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I was wondering I got a quest and the boss Gutsripper killed me suddenly. I noticed I got him down real fast but he suddenly recovers almost full and then kills me.Does the quest scale to your level. So I will not be able to come at a level higher and kill him. I used silver bolts and knocked him and avoided his attacks but at level 11 my magicka and stamina keep hitting zero fast so am dead before I know it.
Now that I have the quest can I can back when he is not my level and kill him. Or will he scale with me ?
Comments
Yeah. All those Mage and Fighters guild quests scale now and there are a few tricky ones in there.
Gutsripper doesn't self-heal so if you saw him running away and doing that is because you pulled him too far from his leash area and he reset.
Depending on your class and build he can be tough or really easy. All you need to do is dodge his charge and block or dodge his tail swipe and DPS him down. Stuns, knockbacks, knockdowns or roots all help if you have any of those.
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Okay will try it again thanks. I am a templar with resto staff .I have biting jabs, solar barrage ,silver bolts and vampire's bane and the heal which I never use because my magicka is already gone by the time I think of using it lol. My ultimate is the spear one I cannot remember the name now, I have nova too but it is so damn expensive.
Would I have better luck with a destruction staff ?
Glad you made it through. Gutsripper is one of several fights that function as skill checks of sorts.
There is another one in the thieves guild's first instance where you'll run into your first harvester daedra that used to make people pull their hair out (until they understood that the priority is not killing Doshia but rather the 4 healing globes that she spawns periodically.) It has been toned down a bit now (just like Gutsripper was - he was actually tougher to DPS down and hit harder before) but still can be challenging if you let it self-heal too many times.
If you're playing AD, you'll also have one solo instance that's part of the main Veiled Heritance quest line that will test your ability to handle 6 mobs by yourself (which, thankfully don't all come at once) by using the environment, dodges, blocks and abilities.
There are some of these fights in every zone.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I've found that in a lot of the more action oriented games they require you to be alert and ready to dodge at any moment, but not to waste your dodge attempts cause they're often limited. I actually really like it to be perfectly candid, it gives me a sense of real combat because you can't just magically take a smashing blow from say a 50ft dragon and shrug it off. You can't just magically reflect it with your shield and all that, massive damage is massive.
Plus it fits with my playstyle, I was always strafing and trying to weave about the bad stuff on the ground.
So my recommendation is perfect your dodge and block skills, don't expect a magical mathematical number to float up and protect you
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