just like Blizzard cashing in on KungFUPanda ,SOE is cashing in on the Karl Poppa Undead TV series.
It does not look like SOE can be very creative so my query as to weather they could become more creative has been tossed out the window.Voxels nor the Zombie idea are creative,they simply jump on the bandwagon.It is like expecting Blizzard to make a TCG game W/O Warcraft ,or a MOBA w/o Warcraft lol.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
Just sit back and let them do their thing.
Could be that they failed doing what they are supposed to do (AI etc), could be that they plan on going all out in some big, spectacular news.
They could have also dumbed the project altogether and focused on H1Z1.
Vaporware makes more and more sense to me as time passes.
I must be in your universe also because it was fail from what I saw.
I read a random person say it was a disaster, it is now fact. Lets totally ignore how many have been playing it and if those playing are having as many concerns as the forum warriors.
It's also brand new, citing such numbers when it literally just became playable to the public is pointless, everyone likes to get in early with games so they can amass their information/get set in assuming no wipes so they're set when it fully releases.
I'm sure SWTOR was pulling some amazing numbers when it first released, but oh wait, half a year later they were shutting down servers left and right. Tired of people trying to prove the game they like is so amazing by pointing out images of full servers and the like when it just fucking came out.
What you say is true, but for myself, the point was that people are calling H1Z1 a disaster, failure, no one is playing it, everyone is leaving already, etc when as you said it isn't really relevant.
Can't really base a games future on a week, let a lone a day like some people were doing and seem to still be based on what is being said. Much like those saying EQN is in trouble based on Landmark's popularity or even H1Z1.
Obviously population is an indicator of game's success to a certain degree, but looking at WoW which has probably lost more players then it currently has (just guessing), yet is still the top mmorpg, I believe the numbers can be twisted any way we want and that's the fun of stats
Ya totally agree here. I have not seen a game being made where I have had this much face time with the devs. I have asked questions in twitch feeds and got answers. David Garrison has responded to questions I have shoot him in twitter. Im a no body in the gaming scene. Just a joe average gamer.
A misunderstanding. If you read the whole thing in context I was making note that SoE would not retool EQN, regardless of how popular Landmark is. I may be a fan, but I'm not delusional .
As I said in that quote Landmark is serving the purpose SoE set out for it. Sure, I bet they would like more people to be in game right now but it is not to it's full potential yet. Other than broadening the combat and itemization a bit there still isn't a lot to do for your standard content absorber. Once they introduce the dungeoneering tools this could change greatly, as there could be a lot of content to play.
It's far from fail, the builds seen so far are testament to this. The systems are also getting better and better, the linking and triggering was a big addition in itself. It may not be for everyone right now but that doesn't make it fail.
It's not the model that is out of control its the players who cant wait for a finished product.
TY for the charts by Steam.. It gives me another source to help me make an opinion on games, such as Landmark.. I notice that Steam charts are almost identical to those found on Xfire as well.. Showing a game declining to anorexic numbers.. That short infusion of excitement last month (the big PvE mob patch) didn't last long..
Now as for H1Z1, no amount of analysis is good right now.. This is still the honeymoon phase.. I remember when SWTOR first launched.. It went from 20-30 servers to 200? servers, and after the honeymoon it dropped down to less then a dozen servers.. H1Z1, much like Landmark has mixed reviews, but the numbers are NOT showing a good pattern.. IMO.. Give H1Z1 6 months and see what the numbers look like then..
If its peaking at 30K during the honeymoon phase and it follows the downward trend of almost every MMO after launch (there are excepts like Eve) what do you predict the numbers will be like in 3-6 months (maybe 5-10K?) Got to wonder if a F2P/B2P game can survive with numbers like that. Now not saying those numbers are correct or that the games gonna fail but it doesn't exactly look like the burning success your perhaps hinting at.
It's ironic if you think about it.
NAh the damage control ended a day after release.. Steam numbers have been pretty stead each day for it and people are enjoying testing the game.
They could do that? o.0
This game is a cash grab
nothing more.
Anyone think there is a zero chance this game will get canceled before it even releases?
Where is the cash grab? The Landmark founders pack that if you buy it direct from SoE they will refund you upon request?
LOL, Sorry, I posted in the wrong forum, I thought I was posting in H1Z1.
DOH, oh well, thanks for pointing that out.
EDIT:
I do recognize that EQ is their baby. They want that name to mean something in this genre again. So I hope they do pull this one together. Although I still have my doubts.
--Custom Rig: Pyraxis---
NZXT Phantom 410 Case
Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz
Asus Sabertooth Z87 Motherboard
Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0
Kingston HyperX Fury Blue 16GB
LOL, I would take that bet. This is SoE flag ship IP. That when they got it wrong, scrapped the project and started over. All their top devs are working on this game. The names we SoE fans have known for a long, long time.
Technically, it was scrapped twice already. If EQNext (as shown and explained in the last 2 years) doesn't pan out they will simply scrap it again and revamp the project.
Although, I doubt it will be scrapped again, the game is way to far along for that.
True.. but who knows what end results will be.. It is starting to look more like hodge podge programming on the fly, then it does as some professional project.. Seriously.. If SOE right now was taking over NASA to send people to the moon and back, would you trust their spaceship? Think about it he He..
--Custom Rig: Pyraxis---
NZXT Phantom 410 Case
Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz
Asus Sabertooth Z87 Motherboard
Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0
Kingston HyperX Fury Blue 16GB
-EQNext keeps getting postponed
-HZ1Z was launched in a rush to make some money
-you rarely see any developers outside of the 5 in the peanut gallery on youtube
I have my doubts this game will ever see the light of day.
To the last poster...
The whole "REASONING" is because SOE is a VERY large operation with a LOT of overhead.They cannot simply take time to polish a game anymore,they also do not have the cash flow they once had,matter of fact they have been on a steady decline for a long time.
I know a LOT of onlookers NEED cold hard in writing facts but really if you pay attention to the Industry at all you should be able to read between the lines.
I believe the real reason behind dude leaving was because SOE no longer wanted to spend resources and time sharing ideas with the public,they want to just move straight ahead any way they see fit to stay within their budget.
I also believe their reasoning to change mid stream was because of Voxels.They saw a NEW trend in gaming and wanted in on it.Then to pay for the added license they decided to just release an empty world have gamer's pay for their license in that empty world and PRETEND it was all a plan to have a player created world.
Yes i do believe 100% that SOE is constantly looking for quick cash grabs to fund EQNext,i do not believe for one second that Next is being fully funded outside these other games.It is being funded BY these other games.They also created that lol ALL ACCESS pass as another gimmick to add more cash.
The LUCKY thing for SOE is this rubbish effort of a game called H1Z1 is going to make them far more money than i or them could have ever imagined.SO just like Blizzard cashing in on KungFUPanda ,SOE is cashing in on the Karl Poppa Undead TV series.
It does not look like SOE can be very creative so my query as to weather they could become more creative has been tossed out the window.Voxels nor the Zombie idea are creative,they simply jump on the bandwagon.It is like expecting Blizzard to make a TCG game W/O Warcraft ,or a MOBA w/o Warcraft lol.
Never forget 3 mile Island and never trust a government official or company spokesman.