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Confirmed - 1 Specialization per profession.

bcbullybcbully Member EpicPosts: 11,843

Shacknews: The expansion is set to introduce some new mechanics. Can you explain more about Mastery and Specializations?

 

Johanson: Specializations is a new system that allows you to take each of the professions we have in the game and grow them almost into a new sub-profession or secondary profession. An example of this is, a Ranger can become a Druid. Once a Ranger becomes a Druid, they have the ability to use the powers of the jungle and that gives them new skills, new traits, they can use a new weapon that a Ranger could never use before, and they get new profession mechanics that fundamentally change the way a Ranger plays when they become a Druid. Each of the professions will be getting one of these Specializations and this also is a framework that we'll use to grow the professions in the future. This will be the way we add more skills, traits, and abilities to the game moving forward. That's how we're growing our existing professions.

http://www.shacknews.com/article/87848/guild-wars-2-director-discusses-heart-of-thorns-revenants-guild-halls-and-more

 

 

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Comments

  • MagnetiaMagnetia Member UncommonPosts: 1,015
    Originally posted by bcbully

    Shacknews: The expansion is set to introduce some new mechanics. Can you explain more about Mastery and Specializations?

     

    Johanson: Specializations is a new system that allows you to take each of the professions we have in the game and grow them almost into a new sub-profession or secondary profession. An example of this is, a Ranger can become a Druid. Once a Ranger becomes a Druid, they have the ability to use the powers of the jungle and that gives them new skills, new traits, they can use a new weapon that a Ranger could never use before, and they get new profession mechanics that fundamentally change the way a Ranger plays when they become a Druid. Each of the professions will be getting one of these Specializations and this also is a framework that we'll use to grow the professions in the future. This will be the way we add more skills, traits, and abilities to the game moving forward. That's how we're growing our existing professions.

    http://www.shacknews.com/article/87848/guild-wars-2-director-discusses-heart-of-thorns-revenants-guild-halls-and-more

     

     

    ...this also is a framework that we'll use to grow the professions in the future.

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  • rodingorodingo Member RarePosts: 2,870

    *high fives bcbully*

    Thanks man, good news!  image

    "If I offended you, you needed it" -Corey Taylor

  • observerobserver Member RarePosts: 3,685
    This doesn't bother me that much, since specs will be changing traits and skills.  If they were only changing weapons with the same skills, then that would be a disappointment.  I'd rather have them introduce 1 spec first, so they can balance it out.  It's still too early to tell though.  I just hope they don't take another 2 years.  I won't wait that long. lol.
  • vadio123vadio123 Member UncommonPosts: 593

    hype hype hype hype

    damm, anet release soon expasion date......

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by rodingo

    *high fives bcbully*

    Thanks man, good news!  image

    Hey, np. I had to clear up the confusion. People were saying "at minimum there will be 3 specializations", "It doesn't make since to say specialize and there only be one. Specialize means options".

     

    I even got called an ***hole for saying "Just 1 weapon, 1 heal, 1 elite and a few utilities" and for me thinking it would be that way is "to put it mildly, stupid". Turns out it is just one weapon the profession couldn't use before, 1 heal, one elite and a few utilities. 

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by bcbully
    Originally posted by rodingo

    *high fives bcbully*

    Thanks man, good news!  image

    Hey, np. I had to clear up the confusion. People were saying "at minimum there will be 3 specializations", "It doesn't make since to say specialize and there only be one. Specialize means options". I even got called an ***hole for saying "Just 1 weapon, 1 heal, 1 elite and a few utilities" and thinking that it would be that way is "to put it mildly, stupid". Turns out it is just one weapon the profession couldn't use before, 1 heal, one elite and a few utilities. 

    Yeh, however I wouldn't be surprised though even if you only get access to one new weapon the current weapons will have new skills to go with the new sub class/specialization.  For example a warrior has different two-handed sword abilities than a ranger does.  So it makes since that a druid will also have different two-handed sword abilities than a ranger as well.  Plus different long-bow and short bow skills and so forth and so on.  At least that's what I'm getting out of what they are saying. Then being able to mix and match between your main class and sub-class weapon skills adds even more customization.  Then add masteries on top of that.

    "If I offended you, you needed it" -Corey Taylor

  • SaluteSalute Member UncommonPosts: 795
    I cant wait for HoT! I hope for a Q2-Q3(August during the 3rd gw2 anniversary) release!!!

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  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by bcbully
    Originally posted by rodingo

    *high fives bcbully*

    Thanks man, good news!  image

    Hey, np. I had to clear up the confusion. People were saying "at minimum there will be 3 specializations", "It doesn't make since to say specialize and there only be one. Specialize means options".

     

    I even got called an ***hole for saying "Just 1 weapon, 1 heal, 1 elite and a few utilities" and for me thinking it would be that way is "to put it mildly, stupid". Turns out it is just one weapon the profession couldn't use before, 1 heal, one elite and a few utilities. 

    Well, not exactly. WE don't know how many skills 1 specialisation gives and how drasticlly it changes class mechanics. Maybe people will have to make a choice between being the base class and the speciliasation (e.g. certain skills being replaced by others).

    It's anyone's guess at this point what the speciliasation will do to a class.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • LobotomistLobotomist Member EpicPosts: 5,981
    Originally posted by rodingo

    *high fives bcbully*

    Thanks man, good news!  image

     

    How is that good news ?

    We allready know there will be specializations. Logically that means for each class - otherwise they would not be able to sell expansion to all players.

     

    So the news that each class is getting ONE specialization, is either non news, or BAD news.



  • LobotomistLobotomist Member EpicPosts: 5,981
    Originally posted by fivoroth

    It's anyone's guess at this point what the speciliasation will do to a class.

    I am bit pesimistic. Must be because the BIG change to mesmer and their weapon - is just a friggin SHIELD :(

     

    But I largely suspect - the big change is : One additional weapon , that might be one handed , so only half skill bar. And few new elite skills.

    They slap a fancy name on it to byte the hype. Thats it

     

     



  • QSatuQSatu Member UncommonPosts: 1,796

    Although I'm a little disappointed it is going to be only 1 specialization I am happy they finally figured out how to add new skills into a game. Since release they added like 1 or 2 new skills? It seems like they finally know how to add new stuff to the game.

    And it seems those specialisations will change class mechanics, maybe druid won't be a pet class.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by rodingo

    *high fives bcbully*

    Thanks man, good news!  image

    Good news? 

     

    That depends on how you look towards this... One advantage, you dont have to choose between options.

     

    in the end, over some expansions, this will be the way to go, but short term, i was hoping for 2 or 3 options to choose from.

     

    i would love to know all the new specialisations and their core mechanics, so i can finally choose my main

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  • mystik13mystik13 Member UncommonPosts: 145
    Little bit disappointed at one specialisation per profession. I guess over future expansions additional specialisations will be added. Multiple specialisations for each class at once would make balancing very difficult.
  • saurus123saurus123 Member UncommonPosts: 678

    well they said you can switch between ranger and druid at any time when outside combat

    so my guessing is ranger get some other stuff too else whats the point of switching?

     

    MMORPG: That's a one-time thing, correct? I'm a ranger, I do my stuff and bam, I'm a druid, I can use druid powers?

    CJ: Correct, and then you can swap back and forth, you can say “My character's a druid, but I'm going to play as a ranger today.” It's very similar to changing out your skills and traits, you can go in and change whenever you want, as long as you're out of combat.

  • ghorgosghorgos Member UncommonPosts: 191
    Originally posted by saurus123

    well they said you can switch between ranger and druid at any time when outside combat

    so my guessing is ranger get some other stuff too else whats the point of switching?

     

    MMORPG: That's a one-time thing, correct? I'm a ranger, I do my stuff and bam, I'm a druid, I can use druid powers?

    CJ: Correct, and then you can swap back and forth, you can say “My character's a druid, but I'm going to play as a ranger today.” It's very similar to changing out your skills and traits, you can go in and change whenever you want, as long as you're out of combat.

    Specializations are supposed to have different class mechanics. Don't know about the druid as the one we have seen still had a ranger pet. In addition the Q/A had a comment about the new specialization is blocking some old traits which means if you want to use them you have to switch back to your original class. Still i think it is a lacking for an expansion and i'm not sure what i should think about the statement about them adding more stuff over time(they underperformed at this point and having to wait another 1-2years for the next spec is kind of troubling).

  • Tracho12Tracho12 Member UncommonPosts: 136
    Originally posted by Lobotomist

    Originally posted by fivoroth

    It's anyone's guess at this point what the speciliasation will do to a class.

    I am bit pesimistic. Must be because the BIG change to mesmer and their weapon - is just a friggin SHIELD :(

     

    But I largely suspect - the big change is : One additional weapon , that might be one handed , so only half skill bar. And few new elite skills.

    They slap a fancy name on it to byte the hype. Thats it

     

     

     

    You think a shield is bad?


    Wait till the elementalists find out theirs is just a torch.
  • ghorgosghorgos Member UncommonPosts: 191
    Originally posted by Tracho12
    Originally posted by Lobotomist
    Originally posted by fivoroth

    It's anyone's guess at this point what the speciliasation will do to a class.

    I am bit pesimistic. Must be because the BIG change to mesmer and their weapon - is just a friggin SHIELD :(

     

    But I largely suspect - the big change is : One additional weapon , that might be one handed , so only half skill bar. And few new elite skills.

    They slap a fancy name on it to byte the hype. Thats it

     

     

     

    You think a shield is bad?

    Wait till the elementalists find out theirs is just a torch.

    Torch fits at least better to an elementalist(rp wise) than the shield to the mesmer. Why no dagger?.

    But i realy hope all classes get a full set of weapons(5 skills) and not some a 2hand-weapon and the mesmer just an off-hand. That would be one massive fail from anet.

  • Tracho12Tracho12 Member UncommonPosts: 136
    I don't know.

    Torch would actually be 8 skills for the elementalist. Maybe mesmer will get something else.

    I hear the guardian specialization is called Bulwark and their new weapon is shield main-hand. So that would be another class getting a single handed weapon.
  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Lobotomist
    Originally posted by fivoroth

    It's anyone's guess at this point what the speciliasation will do to a class.

    I am bit pesimistic. Must be because the BIG change to mesmer and their weapon - is just a friggin SHIELD :(

    But I largely suspect - the big change is : One additional weapon , that might be one handed , so only half skill bar. And few new elite skills.

    They slap a fancy name on it to byte the hype. Thats it

    This is something that is going to need massive clarification.

    Think about it for a minute. If what you're saying is true, then does this mean that certain classes (i.e. Mesmer) get 2 new weapon skills, a few new utilities, and new F1-4 skills? And yet, we know Ranger is getting a staff (which is a 2handed weapon. So does that mean that some classes (Rangers / Necro) are getting more skills than others?

    These are things we don't know until they go into details about how exactly each class is going to be affected. For all we know, choosing a new spec might give access to a new weapon (i.e. a shield), but that's only a small part of what that spec is. It could also be that choosing a spec is not limited to that new weapon (i.e. maybe you don't need to hold a staff to be a druid).

    Point is, we don't know. Which is why it's best to hold off on speculation until more information is available. Everything we've been given is extremely vague at this point. We know more info is coming, but until then we only have a rough guideline as to what they're trying to do w/ the new expansion.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Magnetia
    Originally posted by bcbully

    Shacknews: The expansion is set to introduce some new mechanics. Can you explain more about Mastery and Specializations?

     

    Johanson: Specializations is a new system that allows you to take each of the professions we have in the game and grow them almost into a new sub-profession or secondary profession. An example of this is, a Ranger can become a Druid. Once a Ranger becomes a Druid, they have the ability to use the powers of the jungle and that gives them new skills, new traits, they can use a new weapon that a Ranger could never use before, and they get new profession mechanics that fundamentally change the way a Ranger plays when they become a Druid. Each of the professions will be getting one of these Specializations and this also is a framework that we'll use to grow the professions in the future. This will be the way we add more skills, traits, and abilities to the game moving forward. That's how we're growing our existing professions.

    http://www.shacknews.com/article/87848/guild-wars-2-director-discusses-heart-of-thorns-revenants-guild-halls-and-more

     

     

    ...this also is a framework that we'll use to grow the professions in the future.

    Common sense.

     

     

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  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by aesperus
    Originally posted by Lobotomist
    Originally posted by fivoroth

    It's anyone's guess at this point what the speciliasation will do to a class.

    I am bit pesimistic. Must be because the BIG change to mesmer and their weapon - is just a friggin SHIELD :(

    But I largely suspect - the big change is : One additional weapon , that might be one handed , so only half skill bar. And few new elite skills.

    They slap a fancy name on it to byte the hype. Thats it

    This is something that is going to need massive clarification.

    Think about it for a minute. If what you're saying is true, then does this mean that certain classes (i.e. Mesmer) get 2 new weapon skills, a few new utilities, and new F1-4 skills? And yet, we know Ranger is getting a staff (which is a 2handed weapon. So does that mean that some classes (Rangers / Necro) are getting more skills than others?

    These are things we don't know until they go into details about how exactly each class is going to be affected. For all we know, choosing a new spec might give access to a new weapon (i.e. a shield), but that's only a small part of what that spec is. It could also be that choosing a spec is not limited to that new weapon (i.e. maybe you don't need to hold a staff to be a druid).

    Point is, we don't know. Which is why it's best to hold off on speculation until more information is available. Everything we've been given is extremely vague at this point. We know more info is coming, but until then we only have a rough guideline as to what they're trying to do w/ the new expansion.

    Common sense AS WELL and also there is a video of someone talking about the same thing.

    Personally I'm not just looking at a weapon, I mean I did hear from Colin in the video he was talking about utilities  being changed as well. 

    As a Druid I wonder if it could change the way Pets function which I doubt, but thinking about the Engineer with the hammer and drones, I'd imagine you could keep the drones but can change weapons making you being able to have an even different play style with a weapon you already like if you get what I mean. So one spec won't just change one thing about your character, that one thing being weapon skills, however right now I am expecting the worst and hoping for the best though. 

    ANET might also be doing one spec to test out balancing and seeing how it'd play out with the masses(not implying they will release more before another expansion), cause it might seem balanced to them but someone might find a cookie cutter or w/e, though I could be wrong and I'm fine with that because I'm mainly looking at the Revenant more than anything else.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • eye_meye_m Member UncommonPosts: 3,317
    I would have preferred that the change be permanent and maybe even disable one of the other weapon choices to keep balance. This just feels like a way to "title" adding some new weapon choices. Overall, I'm still pretty pleased with the expansion promises, and I love that my elementalist would be able to use my Rodgort 

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  • flclimaxflclimax Member UncommonPosts: 92
    is this supposed to be bad news?
  • SaluteSalute Member UncommonPosts: 795
    Originally posted by flclimax
    is this supposed to be bad news?

     

    Imho i think this is excellent news, because you dont need to break your game in order to put everything in once. As they said this is the base for the future class development, something i m ok with. I prefer having 1 working specialization while waiting for more in the future, than having more with the release and get a retarded game.

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