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I don't understand the trend here that people keep claiming this game is full loot. We have different server rulesets, but what hasn't been currently at any stage confirmed that there's actually even a full loot option. Currently the "most harsh" ruleset the game has is: 100% inventory loot, 20% chance drop equipment on death, 30% item decay.
As it currently stands, there is a chance that there won't be full loot at all, and that the harshest server (currently appears to be Dregs) only has 50% chance drop equipment on death for example.
In short, stop claiming things this game is yet to be confirmed to be.
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But to many players, anything dropping at all is a no play situation hence likely why you see the hyperbole so often.
Personally, I would prefer the Shadowbane solution of 100% inventory drop, including gold, but no drop of equipped gear.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I think you answer your own question and that is enough to scare people away. Believe it or not but majority of people play games to kick back and relax after long hours of work. Not to stress out and feel like they are being punished.
But it is all right. There are plenty of small community low quality niche MMOS like this in development. Crowfall will also gets its player base. Isn't that what they are aiming for?
Ofc it will be full loot.
Harsh death penalties benefits us normal people who try to play the game. It's those 'weekend warriors' who think it's a good idea to go gank lowbies and civilians in their expensive gear behind the enemy lines that this will hurt the most.
Grieving and ganking is a problem in many MMOs only because there is no consequences for getting caught. No matter how many times the ganker is killed, he can continue to ruin others' gaming session. Having a harsh enough death penalty makes a defensive PvP possible and meaningful.
And it WILL happen !
A group of naked players armed with basic spears or swords can usually take down 1 or 2 players who are well equipped. Sure, 90% of the naked zerg may be killed, but that's irrelevant, as long as someone's left standing to scoop up that good loot in the end.
It's a great way to farm good equipment for a group with zero risk, and a fine example of the types of "gaming the system" mechanics that have been developed over the years in these types of games...
Back in Darkfall Online, some clanmates and I would dress up in ridiculous armor dropped from low level mobs, including a leather helmet that we dubbed "the Retard Helm" for the way it made us look... We would go on Retard Runs to other holdings with this crappy gear and really horrible weapons. Sometimes we'd end up getting some decent loot if we had enough numbers. It was always a good time regardless.
Well, in crafter-based economy, it's not really all that "harsh" if you think about. Especially with item decay, that awesome piece of gear won't last forever anyway. Typically, gear isn't nearly as difficult to come by, as say your typical loot-grind theme park.
He is saying if you are being harassed by gankers, you can kill the gankers in defensive retaliation and overtime you will "Win the ISK war" meaning they can no longer challenge you because you have run them out of resources.
This is opposed to theme park games like wow, where greifing is very prevalent, and can't be stopped without intervention by a GM since whoever is ganking your low level/geared character will always just respawn even if you get on your max level character and beat them 1v1.
In reality greifing is far more common in non loot based pvp, because there is no way to stop them outside of weird game mechanics or admin intervention.
Waiting for:
The Repopulation
Albion Online
Played a lot of themepark MMOS and full loot MMOS and your statement couldn't be anymore false. That is my personal experince atleast.
The FFA server might be full loot. That would make sense. So far I think the point of crowfall is resource gathering. You don't go down to the deeper levels to get someone's gear. You go down there to get resources and materials. They are creating a more dynamic/ cohesive experience by stating after you die 5 times, your gear will be broken (that's a very fast decay), which means you'll have to use the resources/materials to replenish them anyways. In a sense... inventory loot is "pre-gear".
Also the inventory loot was in shadowbane and I think it's the best type of looting rule to get the best compromise between Darkfall/UO/AC players and EVERYONE ELSE. Literally, I think you'll see way more MMORPG gamers (this is a specific group...not talking about random gamers that dabble in MMOs) attempting to play this than DF had. This balance is needed.
It's not just your personal experience. That person doesn't have a clue what he's talking about. There always has been and always will be rampart ganking in loot based pvp, much more so than non loot based pvp.
Ganking in loot based pvp isn't greifing. Ganking is greifing in non loot PVP though.
Ganking isn't always greifing
Waiting for:
The Repopulation
Albion Online
The problem with loot based PvP is that most gear systems are not well balanced for this. The issue is that with loot based pvp, gear becomes a consumable, and most games do not treat weapons/armor in this fashion. They are either too expensive (so people don't want to risk them), they do not add enough value (so people just go naked), or most importantly, they last too long (or are permanent) so they accumulate.
The best solution (that is rarely done) is to have gear be cheap (easily replaceable), have it be very effective (in a rock/paper/scissors manner), and have it wear out quickly. This creates an environment where changing your gear (due to loss, better effectiveness, or wear and tear) is a regular part of the game.
Full loot (or various forms of partial loot) can actually be a positive for a game if done correctly. However, if it is not matched up properly, it just causes people to leave.
As much as I am not a fan of full loot, played games that had it in the past and it never added anything for me. Just sold most of it to a vendor and then I just stopped looting players mostly because PvP became work but I think it has its market. So I 100% agree with above post. I like some of the newer MMOs that remove the need to loot. Sell greys to earn gear. Equipment management IMO is just a pain and going back to WoW I hate that part of the game.
WOW is just one game, which it and AOC are really the only two Themeparks I've played where ganking/griefing was an issue at all, even in ESO I've yet to be ganked and I've been playing since around September. In reality most themepark PVP outside of GW2 and ESO takes place in controlled environments. There is also little incentive to gank in such a game, where there is a lot of incentive in a game with full loot.
Most ganking and griefing in those full loot games takes place between fully leveled players and noobs. Those noobs stand little chance in the grand scheme of things, especially if it escalates into a war of attrition as you're trying to suggest.
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I'm sure your many thousands of hours in both full loot PvP games and in PvE themeparks justify this statement...
WOW is just one game, which it and AOC are really the only two Themeparks I've played where ganking/griefing was an issue at all, even in ESO I've yet to be ganked and I've been playing since around September. In reality most themepark PVP outside of GW2 and ESO takes place in controlled environments. There is also little incentive to gank in such a game, where there is a lot of incentive in a game with full loot.
Most ganking and griefing in those full loot games takes place between fully leveled players and noobs. Those noobs stand little chance in the grand scheme of things, especially if it escalates into a war of attrition as you're trying to suggest.
You seem to be implying that you have a problem with large groups harassing low players for a prolonged amount of time. I can definitely say I have never seen this take place (unless the low players somehow managed to piss off the big boys really badly which is their own fault). It's simply not worth it for the big boys to go out of their way to target lowbies, they will lose their big boy status pretty quickly doing that since the payout for hitting noobs is low. Meanwhile, other groups will be attacking people closer to their level for much better gains, and will eventually surpass the big boys.
Situations like these are self regulating, you can easily see this in games like EVE, where the power players have all the resources to wipe smaller alliances off the face of the earth, but they don't because it won't be a benefit to them in the long run.
That is to say, of course if the big boys are out on some pvp roam, and they happen to stumble across some noob alliance also out on a roam of some sort, the big boys will obliterate them. In the end though, big alliances do not seek to harass and grief the lower players in heavy PVP games, this is just a misconception spread by people who happened to get killed without being able to fight back, then they quit the game because they couldn't handle that.
Of course in all well designed PVP, if you are watchful at all times, you are very likely to escape any ganks by any players, big or small.
Waiting for:
The Repopulation
Albion Online
This great post will be overlooked... Sadly.
Unfortunately, not everyone feels this way and it only takes a small percentage of griefers to ruin a game.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Lol Pvper's don't play like this. Would be nice though.
I have been in many PvP guilds that would kick you from membership if you were caught greffing. Most PvP communities are some of the best gamers I have played with.