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[Interview] PoxNora: The Game I Should Have Played

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

I remember seeing PoxNora at SOE Live a few years ago.  At the time, I was excited to get an initial look at PlanetSide 2, which was then in the later stages of development.  PoxNora had been around for several years even at that time, and I remember thinking that I should go check it out, but I didn’t.  Well, I corrected that former mistake this year at PAX South, and I was pretty impressed by what I found.

Read more of Red Thomas's PoxNora: The Game I Should Have Played.

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Diverse factions and terrains keep any two matches from playing the same.


¯\_(ツ)_/¯ 


Comments

  • TenebrionTenebrion Member Posts: 179
    Long-time fan of PoxNora. Honestly, PoxNora is one of the best competitive multiplayer strategy games I've ever played, and I've always been surprised that it's never picked up more of a mainstream following.

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    Content Writer for RTSGuru.com
    And overall bitter old man.

  • Broken.ArrowBroken.Arrow Member UncommonPosts: 84

    I picked this game up (after dropping it for 3 times already due to some very jarring game issues) a couple of days back.

    What I have seen gives me some hope, since they have now made the legendary (some of the best/must have meta cards) along with other lower tier runes, craftable by using in-game methods.

    And they seem to be working on their balance patches, which took months to get started.

    Also, the game rewards have been scaled up (this was long overdue) and they have FINALLY (after years of SOE's mismanagement) added a random PvE battle type called skirmish.

     

    It is still too early for me to give any detailed report on how this game now stands, but the biggest downer why anyone shouldnt play this game hasnt yet been dealt with: the most effective way to gain new runes is by trading on a 3rd party site where the "owner" of the site manipulates runes' values to his profit. And ofcourse the guy who owns this 3rd party gold-selling site also sells the best runes for hundreds of dollars each and these runes are traded into his pool by actual players who dont get a single penny for them. Its anyone's guess how many thousands of dollars this guy has made from clueless people over the years, while ensuring that the developers pay the price for his boundless greed.

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    A proud User of [[Adblock Plus]], to block out all the bullshit paid advertisements (also read as "game reviews") spam on mmorpg.com. 

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    I was banned for pointing out the obvious faults in a game 2 months before it released.
    Now after release, repeating the very same words from back then would be like preaching to the choir on this site.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    I respect your taste in games Red! So I might have to check this out.

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  • BruceYeeBruceYee Member EpicPosts: 2,556

    Is it better to play this game on Steam or thru SOE?

     

    Edit: My bad, didn't see that it was only on steam - will try.

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    Problem is the fee model...
  • beregarberegar Member UncommonPosts: 34

    I don't see how the fee model is a problem. You can get all core set runes by simply playing the PvE skirmish campaigns with ready made, completely free public decks of which there are over 20. You can also earn in-game gold to buy core and extended set packs as well as the theme decks that have been built with good runes.

     

    Simply doing the daily skirmish with necessary runes nets you 1500 gold. Theme decks cost around 20-30k gold while the core and extended packs only cost around 2000-3500 each. I'm not sure if rune pools are still active as I haven't played in a while but a lot of folks used to gift faction runes to new players.

     

    The only things you can't get with gold are the runes from the latest expansion and limited runes. Admittedly the chance to get exo or legendary runes you need with gold alone is rather slim. Outside those that are in the theme decks that is.

     

    The article is a bit unclear btw. The runes (cards) are divided to champions, spells, relics and equipment. The max amount of runes in a deck is 20. Generally speaking a deck holds around 15 champs, 10 spells, and a mix of 5 equipment and relic runes with minor adjustments here and there based on playstyle.

    - Beregar

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